Author Topic: The Danmakufailure / facepalm thread  (Read 14469 times)

Re: The Danmakufailure / facepalm thread
« Reply #30 on: June 21, 2010, 09:49:47 PM »
Well... My biggest failure...

I was trying to figure out why my spell wasn't working. I had all the shots spelled right, I really hadn't messed with anything... However, it took me a while to realize... I'd left out #TouhouDanmakufu... Yeah, can't really fail more than that can we?


I don't see why that would cause the script to not work. The only thing #TouhouDanmakufu does is let you select the script in the menu.

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: The Danmakufailure / facepalm thread
« Reply #31 on: June 22, 2010, 02:00:18 AM »
Trash and nonsensical failure+garbage+randomness

tl;dr: click the "report" button to issue a
a painful, cold, wet death.
:V
« Last Edit: June 23, 2010, 12:57:35 AM by GenericTouhouFan »

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: The Danmakufailure / facepalm thread
« Reply #32 on: June 22, 2010, 02:53:37 AM »
Hmm.....
* Mewkyuu hovers over the "report to moderator" button

To report or not to report, that is the que(ry

...
Never mind.
GenericTouhouFan deserves to die a painful, cold, wet death.
« Last Edit: June 22, 2010, 06:33:31 AM by μ⑨ »

Re: The Danmakufailure / facepalm thread
« Reply #33 on: June 22, 2010, 06:10:59 AM »
The only thing #TouhouDanmakufu does is let you select the script in the menu.

that wass mostlikely the problem.

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: The Danmakufailure / facepalm thread
« Reply #34 on: June 22, 2010, 06:31:04 AM »
I just realized that
GetLife gets the life of the enemy that uses it
and
GetEnemyLife gets the life of the boss.

* ミュー⑨ は彼の机の上に頭を打つ。
« Last Edit: June 22, 2010, 04:51:04 PM by μ⑨ »

Re: The Danmakufailure / facepalm thread
« Reply #35 on: July 09, 2010, 09:01:40 AM »
This happened I swear like, 6 times while I was scripting for the Contest


SetTexture(boss);
SetGraphicAngle(0,0,0);
SetGraphicScale(0,0);
SetAlpha(255);


ehehehe WHY DUN MY BOSS APPEAR

Re: The Danmakufailure / facepalm thread
« Reply #36 on: July 09, 2010, 02:44:51 PM »
Did you run LoadGraphic(boss)?

Re: The Danmakufailure / facepalm thread
« Reply #37 on: July 09, 2010, 03:29:01 PM »
Did you run LoadGraphic(boss)?

no he divide the scale of the boss by 0  :getdown:
Hey There !

Re: The Danmakufailure / facepalm thread
« Reply #38 on: July 09, 2010, 04:07:40 PM »
no he divide the scale of the boss by 0  :getdown:
I think you meant multiply but yeah :V

Re: The Danmakufailure / facepalm thread
« Reply #39 on: July 09, 2010, 05:25:08 PM »
 :V
« Last Edit: August 01, 2010, 05:20:54 PM by Foremoster »
Hey There !

Zerro

  • ERRORS,
  • ERRORS EVERYWHERE
Re: The Danmakufailure / facepalm thread
« Reply #40 on: July 15, 2010, 05:55:17 AM »
CreateLazer

Also, at least once per scripting session I forget to put ; at the end of something.
Life's a shmup, play on lunatic.

Krimmydoodle

  • We must apply more SCIENCE!
Re: The Danmakufailure / facepalm thread
« Reply #41 on: July 15, 2010, 09:21:41 AM »
Although I never actually figured out what was wrong with it and never actually facepalmed at it (though for all I know there was something fundamentally wrong with the idea that I should have understood and promptly facepalmed at were I a competent scripter), my favorite broken script was one I wrote involving familiarfamiliars (that is, boss spawns familiars, familiars spawn familiarfamiliars, familiarfamiliars spawn bullets).  Every time a familiarfamiliar either died or flew offscreen, the boss cutin would occur again, the spell would restart, and the number of bosses onscreen would double.  At 8 bosses, the game would crash.

Apparently, 8 Koakumas is enough to destroy the universe.
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

Beef Owl

  • Why yes, owls do yield beef:
  • It is known as The Strongest White Meat
Re: The Danmakufailure / facepalm thread
« Reply #42 on: July 19, 2010, 05:08:08 PM »
CreateLazer

Method names are the bane of my programming existence; I've done CreateLazer too, so many times I've written "fire(0);" and wondered what was wrong (I got used to Robocode syntax :V ) and SetShotDataa quite frequently. x_x

One of my worst facepalms was when I was naming a spellcard I was making, I typed

                    [Immortality: "One Drinks Vodka Pure and Cold ]

...and it broke my entire script and it took me hours to realize my fail  :derp:
« Last Edit: July 19, 2010, 05:11:04 PM by Beef Owl »

Zerro

  • ERRORS,
  • ERRORS EVERYWHERE
Re: The Danmakufailure / facepalm thread
« Reply #43 on: July 24, 2010, 04:51:53 AM »
You know...that reminds me...

I can't tell you how many times I've said SetPOSISIONXX.

It's like I completely forget how to spell  that word. And it often takes hours to find out why it's not working.
Life's a shmup, play on lunatic.

Something XutaWoo-y

  • Adorable Weaponsmith
Re: The Danmakufailure / facepalm thread
« Reply #44 on: August 13, 2010, 06:45:52 AM »
Say, why isn't my thing appearing/sound playing?  ???





About an hour later, I realized I forgot something in @Initialize.  :V

At least I usually learn my lesson...for that script.

Elementoid

  • Having a heated affair with feux-familiars
Re: The Danmakufailure / facepalm thread
« Reply #45 on: September 11, 2010, 06:05:24 AM »
Accidentally replaced ; with :  :V

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: The Danmakufailure / facepalm thread
« Reply #46 on: September 11, 2010, 06:15:55 AM »
Today I wondered why my effect objects were staying on the screen.
It was like this:

Me: WHY, EFFECTS!? HURRY UP AND DISAPPEAR!!
Text effects: Not until you put a yield; into the MainLoop, bitch

Drake

  • *
Re: The Danmakufailure / facepalm thread
« Reply #47 on: September 11, 2010, 06:34:28 AM »
Some piece of code totally unrelated to what I was working on suddenly gave me an error, made no sense at all. Still not quite sure what exactly it is, but I was manipulating two files at a time and I forgot to save one.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: The Danmakufailure / facepalm thread
« Reply #48 on: September 11, 2010, 09:05:14 AM »
example file.txt
Code: [Select]
task shitballsandcauseerror{
fsadjkasdfjalskdjflaksdj;aldjf;alskdja;sldjals;dkjh
ObjCREATE(OBJECTSHITBALLS);
while(!Obj_BeDeleted(obj){
yield;
}

in boss.txt
Code: [Select]
script_enemy_main{
#include_function "example file.txt";
@Initialize{


}
etcetc
}
The result?
"Events Cannot be this deep" (or something like that)
the worst part is that i had to search through 1099 lines of code to find the missing "}"
oh and its 1099 lines because I likez complex functions  :dealwithit:

CK Crash

  • boozer
Re: The Danmakufailure / facepalm thread
« Reply #49 on: September 12, 2010, 01:50:03 PM »
So apparently i just figured out that using DeleteSE works on seUseSpellCard.wav so that you can get rid of the default SetScore noise (and probably on the other default SE). The worst part is that everyone on IRC is now calling me a genius for figuring this out all of a sudden.  :derp:

Re: The Danmakufailure / facepalm thread
« Reply #50 on: September 12, 2010, 02:58:18 PM »
So apparently i just figured out that using DeleteSE works on seUseSpellCard.wav so that you can get rid of the default SetScore noise (and probably on the other default SE). The worst part is that everyone on IRC is now calling me a genius for figuring this out all of a sudden.  :derp:
...

holy shit you ARE a genius :o

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: The Danmakufailure / facepalm thread
« Reply #51 on: September 13, 2010, 11:56:44 AM »
So apparently i just figured out that using DeleteSE works on seUseSpellCard.wav so that you can get rid of the default SetScore noise (and probably on the other default SE). The worst part is that everyone on IRC is now calling me a genius for figuring this out all of a sudden.  :derp:
You don't need that.
You program your own spell card, cutin and boss handling function to not even touch danmakufu's original shit. :smug:
oh shit its the first time I used that emotion icon and i'm going to get flamed for it
*is shot for crashing party*

an old example