~Beyond the Border~ > Rumia's Party Games
Suika Fortress: Episode II - GAME OVER R.I.P. Drunken Graspings
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Totaku:
Are you sure? (This suddenly has me worried since I'm the only player)  What kind of complication are you having that's preventing you from running Suika Fortress?

Have you tried changing some of the init settings? Is there an error your getting? This could be a possible bug report you know?
Totaku:
ok people I haven't had time to do an update. I've tried to talk serp into trying again , but he's sort of busy.... so... I guess I'll have to take a turn again.

In the mean time, before I get started on this dying fortress....

I would like to inform you that 0.31.07 is out!

pretty much Toady has spent his time during this fix to work out the bugs that are caused in the hospital, some military, and mainly...starvation bugs fixes.

Here's a list of the fixes...

--- Quote from: Toady One ---Release notes for 0.31.07 (June 19, 2010):

Crash fixes
   (*)fixed crash when over 200x200 in some screens
   (*)fixed crash associated to assigning daggers to dwarven soldiers
   (*)fixed a crash on the military screen

Major bug fixes
   (*)stopped doctors from picking up and dropping their patients repeatedly when it was time to carry them
   (*)restricted doctors to using tables and traction benches in hospital zones (stalled doctors from old saves will ignore this)
   (*)made workers stop taking new jobs if they can and want to eat/drink/sleep instead
   (*)made certain jobs like updating records and partying quittable at any time due to hunger/thirst/drowsiness
   (*)fixed pathfinding problem in special features that were placed within surrounding liquid layers
   (*)allowed options screen from dwarf/adv mode setup
   (*)fixed some job overwrite issues
   (*)made stockpiles able to take from other stockpiles again
   (*)made ownable items like cloaks that are part of uniforms not put soldiers into pickup/drop loops
   (*)made cooking require a non-liquid object to start (prevents liquid food errors, powders okay)
   (*)stopped item namers from repeatedly naming their items
   (*)changed conditions for feeding/watering of injured dwarves so beds aren't required
   (*)made militia commander assignment from noble screen respect current squad settings properly
   (*)stopped removal of squad commanders from noble screen if they have subordinates
   (*)stopped dwarves from holding multiple positions that lead squads
   (*)got rid of some flashing and debris in SDL version

Other bug fixes/tweaks
   (*)reduced hunger/thirst/drowsiness skill/speed penalties
   (*)made hunger/thirst/drowsiness thoughts occur a bit later in the process
   (*)made alcohol turn into separate liquid objects less often
   (*)made non-brewing events that create liquids handle alcohol correctly
   (*)stopped clothier from messing up craft shop task listing (and some related issues)
   (*)stopped non-locals from announcing their item attachments
   (*)fixed traction bench situation on manager screen
   (*)added pillar tile to d_init

SDL Version: Baughn improved the curses and 2D output, fixed a text mode display bug, added keys to change the FPS up/down (default alt-- and alt-=), and likely some other things.
--- End quote ---

So thankfully once we start a new game, we should have a nearly if not fully functionable hospital.

I'll try and take a turn later today and work on getting everything transfered to the new version as well.
Stuffman:
Alright, cool, new version looks good. Only big bug I can think of now is being unable to make stuff with shells.

Playing now would pretty much just consist of idling until the rest of the Suikas die...can't get much done with just four, so it's not surprising nobody really wants to play :V
Totaku:
Time for another update... And it's rather....slow.....so it's short...
Aya's Journal:  Day 68 Year 4


It seems life is beginning to return to the fortress once again, there has been signs of Suikas doing activity around the area... mainly setting up another set f guard dogs.... I guess if it works the first time, it can work again....


Aya's Journal Day 88 Year 4

Once again, the parsees have returned loaded with goods like before... will they still remember to take thier good this time so the Suikas don't steal? Who knows, but we'll have to see.

BUNBUNMARU REPORT

LIFE RETURNS TO DRUNKENGRASPING?
There have been sign of activity going on in the fortress meaning that now things could begin to move again, how soon though is unknown... since there are stilll only 4 Suikas, but as we know right now they're loading the goods up for trade now/ But what will they do in the long run has yet to be seen.

This is Aya bringing you the latest in the BUNBUNMARU.

- Aya Shameimaru
As it stands right now, things are slow going. But I do have something else special to report....

Everyone should know by now that 0.31.07 just came out....

Welll now it's confirmed that it's been upgraded to 0.31.08.

Why so quick?

Well it's because there was a severe error in the game when you used k + enter to view the contents inside your goods.... it triggered a crash effect all the time. So Toady had to fix that right away....

He also fixed the world gen escape functions as well so all is good for now. I will put up a Suika Fortress of 0.31.08. Most of the content I have in this version won't be used for this game but for the next game..

Mainly because I'm expecting the Suikas to meet thier end sooner or later... but for now things are looking good so far in  Drunken Graspings.... I wonder how long these little Suikas will survive?
Totaku:
Ok time for the Summer report...
Aya's Journal: Day 118, Year 4


Pretty much it was expected... the Suikas once again ignored the parsees as they packed up and left. But at least this time they picked up thier goods. Guess they learned not to leave thier items behind....


Aya's Journal: Day 140 Year 4

Seems the small army of Suikas have decided to set up floodgates at the main entrance.... I assume they are doing this as another line of defense.... But when will they get around to making the gate functionable?

Aya's Journal: Day 165 Year 4

It appears the human caravan has arrived once more into the mountain home, Hopefully the Suikas will be getting thier goods ready this time. They stopped setting up the flood gate to let them in for the time being.... mean while thier trader still continues digging....

Aya's Journal: Day 175 Year 4

It seems that after a year of work, the dining room is finally looking more polished compared to before hand. I guess even onis has fine taste when it comes to certain things.
BUNBUNMARU REPORT

A NEW LOOK FOR A BETTER TOMORROW
It seems the good ol mountainhome of Drunken Graspings is getting a make over, the Suikas seem to have been busy remodlinh alot of things over time, and there's no idea how long it'll take...

But there's also the real question....

When will they stop working and start working with thier trade dealings? It's not good business to keep the customer waiting no matter what you are...

Stay tune for the next report from the BUNBUNNARU!

- Aya Shameimaru
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