Author Topic: Who needs a plan!? Flandre Quest!  (Read 77422 times)

MysTeariousYukari

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #90 on: May 14, 2010, 03:09:02 PM »
>Keep up the music til she surrenders!

> You continue blasting away with Q.E.D. and their are only 30 seconds left until it ends on its own.
> Suika sees exactly whats happening with Q.E.D. and panics greatly.
> Everything starts slowly turning red and everything starts getting quieter, save for your insane laughter which just started.

>_

FYI, Flandre's Q.E.D. becomes absolutly insane in the last 30 seconds, as do others cards used by other characters. I can name 3 other instances of this happening actually :o

Hello Purvis

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #91 on: May 14, 2010, 03:28:18 PM »
>"Hee hee hee hee hee hee hee!"
>If Suika actually lasts the thirty seconds, get ready to draw back. But keep up the spellcard until then.

MysTeariousYukari

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #92 on: May 14, 2010, 03:34:26 PM »
>"Hee hee hee hee hee hee hee!"
>If Suika actually lasts the thirty seconds, get ready to draw back. But keep up the spellcard until then.

> As you continue your assault and laughter, you can make out faint sounds. "Flandre... stop... else... locked... again..."
> You suddenly feel something hit you, a lone bullet. Q.E.D. spell breaks, and your sight and hearing return to normal.

>_

Hello Purvis

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  • Hello Jerry
Re: Flandre Quest! Mystearica's Story Time :3
« Reply #93 on: May 14, 2010, 04:01:19 PM »
>"Kya!"
>Tumble a bit.
>Try to figure out if that was Suika or someone else.

Re: Flandre Quest! Mystearica's Story Time :3
« Reply #94 on: May 14, 2010, 04:04:10 PM »
>THIS is why we need the sanity.
>Make sure we do not make any threatening gestures and crank up the moe mode.

Kasu

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #95 on: May 14, 2010, 10:00:12 PM »
> Slap self for getting carried away.
> Apologize to Suika.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

MysTeariousYukari

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #96 on: May 15, 2010, 04:42:54 AM »
>"Kya!"
>Tumble a bit.
>Try to figure out if that was Suika or someone else.

> Slap self for getting carried away.
> Apologize to Suika.

>THIS is why we need the sanity.
>Make sure we do not make any threatening gestures and crank up the moe mode.

> You tumble a bit and try to figure out who hit you.
> You litterally slap yourself for getting carried away and say sorry to Suika. She responds with "S-s'kay Little Scarlet. Impresive card, but you gotta keep yourself when things get exciting."
> "I see that calmed you down Miss Flandre. I'll let this go, THIS time, but if you act like that again, I will have to tell Miss Remilia."

>_

Hello Purvis

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  • Hello Jerry
Re: Flandre Quest! Mystearica's Story Time :3
« Reply #97 on: May 15, 2010, 04:59:22 AM »
>"But all I did was laugh and have fun..."
>Frown.
>"Am I not allowed to do that?"

MysTeariousYukari

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #98 on: May 15, 2010, 05:05:11 AM »
>"But all I did was laugh and have fun..."
>Frown.
>"Am I not allowed to do that?"

> "Miss Flandre, you were about to use your power on Suika. Laughing and having fun are perfectly fine, but your not aloud to use your power."

>_

Hello Purvis

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  • Hello Jerry
Re: Flandre Quest! Mystearica's Story Time :3
« Reply #99 on: May 15, 2010, 05:12:19 AM »
>"No I wasn't! I was just using a spellcard! You said I could!"

MysTeariousYukari

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #100 on: May 15, 2010, 05:18:03 AM »
>"No I wasn't! I was just using a spellcard! You said I could!"

>"Then you starting laughing, and you starting preparing your power. You may not have realized it, but you were in fact about to use it. I would reccomend avoiding Ripples, that seems to be the cause every time. This makes 5 times you used Ripples and then either used your power, or nearly used it but stopped."

>_

Hello Purvis

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  • Hello Jerry
Re: Flandre Quest! Mystearica's Story Time :3
« Reply #101 on: May 15, 2010, 05:21:44 AM »
>"I think you're wrong!
>Pause. Ponder.
>"And...um, what's a Ripple?"

MysTeariousYukari

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #102 on: May 15, 2010, 05:39:39 AM »
>"I think you're wrong!
>Pause. Ponder.
>"And...um, what's a Ripple?"

> "Flandre, you know the red energy that builds up when you go to use your power? That very same energy was building up. Either way, I won't tell her since you didn't even do it on purpose."
> "Ripple is a shortform name for your spellcard Q.E.D. Ripples of 495 Years. Much easier to say."

>_

Ripple is much easier to put rather then the full card name, and feels easier to type then Q.E.D. and thus is an effective short form.

Hello Purvis

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  • Hello Jerry
Re: Flandre Quest! Mystearica's Story Time :3
« Reply #103 on: May 15, 2010, 03:06:51 PM »
>"Oh. Well you're still wrong. I wasn't doing anything."
>Look to Suika. "Are you okay? And that round didn't count."

MysTeariousYukari

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #104 on: May 15, 2010, 10:51:13 PM »
>"Oh. Well you're still wrong. I wasn't doing anything."
>Look to Suika. "Are you okay? And that round didn't count."

> "Fine, but please avoid using Ripples for now, ok?"
> "I'm fine Scarlet, and you won that one ya know. *hic* Wanna continue our match then?"

>_

Hello Purvis

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  • Hello Jerry
Re: Flandre Quest! Mystearica's Story Time :3
« Reply #105 on: May 15, 2010, 10:55:11 PM »
>Shake head. "It doesn't count, though, since Sakuya messed it up."
>Nod enthusiastically!


MysTeariousYukari

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #106 on: May 15, 2010, 11:11:58 PM »
>Shake head. "It doesn't count, though, since Sakuya messed it up."
>Nod enthusiastically!

> "Kay then."
> " Les do dis! Gathering Oni *hic* "Throwing of Atlas"" Suika starts throwing large amounts of rock-shaped danmaku after declaring the card.

>_

Hello Purvis

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  • Hello Jerry
Re: Flandre Quest! Mystearica's Story Time :3
« Reply #107 on: May 15, 2010, 11:17:16 PM »
>Get out of the way!
>Toss some nonspell danmaku, test how she reacts to it.

MysTeariousYukari

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #108 on: May 15, 2010, 11:29:43 PM »
>Get out of the way!
>Toss some nonspell danmaku, test how she reacts to it.

> You dodge the first wave of rocks and throw some basic danmaku at Suika. She then throws out the next wave of rocks which clear away every one of your bullets that they hit, leaving Suika safe.

>_

Hello Purvis

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #109 on: May 15, 2010, 11:32:45 PM »
>"Hey!"
>Try to hit her from a different angle, so that the rocks can't get in the way of our shots.

MysTeariousYukari

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #110 on: May 15, 2010, 11:47:13 PM »
>"Hey!"
>Try to hit her from a different angle, so that the rocks can't get in the way of our shots.

> You complain about her shots blocking yours and she laughs like a drunk.
> You then fly around her shooting, trying to get past the rocks, to no avail, the few shots the get past the rocks, she dodges easily.

Hello Purvis

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #111 on: May 15, 2010, 11:51:24 PM »
>What sort of pattern do these rocks have?

MysTeariousYukari

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #112 on: May 16, 2010, 12:28:11 AM »
>What sort of pattern do these rocks have?

> I hate you for that, I have no idea! The rocks don't seem to have a visable pattern, and Suika throw the rocks in a different manner each time. But whenever she throws the rocks in a manner similar to an earlyer throw, you notice the rocks path is also similar.

Hello Purvis

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #113 on: May 16, 2010, 12:39:52 AM »
>Get a feeling for how she throws, while shooting at her like before. Try to predict where they rocks will be going based on how she throws, and exploit gaps in it.

MysTeariousYukari

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #114 on: May 16, 2010, 01:00:48 AM »
>Get a feeling for how she throws, while shooting at her like before. Try to predict where they rocks will be going based on how she throws, and exploit gaps in it.

> You quickly figure out how the rocks act for each of Suika's throws and attack aiming at the gaps. You see enough bullets get by forcing Suika to actually dodge properly, but this is by no means effective.

Re: Flandre Quest! Mystearica's Story Time :3
« Reply #115 on: May 16, 2010, 01:04:27 AM »
>Is there specific pattern to Suika's movement? Then maybe we can predict her future location and throw some bullets there.

MysTeariousYukari

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #116 on: May 16, 2010, 01:10:17 AM »
>Is there specific pattern to Suika's movement? Then maybe we can predict her future location and throw some bullets there.

> For what you can see, her movements are just her throwing the rocks, turning to face you, and dodging any bullets that get past the rocks. Past that, she isn't moving at all.

Hello Purvis

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #117 on: May 16, 2010, 01:23:41 AM »
>If she's not moving...
>Use Taboo: Maze of Love.

MysTeariousYukari

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #118 on: May 16, 2010, 01:37:51 AM »
>If she's not moving...
>Use Taboo: Maze of Love.

> You hold a card above your head and declare it. "Taboo: "Maze of Love!""
> Suddenly, Suika is panicing and trying to dodge and gets hit as she tries to figure out what to do. No spell break though...

Hello Purvis

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Re: Flandre Quest! Mystearica's Story Time :3
« Reply #119 on: May 16, 2010, 01:40:32 AM »
>Throw some of the speedier shots at her, try to fake her out.