Author Topic: Imperishable Night Spellcard Tutorial (replays re-uploaded)  (Read 69140 times)

Elixir

  • I am an insufferable jerk.
    • タンブルウィード
Imperishable Night Spellcard Tutorial (replays re-uploaded)
« on: April 21, 2009, 09:26:49 AM »
Honestly, when I made this in 2007, I was good at Touhou and I could consistently play these cards without getting frustrated at all. Now, in 2009, not so much. You need to want to do this, and not just end up doing it because you want to achieve a high level of play. Practice really does make you better, but if you quit or take a break (weeks or more), you're going to notice it and you aren't going to progress. It's more or less a running obligation to continue playing if you wish to accomplish everything Lunatic has to offer, and while my suggestions aren't necessarily the best ones, they're still up for people to use to their own advantage.

My suggestions would be to use a keyboard or Saturn pad. Touhou was made with keyboards in mind, even though all these replays are done with a Saturn controller. Another suggestion is to play the games on a CRT monitor, as stretched 640x on LCDs is blurry as hell and it's not going to enhance your play at all, only worsen it.

It's also very strange that I just happened to have a backup of this on an external HDD, since my HDD crashed recently and all replays were thought to be lost. Since I now have my own host, I can keep these replays up for much longer. Might as well use them for the new forums.

Stage 1 ~



Card: Firefly Sign "Comet on Earth"
Number: 003
REPLAY

Comments: Focus on staying on the enemy marker here, and pay attention to where the bullets are being placed and disappearing at. The large bullets aren't as threatening as they seem, much like the majority of large bullets in touhou games. The trick here is to concentrate on staying in between the walls of bullets from the sides, as the bigger bullets will be easier to pass through knowing you're safe from everything else. Just be careful of the streaming bullets repositioning themselves.



Card: Lamp Sign "Firefly Phenomenon"
Number: 006
REPLAY

Comments: This card is pathetic, even on Lunatic mode. Focus, then move slowly either to the right, or left, watching out for green bullets. That's all there is to it.



Card: Wriggle Sign "Nightbug Tornado"
Number: 010
REPLAY

Comments: Don't even worry about the enemy marker here, Wriggle doesn't have enough time to do any real damage. Get Ran on her then worry about your own hitbox.



Card: Hidden Bug "Hermit of an Endless Night"
Number: 013
REPLAY

Comments: This is the fastest spell in Stage 1. Don't worry about the enemy marker, in fact, I'm willing to bet that's what screws so many people up. Worry about the flow of the bullets, and dodge with the flow. Moving sharply to the left as displayed in the replay is advised.

And there's stage 1 done! Nothing too spectacular here, just a bit of insect buggery.

Stage 2 ~


Card: Vocal Sign "Howl of the Horned Owl"
Number: 017
REPLAY

Comments: Hahaha, oh brother. Nothing special here at all. This card's all bark, no bite. The card can be easily dodged horizontally-only, and even that's completely without effort. The beginning strategy of "don't move at all" works quite well too, so use it as much as possible to your advantage.


Card: Deadly Toxin "Poisonous Moth's Dance in the Dark"
Number: 021
REPLAY

Comments: This card's pretty annoying. The big purple bullets will shoot directly at you, so position yourself so that they aren't a problem. Listening for the "pew" noise helps too, because that's when Mystia's shooting the purple wall of bullets at you. Personally, I like to manipulate the wall and stay as close to it as possible while watching out for the smaller red bullets.


Card: Hawk Sign "Ill-Starred Dive"
Number: 025
REPLAY

Comments: This is a great card to practice learning criss-cross patterns on. It'll help you with the next couple of cards, plus it's good experience for touhou in general. Get close to bullets and learn how. Alternatively, not moving much at all helps too, as displayed in this replay.


Card: Night-Blindness "Song of the Night Sparrow"
Number: 029
REPLAY

Comments: Oh no, darkness! Thankfully this card has the same style as the previous one, and the bullets are very slow. Keep still, don't worry about your enemy marker, and don't freak out just because you can't see your own surroundings.


Card: Night Sparrow "Midnight Chorus Master"
Number: 032
REPLAY

Comments: See, this is why you need to learn how to deal with darkness. If you haven't, this card will mess you up. You're going to need fast reflexes on the green lines of bullets, and it pays to avoid getting yourself trapped in an abyss of round bullets too. This is another one of those cards which doesn't require much moving at all, just fast positioning.

Stage 2 presented more of a challenge, but we're not done yet.

Stage 3~


Card: Spiritual Birth "First Pyramid"
Number: 036
REPLAY

Comments: Very fun card, which is odd because it's Keine who holds it. I'd definitely recommend sticking close to the larger bullets (if you don't know what the large bullets are on this card, you're blind). Only good dodging is suggested here, there's no trick to this. Just pure, pure dodging.


Card: Origin Sign "Ephemerality 137"
Number: 039
REPLAY

Comments: This is where Keine isn't so much fun. Stick as close to the enemy marker as possible throughout the entire card and you should be fine. There's many ways of doing this card, but this is probably the easiest method.


Card: Ambition Sign "General Headquarters Crisis"
Number: 043
REPLAY

Comments: Bah, more criss-cross crap. You can get a good amount of time by keeping still at the beginning of the spellcard, then dropping to the bottom of the screen and dodging.


Card: Land Scheme "Three Sacred Treasures - Country"
Number: 047
REPLAY

Comments: Oh hey, no huge bullets for Lunatic! Don't be fooled with this card, the little daggers spread themselves into two. Still, it isn't very threatening, as you can tell by the replay. Stay slightly above the bottom of the screen, and you shouldn't have any issues with this card. Which is a good thing! Because Keine sux. :G


Card: Pseudo-History "The Legend of Gensokyo"
Number: 051
REPLAY

Comments: Stick to the center, dodge.


Card: Future "Gods' Realm"
Number: 054
REPLAY

Comments: Oh, look what we have here. It's Keine's last spell. Yeah, I'm glad this is optional, because the majority of the time I end up messing it up. The best method I've found is sticking to the middle. I haven't found a fantastic strategy for this, and lasers are my weak point. Then again, this card's entirely optional, so unless you're going for score you don't need to worry about it at all.

And that concludes Keine. Good. Now it's time for Stage 4, which is where the game really kicks off.

Stage 4 powerful


Card: Magic Space "Asteroid Belt"
Number: 081
REPLAY

Comments: Oh god, not this card. This is Marisa's hardest card, which just happens to be her first. You may check the replay if you wish, but my actual strategy for this involves bombing. Strategically bombing is a much wiser idea, specifically for Lunatic, because it beats dying. I'd recommend waiting until the burst of small, green stars pass, then going as long as possible before you feel the urge to bomb. Even using two bombs on this card would be better than dying.


Card: Black Magic "Event Horizon"
Number: 85
REPLAY

I absolutely love this card. It's beautiful. Position yourself so you can go downwards, while staying under the enemy market. Move down when the bullets start moving, then move slightly up. The bullets come to you almost entirely on this one, so you just need to amke the appropriate movements.


Card: Love Storm "Starlight Typhoon"
Number: 089
REPLAY

Comments: This replay was designed specifically for border team, and for Ran. Going middle left and slowly up, then down and across is the easiest way. Actually, going down and across is optional, but beware that Marisa will shoot faster bullets at you if you reach a certain height on the screen. This replay displays this, too.


Card: Loving Heart "Double Spark"
Number: 093
REPLAY

Comments: Learn the depth of Marisa's Master Spark with this card. It's huge, but not as huge as many make it out to be.


Card: Light Blast "Shoot the Moon"
Number: 097
REPLAY

Comments: This card's really easy for the border team. Slow movements from left to right is the trick here, but don't get cocky with it, or you'll end up getting yourself trapped by a swarm of yellow bullets (dodgable yellow bullets, but still).


Card: Magicannon "Final Master Spark"
Number: 100
REPLAY

Comments: Make Marisa shoot her Master Spark upwards. This video shows just exactly what you can get away with in terms of Master Spark's depth. Make her shoot it from left to right, right to left, as the video displays.

Well, that's it for stage 4 powerful. By far one of the most intense (and longest) stages out there. But.. we're not done.

Stage 5~


Card: Visionary Wave "Mind Blowing"
Number: 104
REPLAY

Comments: I have my own way of doing this, which looks weird but works on practically all teams. Basically, if you find that one spot I keep going to and do diagonally down with it, it'll be like that for the entire card. Just keep doing it and eventually it'll end.


Card: Lunatic Gaze "Ilusion Seeker"
Number: 108
REPLAY

Learn how the bullets freeze and move to new destinations. Also, keeping under the enemy marker is also useful here. It isn't required, but useful if you're not good at this type of danmaku, and want it to end faster. You can easily get trapped with no escape if you choose a free spot which is too close to the bottom of the screen.


Card: Indolence "Mind Stopper"
Number: 112
REPLAY

Comments: This is a "easy when you know how" type of card. The basis of this is to stay in the middle when the extra set of bullets shoot at you, then go down to the bottom middle of the screen at first. Then, work your way back to the center of the screen. The second time, go to the bottom middle, but slightly to the right, then left and once again work your way to the middle. This way the extra bullets won't get in the way of your progress.


Card: Spread Sign "Invisible Full Moon"
Number: 116
REPLAY

Comments: Really easy. Find and learn the ring of blue bullets which shroud Reisen, because the burst of bullets will always be slightly past that. All you need to do is be above this line of fire when the bullets unfreeze and you'll be fine. Repeat until dead.


Card: Lunar Eyes "Tele-Mesmerism"
Number: 119
REPLAY

Comments: I dunno, this one seems luck based. I can't find a consistent pattern anywhere, aside from going far right or far left of the screen against the opposing bullets. Thankfully, it's her last spell, so it isn't necessary unless you're up for scoring.

Are you getting tired?

Final B


Card: Medicine Sign "Galaxy in a Pot"
Number: 151
REPLAY

Comments: This isn't that hard. Stay under the enemy marker as much as possible, but the most important thing here would be staying inside the ring of fire, as that's the only threatening thing here. If you somehow get outside it and it starts to go off, you're dead. So don't do that. Keep in mind the pot forms around your current location. Also, this is incredibly easy if you use ghost team, because Youmu can kill the spirits extremely fast.


Card: Divine Treasure "Brilliant Dragon Bullet"
Number: 155
REPLAY

I fucking hate this card. So much. The strategy shown in the replay is difficult, and not recommended. Basically: Stay centered, move down, stall, bomb, repeat. I wouldn't suggest "moving right, but moving right accurately" as demonstrated in the replay, since it's most likely not going to work out for you.


Card: Divine Treasure "Buddhist Diamond"
Number: 158
REPLAY

Comments: This card is eaiser than the previous one, but still annoying. Note that the blue chain of bullets will shoot to whereever you are at the time, so make sure you don't trap yourself. Try manipulating the row of blue bullets so they aren't an issue, and concentrate on the red stars and lasers.


Card: Divine Treasure "Salamander Shield"
Number: 163
REPLAY

Comments: This is one card which looks threatening, and is easy to mess up. It isn't all that hard, but if you can't make the massive reposition from mid-to-right or mid-to-left, bomb on it. This card consists pretty much of tapping slowly from the right or left - positioning yourself so that the fireballs aren't an issue is essential. They unfold the closer they get to you. When you're going from left to right, when you reach the middle, go far right. This can be done either way, it doesn't matter, just make sure you do it, otherwise you'll end up trapping yourself and receiving one (1) death. At this point the red dagger things can be quite threatening, so like I mentioned before, bomb if you don't feel confident that you'll make it.


Card: Divine Treasure "Life Spring Infinity"
Number: 167
No replay.

Comments: There's no replay nor strategy here. Why? Simply, I can't beat this on Lunatic without bombing. If Kaguya positions herself wrong (which is random), you're screwed and can't do anything but bomb. That said, strategic bombing is definitely recommended.


Card: Divine Treasure "Hourai Jewel -Dreamlike Paradise-"
Number: 171
REPLAY

Comments: Ah, Hourai Jewel. This is Kaguya's last actual card, before additional crap which isn't necessary. If you beat this card, you've beaten the game. That said, this is definitely the hardest card in the game, which I've cleared about 5 out of 200 attempts. Watch the replay, study it, and study it hard. At the beginning, sit still and tap right or left. Go bottom left, and slowly make your way right. The bullets coming to you diagonally top-left and top-right are constantly on you, and if you move at the wrong time, they'll form into a spray which is practically unavoidable. You need to listen out for when they're being shot out, and move sharp left/right as soon as they stop. If you've done it right, you'll be able to move slowly in the opposite direction you've just taken, before having to do it again. There isn't any simple way of beating this card, you just need to practice it.

The chances are you'll end up bombing on this, more than once, which is definitely recommended. But don't think it'll save you if you don't know the card. Stall as long as possible, make some sharp moves, and if you really do need to bomb on this card (chances are, you will), position yourself bottom left and slowly continue the pattern. Good luck!

All 32 replays of every single Lunatic spellcard of IN can be downloaded in this handy, single .rar file.

Images and spellcard names are provided by Touhouwiki. Replays hosted thanks to me.
« Last Edit: April 21, 2009, 09:30:42 AM by Elixir »

ghost333

  • A retired Lunatic
Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #1 on: April 21, 2009, 01:15:22 PM »
After i watched some inhuman replays from the jp boards i decided to make the missing guide and share knowledge.
Stage 4a~
" width="192" height="223" border="0
Card:Dream Land "Super Duplex Barrier"
Number: 058
REPLAY-scoring way (a 2nd replay with a bit more graze but no so swift movements i recomend to check both)
REPLAY-Non scoring way<

Comments: IF you are really into score and you want to risk, try to go  next to her and graze for exactly 2 circles , after that go down and dodge normally the spell should end soon.
 If you dont want to score just stay down and dodge the walls be carefull of the white sealwalls which are aimed , i advice not to move a lot since it will make the aimed wall to spread.


" width="192" height="223" border="0
Card: Scattered Spirit "Fantasy Seal -Fader-"
Number: 062
REPLAY<

Comments:Reimu spreads bullets really fast to all directions , stay bellow her and dodge with small movements.
i have found that this card is somehow static so i use only those 2 places: below her exactly in the midle and a litle bit right.


" width="192" height="223" border="0
Card: Divine Arts "Omnidirectional Dragon Slaying Circle"
Number: 066
REPLAY

Comments: There is no real advice here the card speaks for itself: Stay inside the red lines and follow their movement as they move try to dodge and find spaces between the arrows.(my replay has low frames becuase of pc lag sorry but that shouldnt be an issue)

" width="192" height="223" border="0
Card: Migrating Spirit "Fantasy Seal -Dark-"
Number: 070
REPLAY

Comments:This is really a painfull card, first a bullet spary spreads then a second one , during the spread of the 2nd one the 1st bullet spray changes direction and is coming for you totally aimed , this stuff goes on endlessly.The bad news is that she spreads a white ring of big bullets all the time.Usually i bomb on this one.

" width="192" height="223" border="0
Card: Border World Hakurei Danmaku Bounded Field"
Number: 074
REPLAY

Comments: Stick to the center and go up .watch for the arrow lines as they cross their way to you, be carefull of the bullets that comes from time to time and keep in mind that they come from bellow after they pass you.Also dont go too close to her becuase she will fire some of those scroll seals to you.


" width="192" height="223" border="0
Card:Divine Spirit "Fantasy Seal -Blink-"
Number: 077
REPLAY
Comments: This is luckilly a bonus one and a surviving one u cant deal damage to her untill the timer hits 30.
somehow static so study well.

thas all

                  
« Last Edit: April 22, 2009, 11:36:30 AM by ghost333 »

Helepolis

  • Charisma!
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Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #2 on: April 21, 2009, 04:13:31 PM »
Update/Edit list
-Added Lastword 214, 215, 219 (29-6-2009)
-Added Lastword 212, 221 (26-5-2009)
-Added Lastword 207, 209, 211, 217 (29-4-2009) + corrected Engrish words.
-Added Last Words. Replays and images hosted by my own domain and space. (16-4-2009)



Last Words


Card: Wriggle Nightbug - Unseasonable Butterfly storm
Number: 206
REPLAY
Comments: Personally 2nd hardest and most annoying Last Words in entire IN. This card will make you tear your hair out. The trick is to stay as much as possible under wriggle. Wriggle will fire after the first row of butterflies continues streamed salvoes which are Red and Blue. With each colour you shift yourself to the right or left. Don't think you are out of the woods yet because the spiralling butterfly shots will keep following. Practise practise practise and try to flawlessly shift between the streamed shots.



Card: Lorelei Mystia - Blind Nightbird
Number: 207
REPLAY
Comments: You'll be suprised how easy this card is once you understand her moves. She will spray those blue and mint coloured which are aimed at your last position. Because you cannot see you will have to listen. Once you hear the spraying sound make a small dodge to the left or right. Just keep in mind she shoots small green bullets as well which move at variable speeds and have no particular aiming.



Card: Inaba 'Udonge' Reisen - Lunatic Red Eyes
Number: 209
REPLAY
Comments: I like this card because it can be played at many various ways. I myself chose for the Focus-unfocus tactic.  This card is nothing but a powered up version of her 'Invisible Full Moon' card in Stage 5. The bullets move at a much faster speed and the familiars leave bigger bullets behind. That is all. In the beginning this card may take you by surprise, especially for less Last Word experienced people. Once you get used to the speed it will become much more clear. My method is simply memorizing the last location of the suppository and making a full thrust towards that location in unfocused mode (Because Yukari is too slow). With steady fingers and with fast planning you will manage it.



Card: Yagokoro Eirin - Heaven Spider's Butterfly capturing web
Number: 210
REPLAY
Comments: This card is relative easy to capture if you know what to expect. Which is generally the main problem in most Last Words. You will be given plenty of time to orientate before the lasers fully activate. The only problem is to stay away directly from the laser sources ( the balls ). Because after the lasers, they will shoot vertical bullets. These bullets are not aimed and purely vertical. As long as you think ahead and don't get yourself cornered, you will be fine.



Card: Houraisan Kaguya - Three Ocean of Hourai
Number: 211
REPLAY
Comments: Already posted but I added my own version where I start at the top instead of bottom. It doesn't matter. Them main benefit of this tactic is that she starts spraying the round bullets when you reach 180 degree, thus giving you more time to adjust. Also, try not to move around in huge circles like crazy, it will only make your life harder because the rainbow bullets are exactly like her Hourai Jewel: aimed after hitting the wall.



Card: Fujiwara no Mokou - Phoenix Rebirth
Number: 212
REPLAY
Comments: This card is somewhat similar to the "Flying phoenix" in her extra mode, but bit faster and a bit more annoying. Each wave consists out of three parts. In first two parts Mokou will raise her finger launching a train of phoenix birds aimed at you. The third time she will start spamming the birds in circular, though the one coming at you is aimed. Now this card can be done in various ways, the way I did was: To start either left or right, stream the first train then try to get slightly back. Stream the second, again bit back. This will allow you to stay under Mokou for a quite long period while streaming the third wave. When you hit the other side of the wall, repeat the trick mirrored.
Another way to do it is start left or right and after the 2nd stream make sure you are at the opposite side, then stream back to your beginning position and repeat.



Card: Inaba Tewi - Ancient Duper
Number: 213
REPLAY
Comments: Tewi is a prankster and so is this card. Trick is simple. Stay vertically close to her, not in her skirt but 2-3 cms. Do not worry about the lasers closing you in, they are just to threat you. When she shoots simply tap right-left-right-left (repeat). The first time you won't get it, but count the number of salvoes she shoots. She will shoot exactly (11) eleven times and move mostly to the right side. When she does, quickly position yourself vertically under her again. Repeat the above and this card is in the pocket. If you fail to position yourself in time, the lasers and the shots will be slightly angled making it harder. Also if you do not stay close enough to Tewi the jumping bullets from the familiars will hit you.



Card: Kamishirasawa Keine - Total purification
Number: 214
REPLAY
Comments: This card is just like most last word users a powered up version. In this case the powered up version of 'Reincarnation Returning-Bridge Ichijo'. The movement is exactly the same, you follow the path along the bullets. Make sure you listen and time carefully the moment she shoots the bubble bullets, as these are in a pyramid shape they can take you by surprise. You will have to "lure" the bullets to give yourself more space to dodge.



Card: Hakurei Reimu - Fantasy heaven
Number: 215
REPLAY
Comments: Welcome to another survival card, this time it is our own Miko. Let me already tell you this. This card will nail you a lot of times if you mess up your movement. Reimu turns invulnerable so do not bother shooting. She will spawn her balls and fire the amulets which home. The amulets will turn red, move towards you then pause until they turn into purple ones which come at you at full speed. In the beginning the amulets will be spammed with large intervals, the closer you come to 00 the faster she will spam them. Just like Marisa's Blazing star, this card can be memorized if you keep your movements similar with each attempt. If you study my replay you will see the ideal path I am taking to survive easy until 13 seconds. After 13 seconds it will turn into danmaku hell so be prepared as this is NOT 'Fantasy Heaven'



Card: Kirisame Marisa - Blazing Star
Number: 216
REPLAY
Comments: Ah, one of my favourite cards. Not because I like Marisa but the way this card is made. This card is a 'survival card' meaning you must time it out. Also this card looks easier than it is but it is not. Prepare for a Blazing Marisa. All right, tactics: Marisa will always launch herself aimed towards you. So make sure you position yourself correctly. Also study the stars extremely well. The stars will be shifting when Marisa flies trough them again. However, if you move exactly the same spots on each attempt, you will be able to memorize the pattern where the stars appear, how they shift and move. If you study my replay you will notice there is almost none to very little vertical movement at all up till ~13 seconds. And last piece of advice try to stay unfocussed as much as possible, it makes dodging so much easier.



Card: Izayoi Sakuya - Deflation World
Number: 217
REPLAY
Comments: Alot of people say this card is easy to capture, but that is a bold statement if you do not know what to expect. This is the case: Sakuya fires a salvo of aimed knives paired with a spread shot. The whole card is about feeling or counting. Count/Feel the time before she freezes time and the knives extend trying to pierce your precious character. How to evade? Simply let her fire knives at you because they move at ridiculous slow speed. Now start streaming in focussed mode slowly to a preferred side. If done correctly you will evade the last knife which extends. Further more she fires spread yellow knives randomly. Again same goes: Plan ahead, don't get cornered. If you mess up the streaming, you will get skewered like Meiling.



Card: Konpaku Youmu - Paschal Moon-Reflecting Satellite Slash
Number: 218
REPLAY
Comments: 'YOU ARE TOO SOFT, YOUMU.' Is what Yuyuko would say for Youmu using this card on you. Fast learning pace here which makes it relative easy to capture. Start from either all the way to the left or right side on your screen with 3-4 cms from the bottom for vertical movement. The pattern is simple. Youmu will stand above you while the entire card goes slow-motion (just like in PCB). At this moment you should start dodging, do not go to far but just enough to avoid Youmu's slash. After the slash vertical lines of bullets will appear. These bullets will be pushed off from their vertical path when Youmu returns to striking position. So act ahead and do not get yourself cornered or surprised by stray bullets.



Card: Alice Margatroid - The phantom of the grand Guignol
Number: 219
REPLAY
Comments: Alice and her grand performance with her dolls. This card is fully static so it can be (as usual) memorized. Just keep in mind she sometimes likes to change her locations so if you are off a few mm you can get struck by a bullet. In my replay I am moving slightly down and sitting there until the first part of crossing bullets pass me. Then I move slightly up to avoid the 2nd part of criss-crossing bullets. The third part you should start dodging as she suddenly starts spamming Ex-Keine alike stream-able bullets. Stream tot the left or right (whichever pleases you) and return back to your start position, vertically under her. Repeat the above steps and she should die in two waves. I messed up the card by not staying effectively under her thus took me two and a half wave.


Card: Remilia Scarlet - Scarlet Destiny
Number: 220
REPLAY
Comments: The speed of the bullets in this card will increase with each salvo. Start in the middle and she will fire an entire swarm of knives followed by the big bubbles. Your life becomes easier by going trough the center of paired knives ( twice ) the following up pair of knives will be crossing each other. Here you make a slight dodge to the left/right avoiding both the bubble and the knives. But quickly prepare yourself for the next salvo. Repeat the same trick to capture it. But remember to increase you reaction speed when the bullets speed up.



Card: Saigyouji Yuyuko - Saigyouji flawless nirvana
Number: 221
REPLAY
Comments: Did you like the PCB version? I am sure you will like this one as well. First, there is no pattern or trick to this card. This card is plain hell and luck is a major factor here,  therefore I cannot explain much about this except the mechanics. Each wave consists out of three parts. The random spread blue butterflies. Second part are four times of butterfly madness which are random followed by big bubbles as final. You need to survive for approximately four waves with border team to defeat her.
About the luck part: As said, there is no real pattern. The position of the bullets is every time random. Sometimes you don't have to move at all, just sitting and shooting can make you survive for two/three waves. Sometimes you have to make slight vertical movement to avoid the red butterflies. Enjoy getting beaten by her.
« Last Edit: February 02, 2012, 01:05:14 PM by Helepolis »

Gekko

  • Likes Suika lifestyle
Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #3 on: April 21, 2009, 05:55:30 PM »
Last word



Card: Tree Ocean of Hourai
Number: 211
REPLAY
YOUTUBE

Comments: The spellcard isn't that hard, but there are a few parts that require at least some skill. The first objects which Kaguya fires are the emitters that start shooting the "waves". Go down as the waves start arriving and shoot Kaguya as long as possible. When the second projectiles start arriving from the sides, start moving to left and up along the stream of projectiles (Good grazing point too!). As you arrive to the top, just proceed along the waves and keep surfing.

The hardest element in the spell are the balls which Kaguya will start shooting approximately when you have arrived back to the bottom (360 degrees). Five of the rows are dangerous to you, but it isn't that hard to cross these lines if you take your time.
« Last Edit: April 21, 2009, 06:04:03 PM by Gekko »

ghost333

  • A retired Lunatic
Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #4 on: April 22, 2009, 11:45:05 AM »
helepolis
Card: Wriggle Nightbug - Unseasonable Butterfly storm
Number: 206
if i remember corectly u can do  this card by using only up and down...
and maybe u might need a small tiny dodge left (5% only to hapen and not needed by reimu becuase of small hitbox)
i will make a replay later, no touhou on laptop :(
but here take a look: http://www.youtube.com/watch?v=d3HeTRl28KI
better quaiity : http://www.youtube.com/watch?v=7wNkTnICqRc

EDIT: i think that some other spellcards needs to be redone or add 2 ways: 1 cheat/scoring and 1 for the way it was meant to be done , like those:

Card: Wriggle Sign "Nightbug Tornado"
Number: 010

Card: Land Scheme "Three Sacred Treasures - Country"
Number: 047

Card: Black Magic "Event Horizon"
Number: 85

Card: Hidden Bug "Hermit of an Endless Night"
Number: 013

Card: Divine Treasure "Salamander Shield"
Number: 163
« Last Edit: April 22, 2009, 11:51:50 AM by ghost333 »

Helepolis

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  • O-ojousama!?
Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #5 on: April 22, 2009, 10:41:39 PM »
What the hell, that makes it look so much easier >.< but I developped that "strategy" ( hardly to call it like that )by attempting it over a 130x. I feel so stupid =P

Kojiremi

  • Crimson Asuratic
  • Touhou, Disgaea, Neptunia. Holy Trinity
Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #6 on: April 27, 2009, 12:45:38 AM »
Pretty sweet job Hele. haha I watched them all just now. I can only do Mystia, Keine, Youmu Sakuya Reisen and Yuyuko at the moment sadly. I'm still unlockin all the others now. the others i have unlocked but never captured are Kaguya's and Wriggles. I can't do Kaguya's at all man hhaha. but i see Gecko has some pointers so i'ma try that later. I'ma post my own replays here later ^_^ oh how do you take screenshots in IN? o,o press enter or printscreen or something? i never took photos in touhou before haha.
See the patterns, feel the patterns, become one with the patterns, avoid the patterns
In order to live through the patterns, you must understand the patterns for everything else there is MASTER SPARK.

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #7 on: April 28, 2009, 09:24:34 PM »
Press the Home button which works for every Touhou game. It makes an uncompressed screenshot in the folder of the Touhou game.

I'll upload my own Kaguya lastword and others aswell. Didn't had time for the other ones yet. Plus I still need to capture Keine's, Mokou's and Yuyuko's Last word AND unlock Alice and Yukari. =P

Edit: added four more last words. That's it for now. Need to capture/unlock the above.
« Last Edit: April 29, 2009, 06:34:46 PM by Helepolis »

ghost333

  • A retired Lunatic
Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #8 on: May 20, 2009, 09:40:50 AM »
scoring/cheating  ways:
note:in the following replays i show the score way the truth is , that u have to last untill the timer hits 1 and then capture the card to abuse graze and score.there is no way i can last so much in some of those cards so idecided just to capture them using the score way.

Spellcard No.010: Wriggle Sign "Nightbug Tornado"
cmnt: updated i made a better than before run

Spellcard No.047: Land Scheme "Three Sacred Treasures - Country"
timeout attack :)
cmnt:start from the up right corner else the flow wont let u get in the circle


Spellcard No.104: Visionary Wave "Mind Blowing"
timeout attack :)
cmnt: easy once u get the tempo.

Spellcard No.163: Divine Treasure "Salamander Shield"

cmnt: easy once u get the tempo too.


edit: i forgot u helepolis sry here it is:
Spellcard No.206: "Unseasonal Butterfly Storm"
cmnt: lol i didnt even move....


UPDATE: i added some timeout attacks :)
made a better run for the tornado one!
« Last Edit: May 20, 2009, 01:51:52 PM by ghost333 »

Helepolis

  • Charisma!
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  • O-ojousama!?
Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #9 on: May 26, 2009, 05:17:03 PM »
Added IN 212 and 221. Maybe I'll do Mokou aswell when feeling bored.

Ghost333, easy for you to say "I didn't move" =P But the butterfly pattern is random and like Yuyuko sometimes you don't get hit at all. Guess slight up and down should fix that. But seriously, it still remains random + alot of luck.

ghost333

  • A retired Lunatic
Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #10 on: June 03, 2009, 11:38:31 PM »
i decided to make the parts of stage 3 and 4 with survival on the mind.
i messed up on the boss because i was playing around but the stage parts are very nicely done.

border team: (for now)

stage3: replay

comments: for the first fairys  stay on the left side > this way the homing attacks will erase the bullets.
2 more come but they are no problem  then just make a circle around the incoming.
some non harm ones come and then the hardest part.
this part is a bit tricky stay on the right untill the first big massive spray then move on the left u just have to keep in mind that all bullets are aimed kill the one that spreads that load of thing fast(that why u change positions).

stage4: replay
this is not how i usually do this stage but i decided to use this way to show that most bullets are aimed and u can dodge them quite easy. unfortunatly i bombed at the last 2 fairys ...i totally forgot them.. X_X


jbsnv

  • Been afk since birth
Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #11 on: June 02, 2010, 01:44:02 PM »
i dont know how to get or use the last word cards that and thx so mutch that help me alot i finaly beat reisen but died at the last spell card on eirin

LHCling

  • Metang@
  • ( 。゚ 3っ   )っ
Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #12 on: June 02, 2010, 02:17:28 PM »
*pop*
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #13 on: January 12, 2011, 07:20:39 PM »
Here you have a "Fantasy Heaven" Tutorial

http://www.youtube.com/watch?v=Re9Xq7292l0&feature=player_embedded

I dunno how to stop the video with anotations but you can pause it.

Made By MEEEEEE! XDDDDDD

ふねん1

  • Scientific editor
  • If you're alive, you can always keep moving.
Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #14 on: June 17, 2011, 07:33:47 PM »
I noticed that some Spellcards for this thread still needed to be done, so I decided to make some replays for it.

Final A


Card: Spacesphere "Earth in a Pot"
Number: 123
REPLAY

Comments: This card appears to be much tougher than its Final B counterpart, primarily because of its smaller space. The bullets that spawn from the sides follow seemingly random trajectories, but there is a way to ease the pain. As shown in this replay, start near the center of wherever the familiars box you in, keep an eye on the upper right corner of the space (where the white and red bullets start spawning from), and carefully dodge between the first few bullets of each wave. At that point, circle clockwise around the red bullets, paying close attention to the white bullets, and make your way down and avoid any remaining bullets. Another set of familiars will form, and you'll need to repeat this procedure at least once. This method works for me, but still requires quick reading skills to make sure where the bullets are coming from, especially when doing that circling motion.


God Sign "Genealogy of the Sky-Born"
Number: 127
REPLAY

Comments: The grid of lasers is aimed at you, but Eirin's motions following the first wave can heavily affect the space you'll be stuck in. At the start, simply tap to either side and begin dodging the white bullets. I don't recommend looking up to see where Eirin moves between waves, so you'll need to react to the formation of each grid individually. Keep yourself in as open a space as possible, and try not to move too much at any one time.


Resurrection "Game of Rising"
Number: 131
REPLAY

Comments: The familiars are meant to create enclosed spaces for you, so obviously you can't move too far too quickly. Eirin herself fires a mix of small and large red bullets that the blue hexagon cages conceal. Each of the different types of red bullets appear to follow slightly different trajectories, so you'll need to determine the safest path through them once they get close to you. Try to read them through the blue bullets if you can.


Mind of God "Omoikane's Brain"
Number: 135
REPLAY

Comments: This one, at least to me, is a notoriously difficult card when you don't have enough practice, and it's not even Eirin's hardest! The familiars force you to circle around, clockwise then counterclockwise, etc. As the first familiar's path comes to an end, Eirin starts firing small walls of bullets (their inital orientation is randomly generated). Staying ridiculously close to the familiar as it is circling around is actually a viable strategy, as long as no walls are taking that place. Don't be afraid to go between pairs of walls when moving to one side, as this can be key to staying near the familiar.


Curse of the Heavens "Apollo 13"
Number: 139
REPLAY

Comments: Perhaps Eirin's most difficult attack, and one of the game's hardest Spellcards to capture outside some of the Last Words. Each wave consists of two randomly-oriented, overlapping static patterns. However, each set of bullets isn't just randomly oriented compared to Eirin, they are randomly oriented compared to each other too. This means that each wave will give you something different, and it is arguably best to resort to reading each wave as it comes. It can help if you memorize the layout of the red bullets however, since they only overlap part of the white bullets, and you may be able to find semi-consistent openings into the first half of each wave, but other than that your reading skills will be key.


Esoterica "Astronomical Entombing"
Number: 143
REPLAY

Comments: At the start, you'll want to stay dead center until the familiars show up. When they do, you can choose to kill some of them with your human character, which will lessen the load later in the attack. Clearing the entire space between you and Eirin is not necessary however, so don't go overboard. Eirin's main offense is firing bubbles at you, which disturb any familiars they pass through and cause them to fire bullets in turn. The first bubble goes straight at you, then the next two bounce off the right and left walls, then the pattern repeats. The smaller bullets, especially the red and purple ones, have a tendency to come horizontally (give or take a few degrees), so you must read them quickly to find the openings. If you have trouble reading bullets at those angles, you might opt to kill a few familiars on either side, but you'll only be dealing partial damage to Eirin that way.


Forbidden Arcanum "Hourai Elixir"
Number: 147
REPLAY

Comments: Ah yes, a classic multi-phase survival attack. The first phase of white bullets is pretty straightforward, just dodge everything (there's plenty of room to do so). Several seconds in, everything will vanish and a new wave of red "rice" bullets will form lanes. You'll want to stay in the one directly below Eirin, since the others have more bullets in them. The lanes will eventually start rotating to you left, and you must follow them, dashing past the large lasers when they turn off. At the top, aimed arrows also start firing at you, but they are slow-moving and otherwise a non-issue since you're already being forced around. After the lanes have rotated three-quarters of the way around the screen, everything will vanish again, and you'll need to make your way past the lasers back down to the bottom. The start of the third wave sees red bullets going straight out, with a bit of space in between. Halfway into this wave, slower moving red bullets are added to the mix, and you'll need some precision to get past them safely. Immediately after the red bullets is a set of criss-crossing green bullets. They can be very hard to read without practice, but there's a trick I use to make this much easier. Move up a bit more than a hitbox's length from the bottom of the screen, look for where the green bullets cross, and move directly under those points (as shown in my replay). If you do this correctly, the green bullets will cross directly over your hitbox and then move around you. Repeat this for each wave of green bullets, keeping in mind that they become more frequent with time. Now comes the fifth and final wave, and also the longest. You may notice that time seems to slow down during this part, which means your movements will also be slowed down (granting you greater precision). This wave begins with intermittent rings of blue bullets and the occasional white bullet (with two speeds). Give most of your attention to the faster white bullets, as you don't want them closing off the already tight spaces in the rings. Eventually the timer will start beeping, and the rings will become much more closely spaced (you can see just how spaced in the picture above). This is a real test of control, since your hitbox can be obscured and you need to know exactly where you are. This final section requires quite a bit of concentration, so don't feel too bad if you can't get through it right away.

I believe there are a couple of Last Words missing too, so I'll fill them in.

Last Words


"Emperor of the East"
Number: 208
REPLAY

Comments: "Normal" Keine's Last Word is rather simple. The blue and red lasers are always fired at fixed distances from each other, and only one of them is active at any time. You can park yourself between both sets and be completely safe, but Keine will also fire butterflies at you, namely aimed red ones and static blue ones. Stream the red ones as you fit between the lasers, and use small movements to dodge the blue butterflies if need be. If you need to cutback to the other side, make sure there's plenty of space to create a hole in the red butterflies.


"Profound Danmaku Bounded Field -Phantasm, Foam and Shadow-"
Number: 222
REPLAY

Comments: This is a variation of Yukari's final Spellcard from PCB - well, more like a carbon copy of it with several new waves added afterward. If you are familiar with the PCB original, the first half will be a breeze. If not, then this advice should help. The card consists of static danmaku that familiars lay around the field, and after they are set up they head toward the center of the screen (where the safest spot normally is) before spreading back out.

The first half, as mentioned before, is exactly like its PCB version. For the first wave, keep an eye on the colors of the danmaku near the bottom. You'll see purple, then blue laid out beneath you. As soon as a wall of purple arrows forms just to your lower-right side, move around the blue wall (be careful of the incoming one too) and head to the bottom. When the arrows start moving out, you'll notice a lane forming that goes from right to left. Follow it through and return to the center. The second wave is similar - wait for a purple wall to come out to your left, then head through the opening to the bottom. When these spread out, position yourself about halfway between Yukari and the lower-right corner of the screen. You can just sit there and the walls will move around you. Now back in the center, the familiars will form smaller walls of arrows. Keep an eye on the colors below you - you'll primarily see blue at first, but once the purple ones are laid close to the center, head through the opening down and slightly to the right, wait above the bottom-most wall for a moment, and continue down once the last blue wall passes. At the bottom, wait just left of center until the walls approach, then once the first ones pass, dash to the right to stay in the lane. The fourth wave has a known safespot, but just as with any static attack there is another way. You'll see blue, purple, blue, then purple walls below you again. Once this second purple wave is laid, start moving down the lane and pass through once two blue walls cross past each other. Stay at the center near the bottom until the very first blue wall passes, then move to the left of the purple ones, then immediately go back right (you might want to fit between the arrows in this last wall). The fifth wave deviates from the others, using solid lines of arrows. The familiars will enclose the center of the screen, and once the danmaku starts moving you need to be prepared for a quick, smooth motion. Start slightly above the center of the screen, and quickly circle clockwise a short distance from Yukari to get past the purple wall (you will exit to her left, so it's almost a complete circle).

Now Yukari introduces five new waves, replacing the arrows with amulets and generally attacking faster. Start the sixth wave direcly below Yukari, but around the height of the top of the purple loop to your right. Once the amulets twirl around, wait for the second set of purple amulets (originally to your lower-left) passes your right side, make a similar circling motion (counterclockwise this time), and head straight back to the center to avoid the blue amulets. Stay in the center again for the seventh, but move to the top of the orange loop to the left when the space opens up, and perform yet another circling motion like the last wave, including getting back to the center. Now you're presented with a wave where the center safespot is the only safe location, so head there and watch all the amulets fly around you. The ninth wave, which has you going through a sort of maze, I find to be a bit awkward. Go through the first opening in the purple amulets to your lower-right, but not the second. Instead, dash around to the left (don't rush it though, since the purple amulets are still spawning), then go through the opening you find up there. Quickly head up and through both openings in the orange amulets, then to the upper-right of the screen. As the amulets spread, head down through the openings in the orange and purple walls, then stay near the bottom of the screen and micrododge through the walls (they're spaced enough by this point). Don't dawdle down here though - head back to the center as a thick net of orange amulets will now spawn all over the screen. You'll be safe in the center, but this is the only wave of the card that's not static, so it's not worth risking an amulet spawning on you if you stay elsewhere. Once they stop appearing, they will slowly creep toward the center - you need to find a path out of here to avoid certain death. No bullets will appear from offscreen, so once you get out of that mess you're free to let the timer count down and watch the rest.
« Last Edit: December 13, 2011, 03:01:33 PM by ふねん1 »
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

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yorihime999

Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #15 on: January 25, 2012, 10:13:33 AM »
EXTRA
Card:Immortal "Fire Bird -Flying Phoenix-"
No.196:

Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #16 on: December 22, 2012, 10:31:29 PM »

Esoterica "Astronomical Entombing"
Number: 143
REPLAY

Comments: At the start, you'll want to stay dead center until the familiars show up. When they do, you can choose to kill some of them with your human character, which will lessen the load later in the attack. Clearing the entire space between you and Eirin is not necessary however, so don't go overboard. Eirin's main offense is firing bubbles at you, which disturb any familiars they pass through and cause them to fire bullets in turn. The first bubble goes straight at you, then the next two bounce off the right and left walls, then the pattern repeats. The smaller bullets, especially the red and purple ones, have a tendency to come horizontally (give or take a few degrees), so you must read them quickly to find the openings. If you have trouble reading bullets at those angles, you might opt to kill a few familiars on either side, but you'll only be dealing partial damage to Eirin that way.

Unless you go for the points then Marisa can actually clear the familiars in somewhere between 5 and 8 seconds.

Szayelaporro Granz

  • You can't use spellcards within my range
  • since I've already analyzed and sealed them all
« Last Edit: March 02, 2014, 11:27:07 AM by Yomihime »
Normal 1cc: LLS, MS, EoSD, PCB, IN, PoFV, MoF, UFO, TD, DDC / Hard 1cc: EoSD, PCB, IN, PoFV, MoF*, TD / Lunatic 1cc: PoFV / Extra 1cc: EoSD, PCB (+P), IN, PoFV, MoF, DDC
*Bug abuse.
Feel free to watch my crappy replays and twitch channel
My favorite touhou music

Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #18 on: March 14, 2014, 05:33:25 PM »
I'm doing this Spell Card 029 - Night Blindness - Song of the Night Sparrow. (Lunatic)

That is the 2nd last Spell Card for the stage 2 boss I believe.

I watched the replay from YASU in his world record for IN, and many other score running replays for lunatic IN, basically he positioned himself extremely near to the boss to seemingly have an easier time dodging bullets and getting grazes. The problem is if you are too near to the boss, she starts shooting 2 waves of big red bullets in your direction at regular intervals. I can listen to the sound and strafe left and right to trick the boss to blast in the other direction, but there seems to be an easier way to do this. Otherwise when the boss starts to move to a new position, its pretty hard to keep up.

When YASU and EON did it, they somehow manage to 'fake' the boss into thinking they are at another position, so the boss shoots those big red bullets in that direction instead, for the entire duration of the spellcard. I can't figure how they did it.

Can anyone familiar with this Spell Card enlighten me on this please? Appreciate it very much! Thanks!

Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #19 on: March 14, 2014, 07:11:16 PM »
YASU and Eon are the same person.

I'm no expert with the attack, but form what I know, the aim is slightly delayed. Start from left and stay a bit below the boss and to her sides (you can take headers for your positioning from her legs). It's likely that you eventually have to dodge a red wave, so move slightly to some direction around the boss preparing to evade it. Be close enough to dodge it by a single tap; if you move back form the boss too much you will be overwhelmed. It is a bit difficult to explain, a lot of which you will have to just learn.

It is no survival trick, and takes a good while to learn, while the spell is extremely simple to just dodge at the bottom. When not attempting a scorerun, I suggest staying low.

Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #20 on: March 14, 2014, 07:32:19 PM »
Based on some vague memories from .ASP talking about this in the old scoring discussion thread it's somewhat less intuitive than that; if Mystia decides to move to the left, she will fire away from you, if she moves to the right she will fire directly at you.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #21 on: March 15, 2014, 09:12:23 AM »
Thanks for your replies!

Inadequate: I actually thought it was easier to do it up close because there are fewer bullets to dodge. So far if I do it the way yasu does it, I can still pull it off but not as elegant.

ARF: It appears you are right! I can make her move 2 times left, which gives me quite alot of time to wear her down.

The specific part that I'm concerned with is the start of the Spell Card. How is it the boss doesn't shoot at him directly?

I recorded some replays, to better demonstrate my query.

By yasu
http://www.youtube.com/watch?v=0uDGLe15EfQ
from 0:02 to 0:04 thereabouts.
Look at how the boss is shooting completely off the player.

By myself
http://www.youtube.com/watch?v=bFK3Of-3dXI
from around 0:03 to 0:05

my video is a little laggy at times due to recording but is played at normal full speed - if that makes any difference (not slowmode). And its my 399th attempt at trying to get this to work if you noticed :P

Would love to do some scoring practise, and to be honest, a game is at its best when you learn, know and use the tricks :)

Is there some way to make the boss not shoot at me for the starting part? Thanks again!

Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #22 on: April 16, 2014, 03:37:08 PM »
I'm sorry to interrupt your sophisticated discussion a little off-topic query, but I can not help but wonder: what was the fate that befell the original poster in this thread? I do not understand why someone who has posted helpful gameplay tips would be banned for this action.

Thank you and good day.

Szayelaporro Granz

  • You can't use spellcards within my range
  • since I've already analyzed and sealed them all
Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #23 on: April 16, 2014, 06:21:27 PM »
^That's also my question, but as far as I know (s)he has been banned a day before I registered an account in this forum. Creepy :V But I know for sure it's not because of this thread.
Normal 1cc: LLS, MS, EoSD, PCB, IN, PoFV, MoF, UFO, TD, DDC / Hard 1cc: EoSD, PCB, IN, PoFV, MoF*, TD / Lunatic 1cc: PoFV / Extra 1cc: EoSD, PCB (+P), IN, PoFV, MoF, DDC
*Bug abuse.
Feel free to watch my crappy replays and twitch channel
My favorite touhou music

CyberAngel

  • Retired
Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #24 on: April 16, 2014, 08:42:18 PM »
Doing something good in one place won't save you if you do something bad enough to warrant a ban in another. Rules apply to everyone equally, you know. Anyway, I suggest you people don't bother yourself about such things because staff usually keeps reasons confidential. For the sake of the banned person as well, I think. The Nuclear Furnace subforum where they announce bans is only a recent addition.

Re: Imperishable Night Spellcard Tutorial (replays re-uploaded)
« Reply #25 on: April 16, 2014, 11:55:19 PM »
Please accept my humble apologies for raising a difficult subject! I will not worry about these concerns further.