Author Topic: Games we love, and why we break them  (Read 22059 times)

theshirn

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Games we love, and why we break them
« on: February 26, 2010, 04:14:19 AM »
ITT we discuss Game Breakage that we are fond of.

Example:  Today, I was playing Fable on my computer.  Normally, when you save in Fable, the game saves everything; however, if you save in the middle of a quest, the game "Hero Saves", instead of "World Saves"; in other words, it records everything but your progress in your current quest.  One of the quests, a bit less than halfway through the game, is the Arena quest; 10 rounds, kill stuff, get moneys.

Hero Save on round 6 or so, reload, continue.  The Arena is a killing field and makes it absurdly easy to rack up amazing amounts of experience, especially taking into account the other massive abuse Fable contains: the Physical Shield spell.

The more hits you chain together without getting hit, the higher your Combat Multiplier goes.  The Multiplier does just that; it multiplies all experience you receive by itself.  In the Arena, it is easy to get the multiplier up to the 30s or 40s.  For every time you get hit, though, the multiplier goes down to the last number divisible by 5...unless you have Physical Shield active.  While active, you take hits to your mana instead of health, and getting hit neither makes you stagger nor subtracts from your multiplier.

You can get - literally - hundreds of thousands of experience in the Arena in half an hour, enough to max out the important skills and with a bunch left over.

Any other game breakers you can think of?  Share 'em!

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Re: Games we love, and why we break them
« Reply #1 on: February 26, 2010, 04:16:50 AM »
missingno :smug:

KOA

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Re: Games we love, and why we break them
« Reply #2 on: February 26, 2010, 04:18:30 AM »
Durga+Kilgore.

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Chainsaw Guitar

Re: Games we love, and why we break them
« Reply #3 on: February 26, 2010, 04:21:21 AM »
Richter Motherfuckin' Belmont in Castlevania SotN. This guy is like, a speed runner's dream come true.

theshirn

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Re: Games we love, and why we break them
« Reply #4 on: February 26, 2010, 04:22:41 AM »
Richter Motherfuckin' Belmont in Castlevania SotN. This guy is like, a speed runner's dream come true.
And wonderful dialogue!

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Chainsaw Guitar

Re: Games we love, and why we break them
« Reply #5 on: February 26, 2010, 04:36:17 AM »
Pfft, hipsters. Richter was my favorite Belmont long before I played SotN. RoB for the everlasting win.

Re: Games we love, and why we break them
« Reply #6 on: February 26, 2010, 04:43:13 AM »
Ike in FE10.  Simply deploying him will break the game. 

Aether is the most broken ability ever.


Actually there were a lot of broken units in that game.  Namely all the laguz nobles you get near the end.

theshirn

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Re: Games we love, and why we break them
« Reply #7 on: February 26, 2010, 04:47:48 AM »
Ike in FE10.  Simply deploying him will break the game. 

Aether is the most broken ability ever.


Actually there were a lot of broken units in that game.  Namely all the laguz nobles you get near the end.
Nah, Ike's more of a game breaker in FE9.  And Fire Emblem has almost nobody that ACTUALLY breaks the game...except Naesala, Tibarn, and Levin!Sety.

Sety can beat the strongest enemy in the game - who has ABSURD terrain and leadership bonuses and Weapon Triangle Advantage just to round it off - by himself in one turn.  (Of course, he can also 1-shot Sety, so you do need a bit of luck...)

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Re: Games we love, and why we break them
« Reply #8 on: February 26, 2010, 04:48:25 AM »
Three booked chainsaws in Dead Rising, the 100% chameleon enchantment in Elder Scrolls IV: Oblivion, the weapon duplication glitch in Borderlands are some good examples of things that make the game enormously easier than it should be.

And I might as well name the old classic one, continuously jumping on the koopa that's coming down on the staircase near the flag in 3-1 in the classical Super Mario Bros. for 99 lives.

Fetch()tirade

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Re: Games we love, and why we break them
« Reply #9 on: February 26, 2010, 06:05:50 AM »
Layering like 5 "Jump 100-points for seven seconds" enchantments using money made by 1) stealing from Vivec vaults and selling to the Mudcrab Merchant and 2) Azura's Star. Coupled with a short Slowfall, I could literally fly across Morrowind.

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Re: Games we love, and why we break them
« Reply #10 on: February 26, 2010, 06:20:22 AM »
the unlimited Hssiss spawn in KotORII.

hell that game was broken all on its own and I still loved it.

Fable's save exploit is up there too.
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KomeijiKoishi

Re: Games we love, and why we break them
« Reply #11 on: February 26, 2010, 08:44:19 AM »
Fable's save exploit is up there too.

Without that one, I would have never gotten 30 Silver Keys...

...but why break the game anyway? It was piss easy!

Ontopic again:

Final Fantasy Tactics A2: Red Mage/Summoner. Blood Magic and Double Cast FTW.

The ⑨th Zentillion

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Re: Games we love, and why we break them
« Reply #12 on: February 26, 2010, 10:56:14 AM »
Who could forget this one?:

Gem Box/Soul of Thamasa equipped...
Someone with both Quick and Ultima in your party...
Gogo in your party...
Ultima + Quick, Ultima + Ultima, Ultima + Ultima
Gogo uses Mimic
Lots of Damage
???
PROFIT!

- Final Fantasy VI.
Did you bring a light?
...No...


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Re: Games we love, and why we break them
« Reply #13 on: February 26, 2010, 12:05:44 PM »
Divine Majins in Disgaea.

Sure its difficult to get there, but once you're there you can laugh through every single boss at max level. (Except Prinny Baal)
"... but what is certain is that the average consumer will continue to rest easy on his Record of Agarest War pillow case knowing that his games will continue to be packaged with things that he will never look at or use" - Jeremy Petter - ENN

Byakuren Hijiri

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Re: Games we love, and why we break them
« Reply #14 on: February 26, 2010, 01:00:34 PM »
Old game is old (but good) - Divine Divinity, a RPG.
The shopping system allows the player, when abused, to become almost immortal, as follows. The game contains innumerable amounts of different items and weapons, and especially stuff like crystals and diamonds are very valuable. Now, if you happen to get the same e.g. ruby twice, you can go to a shopkeeper and pay him with the rubies. When the system asks how many of them you give him, just put -1 into the field. Due to a bug resulting in buffer overflow, there are now 256 rubies on the table with a value way larger than anything you ever need, plus you have 3 rubies in your pocket. You can this way just buy anything you ever need, including stats-increasing orbs you smith into your weapons and armor, which are normally almost unbuyable.

Helion

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Re: Games we love, and why we break them
« Reply #15 on: February 26, 2010, 01:03:45 PM »
Old game is old (but good) - Divine Divinity, a RPG.
And the counter of people-i've-met-who-played-DD finally reaches 1.

Bananamatic

Re: Games we love, and why we break them
« Reply #16 on: February 26, 2010, 02:49:50 PM »
Valkyrie Profile 2 - Dragon Rib, Fatal Seed/Bone Mask+low HP+frailty, Solitary Struggle+3 dead party members+attack based sealstones+proper critical slayer skills+4 heavy warriors released with Tyrfing and putting the items into a single character=millions of damage
26 million damage...beat that:p

God Hand - Chain Yanker+Yes Man Kablaam and drunken move canceling.

Persona 4 - Kaiwan skill morph trick - Brave Blade, Repel Physical or Victory Cry at the second dungeon? Yes.

Reddyne

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Re: Games we love, and why we break them
« Reply #17 on: February 26, 2010, 03:35:08 PM »
Alchemy in Elder Scrolls: Morrowind was always fun. Stat boosts, defense buffs, levitation for exploring and invisibility for those of us with sticky fingers. All of this available early in the game. Ever so exploitable for beating a game that you could spend 100 hours playing in a mere 15 minutes, including travel.

Layering like 5 "Jump 100-points for seven seconds" enchantments using money made by 1) stealing from Vivec vaults and selling to the Mudcrab Merchant and 2) Azura's Star. Coupled with a short Slowfall, I could literally fly across Morrowind.

Maybe I was just lazy, but I was more of a Boots of Blinding Speed + homemade waterwalking and levi potions guy myself.

Final Fantasy 6 was exploitable in general with boostable stats at level up due to equipped espers. Combining a high attack/magic with multiple attack relics made for lots of fun. HOWEVER, the Vanish/Death bug made easy work of just about any baddie or major boss.

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Fightest

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Re: Games we love, and why we break them
« Reply #18 on: February 26, 2010, 03:37:14 PM »
Final Fantasy X, send Yuna up Auron's sphere grid, max strength, rape everything with Aeons (not counting post-endgame content) without having to do any grinding.

[edit] I find it amusing that nobody is actually answering the question in the topic.

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Re: Games we love, and why we break them
« Reply #19 on: February 26, 2010, 05:09:48 PM »
Chemists in Final Fantasy V.
Oh, I'm sorry Shinryuu. Did you want to hurt me?

Re: Games we love, and why we break them
« Reply #20 on: February 26, 2010, 06:40:59 PM »
Oh yes, there's also Psycho Cyan in Final Fantasy 6 where he won't stop attacking until the enemy dies. If I remember right, you had to make him do a certain one of his special moves, turn him into a kappa, then kill him, then revive him, and he'll start unleashing endless strings of attacks on the enemy.

Very easy to pull off and maximum effect.

theshirn

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Re: Games we love, and why we break them
« Reply #21 on: February 26, 2010, 07:16:57 PM »
Baldur's Gate II.  Like other games, only fences will buy stolen property.  Also, you can steal from fences, they just have very high checks.

Step 1: Drink 5 Potions of Master Thievery
Step 2: Sell your most expensive stuff
Step 3: Steal it back
Step 4: Goto 2

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Re: Games we love, and why we break them
« Reply #22 on: February 26, 2010, 08:06:26 PM »
Baldur's Gate II.  Like other games, only fences will buy stolen property.  Also, you can steal from fences, they just have very high checks.

Step 1: Drink 5 Potions of Master Thievery
Step 2: Sell your most expensive stuff
Step 3: Steal it back
Step 4: Goto 2
I never finished BG2.  Too busy playing Icewind Dale.

theshirn

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Re: Games we love, and why we break them
« Reply #23 on: February 26, 2010, 08:07:07 PM »
I never finished BG2.  Too busy playing Icewind Dale.
BG2 was better.  A lot better.

It was probably the best of the games that used that engine...though Planescape: Torment gives it a run for its money.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Fightest

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Re: Games we love, and why we break them
« Reply #24 on: February 26, 2010, 08:13:17 PM »
BG2 was better.  A lot better.

It was probably the best of the games that used that engine...though Planescape: Torment gives it a run for its money.

PS:T doesn't only do that, it steals BG2's bank details and spends all its money on booze and hookers at Vegas, leaving BG2 a penniless hobo with just the shirt on its back. Some of this may be exaggeration.

Ghaleon

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Re: Games we love, and why we break them
« Reply #25 on: February 26, 2010, 08:26:46 PM »
Actually, I have all 3, and I enjoyed ID the most myself. The reason why is because I like making my own party. ID lets you do this. BG2 gives you these pre-made characters with OMFG HOW STUPID ARE YOU setups.. Pro-tip, don't dual-wield as a warrior in D&D. Also Protip, don't be half-warrior half druid and screw yourself out of wearing metal because of it. DERP DERP DERP.

Yeah, I could go on.

Plainscape torment I honestly haven't tried as much, I was in the process of doing so, found the first dungeon incredibly boring, was sick and tired of the "I don't know who I AM!" story thanks to squaresoft's obsession with it (at the time), and proceeded to play ID again because with what little I saw, you again, could not choose to make your own party.

I mean I hear alot of people say the story in that game is worth everything you can possibly imagine devoting to it, but the gameplay just didn't seem to be as good so far due to limited party mechanics. I would have played it more but I had issues come up at the time, just haven't gotten around to it since.

theshirn

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Re: Games we love, and why we break them
« Reply #26 on: February 26, 2010, 08:41:59 PM »
Actually, I have all 3, and I enjoyed ID the most myself. The reason why is because I like making my own party. ID lets you do this. BG2 gives you these pre-made characters with OMFG HOW STUPID ARE YOU setups.. Pro-tip, don't dual-wield as a warrior in D&D. Also Protip, don't be half-warrior half druid and screw yourself out of wearing metal because of it. DERP DERP DERP.
Err...dual-wield is the way to go in BG2 if you're a warrior class.  Dual-wielding, especially with Crom Faeyr or Belm in your off hand.  Or you could just use Crom Faeyr in your main hand and thrash people.  Also, Fighter-Druids can wear metal armor.  It's not the best combination thanks to cruddy weapon choices, but considering that Insect Swarm was arguably the best spell in the game, that was reason enough to keep Jaheira no matter what.

Also, you are able to create your own party in BG2 in a multiplayer game, then copy the save file into the single player save folder and play the whole game with your own party.  And besides, BG2 had some truly awesome NPCs.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Fetch()tirade

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Re: Games we love, and why we break them
« Reply #27 on: February 26, 2010, 11:38:30 PM »
Maybe I was just lazy, but I was more of a Boots of Blinding Speed + homemade waterwalking and levi potions guy myself.

Oh yeah. Boots + enchanted item "Resist Magicka 100pts for 2 seconds" = speed boost without blindness.
And alchemy was ridiculous. At level 10, I could easily make something like "Boost Willpower 27 points for 142 seconds." Mind you that I had equipped full enchanted clothes and armor (Azura's Star) with things like "Boost Intelligence 100 points for 30 seconds" with 20 charges.

Third Eye Lem

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Re: Games we love, and why we break them
« Reply #28 on: February 27, 2010, 02:17:27 AM »
Persona 4 - Kaiwan skill morph trick - Brave Blade, Repel Physical or Victory Cry at the second dungeon? Yes.
Your words intrigue me and I wish to learn more.

Recently, it was Wild ARMs 3. Two words: Finest Arts. That, and if you farm Full Carrots from the Secret Garden, you can plow through almost any boss in the first round of combat.

And speaking of game breakers... http://maplestory.nexon.net/WZ.ASPX?PART=/Event/View&boardNo=201&contentNo=006Fp Not that a lot of people here play MapleStory, but if Nexon doesn't see how easy it is for players to get points for this hat (make a character, grind for a few levels, transfer points over, delete character and start over), then the game will become quite broken indeed. =P

ebarrett

Re: Games we love, and why we break them
« Reply #29 on: February 27, 2010, 09:39:38 AM »
Elder Scrolls: Morrowind
I heard about one guy who enchanted a Daedric Spear with some damage buffs and 1 point of levitation for 1 second on hit. Genius.



I never did it, but in ADOM you can do the "gremlin bomb" - create a water trap on a level, create a gremlin through the appropriate item, have the gremlin multiply by leading him over the water trap, start an endless stream of weak creatures for you to farm for XP, items or even pickpocketing training. Probably as boring as it sounds. There is even one "natural" level for doing this, the aptly named gremlin cave which is filled with (you guessed it) gremlins and (maybe you didn't guess it) water traps, but farming gremlins there isn't a very good idea, for a variety of reasons. It's probably as boring as doing it elsewhere, too.