~Beyond the Border~ > Rumia's Party Games
Suika Fortress: Episode II - GAME OVER R.I.P. Drunken Graspings
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Totaku:
Oh man people! This has turned into a rather shocking event!

I went and relooked at the world's history, and you're not going to believe this.

It turns out that in this world... the Suika Population is pretty much at the brink of extinction.

In fact no known Suikas in the history exist past the year 50!

They were all killed by giants and cyclops.

And yet humans and parsees managed to survive.

This leads me to belive that this could make for a rather deep and complicated game because judging by the situation that has happened....

We will have the following:

No Suikas to trade with what so ever!

And a very small Suika Population!

Now I'm going to give you an option here:

We can.....

1. Use the world as it is and try to attempt to run a small fort using only the 7 Suikas plus whatever unknown Suikas may come (which won't be many) And then trive on repopulating the Suika Population.

2.Regenerate the same world and hope for a different result.... this way we can still use location #5

or

3. Create a whole new world and find new locations.
Serp:
I could go either way.  I recall reading about an experiment done with an embark in a world with no surviving dwarven civilization, and migrants still came (though the trade caravan didn't).  Not sure if that'll hold for DF2010, but to be honest, I wouldn't mind playing in a world like that even if we couldn't get any migrants.  A small population, where every Suika has her own known identity, would make for some interesting storytelling.  If necessary, we could mod the game so that our fortress's children would grow up very quickly, and use that to get some reasonable population growth over the years from reproduction.
Stuffman:
Shit just got interesting. I for one am in favor of continuing on; I'm attracted to the prospect of managing a small but elite group of Suikas over a huge bumbling population. Human caravans carry some pretty good stuff, so losing the Suika merchants isn't too big a deal, though they won't come around til the second year.

IN A WORLD WHERE LOVE IS AGAINST THE LAW
SEVEN SUIKAS WILL STAND UP
AND FIGHT FOR THEIR SURVIVAL.
THIS SUMMER
GET READY TO...STRIKE THE EARTH!
SUIKA FORTRESS: EPISODE 2
WHMZakeri:

--- Quote from: Stuffman on May 20, 2010, 09:09:58 AM ---Shit just got interesting. I for one am in favor of continuing on; I'm attracted to the prospect of managing a small but elite group of Suikas over a huge bumbling population. Human caravans carry some pretty good stuff, so losing the Suika merchants isn't too big a deal, though they won't come around til the second year.

IN A WORLD WHERE LOVE IS AGAINST THE LAW
SEVEN SUIKAS WILL STAND UP
AND FIGHT FOR THEIR SURVIVAL.
THIS SUMMER
GET READY TO...STRIKE THE EARTH!
SUIKA FORTRESS: EPISODE 2

--- End quote ---

How hard is it to sneak popcorn into theaters, because I'll definitely watch something like this in one.
Tapsa:
I wouldn't avoid this situation, there isn't exactly many succession games there with no other dwarves alive in the world.
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