~Hakurei Shrine~ > Touhou Projects
Touhou AI
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Gandalph:
Well, I'm not sure if this is the right place to put this, but I've conned a professor of mine into letting me make an AI that plays Touhou for a final project in Image Processing. The goal is to make an AI that can at least complete Stage 1 of IN on Normal and does not access the virtual memory space of the game at all. It can only use the screen outputs from the game and a virtual keyboard. So far I've been able to get a simple algorithm working where I find the character's sprite, then the nearest bullet, and move directly away from it, but more work will hopefully produce better results than dying against Wriggle. I hope to record a video for YouTube soon, but I want to get something better working before I do.
Drake:
So like 3 and 9, but for the main games and separate? Godspeed to you, sir.
Dizzy H. "Muffin" Muffin:
Whaddaya mean "conned"? This seems like a perfectly legitimate use of your resources to me. ;)

That said, good luck! Hope you get an awesome grade!
ChaoStar:
Danmaku and school mesh perfectly, don't they? (*does danmaku for school*)

Honestly, I feel this would be a bit easier to do this in danmakufu, because you can have a custom player script that helps you dodge bullets and stuff. Hey, an auto-pilot player would be pretty damn cool...

Ahahah. Anyway, I can't really help you here. I wish you best of luck, though.
Blargel:
Sounds like an interesting project. Image processing only though? Wow, that'll probably be tough.


--- Quote from: Wonderful☆Life on April 12, 2010, 04:32:23 AM ---Honestly, I feel this would be a bit easier to do this in danmakufu, because you can have a custom player script that helps you dodge bullets and stuff. Hey, an auto-pilot player would be pretty damn cool...

--- End quote ---
Danmakufu doesn't do image processing... and an auto-pilot player in Danmakufu would be impossible to make (though fucking hilarious) because of the impossibility of detecting non-object shot positions. The best you can do is auto-bombing.
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