I can't wait for this game to finish. Faster, FASTER!!!
Also, you have any screen shots of what you have so far?
There's screenshots spread around the topic, even if most are outdated. I don't wanna give too much away, so it's a bit tricky to screenshot stuff right now and still keep things interesting.
This looks interesting.. Garlyle, please tell me Kana is useful :ohdear:
Because I won't be switching her out of the party even when she hits 0s to trash or use useless buffs :V
I can't yet speak for the long run - after all, it's easy to say "Yes, everyone feels balanced and useful" when the total roster is only 7 characters completed at the moment - but right now Kana is definitely useful. Just to give you an idea, for the first four characters:
Rinnosuke:
*Battle Theme:
童祭 ~ Innocent Treasures*Traits: Human Blood (Levels faster), Backliner (Naturally targetted less), Male (Does...?)
*
Appraisal [Discerning Antiques]: Reveals a target's full information: HP, MP, stats, and elemental/status vulneurabilities. He's not the only one who will have this kind of move, but is the only one right now.
*
Medicine [First Aid Kit]: Single target, cheap, fast low-strength heal also capable of healing poisons.
*
Clear [Deathbed Miracle Procedure]: Revives an ally with 10% HP. Rock-bottom speed, so the chance of them being KO'd again between it and the next turn starting are very low, but Rinnosuke has to survive the turn.
*
Fireworks [Festival of Lights]: Randomly-targetted, questionable accuracy fire damage attack that does a total of five hits. He's not really all that strong, you know, but you might be surprised in the right situation.
*Overall: Not good at the whole 'doing damage' thing, but an excellent supporting character. The only character you'll be seeing with scanning, healing,
and revival, even if none of them are the best in their class.
Momiji:
*Battle Theme:
Fall of Falls ~ Autumnal Waterfall*Traits: Frontliner (Naturally targetted more), Animal Senses (Natural evasion rate up), Defender (Has more Defend options)
*
Dog [Rabies Bite]: Mid-damage Melee attack to one foe that can also lower INT slightly
*
Patience [Tengu's Watchful Stare]: Lasting self-buff that raises her ACC and EVA significantly
*
Shield [Maple-Printed Aegis]: Raises an ally's Melee & Metal damage resistance
*
Nomad [Expellee's Canaan]: Weak wind damage to all foes, and draws enemy fire (Momiji will be targetted more often after use)
*Overall: Your chief tank. Has a bit low MAG, but outside of that, performs pretty well. Takes a couple turns to really 'get going' at her best, but once she does...
Kana:
*Battle Theme:
Vanishing Dream ~ Lost Dream*Traits: Faced Death (Immune to Instant Death), Trickster (Natural evasion rate up), Ghostly (Resists Melee/Metal, immune to Poison, critically weak to Spirit)
*
Ghost [Soul Bird]: Good Spirit-elemental damage to one foe
*
Ghost [Energy Noise]: Terrifies all foes. Basically useless for bosses, but terrified enemies frequently flee or refuse to attack
*
Ghost [A Poltergiest's Daily Activity]: Mid-level Spirit damage to all foes, and slightly lowers ATK
*
Spectral [Vision of a Ghost's Nightmare]: Attempts to inflict Bar-STR, which completely negates an enemy's STR-using attacks
*Overall: Magic-based Spirit damage output and good at disabling dangerous enemies. Not too fragile, either, surprisingly - just, uh... watch out for spirit attacks...
Daiyousei:
*Battle Theme:
Lunate Elf*Traits: Water Nature (Absorb Water, resist Ice, Weak to Elec), Fairy (Resist Elemental defense debuffs), Small Time (Fewer spellcards, but uses virtually no MP)
*
Water [Diverting Stream]: Decent water damage to a single foe
*
Water [Fountain Fairy's Rain Dance]: Low water damage to all foes
*
Mist [Foggy England]: Boosts an ally's Fire resistance
*Overall: Really fairly basic spells and nothing stellar stat-wise but her MP costs are literally less than 1/5th of that of some other characters, so you can even equip gear that will penalize her total MP and still go wild with her.