Author Topic: Sana☆Jana Adventure (Intermission: JANAQUEST)  (Read 104392 times)

ES-Anthy

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Re: Sana☆Jana Adventure
« Reply #270 on: June 18, 2010, 10:08:17 AM »

Jana

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Re: Sana☆Jana Adventure
« Reply #271 on: June 18, 2010, 07:59:18 PM »
Sanaside
>"Um, what do you do with wolves once you're done with them?"

> :) Jan answers you fairly quickly. "I know you can sell their pelts and stuff, or use them to make things... But we only killed one, and we're supposed toleave them be, I think."

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Janaside
>Take the radio
>"Hey, you guys know anything about wolves? Do they usually do formation attacks? Because we found some, and they did."

> :3 You get a confused-sounding reply from triangles. "I've... Never heard of something like that. I mean, if they have an alpha male, he could probably tell them to attack or withdraw, but we've never had reports of formations before."

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Tranceside:
>Badass victory pose GO!
>"Leave them. They aren't vengeful creatures. If we encounter them again on the way out, they'll flee outside. Tell the others about that?

> :V You strike a pose! Sana gives you a smile, and leech looks like its smiling too.
>You relay some information to Jana, who relays it along to triangles. You can do it with your own radio next time, though.

Quote
Janaside Kai
>"Um, they might come out your way, too. So watch out for that."

> :3 "Oh, sure. I'll have MJP keep a lookout."

Everyone: Pose as a team 'cause things just got real.

> :3 :) The two of you join Trance! Even your leech friend gets in on the action, standing proudly atop Sana's head and waving its little protoarms in the air. Trance seems to be blushing a little now.

VICTORY DANCE!

With FF4 Victory Fanfare.

> :3 You imagine a nice little tune and begin to dance! Sana and Trance join in.

Hotsprings: Sexyflex.

> :3 You also flex a bit. Sana sighs and Trance giggles.

>Also, while it may have escaped the parser on the comeback post, your team has been rewarded one point to spend on each members' magical aptitudes! Keep in mind that, even if you do not use magic in a battle, you may still gain points for it!
>Keep in mind that, being a non-magician Youkai, Trance's abilities are more strict to increase. With her catalyst sword, the Cunei Claymore, missing, her stats cannot be raised over 5. None of the stats governed by another sword may be raised until that sword is recovered.

>Enchantment: :3 7/10 :) 4/10 :V 3/10
>Curative: :3 5/10 :) 5/10 :V 2/10
>Flight Magic: :3 5/10 :) 4/10 :V 6/10
>Space Magic: :3 1/10 :) 1/10 :V 0/10
>Time Magic: :3 1/10 :) 1/10 :V 0/10

>Elemental Magic
>Fire Magic: :3 2/10 :) 0/10 :V 0/10
>Water magic: :3 1/10 :) 0/10 :V 5/10
>Nature Magic: :3 2/10 :) 0/10 :V 0/10
>Earth Magic: :3 0/10 :) 0/10 :V 0/10
>Metal Magic: :3 3/10 :) 0/10 :V 3/10
>Light Magic: :3 3/10 :) 3/10 :V 4/10
>Dark Magic: :3 1/10 :) 0/10 :V 0/10

ES-Anthy

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Re: Sana☆Jana Adventure
« Reply #272 on: June 18, 2010, 08:52:09 PM »
>Work on that time magic, become able to xantos gamble without actually xantos gambling

Hello Purvis

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Re: Sana☆Jana Adventure
« Reply #273 on: June 18, 2010, 09:02:35 PM »
Jana's metal magic must be maxxed out.

She should be able to snore Dragonforce by the time we are done.

Jana

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Re: Sana☆Jana Adventure
« Reply #274 on: June 18, 2010, 10:41:35 PM »
>Work on that time magic, become able to xantos gamble without actually xantos gambling

>Which of you will increase Time Magic by 1 point?

Jana's metal magic must be maxxed out.

She should be able to snore Dragonforce by the time we are done.

>You may add one point to Jana's Metal Element stat, but the parser will wait to see if anyone else has other choices.

Hello Purvis

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Re: Sana☆Jana Adventure
« Reply #275 on: June 19, 2010, 01:18:02 AM »
>Add a point to Trance's cuteness stat.

ES-Anthy

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Re: Sana☆Jana Adventure
« Reply #276 on: June 19, 2010, 03:19:03 AM »
>AGREE WITH THE HOBO DOCTOR
>Give Sana time magic, so he can be getting lost without wasting of the time

Jana

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Re: Sana☆Jana Adventure
« Reply #277 on: June 20, 2010, 03:51:12 AM »
>Add a point to Trance's cuteness stat.

>Sorry, but you do not have the means with which to learn Mental Magic!

>AGREE WITH THE HOBO DOCTOR
>Give Sana time magic, so he can be getting lost without wasting of the time

>Jana's Metal Magic increased by one point, from 3 to 4! She can now summon small needles and use needle bullets in your non-spell attacks. You can also conjure a dagger-length amount of sharpened metal.
>Sana's Time Magic increased by one point, from 1 to 2! She can now force her perception of time to speed up, allowing her personal sense of time to alter! When concentrating on this, Sana will move as if time has slowed by a small degree, increasing her reaction time!
>Would you like to bank Trance's single point and continue, or find another place in which to invest it?

Hello Purvis

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Re: Sana☆Jana Adventure
« Reply #278 on: June 20, 2010, 03:55:12 AM »
>Fine. Put it into Trance's Vim stat.

ES-Anthy

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Re: Sana☆Jana Adventure
« Reply #279 on: June 20, 2010, 08:22:22 AM »
>Fine. Put it into Trance's Vim stat.

>New goat: Become the strongest person in the Universe.

Re: Sana☆Jana Adventure
« Reply #280 on: June 20, 2010, 04:38:49 PM »
>New goat: Become the strongest person in the Universe.
Goat?

Jana

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Re: Sana☆Jana Adventure
« Reply #281 on: June 21, 2010, 03:33:56 AM »
>Fine. Put it into Trance's Vim stat.

>You may want to consider using the Enchantment stat, which, while not a measure of one's raw physical strength, is certainly helpful in increasing it. Curative stat points will also count for your overall physical well-being.

>New goat: Become the strongest person in the Universe.
Goat?

> :V You don't know a thing about goats!

Hello Purvis

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Re: Sana☆Jana Adventure
« Reply #282 on: June 21, 2010, 03:50:10 AM »
>Can we invest it in mannercite shards?
>Put it in enchanting.

Jana

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Re: Sana☆Jana Adventure
« Reply #283 on: June 21, 2010, 04:09:51 AM »
>Can we invest it in mannercite shards?
>Put it in enchanting.

>I don't even know what that MEANS, but if the characters in this game used Ettiquette Monstrances, Jana would have 3 Mannercite Shards, Sana would have 8, and Trance would have 5.
>You increase Trance's Enchantment stat from 3 to 4! She now has the same amount of enchanting skill as Sana, meaning "you can strengthen materials or cast specific spells on them, but you cannot do much to living things." A step up from simply making your clothes stay clean!

>Now that that's out of the way, how would you like to press on? Or would you like to do anything with the 1 dead and 4 unconscious wolves?

Hello Purvis

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Re: Sana☆Jana Adventure
« Reply #284 on: June 21, 2010, 04:12:15 AM »
JanaSanaSide
>Press on!

Tranceside:
>Check the wolves and their lair.
>Call dibs on the dead one.

Jana

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Re: Sana☆Jana Adventure
« Reply #285 on: June 22, 2010, 06:17:59 AM »
JanaSanaSide
>Press on!

> :3 :) You let Trance know that you'll scout out a bit ahead. The small opening in the cave proves to be only temporary, as the path ahead becomes just as narrow as before. As you peek around, you can see that the incline is gradually increasing, making the path down just a touch steeper. Light has also stopped reaching this part of the cave, so you'll need to use your torches more.

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Tranceside:
>Check the wolves and their lair.
>Call dibs on the dead one.

> :V You check out the wolves' small den. It seems to be lined primarily with animal bones, although they've been worn away beyond recognition. Aside from the unconscious wolves themselves, and some remains of an unidentifiable animal being eaten upon the time of your intrusion, there isn't much else to see.
>You quickly skin the deceased wolf before the others awaken or your companions get too far ahead. You gained one wolf pelt and four units of raw meat! Each unit will serve as a light meal when cooked.

Hello Purvis

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Re: Sana☆Jana Adventure
« Reply #286 on: June 22, 2010, 06:24:00 AM »
Tranceside

>Be sure to pick up the bones on the way back. Them bitches is carveable!

Janaside

>Ready a torch!

Sanaside

>Be the torch mule.

Sana

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Re: Sana☆Jana Adventure
« Reply #287 on: June 22, 2010, 09:36:51 PM »
> :) Now that you've upgraded your time magic, try running at 88 mph to see what happens.

ES-Anthy

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Re: Sana☆Jana Adventure
« Reply #288 on: June 23, 2010, 12:04:18 AM »
> :) Now that you've upgraded your time magic, try running at 88 mph to see what happens.

Silly Sana we don't have the necessary 1.21 jiggawats to do that :P

Sana

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Re: Sana☆Jana Adventure
« Reply #289 on: June 23, 2010, 12:17:55 AM »
We have magic, that's good enough >:<

Jana

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Re: Sana☆Jana Adventure
« Reply #290 on: June 23, 2010, 12:24:34 AM »
Tranceside

>Be sure to pick up the bones on the way back. Them bitches is carveable!

Janaside

>Ready a torch!

Sanaside

>Be the torch mule.

> :V You gain 4 Unknown Bones and 1 Unknown Skull, hastily shoved into your backpack. Maybe they can be analyzed later...?
>You then run to catch up to the others.

> :3 You prepare a torch and hand it to Sana bhind you so that you can carry your weapon out in front.
> :) You put away your lance and man the torch, shining it around the narrow tunnel. There doesn't appear to be much of note around here, and the ceiling is low enough that you can see it easily.

> :) Now that you've upgraded your time magic, try running at 88 mph to see what happens.
Silly Sana we don't have the necessary 1.21 jiggawats to do that :P
We have magic, that's good enough >:<

> :) All true. However, concentrating on your Time Magic will still allow you to move somewhat faster.

Hello Purvis

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Re: Sana☆Jana Adventure
« Reply #291 on: June 23, 2010, 12:31:21 AM »
TraJaSanaside

>Carry on.
>Be careful not to slip.

trancehime

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Re: Sana☆Jana Adventure
« Reply #292 on: June 23, 2010, 01:34:09 AM »
:) Snaafuside

>Repeatedly jump up and down while carrying on, just to see what happens.

元素召唤 || pad & msl news translator robit
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Jana

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Re: Sana☆Jana Adventure
« Reply #293 on: June 24, 2010, 12:38:56 AM »
TraJaSanaside

>Carry on.
>Be careful not to slip.

> :3 :) :V Trance catches up to the two of you already up front. Together, the three of you move on through the narrow cave, moving downwards as the path changes in steepness. The ceiling seems to be getting lower as well, so flying will likely not be an option. Jana warns you of some slickness up ahead, and you all slow down to avoid slipping on the ground water. ...Actually, it's starting to smell a little funny.

:) Snaafuside

>Repeatedly jump up and down while carrying on, just to see what happens.

> :) You start hopping up and down, changing the shadows cast by your torch. Jan and Trance chuckle a little, but Jan then tells you to stop before you slip and fall.

Hello Purvis

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Re: Sana☆Jana Adventure
« Reply #294 on: June 24, 2010, 01:14:54 AM »
Trajasanaside
>Keep going

Sanaside
>Use a haberdasher's knowledge of weird hat oils to identify the smell!

Janaside
>Get lost in thought about funs things that would be done in the dark down here of Trance weren't along for the ride.

Tranceside
>Contemplate if wolf can be sushi.
>Experiment!

Sana

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Re: Sana☆Jana Adventure
« Reply #295 on: June 24, 2010, 03:11:51 AM »
> :) Make shadow puppets with the torchlight.

Re: Sana☆Jana Adventure
« Reply #296 on: June 24, 2010, 06:25:54 AM »
> :) Make shadow puppets with the torchlight.
> :V "Do 'deformed rabbit,' that's my favorite!"

Jana

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Re: Sana☆Jana Adventure
« Reply #297 on: June 24, 2010, 03:45:07 PM »
Trajasanaside
>Keep going

Sanaside
>Use a haberdasher's knowledge of weird hat oils to identify the smell!

Janaside
>Get lost in thought about funs things that would be done in the dark down here of Trance weren't along for the ride.

Tranceside
>Contemplate if wolf can be sushi.
>Experiment!

> :) As you keep going, you try to figure out why that smell is somewhat familiar... Actually, you can recognize it now! It's an oil produced by adult magic leeches, used as a catalyst in medicines and to toughen up leathers. ...You feel a sudden chill.

> :3 You don't mind that Trance is here at all, though~

> :V You don't think the stringier muscle fibers of a wolf's meat could compare to those of a fish, but you could always stop and try to experiment when you get a chance.

> :) Make shadow puppets with the torchlight.
> :V "Do 'deformed rabbit,' that's my favorite!"

> :) You try to take your mind off of your sudden realization with some shadow puppets. The dog you try to make at first looks menacing somehow, and the deformed rabbit Trance asks for looks wrong on some deep level you have yet to comprehend.

Hello Purvis

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Re: Sana☆Jana Adventure
« Reply #298 on: June 24, 2010, 04:49:25 PM »
Sanaside:
>"It smells like leech oil..."

Janaside
>"Awesome! Those little guys are so cute!"

Satrajana side
>Onwards.

Jana

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Re: Sana☆Jana Adventure
« Reply #299 on: June 25, 2010, 10:12:58 PM »
Sanaside:
>"It smells like leech oil..."

> :) You tell Jan what you think this is. Jan woupld probably say that they are cute little guys, but the young leeches do not produce this oil; only the adults do. Jan's first concern is figuring out why there is so much oil outside of a leech's body, and the second is figuring out how to deal with the threat of an adult magic leech in the first place.

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Janaside
>"Awesome! Those little guys are so cute!"

> :3 Well, the babies sure are, anyway! You go into detail, describing what you know about adult magic leeches for Sana and Trance's benefit.
>After a leech absorbs a certain amount of magic (a very high amount that most cannot absorb during their natural lifetimes, despite them being long-lived, comparable to a youkai), its body begins to metamorphose into the adult form. The magic it had absorbs is converted into energy for various abilities, giving an adult leech both great strength and magical power. You know that adult leeches can produce toxins and light energy as forms of attack, as well as the oil you now have seeping around you. If you do indeed run into an adult magic leech, your best chance is likely to run. While all leeches have a weakness to fire, you don't believe all the magic in the group is strong enough to send one packing.

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Satrajana side
>Onwards.

>After Jana's warning, the three of you keep walking on in the narrow tunnel. The oil slick along the floor remains a constant for several meters, until you can hear it dripping up ahead. It looks like a crack in the low ceiling is the source, although that does not explain how it could have first appeared uphill of your present location.