| ~Beyond the Border~ > Rumia's Party Games |
| Crawl Relay Part 2: Dungeon Boogaloo |
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| Totaku:
Anathe you forgot to put me on the list. I said I was in on it from the beginning. But either way it's my turn now. I'll see if I can help Nue with her problems in the dungeon. Course I'll be modding a bit too at the same time so please bear with me I will get it done within the time limit. |
| Totaku:
Well I went through my turn, so I'll take time to explain everything. When we last left off Nue had entered into the dungeon. And for some magical reason, Nue's powers were nulled out to a heavy extent, even her misshaped wings disappeared, but as she grows stronger, her powers are likely to return.... And so she embarked on her journey to find the legendary BEER OF ZUN (Yes, I think it should be a artifact that's more Touhouish, so instead of an orb I plan to make it a beer bottle if that's fine with out...) And so we continue where Nue was left off.... ___________ As our adventure continued, Nue left the alter of Sakuya, she knew there was no way she could work with a god that promoted slowness since taking it easy would not benefit her in anyway, so she proceeded down to the next floor. Floor 6 As Nue was exploring the new floor she came across a area where the floor was filled with nothing but traps! This probably meant that there was something special about this area, so Nue spent her time slowly locating traps so she could avoid them. After some careful maneuvering she managed to get to the other side where she found a stairway leading too... The Orcish Mines! In these mines. you are bound to find alot of gold but at the same time you'll be contending with tons of orcs at the same time. Especially in massive numbers. And while nue could probably handle it, I feel it would be safer if she got more potions in her arsenal before she dove into that place (or at least a few more levels)...so we'll skip this place for now.... After Nue left the area she ran into a part of orcs. Both mage and and warrior types along with a few regular types as well. She used her evaporation skills to turn her confusion and poison potions into explosive that caused the orcish party to become confused and sick. As a result, she was able to take out the orcish squad easily.... As a result of this... Her spellcasting is now level 3! A good start so far... She then later confronted an Ogre, and as you all know Ogres are known for having layers....like onions. :P (does this apply to Suika and Yuugi as well?) Regardless these brutes are known for thier strength and can smash you apart if your not careful. However, with a confusion potion, these creatures are turned defenseless thus Nue is able to beat them easily. Nue realized it was probably a good time to relearn some of her abilties so she managed to learn Ice Beast as she had a "fair" chance to use it. Ice beast is a somewhat useful spell that can make Nue turn into a beast made of ice. And it's jaws can produce a freezing effectt on any enemy it bites. COurse she has to be careful because she can also risk getting hurt is someone burns her. So take caution against those that can use fire. A while later, Nue confronted a Momizikkuri, they're tougher than your typical yukkreimu and yukkurisa and usually come in packs. They can be also hard hitters with the right weapon, otherwise they are still pretty weak in general. And at our current level Nue can eleminate them easily. Nue then comes across the Alter of Yuyuko, here, serving under Yuyuko can grant you undead minions to control and aid you. But what good would it do for a shape shifting nue? Not so much.... So we're going to pass (besides the zombie goldfish make it less inviting.) Nue then begin to fiddle with her scrolls she had and found out she had 12 scrolls of teleportation! (Nice!) She also had a scroll of detect curse, remove curse, weapon enchantment II, and even a scroll of identification! She also managed to identify a ring she had, which was a ring f poison protect, this'll be good to protect her from poisons and as well eat poisonous food. Course before too long Nue would run into some trouble. A whole army of Kobolds, a momizikkuri and a koakuma. All ready to fight! She used her potions to fight back, but as it turned out she was only able to take out a few of them as more kobolds kept pouring in.... There is always times where one must retreat in order to find a way to fight back and this was one of these cases. Nue decided to run back up several stairs to get back the arrows she placed down back a while ago. She managed to find them and deicded it was time to learn a spell that would serve as a destraction... Stick into Snakes! With this spell, Nue can turn any wooden object into a snake that'll aid her in battle and possibly poison her target. This'll work during the early part of the game at the very least. Later on, if she can aquire selective amnesia she can forget the spell. As she returned back down to the 7th floor she found a sword along the way and equiped it, it was a sword of speed! This will allow her to get a few extra hits in. But regardless the hammer proved to still be the stronger tool... She still decided to keep it for now.... Back down at the 7th floor, Nue attack the Kobold party and took them out easily by using the snakes as a destraction. She also took out a mummy preist unique called Merdrake who mainly can call the powers of hell to damage your health and smite you given any chance, still easy though and thanks to having snakes with her.... she doesn't even have to take the blow from the mummy's curse! She later confronted a toad that nearly killed her but with some potions and some luck she managed to beat is and right then she leveled up to level 9! And what's this? Nue's evolving! As a result she now has the ability to see invisible creatures now! This'll save us the trouble of look for a ring to do that. Just then Nue reached the temple, a place where alot of alters are together, she Nue can select a god to worship, but who? Strangly enough Mima isn't here, and she has no aggresive magic yet so Utsuho is out, so where does she go? There is still hope, but some may find it....shocking.... Flandre, yes Flandre AKA Xom. The god of random chaos. This sounds like a terrible risk but there's a plus side to this... Due to Nue's ability to mutate constantly as she levels up, she has a good chance of earning Flan's trust easily. As everyone knows,Flan view everyone as playthings, and because of this, she may give you something, or at the same time, she can make your trip a living hell. But the best way to get Flan to like you is to take risks. Drink unknwon potions, get sick, use unidenfied items, ect. They all give Flan a good laugh, but nothing pleases flan more than....mutations! Yes, mutations. And because Nue's known for she constant changing a form, chances are Flan will shower Nue with better items in the long run. But who knows, you can never tell what Flandre has in mind for you.... so be ready for anything and everything! As Nue left, Flan gave Nue a welcoming gift, two potions of agility. A nice start coming from the destructive little vampire. As Nue was finishing up the floor she ran into a yukkuEirin, these yukkuri are known for thier archery skills and will shoot without hesitation! So be careful around them. Best plan is to either use a confusion potion on them or hide in the corner and attack as they come around. Your pick. Couse the plus side.... You get more arrows from them, more arrows = more snake ammunition always a good thing for Nue. Afterward Nue proceeds to the 8th floor, here, she only got a chance to examine a bit of what was around her before she stopped for a brake. Thus now this ends my turn. As of right now, I know Nue has to deal with the following creature, slime, and several koakuma. As a word of advice, always have some snakes ready, you may never know how handy they'll become unless you try. They work especially well against slime, mummies and large parties when your trying to destract them. ____________ Now after this, I decided to sit down and mod some more. I got a whole lot of things down today thankfully. Mostly because they were simple alterations, though there are some that were trickier than others. As of this point..... flying skulls have been changed, All frogs have been changed, Yaks have been changed, the list can go on, I even changed a few uniques I know that needed some Touhou variations.. I think you'll be pleased. I think I covered all the lair creatures I needed to cover now thankfully. Also I gave Nue her first set of wings since she managed to reached level 9 (the first mile stone.) If for some reason they do not appear in your game, go into the custom section "-" and go down to Dracwings, select "2 / 10" that should be Nue's wings. This sample should show you what you need to set it up. Also here's the new update to the mod, be sure to update it since it'll have more Touhou themed features to it. ^^ The save should work fine with it. http://www.mediafire.com/?0ennmkodhwl As for now my turn is over, who ever's turn is next, the save is at the bottom, and please sign me up again! Edit: I believe there may have been a mess up in the list order from what I noticed, Anathe please double check. As far as I know, Stuffman signed in for the list (and he was skipped) and Chaore signed in for the list, I am still trying to confirm the Shim and head crabs. They should all be placed up before Zengar and me on the list. Edit 2: Here's what I think the list should stand as of right now, Shim told me he's not ready yet so... Waiting list: Stuffman headcrabs Chaore Zengar Totaku So Stuffman, it's your turn go grab the game and crawl file. |
| Stuffman:
Alright, I'll get cracking. Probably want to screw around with some test transmuters first since I haven't played one before, but I'll try to be done by late (late late, given when I get home) tomorrow night. |
| Stuffman:
Alright, here we are in lovely Dungeon 8. Let's take a moment to go over our stuff. Now, it bugs me a bit that we're sticking with the hammer since Nue leans more towards Dex and we happen to have that Shortsword of Speed Totaku found. Still, the hammer is +5/+2 and we already have 6 ranks in hammers...we are sitting on a few enchant weapon scrolls though, so I'm gonna try the sword for a little while until I ID its stats. Speed is a pretty good brand after all. A few moments after disposing of that Jelly I started next to, Flandre gets bored and zaps Nue with a mutation: -10% MP. Thanks Flan, I'm sure that improvement will help us a lot as a spellcaster! I find an iron ring shortly after. A quick ID reveals it as a +5 ring of dex, which is an even better reason to swing around the shortsword for the moment. I'll take off the poison resistance ring until we're fighting poisonous stuff. The scroll gives me a second lucky ID, which I use on a potion I have a single of, which reveals it to be a potion of mutation (glad I checked it)! I prefer to hold off on using those unless I've got a potion of cure mutation available. Quite a few stray Koakumas on this floor, which Nue has little trouble disposing of. Another Jelly appears, but it haplessly steps into an axe trap as it approaches, allowing me to take it down with stones. Hello, what's this? Aha, here's Mima's shrine! It's towards the upper left of Dungeon 8. We can come back here if we need to swap around some spells later, or if Flandre continues throwing tantrums. Immediately below the shrine I see an Orc Priest. Oh dear! One orc means many orcs. I back off and start spamming snakes in preparation. Ironically, Flandre turns the priest into a snake too (a water moccasin to be precise). With some help from the snakes Nue takes out an orc wizard with some jackals running interference, and an orc knight, and IDs her sword in the process; it's +0/+2. I think I can upgrade it to our primary weapon safely, so I use the scrolls to make it +2/+3. Next I find a shop called Psuciop's Weapon Boutique. How the fuck do you pronounce that? Ooh, that falchion looks very nice. Of course, there's no way Nue can afford it now. If you're ever in the market for an artifact weapon, maybe take a look at it? That wraps up Dungeon 8. I'm noticing Nue is getting encumbered by meat chunks, so she's probably carrying too much stuff. I'm gonna test the remainder of her un-ID'd potions and scrolls. They are: potion of paralysis, potion of brilliance (new to this version? like Might but with Int), potion of Haste, potion of magic, scroll of random uselessness, scroll of alarm, scroll of blink, scroll of recharging (used on the wand of enslavement, lucky we already had ID and enchant armor known), scroll of curse armor (argh!), scroll of armor, and finally a scroll of magic mapping. The curse armor hit my gloves, and since my strategy involves swapping rings, I blow a remove curse to get rid of it. Oh well. Hello, Dungeon 9! Goodbye, Dungeon 9! I quick run back up the steps to find another way down. The next staircase has a Hippogriff and a Phantom nearby, which looks much less troublesome. On the way of running towards a corridor for cover, Flan trips me up with a staff. I foolishly stop to pick it up, enabling the hippogriff to take out a chunk of Nue while a big kobold rounds the corner to flank me. I flail at the two of them with my sword for a bit, but it gets ugly so I teleport away and try to rest. I rest for quite a while, which bores Flan and causes her to damage my Int and lower my status to "toy". Yikes! Better keep her entertained. Anyway, I get around to IDing that staff. Why, it's a staff of wizardry! Neat! Does that stack with the ring? A moment later I am beset upon by an iguana. I use snakes to poison it, then tear into it with the sword. After that, I wind up being beset upon by a small menagerie of enemies including a giant frog and a giant toad (is there a difference?), another hippogriff and an ice beast. I put on the ice ring to mitigate the cold damage and retreat to a corridor again. Flandre takes note of my heroic struggle and levels Nue up to 10! This is the new mutation Nue gains. The hell does that mean? (No pun intended.) Ah well, I'll figure it out in a sec. I pick a fight with a giant toad, but it gets lucky and heavily damages Nue. I teleport again to rest. I wasted a healing potion trying to finish it off, sorry to say. I attempt to rest, but Flandre again asserts her dissatisfaction with my cautiousness by turning me into an ice beast. I take advantage of the form to maul a nearby big kobold and orc warrior. I try resting one more time despite the apparent dangers, because Nue really can't be getting into fights with her HP this low. I poke one with my shortsword, hoping that they are friendly. They are not. God damnit Flan. Teleport! Before it goes off, the Chaos Spawn hits and paralyzes Nue, and she gets beat on and reduced to EXACTLY 1 HP before teleporting into a solitary giant bat. This is the result. Sorry guys. Thanks to Flandre being a complete dick, she didn't make it. Back to Totaku's last save. You can at least decide whether you want to screw around with the shortsword of speed again or not. But to be honest this was pretty much totally my fault, I shouldn't have been picking fights in melee without spamming snakes first. As a side note, why would anyone use Xom if the asshole won't even let you rest? EDIT: OH right, do go ahead and sign me up again, although my performance in late game will probably be even more disastrous. |
| Totaku:
Ouch, you seem to be having it good there for a little bit until you had that accident. But let's see maybe it might be a good time to give out some possible tips on getting Flan to favor you has her "favorite toy" 1. Be a risk taker, always use and consume unidentified products. Flan especially loves it when you do this and that'll hurt you in one form or another, but it gains her interest. 2. Potions of mutations are always good for grabbing flan's interest! She loves it when you chance. That's a given especially as a demon spawn. Heck, eat some mutating meat from Ugly things might not hurt either! 3. Always stumble into an unknown trap, especially teleportation ones! Flan loves those. 4. It an enemy has a fancy wand like "teleportation of ploymorph others" let em zap you! Sure the effect at 9/10 times back when the enemy does it, but it allows you to gain flans trust at the same time. Oh and if you have a wand of random effects you can always entertain flan with that too! So yeah making Flan into your favorite toy is about going out of the way and hurting yourself in ways you wouldn't normally want to in crawl. And do be aware that Flan's interest always has a roller coaster effect. So do expect her to loose interest, but as long as you amuse her that roller coaster effect will have less of an impact on you eventually. That's what I've seen so far from my Xom experience. |
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