As one of those who would consider themselves a fan of story telling and how the plot affects the characters, I can honestly tell you I can't get myself into this story. I don't know what it is, but every time someone in game opened their mouth, I just tuned out. I can't even get myself out of the intro anymore because of this.
I was actually able to connect with Vaan as the main character of the story. I mean he was never once relevant to what was going on in the story at all, and neither was I.
I think it largely has to do with the fact that the only two characters who I don't hate are Larsa and Penelo, and of the two, only Larsa do I think is sort of awesome. Yes, I admit I hate Balthier. You can take your leading man quote and stick it.
And Final complaint: Why were we only allowed to use Human characters (Barring a playboy bunny)? I wanted my 3d Bangaa party member! (That one hunt you do with a Seeq was fun enough that I kept trying to fight it even though I needed to go grind somewhere else to beat it).
As for the gameplay, I like the idea of the gambit system, but I don't think it was properly executed. For one thing missing gambits made it feel like your characters were retards. The thing that annoyed me most about it was that it seems like they purposely made the battle menu tiny, convoluted, and overall clunky just to corral you into using gambits. I do agree that customizing your own party's AI is a pretty awesome idea, and it should be worked on and implemented in other games (Specifically in Action RPGS where you have more than one party member at a time.)
To be honest, I'm not a big fan of "Click and wait" games. Any game where a majority of battle is going up to an enemy, clicking once, and waiting longer than 5 seconds before there's a need to click again kind of feels like I'm falling away from the action, rather than pulled into it. This is the reason why I don't like MMORPGs, and this is the reason why I don't like RTSes either. Well, that and in the latter, I have no concept of Micromanaging.
10-2 dumped [limit breaks] altogether which is a good thing.
And in their place, they had Special Spheres. It was like suddenly turning yourself into a Boss Fight. They need to work that back in somehow.
Limit Breaks are suppose to be overpowered though, otherwise there's really no point. I think the best Limit Break System Square has ever used was the one in FFVI, where it was rare and barely even hinted at in the strategy guide no less. Every time you saw one (If you saw one) You were left with an Amazing Story about how you just Deus Ex Machina'd your way to victory.
Pirate in pink pants
Oh, I know him. I was surprised to find out he was a Character from FFXII when I got far enough to meet him.