Author Topic: Reisen Quest Still: A Z-Machine Adventure  (Read 64965 times)

Hello Purvis

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  • Hello Jerry
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #900 on: March 17, 2010, 04:46:19 AM »
>"Don't start doing that with rabbits or I'll have to hurt you."
>Screw it.
>quaff potion

>You don't think he understood you. Or really heard, he's enjoying his treat quite a bit.
>You quaff the Potion of Object Detection. It tastes minty, extremely and almost overpoweringly minty. You have to go "Woo!" once your done with it.
>You find you are suddenly very aware of your surrondings. You are away that there are exactly 183 pebbles within a fifteen or so foot radius of you. You know that there is a sizable but completely ordinary boulder almost entirely buried seven feet the southeast of you. You have a pretty good grasp of how many tens of thousands of blades of grass are around you, though that number keeps shifting as you and the grass move due to various reasons.
>You're also starting to feel tingly and a little constrained, the numb variety of tingly rather than the good kind you felt from the gems.

>_

E-Nazrin

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Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #901 on: March 17, 2010, 04:50:49 AM »
>Breathe.
>Try to identify detrimental effect; cold-numbness? Fuzzy sense of touch? Whatever.
>start a-lookin' for stray UFOs and nuclear-armed gopher armies
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #902 on: March 17, 2010, 04:57:10 AM »
>Breathe.
>Try to identify detrimental effect; cold-numbness? Fuzzy sense of touch? Whatever.
>start a-lookin' for stray UFOs and nuclear-armed gopher armies

>You breathe. That works well enough.
>You think it's more numbness from insufficient circulation; it feels a lot like your leg went to sleep. You also feel a little bit confined, especially around your legs and feet.
>The numbness is starting to go away, though the confined feeling remains.
>You start to wander about. This field sure has a lot of small rocks in it. And...oh, there's a bit of pink thread, some yards to the northwest of the groundhog hole. It seems to be caught on some rock.

>_

E-Nazrin

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Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #903 on: March 17, 2010, 04:58:52 AM »
>seek out pink thread in search of Rise's lost clothing! And hopefully naked person!
>Wait, what?
>examine legs
>summon Ruro
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #904 on: March 17, 2010, 05:09:06 AM »
>seek out pink thread in search of Rise's lost clothing! And hopefully naked person!
>Wait, what?
>examine legs
>summon Ruro

>The length of thread is only a few inches long, it seems to be a stray one that got caught and ripped. There are also some footprints leading west.
>You examine yourself. It seems your stockings have become a bit uncomfortably tight, and your shoes as well. Your skirt also doesn't look quite right. You examine yourself further, checking your sleeve and the like, before you come to the conclusion. You think you've become a bit taller. Not much, just an inch or so. But enough to make some of your stockings and shoes a bit irksome. Thankfully, everything else seems to have enough give to make it not noticeable.

>_

E-Nazrin

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Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #905 on: March 17, 2010, 05:15:48 AM »
>XYBER HUGE
>Footprints! Follow!
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #906 on: March 17, 2010, 05:23:58 AM »
>XYBER HUGE
>Footprints! Follow!

>Not quite, but it's still a little inconvenient.
>You follow the footprints. A few more sets, of varying freshness, start to appear as you do. You can see most of them suddenly start in the middle of nowhere and walking in the same direction that you are. Soon, you come to the end of the footprints, which stop as suddenly as the begun, at a random section of the field.
>Curiously, you cannot sense any grass or rocks around this section. But you can sense a sheet of metal there.

>_

E-Nazrin

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Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #907 on: March 17, 2010, 05:25:26 AM »
>Landing pad? Teleporter? Or underground?
>LET US DISCOVER
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #908 on: March 17, 2010, 05:28:06 AM »
>Landing pad? Teleporter? Or underground?
>LET US DISCOVER

>This is a good idea. How do you intend to do it?

>_

E-Nazrin

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Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #909 on: March 17, 2010, 05:34:29 AM »
>clear away some snow for a better look, for starters.
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #910 on: March 17, 2010, 05:39:30 AM »
>clear away some snow for a better look, for starters.

>You kneel down and try to clear away the snow.
>You can't actually feel any snow, though your  see your fingers sink into it. You can feel some cold metal underneath it, though.

>_

E-Nazrin

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Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #911 on: March 17, 2010, 05:46:59 AM »
>wriggle fingers in the snow to see if it's just numbness or a hologram
>if a hologram, get off of the metal surface and mess with the light to see
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #912 on: March 17, 2010, 06:01:38 AM »
>wriggle fingers in the snow to see if it's just numbness or a hologram
>if a hologram, get off of the metal surface and mess with the light to see

>It is almost certainly the latter.
>It doesn't take much effort to disrupt the illusion. Quickly you are able to shift things around to reveal a large metal trapdoor set into the field. It seems to be the sort you slid upwards, you can see a handle for doing so.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #913 on: March 17, 2010, 06:02:14 AM »
> Open trapdoor, the chase is afoot!
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

E-Nazrin

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Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #914 on: March 17, 2010, 06:03:31 AM »
>token Monty Python reference
>if there's a ladder, careful what with the height change making distance judgment difficult. Or just fly.
There was something here once. Wonder what...

Kilgamayan

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    • Let's Play Super Marisa World
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #915 on: March 17, 2010, 06:04:35 AM »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #916 on: March 17, 2010, 06:14:03 AM »
> Open trapdoor, the chase is afoot!

>You slide open the trap door. It only takes a little effort on your part before it retracts on its own.
>Beneath you, you can see a set of metallic steps leading downward into a tunnel. You can see glass and occasional metal supports keeping the dirt from caving in.
>This is Lunarian architecture. You've seen it at a few of the installations you were stations at, a lifetime ago.

>token Monty Python reference
>if there's a ladder, careful what with the height change making distance judgment difficult. Or just fly.

>This will not be a problem, thankfully. You still feel perfectly in command of yourself, so you don't anticipate any problems. But you might rip your stockings or pinch your feet if you try anything too dramatic.

> http://img377.imageshack.us/img377/3655/reisenquest.jpg the next individual we see

>You don't see anyone yet.

>_

E-Nazrin

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Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #917 on: March 17, 2010, 06:18:49 AM »
>would it be too dangerous to press on and find out about this place...?
>Oh, right. Gems. Nevermind.
>alight Blue if it's necessary and head in to find out more
There was something here once. Wonder what...

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #918 on: March 17, 2010, 06:21:56 AM »
> 144.75
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #919 on: March 17, 2010, 06:36:53 AM »
>would it be too dangerous to press on and find out about this place...?
>Oh, right. Gems. Nevermind.
>alight Blue if it's necessary and head in to find out more

>Normally, you would be somewhat unwilling to enter such an installation. But you cannot deny that you want to figure out what's going on here. And, you feel with the gems, you can handle any situation that you get into.
>You descend. Providing your own light is not necessary, the stairs are well illuminated. The wolf follows after you, carefully padding down a step at a time. The trap door quietly closes after the both of you descend.
>Looking through the glass, you can see yourself descending through the dirt and clay, and into the bedrock. Soon the glass gives way to a natural tunnel. Are you back Underground again, or is this an unconnected cave?
>Soon you come to the entry chamber, a natural cave. Still, the rocky floor has been covered with a sheet of plastic to make travel less difficult. Lights have been affixed to the walls. You can see a couple lines of metal barricades, set up to stop intruders. Thankfully, no one seems to be at them at the moment. The cavern has a natural tunnel that goes south, and two artificial ones that extend west and north. You aren't sure where they would lead, these installations are fairly individual in their layout. Obvious exits are North, South, East, and West.
>You don't detect any objects of interest here. You think that the sensing does not extend past walls. The wolf sniffs at the air.

> 144.75

>Do you want to be covered in bees? Because it can happen and it won't be pretty.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #920 on: March 17, 2010, 06:53:05 AM »
> Let the wolf sniff at the air for a few more seconds to see if he finds something
> If he does, follow him
> If not, West
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

MysTeariousYukari

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  • Hooray~
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #921 on: March 17, 2010, 06:58:25 AM »
> Sit behind a barricade, clench hand so it looks like a gun, and pretend to be in a shooting game, like Fallout, Halo or Gears of War :3
> Try to aid the wolf in it's search, in whatever way possible.

Hello Purvis

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  • Hello Jerry
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #922 on: March 17, 2010, 07:08:07 AM »
> Sit behind a barricade, clench hand so it looks like a gun, and pretend to be in a shooting game, like Fallout, Halo or Gears of War :3
> Try to aid the wolf in it's search, in whatever way possible.

>Do you have any idea how embarrassing that would be if someone walked in on you and caught you doing that again?
>You're not sure what you can do to aid a scent-based search. You're pretty sure you can't stop emitting scent.

> Let the wolf sniff at the air for a few more seconds to see if he finds something
> If he does, follow him
> If not, West

>He doesn't seem to be finding anything in particular, but instead get getting an idea of what smells there are around here. You think. Who knows how a wolf's mind works that isn't always Satori?
>You head west, into another glass corridor. Up head, you can see a closed metal door. It's not very attractive, just a slab of steel. They must have set this place up in a hurry, usually more craftsmanship goes into Lunarian installations.

>_

E-Nazrin

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Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #923 on: March 17, 2010, 07:18:36 AM »
>check for opening mechanisms or any distinctive patterns on the door
>hum Metroid theme
There was something here once. Wonder what...

MysTeariousYukari

  • Nomnomnom~
  • Hooray~
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #924 on: March 17, 2010, 07:25:45 AM »
>hum Metroid theme
^ This.
> If the door can't be opened normally or with switches or stuff, force it down, using danmaku if needed.

Hello Purvis

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  • Hello Jerry
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #925 on: March 17, 2010, 07:34:20 AM »
>check for opening mechanisms or any distinctive patterns on the door
>hum Metroid theme

^ This.
> If the door can't be opened normally or with switches or stuff, force it down, using danmaku if needed.

>If it is of typical Lunarian design, it should open when you approach it. Otherwise, you're out of ideas.
>You approach it, and it slides open.
>You enter a rectangular room with chairs, tables, and shelves placed about. You quickly identify it as a rec room. There are also two rabbits here, wearing clothes similar to your own. It looks like you interrupted their game of domino. There is a third rabbit here, wearing a pink dress similar to Tewi's. She does not have long straight black hair, but you recognize her instantly. She's the rabbit that look your place and your name! You decide to call her Rise, because she sure as hell can't have your name.
>"Oh crap," says one of the rabbits as she looks over from the game.
>"You said we had time!" the other cries to your replacement.

>_

MysTeariousYukari

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  • Hooray~
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #926 on: March 17, 2010, 07:37:42 AM »
> "Ahem >:| I hear you have been causing trouble and I want answers. I have no intention of hurting you, right now, so be good and tell me what I want and you won't be wolf food."

E-Nazrin

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Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #927 on: March 17, 2010, 07:52:27 AM »
>RETCON BEEEEEEEEEEEEEEEEEEEEEEEEEAM
>Are there any standard alarm systems to keep them from messing with?
There was something here once. Wonder what...

Hello Purvis

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  • Hello Jerry
Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #928 on: March 17, 2010, 07:59:59 AM »
> "Ahem >:| I hear you have been causing trouble and I want answers. I have no intention of hurting you, right now, so be good and tell me what I want and you won't be wolf food."

>RETCON BEEEEEEEEEEEEEEEEEEEEEEEEEAM
>Are there any standard alarm systems to keep them from messing with?

>You start to speak, the assess the situation more intelligently.
>Yes. There is one near the domino-players.

>_

E-Nazrin

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Re: Reisen Quest Still: A Z-Machine Adventure
« Reply #929 on: March 17, 2010, 08:17:21 AM »
>put blue gem in a good vantage point to destructo-beam the alarm if the rabbits move for it, assuming that wouldn't set off the alarm itself
>Unfortunate Rise is here, since it might have been possible to bluff being a new arrival if we weren't immediately recognized!
>"Pardon me, but I've been hearing some rumors about odd things in the fields above here. Would any of you care to explain?"
There was something here once. Wonder what...