Author Topic: mew77's Starcraft 2 Mod Project-War of Eden  (Read 2608 times)

mew77's Starcraft 2 Mod Project-War of Eden
« on: May 12, 2010, 07:34:35 AM »

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« Last Edit: July 03, 2010, 07:14:30 PM by mew77 »

Stuffman

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Re: mew77's Starcraft 2 Mod Project-War of Eden
« Reply #1 on: May 12, 2010, 08:06:22 AM »
Quote
Youngling clique-air unit, gathers minerals without drop sites, no attack.

AHAHAHAHA WHAT? Their workers fly AND they don't need a drop-off point? You realize they can just fly off to some island expansion or something and have a completely untouchable econ in early game, right? There are plenty of other things I could complain about but this takes the cake.

No offense but this sounds like something that isn't gonna get much farther than the notepad file you typed up for it. Let us know when you have something playable.

Re: mew77's Starcraft 2 Mod Project-War of Eden
« Reply #2 on: May 12, 2010, 08:20:26 AM »
How the hell can I have something playable when SCII isn't even out yet.

And save the complaints fir when I have the detailed Unit information all done...

There is that specific point you mentioned, but I still want to have flying workers...Unfortunately there doesn't seem to be a way to do that without the imbalance stated earlier.

Remember that  the mod is still in the development stage much of what is written above is subject to change.

« Last Edit: May 12, 2010, 08:34:34 AM by mew77 »

Re: mew77's Starcraft 2 Mod Project-War of Eden
« Reply #3 on: May 12, 2010, 02:32:16 PM »
If all three races are imbalanced, it creates its own sort of balance.


Right now I'm trying to turn SC2 into a JRPG though.  Getting a turn-based combat system is a pain for scrub like me.  Also gonna need some animu portraits.

Re: mew77's Starcraft 2 Mod Project-War of Eden
« Reply #4 on: May 12, 2010, 11:25:47 PM »
Balance will be created when numbers and abilities are tweaked...it's hard to do that when the game isn't released yet...

Once I begin programming and testing things will fall into place.


Re: mew77's Starcraft 2 Mod Project-War of Eden
« Reply #5 on: May 13, 2010, 01:54:46 AM »
You should start making the map right now.  AFAIK the editor isn't going to be changed much during release, maybe a few tweaks, but that's it.

Re: mew77's Starcraft 2 Mod Project-War of Eden
« Reply #6 on: May 13, 2010, 02:28:58 AM »
Yeah I don't have beta so I've kinda been stuck in the planning stage for a year now.

Stuffman

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  • We're having a ball!
Re: mew77's Starcraft 2 Mod Project-War of Eden
« Reply #7 on: May 13, 2010, 08:13:16 AM »
How the hell can I have something playable when SCII isn't even out yet.

Sigh.

The point is that you shouldn't have bothered making the thread until it IS out, you HAVE worked on it, and you have a demo.

You claiming that you're going to use the Starcraft 2 editor to make an RTS with as much depth and content as the original Starcraft is only marginally less outrageous than Kitaen Silva's big stupid "hey guys I'm gonna make a touhou-themed Wing Commander with every girl playable and 100 hours of gameplay and a bazillion game modes, by the way I have no programming experience".

We have no reason to pay attention to this, much less help you with it, until you do something to demonstrate your commitment, i.e. put actual work into it. You say you've been working on this for over a year, so why don't you have anything to show for it except a unit list of questionable quality? Concept stuff is the fun part. It's not work. Any RTS enthusiast could sit down in an afternoon and spit out a general list of races and units.

How much gamemaking experience do you have? Do you know any programming? Have you at least made some in-depth custom maps in Warcraft 3 or something to get a sense of what you're doing? Do you realize the implications of what you're going to need to do to finish this project? If you're making whole races you're probably going to need to do some work with AI. That's complicated shit! And what about the models!? That's a whole can of potatoes by itself! Are you going to learn how to do 3D modeling for your buildings and units, or are you just expecting to be able to get other people to do it for you? Have you done ANY kind of visual design work? etc etc etc

I'm not saying this to be mean, I'm saying this to give you a reality check. Don't waste people's time with pipe dreams that you're not going to bother following through on. Start with something smaller.

Re: mew77's Starcraft 2 Mod Project-War of Eden
« Reply #8 on: May 13, 2010, 08:32:09 AM »
How much gamemaking experience do you have? Do you know any programming? Have you at least made some in-depth custom maps in Warcraft 3 or something to get a sense of what you're doing? Do you realize the implications of what you're going to need to do to finish this project? If you're making whole races you're probably going to need to do some work with AI. That's complicated shit! And what about the models!? That's a whole can of potatoes by itself! Are you going to learn how to do 3D modeling for your buildings and units, or are you just expecting to be able to get other people to do it for you? Have you done ANY kind of visual design work? etc etc etc

been designing games for years...5+ years of programming expirience? Been making custom maps in warcraft 3. And also the text file is jsut an overview of ideas...I will not reveal everything I've done for the project all at once.
The only issue I see will be modeling work. The programming I can do just fine. Also I've been practicing programming the units into War3's editor recently.

 Do you realize the implications of what you're going to need to do to finish this project? If you're making whole races you're probably going to need to do some work with AI. That's complicated shit!

Yes, yes I know what I'm getting into. As for AI work I'm not sure yet but i can always learn.

 Don't waste people's time with pipe dreams that you're not going to bother following through on. Start with something smaller.

What makes you think I'm not going to follow through on this?



Alright any more objections?

« Last Edit: May 13, 2010, 08:35:10 AM by mew77 »

Re: mew77's Starcraft 2 Mod Project-War of Eden
« Reply #9 on: May 13, 2010, 05:14:07 PM »
Custom models should always come last.  I wouldn't worry about 3D modeling until after you get the map into beta.  TBH, this project isn't as grand as Stuffman makes it out to be.  Making a simple mod or conversion is something anyone can do given enough time.  It's not like he's rewriting the entire engine and interface from scratch.  Almost everything mew77 mentioned in the original post can be done without programming.  Even the AI requires little or no programming.  The editor is just THAT good.


I was thinking of having a worker that also doubled as a T1 infantry unit.  Maybe it would have an ability/upgrade that would allow it to transform into said unit.  It would cost a handful of minerals to do so and once it changes, it cannot transform back.  Most of your unit ideas are pretty good, but you need to think of some really outrageous stuff to make the races even more unique.  Like I said earlier, total imbalance will create balance.  If you still need help, I have a lot of spare time and could probably do some minor work for you.

Re: mew77's Starcraft 2 Mod Project-War of Eden
« Reply #10 on: May 13, 2010, 11:32:05 PM »
The only thing i feel I will have trouble with is the models but that'll be after the programming...

hey if I have the player research for youngling clique flying would that possibly stop the island map abuse that stuffman mentioned earlier?

Also It's not listed yet, but I will have a hero system for the campaign...

I could post characters and plot but I'd rather that remains my secret for now.

Really outrageous stuff eh?

Your T1 infantry worker idea reminds me a lot of the norse in Age of Mythology.

minor work being you have the sc2 beta and I don't??