Author Topic: Sana☆Jana Adventure (Intermission: JANAQUEST)  (Read 104397 times)

Jana

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Re: Sana☆Jana Adventure
« Reply #330 on: July 04, 2010, 12:44:14 AM »
Liich: Cannibalism.

> Magic leeches have no need to feed off of each other.

Sana: Switch to a more magical light source rather than fire.
>This would probably be a bad idea. If their magic eaters, using magic would probably just rouse them more.

> :) You start to switch from torchlight to a magical light, but have second thoughts. Jan looks at you quizzically.

Quote
Tranceside
>"Maybe we should go the other way. I don't think we could take an angry mother leech."

> :V You pitch a suggestion to the rest of the group. You're not sure how you know this for sure, but the sounds being made by the leech on Sana's head have shifted to a negative tone.

Quote
Sanaside
>Set the Leech down, unless it really seems to not want to be let go.

> :) You set the leech onto the ground. It moves away for a bit, cooing a message of some sort to its fellows, before squirming back to your feet.

Quote
Janaside:
>Ponder how many adult leeches (or can it be gotten from young ones, too?)  would have to be pulped to get this much leech oil, does the trickle seem to be dying off at all?

> :3 The oil is rather difficult to extract from adult leeches, and the amount you've encountered so far is likely more than enough to be from at least two, or even perhaps three, fully grown adults.
>The trickle of oil doesn't look like it's letting up any time soon. If anything, it seems to be increasing in concentration.

> Even with your slowed pace, you can hear something in the background getting increasingly louder. You can also see some light source up ahead, perhaps some tens of meters off.

Hello Purvis

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Re: Sana☆Jana Adventure
« Reply #331 on: July 04, 2010, 12:58:21 AM »
Janaside
>Do the sounds sound like adult leeches, or something that is explicitly not adult leeches?

Satranca side
>Try to figure out what that light is.

Re: Sana☆Jana Adventure
« Reply #332 on: July 04, 2010, 06:21:37 PM »
Trance: Prepare fight-or-flight response.

E-Nazrin

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Re: Sana☆Jana Adventure
« Reply #333 on: July 04, 2010, 09:03:07 PM »
Hotsprings: Treat leech like Lassie.
There was something here once. Wonder what...

Sana

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Re: Sana☆Jana Adventure
« Reply #334 on: July 06, 2010, 01:29:19 AM »
> :) Examine the cave for possible escape routes.

Jana

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Re: Sana☆Jana Adventure
« Reply #335 on: July 21, 2010, 04:29:57 PM »
>The parser would like to apologize for his extended absence.

Janaside
>Do the sounds sound like adult leeches, or something that is explicitly not adult leeches?

Satranca side
>Try to figure out what that light is.

> :3 Actually, now that you're closer it sounds... Mechanical?

> :) It isn't flickering or anything, so you don't think it's an open flame or anything of the sort. Just a steady glow.

Trance: Prepare fight-or-flight response.

> :V You've been ready for a while now, but as you get closer to the light and sound, you feel yourself tense up.

Hotsprings: Treat leech like Lassie.

>Oh, if only that were so...

> :) Examine the cave for possible escape routes.

> :) Only the way you came from and the light ahead. Do you retreat or move onwards? The leech that had been travelling with you seems to be gesturing ahead, but you could choose to leave it behind.

Hello Purvis

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Re: Sana☆Jana Adventure
« Reply #336 on: July 21, 2010, 04:35:08 PM »
>Go check out the mechanical thing. Just be ready to run in the case of adult leech, or ready to beat in some heads in the case of non-leech things.

Jana

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Re: Sana☆Jana Adventure
« Reply #337 on: July 21, 2010, 05:40:34 PM »
>Go check out the mechanical thing. Just be ready to run in the case of adult leech, or ready to beat in some heads in the case of non-leech things.

>The three of you steel yourselves and advance.

>As you approach the light, the mechanical sounds grow louder. The light and sound seem to be coming from another opening into a cavern, but you can't see anything outside of it.
>Entering, you're greeted by something... You were not expecting. A fully grown leech lies in the middle of the cavern, pinned down by what seems to be a mesh of tubing. You can see some tubes ending in sharp needles, penetrating its tough hide. The source of the mechanical noises seems to be a large machine, pumping different somethings into and out of the leech. Several baby leeches are scattered in the chamber, apparently trying to damage the machinery. In fact, the oil that lead you here is coming from a crack in what seems to be a collection chamber. You see some grey beast youkai, identical to the kind that attacked the shrine last night, in a corner of the room, fighting off some leeches. They have not noticed you yet.

>Noticing your entry, the adult leech lifts its head in your direction and gives a low rumbling growl, but otherwise cannot move.

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #338 on: July 21, 2010, 05:44:14 PM »
Janaside
>"Oh, it is very much smashing time."
>Look for good places to start smashing machinery. And consider a good song for it.
>In fact: Inventory and skills. Been awhile.

Tranceside
>Consider the beastmen. They're going to be an issue.

Sanaside
>Give the leech a disconcerted ogle.

Solais

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Re: Sana☆Jana Adventure
« Reply #339 on: July 21, 2010, 05:46:43 PM »
>Agress

Sana

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Re: Sana☆Jana Adventure
« Reply #340 on: July 21, 2010, 06:12:45 PM »
> :) Ascend to godhood
>Seconding inventory and skills for everyone.

Jana

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Re: Sana☆Jana Adventure
« Reply #341 on: July 21, 2010, 06:24:11 PM »
Janaside
>"Oh, it is very much smashing time."
>Look for good places to start smashing machinery. And consider a good song for it.

Tranceside
>Consider the beastmen. They're going to be an issue.

Sanaside
>Give the leech a disconcerted ogle.

> :3 Hell yes it is.
>You could start with either the differently colored tubes or the machinery itself! Aside from a yellow set of tubes that run to the damaged oil container, there are green, red, and blue tubes. Their contents remain unknown, but smashing them would probably help you figure that out, yes? And pretty much any song that gives you a boost in strength would be suitable for smashin' machines. It just depends on how much power you're willing to use on a stationary target.

>Presumably, you want to see your available songs as well, so here they are!
>Easy Strumming "Passionate Rhythm" Your signature attack. Fires a simple pattern of bullets at the target, crossing each other on their path. When played, you will become both faster and stronger, able to deal and take more damage in melee combat, as well as hit the enemy more often.
>Swinging "Jumping Bullets" Erratic, fast bullets are launched right at the target. However, at certain points in the song, these bullets will "jump," or completely shift direction, confusing the target. When played, your ability to cast your next magic spell or next sheet music is amplified.
>Mockery "Silly Town" A style of music believed to be deceased. The song forms slow bullets at various locations on the sides of yourself and your target, and the bullets appear to be flying around the target. However, when the target moves, the bullets move as well to keep the target from moving much at all. Bullets are then fired from your instrument directly at the target, trapped by their own movements. When played, greatly increases your speed in combat.
>Berserker "Forever Brawling" A song with few changes in instrumental playing, meant to be sung (or rather, spoken) to a rhythm. While this rhythm is slow, the bullets fired from this sheet music are very large, easy crowding the space between the target and yourself. When played, your physical strength and endurance greatly increase.
>Enchantress "Let's Get Smooth" Bullets slowly form from your body and make their way to the opponent, bobbing and weaving on their way. While these bullets are slow and do low damage, their density is quite high, leading to claustrophobic dodging. The sounds you play or sing will have an additional disorienting affect on the target, causing their vision to blur.

> :V They will be a problem for sure. Now that your group has spent a little bit of time in the chamber, one of them has noticed you and pointed you out to its four companions. They won't be able to attack you for a while with the leeches occupying them, though... But the young leeches are falling back.

> :) You aren't sure you know, but it smiles back at you.

>Agress
>In fact: Inventory and skills. Been awhile.
>Seconding inventory and skills for everyone.

>The question now becomes how! Have a look at the methods available to you!

> :3 Jana's Inventory and Skills
>Cool Pajamas (Worn as clothing): A set of pajamas you wear all the time (except not really; you just have a lot of the same set!). You tend to fall asleep during boring times, so you like to be ready for it!
>Awesome Gift Hat (Worn as headgear): A nice hat Sana made for you some time ago, when you first became friends. It is in a similar style to her own, but is colored to match your usual pajamas. "Jan<3" is embroidered on it, and you always let it show!
>Fantastic Night Robe (Worn as armor): A plaid night robe you can use to increase your defensive capabilities. It's very warm and comfortable~
>Backpack: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Temporary Flight License (In bag): A pin allowing you to fly in the city without fear of arrest as long as it is on your shoulder. The pin emits a magical signature unique to it, alerting officers of who gave it to you and when, as well as when it expires.
>Wallet containing $47 (In bag)
>Music Folder (In bag): With the space magic of your backpack, you have managed to fit all five of your current sheets into this folder!
>Awesome Axe (Main Weapon, at the ready): A heavy guitar made of  a thin sheet of enchanted lightweight steel. The edges of this guitar have been sharpened into blades, making this instrument usable as a double-bladed axe. When played, danmaku bullets will do more damage.
>Harping Harmonica (Sidearm, away): A harmonica you received from Solais, which was formerly evidence taken from a crime scene. The enchantments placed upon it are weaker than usual, but you can use it in a pinch. When played alone, it fires unaimed fanning spreads of bullets.
>5 blank sheets of music which can be used to make new sheets later on. (In bag)
>Check for $150, signed by N-Forza. (On desk)
>Check for $525, signed by Solais. (On desk)
>You have $1250 in credit.

>Enchantment: 7/10 Your specialty in magic! You can cast temporary enchantments on the fly with precision. Your enchantments can either boost or decrease your target's physical properties, or in the case of a person, physical and magical aptitudes. A permanent enchantment, such as the ones you use in the construction of your instruments, require certain materials to be cast. However, permanent enchantments cannot be cast on the living. Ever.
>Curative: 5/10 Your skill in enchantments, however, went a long way to your current level of curative magic. You can quickly use small healing spells on yourself or another person, but you cannot do so while in combat. More complicated procedures, such as mending bone or stopping internal bleeding, will take longer, but are still within your realm of mastery.
>Flight Magic: 5/10 You're a fairly capable flier, and can control your speed reasonably well.
>Space Magic: 1/10 You can move small objects from place to place with a short incantation, similarly to the psychic power of psychokinesis.
>Time Magic: 1/10 You can tell the time without a watch. Magical convenience at its finest!

>Elemental Magic
>Fire Magic: 2/10 You can shoot simple fireballs or heat a room with some effort.
>Water magic: 1/10 You are able to purify dirty water, but cannot conjure any of your own.
>Nature Magic: 2/10 You can kick up a little breeze, and maybe throw in some pine needles to hurt someone.
>Earth Magic: 0/10 You can stamp your feet and kick up some dirt, maybe.
>Metal Magic: 4/10 You can now summon small needles and use needle bullets in your nonspell attacks. You can also conjure a dagger-length amount of sharpened metal.
>Light Magic: 3/10 You can use light to form bullets. Essential for your style of danmaku, since enchantments cannot conjure bullets!
>Dark Magic: 1/10 You can dim a bright room.

> :) Sana's Inventory and Skills
>Nice Dress (Worn as clothing): Your usual dress. It's not very special, although it is to you!
>Sweet Classic Hat (Worn as headgear): Your first hat, and the hat that started it all! Thanks to your magic craftsmanship, it won't fly off of your head, even if you fly through a tornado. But why would you do that? Gives a slight benefit to all areas.
>Pro Capelet and Vest (Worn as armor): A capelet and vest that, like your hat, seem familiar to all who see it. They  makes you feel very mature and professional! Together, they slightly increase your defense.
>Messenger Bag: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Tourism-Level Flying License: A badge that lets you fly aerial tours of the city. Yourself and your customers (wearing identical badges) are allowed to fly slowly along pre-determined routes at pre-determined times. Boy, this city sure has strict laws on flying!
>Hat Box (In bag): Though the miracles of space magic, you have you hat box inside your bag! :O It is currently holding the Tricorn and Pan hats.
>Strong Rope (20m) (In bag): Some rope originally meant for a well. You've taken it to be on the safe side!
>Wallet containing $42. (In bag)
>Spell Card "Temperance" Your only signature spell card, which Jan thinks you should carry everywhere. Fires some slow waves of bullets, aimed directly at the enemy. You'd never want to go all-out and accidentally seriously hurt someone!
>Tall Lance (Main Weapon, away): A lance you made out of a hat and a hat rack! It will increase your magical abilities at the expense of some of your physical ability. As a melee weapon, it can deliver some punishing jabs!
>Fun Flute (Sidearm, away): A flute Jan gave you when she opened her business. It can be used as an improvised club. When played, it fires small, fast bullets as a nonspell attack. Can be used to boost curative magic.
>5 Blank spell cards which can be used to make new spells later on. (In bag)
>You have $5030 in credit.

>Enchantment: 4/10 Jan taught you enough to let you go from making regular hats to designer ones. You can strengthen materials or cast specific spells on them, but you cannot do much to living things.
>Curative: 5/10 Your blessing of Temperance helped you fine-tune your curative skills. You are on about the same level of healing as Jan right now ("You can quickly use small healing spells on yourself or another person, but you cannot do so while in combat. More complicated procedures, such as mending bone or stopping internal bleeding, will take longer, but are still within your realm of mastery."), but you have plenty more room to grow with less effort because of your blessing!
>Flight Magic: 4/10 You know enough about flying for your job as a tour guide, but you're not too flashy with it.
>Space Magic: 1/10 Your skill as a tour guide has allowed you to learn a simple spell to divine your approximate location. You're not too great at it yet, though.
>Time Magic: 2/10 You can force your perception of time to speed up, allowing your personal sense of time to alter! When concentrating on this, you will move as if time has slowed by a small degree, increasing your reaction time!

>Elemental Magic
>You have no skills in elemental magic, aside from...
>Light Magic: 3/10 You can use light to form simple bullets, as most folks around here can, in order to participate in spell card duels.

> :V Trance's Inventory and Skills
>Regal Clothes (Worn as clothing): Some nice clothes. Through enchantments placed upon then, they manage to stay clean and in good condition, despite your lifestyle.
>Royal Crown (Worn as headwear): A crown that connects you to your past as a princess. It always manages to shine, even in the dark!
>Wanderer's Cloak (Armor, in bag): An old hooded cloak that allows you to hide your identity as royalty. Slightly increases your defense.
>Traveler's Satchel: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Wallet containing $17. (In bag)
>Confusion "Forced Androgyny" A spell card that fires needles and light beams. These needles increase in density over time or as the spell barrier is damaged. This card's special property forces an instant change of the target's gender upon contact with a needle, even if it is an indirect graze. The light beams of this card serve to further trap your opponent. With increasing density, the possibility of confusing your target and hitting them with even more needles increases!
>Ice Sword "Fenris" A spell card that uses the power of your only remaining sword. Instantly changing the water vapor in the air around you into bullets, you can generate attacks to surround your target. A swing of your sword will send a fanning pattern of icicles to the enemy, disrupting the condensed vapor bullets and knocking them around.
>Fenris (Main weapon, away): A thin scimitar with a cracked blue blade and a hilt wrapped in bandages. This sword is what gives you the ability to control vapors. A swing of it will be enough to send icicles as nonspell danmaku at a target.
>Wolf Pelt (1): A warm-looking pelt from a wolf. Should fetch a decent price, or could be used for your own purposes.
>Raw Meat (4): Fresh meat from a slain animal. Each unit serves as a small meal when cooked properly.
>Unknown Bone (4): Some bones you cannot put to a specific part of the body or species. They are fairly solid, though.
>Unknown Skull (1): A skull you cannot place a species to. It seems a little fragile.
>5 Blank spell cards which can be used to make new spells later on. (In bag)
>You have $0 in credit.

>Enchantment: 4/10 In addition to keeping your clothing in clean and good condition, you can strengthen materials or cast specific spells on them, but you cannot do much to living things.
>Curative: 2/10 Your combative upbrining has kept you from learning how to heal more than small cuts.
>Flight Magic: 6/10 You are a fairly fast and nimble flier, using your skill in conjunction with your skill with the sword to great effect!
>Space Magic: 0/10 Your skill has been sealed by your missing sword, Ryuujintou Gram.
>Time Magic: 0/10 You have no magic skills involving time.

>Elemental Magic
>Fire Magic: 0/10 Your skill has been sealed by your missing sword, Wyvern Caliburn.
>Water magic: 5/10 You have a fair degree of skill in water magic thanks to your sword, Fenris! It's ability to control vapor and use ice projectiles is but a touch of its full power, but you cannot use it to its full extent because you are missing the Cunei Claymore, your power catalyst.
>Nature Magic: 0/10 Your skill has been sealed by your missing sword, Caladborg.
>Earth Magic: 0/10 You have no magic skills in magic involving the earth.
>Metal Magic: 3/10 You can use needle-like bullets in your danmaku attacks.
>Light Magic: 4/10 You know just enough to be able to make above-average light bullets for spell cards, as well as thin laser beams.
>Dark Magic: 0/10 You have no magic skills involving darkness.

> :) Ascend to godhood

>:3 The plan is in motion!

Sana

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Re: Sana☆Jana Adventure
« Reply #342 on: July 21, 2010, 06:37:55 PM »
>GET READY TO RUMMMMBBLLLEEEEEE

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #343 on: July 21, 2010, 06:38:55 PM »
Janaside
>Berserker Song! Time to smash some shit!

Tranceside
>Forget the colonel! You're going all the way! Approach beastmen, danmaku 'em up til you get close, then make with the slashes.

Sanaside
>Go back up Trance, she's gonna need it.

Purvisside
>Pet horse

Jana

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Re: Sana☆Jana Adventure
« Reply #344 on: July 21, 2010, 07:02:32 PM »
>GET READY TO RUMMMMBBLLLEEEEEE

>All three of you prime yourselves for another fight!

Janaside
>Berserker Song! Time to smash some shit!

Tranceside
>Forget the colonel! You're going all the way! Approach beastmen, danmaku 'em up til you get close, then make with the slashes.

Sanaside
>Go back up Trance, she's gonna need it.

Purvisside
>Pet horse

> :3 You being to play over the fight music, eventually drowning it out for yourself. It seems like the effects of your music are extending to the leeches around you, including the adult, who is giving it's struggles a bit more "oomph." You'll need to finish the song before your body gets the full effects of the enchantment, but you fire your song's large, slow bullets at the general machinery until then.

> :V You move to support the retreating leeches! Five grey wolfmen stand between you and victory, and your light ice-danmaku does little to phase them. In fact, it seems like the ice shards were reduced in size somehow before they impacted... You may have to use your blade over your elemental attack.

> :) You draw your lance and move to help Trance! Is there anything specific you would like to do, or do you just want to be on-hand?

> BV It is quite a fine steed, don't you think?

Hello Purvis

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Re: Sana☆Jana Adventure
« Reply #345 on: July 21, 2010, 07:15:34 PM »
Janaside
>Music up that machinae SO HARD

Tranceside.
>Approach quickly, but cautiously, hit the beastmen on the outer sides, to avoid easy surroundings.

Sanaside:
>Be ready with those support magics and healings. The lance is for defensive purposes right now.


Jana

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Re: Sana☆Jana Adventure
« Reply #346 on: July 21, 2010, 07:41:00 PM »
Janaside
>Music up that machinae SO HARD

Tranceside.
>Approach quickly, but cautiously, hit the beastmen on the outer sides, to avoid easy surroundings.

Sanaside:
>Be ready with those support magics and healings. The lance is for defensive purposes right now.

> :3 As soon as your song ends, you rush the machine with a swing of your axe! Only a few swings, and the outer casing begins to yield... Whoever built this made it tough. You sever a green tube on the way, and a vegetable-smelling liquid sprays forth.

> :V You begin to circle your enemies on the left, spraying ice pellets as you move. Again, your bullets are hitting your targets, but they seem to be totally ineffective... The center and two left wolfmen move in on you, brandishing what appear to be glowing pokers.

> :) You throw down a basic enchantment on Trance's speed, keeping a healing spell on the top of your mind. However, as you're now open, the two grey beastmen on the right make a lunge at you with their pokers! You increased ability with time magic will let you react in time, but how do you want to deal with them?

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #347 on: July 21, 2010, 07:54:53 PM »
Janaside
>"RAAAAAAAAAAAAGH!"
>Rack up bonus points!

Tranceside
>Break out the sword. Try to bait them into attacking, then counterattack.

Sanaside
>Deflect them with the lance and withdraw away. If they follow, lead them toward Jana. Or the leeches.

Jana

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Re: Sana☆Jana Adventure
« Reply #348 on: July 21, 2010, 09:17:24 PM »
Janaside
>"RAAAAAAAAAAAAGH!"
>Rack up bonus points!

Tranceside
>Break out the sword. Try to bait them into attacking, then counterattack.

Sanaside
>Deflect them with the lance and withdraw away. If they follow, lead them toward Jana. Or the leeches.

> :3 You just know you hit the x3 multiplier somewhere back there! The machinery is all but decimated!
>You sever the two remaining tubes, a thick red one and a thinner blue one. The red one sprays blood all over you, making you look rather unsanitary. You aren't quite sure what was in the blue one, but you feel a little sleepy... The effects of your music are enough to keep you going for now,
>The adult leech begins to shuffle the array of tubes and needles off. Looks like it's trying to get its bearings.

> :V You have your sword out already for the purpose of using your danmaku, but you shift into a melee stance and give them the bait. They take it, seeing that you don't intend to shoot anymore.
>You now have 3 grey wolfmen attacking you, wielding their fireplace pokers. You easily parry the leader's blow, but you cannot get in an attack before you need to parry the other two. By the time those two are parried, the leader needs to be parried again. You're going to lose ground at this rate...

> :) Using your lance's superior reach, you not only knock away the two grey wolfmen's weapons, but you score a hit on the second attacker's left side! He's slowed down somewhat, but the other is already trying to get your lance out of the way with a strong parry. If he succeeds, it will be easy for him or his ally to close the distance on you...

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #349 on: July 21, 2010, 09:22:04 PM »
Janaside
>GO FOR THE 60000 POINT BONUS! BREAK MACHINAE!

Tranceside
>Play defensively. Try to move so they get in each other's way.

Sanaside
>Oh god, oh god! Don't get disarmed!

Leechside
>See that one hassling Jana?
>GO FOR THE FACE!

Jana

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Re: Sana☆Jana Adventure
« Reply #350 on: July 21, 2010, 09:39:35 PM »
Janaside
>GO FOR THE 60000 POINT BONUS! BREAK MACHINAE!

Tranceside
>Play defensively. Try to move so they get in each other's way.

Sanaside
>Oh god, oh god! Don't get disarmed!

> :3 With a manic roar, you slam the edge of your axe into the machine's base a final time. It's long powered down now, but after reducing it to shrapnel, it won't be rebuilt anytime soon. The effects of the music are still going strong; you just have to smash your axe into someone!
>The adult leech has shaken off both its bindings and its lethargy. It leaps onto the ceiling and you lose sight of it as whatever light source was up there is destroyed.

> :V As the lights go off, you take the chance to let them trip on each other. Your eyes adjust relatively quickly, since you were in darker conditions not too long ago. You see a pair of the youkai struggling to get free, one of them having taken damage from its ally's red-hot poker and crying loudly. The remaining wolfman is standing still, trying to find you by some other means, when it lets out a loud howl. It doesn't sound like an ordinary wolf's howl.

> :) When the lights go off, it's easy to take your chance and re-gain a solid grip on your lance.Like Trance, you re-gain your vision fairly quickly as well, and see both of your opponents standing still. You're not sure what they're up to.

Leechside
>See that one hassling Jana?
>GO FOR THE FACE!

> You don't detect anyone near the one named "Jana," although she is quite a warm and tasty target herself... Instead, you go for one of the hasslers of that nice girl with the seat hat!
> :) You see your companion lunge onto and attach itself to the snout of the hurt wolfman! His ally yelps in surprise, and seems to still be able to find you.

Hello Purvis

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  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #351 on: July 21, 2010, 09:48:24 PM »
Janaside
>See those dudes giving Trance a hard time?
>Go make their faces into abstract art.

Tranceside
>Cut up the licentious howler if he is within reach.

Sanaside
>Marvel at the leech a moment.
>Prod one of the still-standers.

Leechside
>RUIN ITS FACE AND ITS MODELLING CAREER!

Jana

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Re: Sana☆Jana Adventure
« Reply #352 on: July 21, 2010, 09:57:50 PM »
Janaside
>See those dudes giving Trance a hard time?
>Go make their faces into abstract art.

Tranceside
>Cut up the licentious howler if he is within reach.

Sanaside
>Marvel at the leech a moment.
>Prod one of the still-standers.

Leechside
>RUIN ITS FACE AND ITS MODELLING CAREER!

> :3 You can't see a thi- Oh, you just had gunk in your eyes. All clear!
>You rush up to the wolfmen assaulting Trance and slam your axe into one of the wolves getting disentangled. It seems you hit the one on top in the back, meaning the one that wasn't hurt by the poker. The wolfman underneath goes still as it feels what happened to its ally, via his inner fluids getting all over him.

> :V You leap at the howling wolf! It looks like it was expecting your attack, and even while blind, it manages to parry your sword and get in a hit.
>You feel a sharp pain in your left shoulder.

> :) How thoughtful!
> There is only one wolf left. You make a quick lunge with your lance at him while he's distracted by his struggling ally. He seems to have been ready for your attack, but with the balance of your lance being far different from his weapon, you still score a hit on his right leg. He yelps in pain and falls to his uninjured left knee.

>Just as the three of you begin to turn your battle around, you see  light coming from an opening in the chamber you had not seen before, somewhere behind the enemies you're fighting. You hear some kind of animal noises too...

Hello Purvis

  • *
  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #353 on: July 21, 2010, 10:09:42 PM »
Janaside
>Take these punks down! Rawr!

Tranceside:
>Coordinate with Jana. It's easier than doing it the other way around.

Sanaside
>Draw back, if wolfie's down.

Leechside
>OM NOM DELICIOUS FACE


Jana

  • mrgrgr
  • *
Re: Sana☆Jana Adventure
« Reply #354 on: July 21, 2010, 10:51:58 PM »
Janaside
>Take these punks down! Rawr!

Tranceside:
>Coordinate with Jana. It's easier than doing it the other way around.

Sanaside
>Draw back, if wolfie's down.

> :3 You have a fairly overbearing advantage now. Another axe chop takes care of the wolfman under your already-fading first target.

> :V Luckily, the shoulder that was injured is not your dominant one, so you're still capable of fighting. The wolfman you've been facing doesn't seem to be as well prepared, so you score a hit on his abdomen and send him down.

> :) With both of your prospective targets down, you fall back and check on Jana nd Trance. You can't see much, other than the fac that they're still both standing.

Leechside
>OM NOM DELICIOUS FACE

>You've become quite full... You hang on to keep doing damage, but can't drain any more energy.

>As you all seem to be wrapping it up, the approaching light and sounds enter the chamber! Five more enemy youkai, although they don't seem to be the same as the youkai you just finished off. It's a bit too hard to see what exactly is different about them, though, since they put out their light as soon as they enter.

Hello Purvis

  • *
  • Hello Jerry
Re: Sana☆Jana Adventure
« Reply #355 on: July 21, 2010, 10:57:56 PM »
Janaside
>"Taking you punks down! RAAAGH!"

Tranceside
>Do we know if Sana is a healinator? If so?
>If so: "Sana, my shoulder was caught!"

Sanaside:
>Get closer to Trance and Jana. Safety in number.

Leechside
>Disengage, seek adult leech.
>In leechspeak: "Momma... I just killed a man... Put my face up to his head, bit down and now he's dead...

Jana

  • mrgrgr
  • *
Re: Sana☆Jana Adventure
« Reply #356 on: July 21, 2010, 11:08:54 PM »
Janaside
>"Taking you punks down! RAAAGH!"

Tranceside
>Do we know if Sana is a healinator? If so?
>If so: "Sana, my shoulder was caught!"

Sanaside:
>Get closer to Trance and Jana. Safety in number.

> :3 With a shout, you rush down the injured wolfman Trance was accosting. It puts up a bit of a fight, but he's too injured to fully block your blow. Your axe lands in its shoulder and sinks in a bit.

> :V You suspect she is, so you test this!
:) As you get closer, you let the healing spell on the top of your mind out. It feels like there's both burn damage and the damage from the stab itself, so it'll need a little more energy to heal.

Leechside
>Disengage, seek adult leech.
>In leechspeak: "Momma... I just killed a man... Put my face up to his head, bit down and now he's dead...

>Technically, it is both your mother and your father. And it already sees all you do. It knows all you know. And it knows all that has been done to you. When the time is right, you know that your creator will seek vengeance.
>...Also, he's not ded yet, just energy-drained. It'll be a good while before he gets up and kicking, though!

Re: Sana☆Jana Adventure
« Reply #357 on: July 22, 2010, 12:00:38 AM »
Trance: Remark that Jana's work (put on sunglasses) was smashing.

Sana

  • Good gravy!
Re: Sana☆Jana Adventure
« Reply #358 on: July 22, 2010, 12:45:18 AM »
>Leech: "I'M JUST A POOR LEECH, FROM A POOR FAMILY"
> :V Think up a cool line for you to say while Sana heals you.
> :) Ohnoohno hurry upppppp

E-Nazrin

  • .... what're you looking at?
  • fuwafuwa pachipachi
Re: Sana☆Jana Adventure
« Reply #359 on: July 22, 2010, 04:48:46 AM »
Jana: Realize that releasing an adult magic leech may not have been the best idea.

Wolfman: Contemplate surrender.

SCIENCE: Wonder what the fuck is going on
There was something here once. Wonder what...