How the hell can I have something playable when SCII isn't even out yet.
Sigh.
The point is that you shouldn't have bothered making the thread until it IS out, you HAVE worked on it, and you have a demo.
You claiming that you're going to use the Starcraft 2 editor to make an RTS with as much depth and content as the original Starcraft is only marginally less outrageous than Kitaen Silva's big stupid "hey guys I'm gonna make a touhou-themed Wing Commander with every girl playable and 100 hours of gameplay and a bazillion game modes, by the way I have no programming experience".
We have no reason to pay attention to this, much less help you with it, until you do something to demonstrate your commitment, i.e. put actual work into it. You say you've been working on this for over a year, so why don't you have anything to show for it except a unit list of questionable quality? Concept stuff is the fun part. It's not work. Any RTS enthusiast could sit down in an afternoon and spit out a general list of races and units.
How much gamemaking experience do you have? Do you know any programming? Have you at least made some in-depth custom maps in Warcraft 3 or something to get a sense of what you're doing? Do you realize the implications of what you're going to need to do to finish this project? If you're making whole races you're probably going to need to do some work with AI. That's complicated shit! And what about the models!? That's a whole can of potatoes by itself! Are you going to learn how to do 3D modeling for your buildings and units, or are you just expecting to be able to get other people to do it for you? Have you done ANY kind of visual design work? etc etc etc
I'm not saying this to be mean, I'm saying this to give you a reality check. Don't waste people's time with pipe dreams that you're not going to bother following through on. Start with something smaller.