>Check the radio first, see if we can get details on why they are not to be opened.
> You try to call Remilia on the radio, but it's just static.
>Examine the three doors, anything peculiar about them?
> There three identical doors, and a winding hallway. Nothing peculiar about any of those.
>The middle door is always the answer!
> You enter the door, only for it to close and lock behind you!
> The ceiling begins to slowly move down towards you!