Author Topic: Games we love, and why we break them  (Read 22057 times)

Bananamatic

Re: Games we love, and why we break them
« Reply #30 on: February 27, 2010, 09:16:47 PM »
Your words intrigue me and I wish to learn more.
It's simple - A skill can only morph into a skill of the same rank.

A lv24 persona Kaiwan has Tetrakarn, which is a level 7 skill - fuse him on a day which has skill change on forecast, use Ukobach and Ghoul so he'll inherit only one skill. Then simply reset until it morphs Tetrakarn into the skill you want. Yeah, you'll need some patience.

Some cool stuff: Brave Blade, Agneyastra, Akasha Arts, all repels, Mediarahan, Victory Cry, Arms Master, Spell Master.

theshirn

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Re: Games we love, and why we break them
« Reply #31 on: February 28, 2010, 12:53:46 AM »
It's simple - A skill can only morph into a skill of the same rank.

A lv24 persona Kaiwan has Tetrakarn, which is a level 7 skill - fuse him on a day which has skill change on forecast, use Ukobach and Ghoul so he'll inherit only one skill. Then simply reset until it morphs Tetrakarn into the skill you want. Yeah, you'll need some patience.

Some cool stuff: Brave Blade, Agneyastra, Akasha Arts, all repels, Mediarahan, Victory Cry, Arms Master, Spell Master.
But mostly Victory Cry.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Bananamatic

Re: Games we love, and why we break them
« Reply #32 on: February 28, 2010, 01:25:15 AM »

E-Nazrin

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Re: Games we love, and why we break them
« Reply #33 on: February 28, 2010, 02:52:09 PM »
I think we have different definitions of 'breaking' games.

As for the other kind of breaking; because it can be fun to be invulnerable and untouchable! Also achieving everything in the game, even if it's with relative ease.

I also like playing with bugs because they're fun unexpected behavior that might be usable to your advantage.
There was something here once. Wonder what...

Re: Games we love, and why we break them
« Reply #34 on: February 28, 2010, 09:36:25 PM »
Star Ocean 2
  • Exit Salva
  • Head West
  • Enter Mountain Area
  • Grind to level 20
  • Pass Mountain area into desert area
  • Fight Landworms
  • Sell Resulting Damuscus and Orichalcum
  • Buy thief glove
  • Pickpocket everyone, especially prophet girl in Kurik (Sprite Bracelet) and old man in east side of Marze(Mars) (Goodie Box)
  • Equip Bracelet
  • Save/Reload Goodie box until you get Marvel Sword

Otherwise known as "How to be the Richest, Strongest Man in Expel in only 100 encounters."
Alternative to the Marvel Sword, you can also get one of Rena's Stronger weapons. I suggest you do since if you fight Dias in the Tournament of Arms you can get a sword from Gamgee that can be customized into the Eternal Sphere (Claude's Ultimate Weapon).

Third Eye Lem

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Re: Games we love, and why we break them
« Reply #35 on: February 28, 2010, 09:39:49 PM »
It's simple - A skill can only morph into a skill of the same rank.

A lv24 persona Kaiwan has Tetrakarn, which is a level 7 skill - fuse him on a day which has skill change on forecast, use Ukobach and Ghoul so he'll inherit only one skill. Then simply reset until it morphs Tetrakarn into the skill you want. Yeah, you'll need some patience.

Some cool stuff: Brave Blade, Agneyastra, Akasha Arts, all repels, Mediarahan, Victory Cry, Arms Master, Spell Master.
Is that level as in Persona level, or level as in a hidden level we can't see?

I think we have different definitions of 'breaking' games.

As for the other kind of breaking; because it can be fun to be invulnerable and untouchable! Also achieving everything in the game, even if it's with relative ease.

I also like playing with bugs because they're fun unexpected behavior that might be usable to your advantage.
This thread is talking about the legit kind of breaking, using exploits the developers didn't intend would happen under normal gameplay circumstances. Like so.

But TAS runs are good too. :P

Bananamatic

Re: Games we love, and why we break them
« Reply #36 on: February 28, 2010, 09:51:22 PM »
Is that level as in Persona level, or level as in a hidden level we can't see?
Hidden level, it's that a low level persona has a high level skill, so you can morph it into other high level skills...which you wouldn't get until much, much later.

Kuma

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Re: Games we love, and why we break them
« Reply #37 on: February 28, 2010, 10:13:39 PM »
Graffiti Kingdom: Make a character with a HUGE 'weapon' piece, or a gigantic 'charge' piece with a laser attack. kill *~Xx EVERYTHING xX~*

Grim Grimoire: Use dragons :V

Scrriblenauts: Use the Vending machine + handcuffs glitch on an 'action' stage
Wotters gonna' wot


theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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    • Wisdom is Not a Dump Stat
Re: Games we love, and why we break them
« Reply #38 on: March 01, 2010, 03:32:19 AM »
Star Ocean 2
  • Exit Salva
  • Head West
  • Enter Mountain Area
  • Grind to level 20
  • Put ~7 points into Celine's Playfulness skill
  • Buy thief glove
  • Pickpocket everyone, especially prophet girl in Kurik (Sprite Bracelet) and old man in east side of Marze(Mars) (Goodie Box)
  • Equip Bracelet
  • Save/Reload Goodie box until you get Marvel Sword

Otherwise known as "How to be the Richest, Strongest Man in Expel in only 100 encounters."
Alternative to the Marvel Sword, you can also get one of Rena's Stronger weapons. I suggest you do since if you fight Dias in the Tournament of Arms you can get a sword from Gamgee that can be customized into the Eternal Sphere (Claude's Ultimate Weapon).
Fix'd.  And yeah, you can break SO2 HARD with the crafting system, but it can take a few hours to get a Disc 1 Eternal Sphere.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Third Eye Lem

  • Time Ticker
  • Castle Bal
Re: Games we love, and why we break them
« Reply #39 on: March 01, 2010, 04:34:08 AM »
Hidden level, it's that a low level persona has a high level skill, so you can morph it into other high level skills...which you wouldn't get until much, much later.
Thanks for filling me in, I'm all for game-breakers but I also enjoy a challenge. I'll look into this, though.

fatfree

  • Loldog
  • Touhou newbie
Re: Games we love, and why we break them
« Reply #40 on: March 01, 2010, 04:35:26 PM »
I don't know if this qualifies as a game braker, but when I was around 5-7 years old, I found one.
It was in Super Mario Bros. 3. Play the first world until you get two flutes (one from the fort and one from another level I can't recall now).
1. Use flute
2. Use flute in warp zone
3. Skipped 90% of the game

I was amused when I discovered  the fastest speedrun for the SMB3 and it used the very same trick I discovered so as a toddler. :D

Helix ⑨

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Re: Games we love, and why we break them
« Reply #41 on: March 01, 2010, 06:06:36 PM »
Catching the Mew is not a lie
http://www.youtube.com/watch?v=JkF7Xjxn9jc

Re: Games we love, and why we break them
« Reply #42 on: March 01, 2010, 10:46:20 PM »
Fix'd.  And yeah, you can break SO2 HARD with the crafting system, but it can take a few hours to get a Disc 1 Eternal Sphere.
Oh wow, okay then. It only takes 126 Skill points to get this on one person (Which is suggested because if you tried to use all three to get a similar amount, you'd still be spending 102 points per person.) I think she starts with 80 skillpoints, too (I'm not sure I remember correctly though) So in practice getting to level 20 might not even be nessecery for the process.

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
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    • Wisdom is Not a Dump Stat
Re: Games we love, and why we break them
« Reply #43 on: March 01, 2010, 10:55:41 PM »
Oh wow, okay then. It only takes 126 Skill points to get this on one person (Which is suggested because if you tried to use all three to get a similar amount, you'd still be spending 102 points per person.) I think she starts with 80 skillpoints, too (I'm not sure I remember correctly though) So in practice getting to level 20 might not even be nessecery for the process.
Get to about 15-16 or so, that tends to be enough.  And I never use Celine anyway, so dropping her points in Playfulness works just fine for me.

Speaking of breaking SO2: Bloody Armor + Weird Slayer.  Chisato can solo the game.

And with an Algol, you can kill Indalecio, the final boss, before he gets a single attack off!  (I have done this.)  And kill invincible plot-battle enemies!  (I have done this as well.)
« Last Edit: March 01, 2010, 10:57:23 PM by Problem Sleuth »

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

?q

  • Lurking librarian
  • and moe sound effect
Re: Games we love, and why we break them
« Reply #44 on: March 01, 2010, 11:58:23 PM »
I don't know if this qualifies as a game braker, but when I was around 5-7 years old, I found one.
It was in Super Mario Bros. 3. Play the first world until you get two flutes (one from the fort and one from another level I can't recall now).
1. Use flute
2. Use flute in warp zone
3. Skipped 90% of the game

I was amused when I discovered  the fastest speedrun for the SMB3 and it used the very same trick I discovered so as a toddler. :D
Note: Requires two whistles.
Everyone knows about the one in the first mini-fortress; the other two, not so much.

Re: Games we love, and why we break them
« Reply #45 on: March 02, 2010, 12:11:02 AM »
Too bad Chisato is the last person you can get to join your party.
Oh well, until then, I'll just have to learn how to be happy with "Explosion pills, Explosion Pills, Explosion Pills, Secre-Secre-Secret Medicine, Explosion Pills"

And Yet, In spite of all of this, I'm still working on a Claude/Rena/Ashton/Precis Only run. My Inner Fanboy is such a restrictive force.

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
  • *
    • Wisdom is Not a Dump Stat
Re: Games we love, and why we break them
« Reply #46 on: March 02, 2010, 12:15:20 AM »
Too bad Chisato is the last person you can get to join your party.
Oh well, until then, I'll just have to learn how to be happy with "Explosion pills, Explosion Pills, Explosion Pills, Secre-Secre-Secret Medicine, Explosion Pills"

And Yet, In spite of all of this, I'm still working on a Claude/Rena/Ashton/Precis Only run. My Inner Fanboy is such a restrictive force.
I was chanting almost exactly that earlier today... :V

And that was my party the first time through.  Even without Barrier, Precis can spam her skill that throws the robots (I can't remember the name) for pretty good damage.  Get Barrier and she's flat-out broken.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Re: Games we love, and why we break them
« Reply #47 on: March 02, 2010, 12:42:57 AM »
Catching the Mew is not a lie
http://www.youtube.com/watch?v=JkF7Xjxn9jc
Oh man I forgot how much I abused the hell out of this

Re: Games we love, and why we break them
« Reply #48 on: March 02, 2010, 01:09:03 AM »
Duplicating pokemon in any of the pokemon games.

Though I didn't know they fixed it/changed it in Pokemon Yellow and I lost a bulbasaur. Oh yes, and the duplication glitch in Oblivion.

Rikter

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Re: Games we love, and why we break them
« Reply #49 on: March 02, 2010, 03:02:06 AM »
Oh man I forgot how much I abused the hell out of this
I used it to catch a level 11 Blastoise once...

Also getting level 100+ Mewtwo's Via the Missingno. glitch. Made getting a team of 6 of them easy.

Seian Verian

  • Snuggledragon
  • Snuggles for everyone
Re: Games we love, and why we break them
« Reply #50 on: March 02, 2010, 09:00:34 AM »
Star Ocean: Till The End of Time.

Make a bunch of Orichalcum.

Fuse it to your equipment.

Rip through the rest of the main game, and probably a good deal of the Maze of Tribulations at a ridiculous rate.

Though Gabriel will still make you suffer

Probably tons of other stuff that can be done via item creation if you have the ridiculous amounts of patience necessary, but eh, that's what springs to mind more than anything else.

Bananamatic

Re: Games we love, and why we break them
« Reply #51 on: March 02, 2010, 11:37:39 AM »
Though Gabriel will still make you suffer
Fuse Rainbow Diamonds on your weapon. You'll be near invincible vs Gabriel...but leaving one person on manual control does just that.

Dragons has safespots and Lightning Feather is minor.

Leaving somebody on Manual breaks the game on its own as well - in that case, the only dangerous thing is Insanity Prelude...if you are playing PAL, that is.
« Last Edit: March 02, 2010, 11:39:32 AM by Bananamatic »

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
  • *
    • Wisdom is Not a Dump Stat
Re: Games we love, and why we break them
« Reply #52 on: March 02, 2010, 11:24:07 PM »
100% Chameleon in Oblivion.  Permanent invisibility.  Steal whatever you want.  Sneak attack people IN THE FACE.  REPEATEDLY.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Re: Games we love, and why we break them
« Reply #53 on: March 03, 2010, 01:59:27 AM »
For those of you who want a quaint little adventure through the Horribly Broken FFII, Here's a thread of someone else doing just that. It's a hilarious tale of toads abound, but if you skip this, at least read the last update when he fights the final boss. I suggest reading the whole thing if only to get the full effect of the humor, though.

Also, I need help with breaking SO3, since I just recently realized I completely forgot how to play (although, evidence suggests I never learned in the first place).

Re: Games we love, and why we break them
« Reply #54 on: March 03, 2010, 02:17:54 AM »
Haar in FE10.  Simply deploying him will break the game. 
Fixed. Ike's fantastic in FE10, but Haar is the best offensive unit in the game, and Aether isn't all that great in FE10. It is a gamebreaker in FE9, though.


Also, The World Ends With You. The Planets set I believe it's called, where if you have certain pins in a certain order, your stats are raised to ridiculous levels and you're invincible as long as you have the puck.

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
  • *
    • Wisdom is Not a Dump Stat
Re: Games we love, and why we break them
« Reply #55 on: March 03, 2010, 04:48:37 AM »
Haar isn't broken, but he's objectively the best overall unit in the game.  He solos Chapter 2's Endgame and doesn't afraid of ANYTHING, I don't care how many thunder mages they throw at him, but it's always possible for him to get killed, he's just too awesome to ever do it.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

E-Nazrin

  • .... what're you looking at?
  • fuwafuwa pachipachi
Re: Games we love, and why we break them
« Reply #56 on: March 03, 2010, 07:25:24 AM »
For those of you who want a quaint little adventure through the Horribly Broken FFII, Here's a thread of someone else doing just that. It's a hilarious tale of toads abound, but if you skip this, at least read the last update when he fights the final boss. I suggest reading the whole thing if only to get the full effect of the humor, though.

I'm going to have to read all of this guy's LPs now. You are going to help me do this.
There was something here once. Wonder what...

lumber_of_the_beast

Re: Games we love, and why we break them
« Reply #57 on: March 03, 2010, 12:04:10 PM »
Also, The World Ends With You. The Planets set I believe it's called, where if you have certain pins in a certain order, your stats are raised to ridiculous levels and you're invincible as long as you have the puck.
Great, if you happen to mingle your way into being able to buy them all in the shop, or you luck out and have Black Saturn as the one pin you can buy without mingling.

If not, you'll have to beat Ultimate Taboo Minamimoto to finish the set, and if you can pull that off, you have proven that you don't need the Black Planet set.

Also, wasn't the invincibility-while-holding-the-puck part of the Eden set?
Spoiler:
Which, come to think of it, is a good way to cheese a victory against Ultimate Taboo Minamimoto, when combined with a rebootable healing pin...

Ionasal kkll Solciel

  • Girl from beyond the 7th Dimension
Re: Games we love, and why we break them
« Reply #58 on: March 04, 2010, 09:06:33 AM »
The Eden set is more trouble than it seems.  Sure, you're invincible whenever you have the Light Puck, but it steals five slots from your pins, and if you're using a healing pin to make up for your partner's getting beat up, that puck isn't going to last very long at all with a low 1.1x multiplier, since Neku will be completely unable to attack at all.  Not to mention Taboo Noise will take an eternity to down, since you need the Light Puck to do any appreciable damage on the enemy.

LASS is a much better alternative, though it will require Neku to not only grind Bravery, but wear goth loli clothes.
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?q

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  • and moe sound effect
Re: Games we love, and why we break them
« Reply #59 on: March 04, 2010, 01:26:29 PM »
Even if it takes forever to beat someone, the Eden set allows you to focus on one screen and almost certainly win... which is probably what you've been wanting to do since you first picked up the game :P  It's hard to see a downside.

I don't remember having that much trouble with Taboo Minamimoto tbh (contrast: Ultimate Kitaniji, Ultimate boss mammoth, Ultimate boss drake).  The major issue is that Beat's going to run out of HP quickly, while Sho... doesn't.