| ~Beyond the Border~ > Rumia's Party Games |
| Suika Fortress: Episode II - GAME OVER R.I.P. Drunken Graspings |
| << < (17/17) |
| Totaku:
--- Quote from: Stuffman on June 29, 2010, 08:15:08 AM ---Yeah I guess playing with Suikas on the border of extinction wasn't such a hot idea :V We should probably find a way to tone down biokkuri aggressiveness, goblins typically don't show up til year 3 and the biokkuri were on us in force in year 2. That's not really enough time to raise a military or get quality weapon traps (especially since it now takes like 5 stonefalls to kill a creature under the new damage system, geez). I'm fine with waiting til 0.31.09. Should we have a DF general thread where we show our own fortress layouts, or maybe even play our own individual Suika forts and see how they turn out? I'd like to try something other than Totaku's 3-way Depot entrance + large rooms setup next time, I think it's inefficient movement-wise. --- End quote --- Yeah it didn't work out too well... though it was amusing how we managed to survive for 6 years at least. Poor Suikas, they were brutually tortured to death in the end.... As for the Biokkuri situation, it all rides on the world gen. If I can generate a world with slightly less biokkuri. (Actually I think I made one like that recently.) We can attempt to play on a world in that setting. The recent world I've been playing while biokkuri exsist they haven't bothered to attack yet (other than the typical kidnapping) and the fortress population has hit over 100+ now. But I wonder if they're even going to bother going to war.... I think for the next game I'm going to randomly decide who goes first. Since I rather avoid having the entrance look the same.... Now if you want to hold a DF discussion thread... I'm fine with that, we can do that, though since it's a not party related or relay related and more individual discussion, to avoid any confusion I would probably recommnend Akyu's Arcade forum to hold discussion about that. ^^ Unless you got another idea for that. Judging from what I've been reading though seems Toady is looking to balance out the damage system. So if everything comes together for 31.09 we should actually have more balanced combat. Also I really hope he can fix the "Organize combat training issue" It makes life hard for the military since they seem to be incapable of setting up training on a timly schedle.... |
| Psieye:
It also depends on the embark location. 1 season is enough to start pumping out steel weapons and traps on a flat embark with a sedimentary layer and magma about 40 z-levels below. That's in addition to setting up farming in the same season. Having magma forges by summer means you can pump out higher class trade goods (gem encrusted bolts or whatever metalcrafting you do) to get a head start on trade. |
| Navigation |
| Message Index |
| Previous page |