Author Topic: Touhou ANGRY RAGING SMASH SMASH Thread #6  (Read 146161 times)

Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #150 on: February 24, 2010, 03:53:52 AM »
I keep clipping stuff in no death attempts, which actually gives me an excuse to try capturing Suwa War because then I don't feel like autobombing it to prevent a death. Of course, I then die to that as well.

Marisa's hitbox  :(, but it's not like I'd do any better with a Reimu shottype since MarisaC seems to be the best at actually fighting Suwako.

ebarrett

Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #151 on: February 24, 2010, 05:27:12 AM »
It has been long since someone complained about UFO, so

WHY THE FUCK IS UFO HARD MULTIPLE TIMES HARDER THAN EVERYTHING ELSE IN THE SERIES ON LUNATIC

Formless God

Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #152 on: February 24, 2010, 05:31:00 AM »
Sorry but I had to ...

Quote
IN

Quote
can't find a single bullshit attack
the difficulty is balanced
the hitboxes are acceptable
there isn't too much memorization involved.

Quote
MoF and SA require too much memorization

WHAT

As far as I've seen everything in Touhou is possible. Surely some of them are luck-based, that's when your skill comes to play. Even Astronomical Entombing is "fair", I don't see why the rest is not. It's simply lack of practice.
About Kanako, does switching the two non-spells make the fight any more balanced at all ? You will end up facing them both anyway. Besides, tackling the most difficult attack as soon as the battle starts, when your mind is most "stable" would be better, no ?

Normally you would go and regard a game as "bullshit" because it's too hard for you. This is perfectly normal. I don't like PCB, SA and even DDP (yet) for that exact reason, but that doesn't mean the games suck.

Lybydose

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #153 on: February 24, 2010, 07:57:36 AM »
Marisa's hitbox  :(, but it's not like I'd do any better with a Reimu shottype since MarisaC seems to be the best at actually fighting Suwako.

What?  Just use ReimuB.  Neeeeeedles.  The only cards you won't be directly under Suwako most of time are Snake eats the blahblah and Moriya's Iron Ring, and both of those are really easy.
« Last Edit: February 24, 2010, 07:59:16 AM by Lybydose »

Formless God

Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #154 on: February 24, 2010, 10:10:22 AM »
ALMOST captured Q.E.D and Scarlet Gensokyo jfdlsjfldskgjl

DgBarca

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #155 on: February 24, 2010, 10:21:52 AM »
Reimu is not fair in POFV, okay, but...Reimu in Shiki extra is just...
-_________________________________________________- Reimu is a bitch here
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Bananamatic

Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #156 on: February 24, 2010, 02:19:17 PM »
Sorry but I had to ...

WHAT

As far as I've seen everything in Touhou is possible. Surely some of them are luck-based, that's when your skill comes to play. Even Astronomical Entombing is "fair", I don't see why the rest is not. It's simply lack of practice.
About Kanako, does switching the two non-spells make the fight any more balanced at all ? You will end up facing them both anyway. Besides, tackling the most difficult attack as soon as the battle starts, when your mind is most "stable" would be better, no ?

Normally you would go and regard a game as "bullshit" because it's too hard for you. This is perfectly normal. I don't like PCB, SA and even DDP (yet) for that exact reason, but that doesn't mean the games suck.
I didn't say swap them around, just the first one could be made easier and the second one made harder.

And I don't get what you said...I said that IN is completely fair. Not that only Astronomical Entombing is, that's just one of my favourite cards.

Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #157 on: February 24, 2010, 03:08:31 PM »
It has been long since someone complained about UFO, so

WHY THE FUCK IS UFO HARD MULTIPLE TIMES HARDER THAN EVERYTHING ELSE IN THE SERIES ON LUNATIC

Nah, I've been complaining about UFO. Well, mostly complaining about my own inability to stop sucking at it. Perhaps I have some excuse for my abysmal capture record on so many of the cards?

Speaking of which, why am I now unconsciously moving towards the point at which Ichirin's lasers intersect? >.<
I swear I'm getting worse, not better. I USUALLY die with both bombs in stock. Hell, I just died to Kogasa FOUR times. No bombs.
« Last Edit: February 24, 2010, 03:15:49 PM by DracoOmega »

Jaimers

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #158 on: February 24, 2010, 03:12:29 PM »
EoSD lunatic no focus lunatic 1cc failure which should really not have been the case. Seriously, this is painfull to watch. Why am I not bombing when I should?
Played the entire Remilia fight without lives left and died on Scarlet Gensokyo.
This would have been an easy victory if THAT hadn't happened. >_>

Actually, the entire run goes from hax dodging to whythehelldidIdothat.
« Last Edit: February 24, 2010, 03:18:25 PM by Jaimers »

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #159 on: February 24, 2010, 04:22:15 PM »
GRRR THIS IS LIKE THE 5TH TIME I DIE ON PRINCESS TENKO ILLUSION BECAUSE THE SPELL ENDS WHEN RAN TELEPORTS ON TOP OF ME!

Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #160 on: February 24, 2010, 05:33:40 PM »
GRRR THIS IS LIKE THE 5TH TIME I DIE ON PRINCESS TENKO ILLUSION BECAUSE THE SPELL ENDS WHEN RAN TELEPORTS ON TOP OF ME!
That's the thing with PT, make sure to always end it near the bottom of the screen.

Helion

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #161 on: February 24, 2010, 08:14:53 PM »
I like how I started an UFO run doing haxdodging and deathbombing like it were the easiest thing in the world, went to dinner, had a shower, came back and started doing unfathomable mistakes. A stage 4-5 worthy run ended on 3 instead, because hurfe durfe parsol stare meomeris adn last carde

Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #162 on: February 24, 2010, 10:46:54 PM »
Played SWR Normal today. I haven't gotten everyones dialogue even though the patch was released ages ago. Played with Patchouli and had to use two freakin' continues! That character is damn incompetent... well, i know some people like to use her but when i tried to use her she would just suck sooooooooooooooooooo hard that its hard to descripe in words. She have no decent melee capabilities and half the time i tried to launch her fire ball she would do a tornado thing instead. During the final too matches i just wanted the pain to stop and if i had lost all lives at the end of Suika i would've just given up on that ending to get some peace at mind.

No, i don't really suck at the game. I normally 1cc with other characters. Its just Patchouli who didn't work for me, is all. Just needed to get some frustrations out.

Also. I sucked really hard at the STG's today. I would die to even the most trivial things. That's depressing when that happens but i always get on top of it again.

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #163 on: February 25, 2010, 01:59:50 AM »
Wait, you used patchy and still used 2 continues on NORMAL? ???

I don't know what to say.

EDIT: Pro-tip, don't use Melee too much with Patch, abuse her C moves like hell from a distance.  When they draw close (and they won't, since it is on normal), you can blow them away with something mid-range.
« Last Edit: February 25, 2010, 02:02:21 AM by c l e a r »

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #164 on: February 25, 2010, 02:29:25 AM »
It's getting kind of stupid how bad I've become at MoF Stage 1 Lunatic. I had great trouble getting past Shizuha without clipping something, and I would usually mess up on Minoriko if I lived. Then I gameovered on Old Lady Ohgane's Fire because the game didn't register a deathbomb. Twice.

I really detest MoF's kind of randomness, if you can imagine it being unique (Ohgane's Fire wouldn't count here though). Proof that it's MoF and not just me? This, made on my absolute first try in a few weeks (not exactly a perfect run, but close). Perhaps I really should devote more time to SA...
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ebarrett

Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #165 on: February 25, 2010, 02:57:53 AM »
That's the thing with PT, make sure to do everything from start to finish in the bottom half of the screen.
fixed

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #166 on: February 25, 2010, 07:43:28 AM »
what the hell

what the hell

I couldn't 1cc SA Normal with MarisaB?

what

what the hell

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #167 on: February 25, 2010, 11:22:00 AM »
I am still sucking at Touhou. Maybe i am sick...

Wait, you used patchy and still used 2 continues on NORMAL? ???

I don't know what to say.

EDIT: Pro-tip, don't use Melee too much with Patch, abuse her C moves like hell from a distance.  When they draw close (and they won't, since it is on normal), you can blow them away with something mid-range.

I suck with Patchy. Much indeed.

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #168 on: February 25, 2010, 11:35:43 AM »
The background also has to do something with how fun the game is - Touhou's static backgrounds compared to say, again, Esp.Ra.De's stage 4.
Yes, I like Touhou's static backgrounds: quite frequently in Cave games (DDP is bad for this) the bullets start merging with the background and I can't goddamn see them anymore.

And don't even get me started of Battle Garegga pre-visibility-patch. The bullets might equally well actually BE invisible, I can never actually see them until they wind up hitting my ship and I die. Over and over and over again. Augh.
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Iryan

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #169 on: February 25, 2010, 03:44:20 PM »
I was trying to do something interesting but mathematically challenging in danmakufu. Scroll down a little.

Code: [Select]
let shit=0;

function PredictShot(x, y, v){ //(x,y) = starting point, v = bulletspeed

let t; //time to the impact
let tx; //target x coordinate
let ty; //target y coordinate
let tang; //angle to target point

let px=GetPlayerX;
let py=GetPlayerY;
let pspeed=0;

if(GetPlayerMoveState==MOVE_SLOW){ pspeed=GetPlayerInfo(PLAYER_SPEED_LOW); }
if(GetPlayerMoveState==MOVE_NORMAL){ pspeed=GetPlayerInfo(PLAYER_SPEED_HIGH); }

let pmx=0;
let pmy=0;

if(GetKeyState(VK_LEFT)==KEY_PUSH||GetKeyState(VK_LEFT)==KEY_HOLD){ pmx--; }
if(GetKeyState(VK_RIGHT)==KEY_PUSH||GetKeyState(VK_RIGHT)==KEY_HOLD){ pmx++; }
if(GetKeyState(VK_UP)==KEY_PUSH||GetKeyState(VK_UP)==KEY_HOLD){ pmy--; }
if(GetKeyState(VK_DOWN)==KEY_PUSH||GetKeyState(VK_DOWN)==KEY_HOLD){ pmy++; }

if(pmx==0&&pmy==0){
tx=px; ty=py;
tang=atan2(ty-y, tx-x);
t=( ( (ty-y)^2 + (tx-x)^2 )^0.5 )/v;
shit=t;
} else{

let vpx; //horizontal player speed
let vpy; //vertical player speed

if(pmx==0){
vpx=0; vpy=pspeed;
}
if(pmy==0){
vpy=0; vpx=pspeed;
}
if(pmx!=0&&pmy!=0){
vpx=pmx*pspeed/(2^0.5);
vpy=pmy*pspeed/(2^0.5);
}

// tx=px+t*vpx; ty=py+t*vpy;
// <> t=(tx-px)/vpx; t=(ty-py)/vpy;
// t= ( ((tx-x)^2 + (ty - y)^2)^0.5 )/v;


// t= ( ((px+t*vpx-x)^2 + (py+t*vpy - y)^2)^0.5 )/v;

// (px+t*vpx-x)^2 =( px^2 + px*t*vpx - px*x +(t*vpx)^2 -t*vpx*x +x^2 )
// (py+t*vpy-y)^2 =( py^2 + py*t*vpy - py*y +(t*vpy)^2 -t*vpy*y +y^2 )

// v*v*t*t= +-( px^2 + px*t*vpx - px*x +(t*vpx)^2 -t*vpx*x +x^2 + py^2 + py*t*vpy - py*y +(t*vpy)^2 -t*vpy*y +y^2 )

//  + v*v*t*t - px*t*vpx - (t*vpx)^2 + t*vpx*x - py*t*vpy - (t*vpy)^2 + t*vpy*y = ( px^2 - px*x +x^2 + py^2 - py*y +y^2 )

//  + (t^2)*(v^2 -vpx^2 -vpy^2) + t*(vpx*x -py*vpx -py*vpy +vpy*y) = ( px^2 - px*x +x^2 + py^2 - py*y +y^2 )


let tvara=(v^2 -vpx^2 -vpy^2);
let tvarb=(vpx*x -py*vpx -py*vpy +vpy*y);
let tvarc=( px^2 - px*x +x^2 + py^2 - py*y +y^2 );

//  + t^2 * tvara + t * tvarb = tvarc

//  + a*t^2 + b*t = c;

//  + t^2 + t*b/a + (b/2*a)^2= c/a+(b/2*a)^2;

//  + (t + b/(2*a) )^2 = ( c/a+(b/2*a)^2 );
//  ++ t = ( c/a+(b/2*a)^2 )^0.5 - b/(2*a);
//  +- t = -( c/a+(b/2*a)^2 )^0.5 - b/(2*a);

t = ( tvarc/tvara+(tvarb/2*tvara)^2 )^0.5 - tvarb/(2*tvara);
shit=t;

t = -( tvarc/tvara+(tvarb/2*tvara)^2 )^0.5 - tvarb/(2*tvara);
if((|t|)<shit){ shit=(|t|); }

// v*v*t*t= +-( px^2 + px*t*vpx - px*x +(t*vpx)^2 -t*vpx*x +x^2 + py^2 + py*t*vpy - py*y +(t*vpy)^2 -t*vpy*y +y^2 )

//  - v*v*t*t + px*t*vpx + (t*vpx)^2 - t*vpx*x + py*t*vpy + (t*vpy)^2 - t*vpy*y = ( px^2 + px*x -x^2 - py^2 + py*y -y^2 )

//  - (t^2)*(v^2 +vpx^2 +vpy^2) + t*(-vpx*x +py*vpx +py*vpy -vpy*y) = ( -px^2 + px*x -x^2 - py^2 + py*y -y^2 )

tvara=(v^2 +vpx^2 +vpy^2);
tvarb=(-vpx*x +py*vpx +py*vpy -vpy*y);
tvarc=( -px^2 + px*x -x^2 - py^2 + py*y -y^2 );

t = ( tvarc/tvara+(tvarb/2*tvara)^2 )^0.5 - tvarb/(2*tvara);
if((|t|)<shit){ shit=(|t|); }
t = -( tvarc/tvara+(tvarb/2*tvara)^2 )^0.5 - tvarb/(2*tvara);

if((|t|)<shit){ shit=(|t|); }

}


}

You see the walls of math terms down there? Yeah, there's a purely mathematical error in there. It could be a mixup of positive and negative, of x and y, a misplaced bracket or even a logical error in the entire math. Now I need to find it.

 >:(
« Last Edit: February 25, 2010, 03:46:17 PM by Iryan »
Old Danmakufu stuff can be found here!

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #170 on: February 25, 2010, 06:46:25 PM »
Another completely derp fillied MoF Lunatic 1cc, this time with MarisaC.

Why can I not get a good run on this game with any of the shottypes?

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #171 on: February 25, 2010, 11:41:25 PM »
If the AI for PoFV were a person, I'd train all the dogs in the neighborhood to go number 2 on it's lawn. Of course, the AI would be able to dodge ALL of those landmines regardless of direction, velocity, and number for well over 2 minutes. Also, Dragon, Lily White, Dragon is not a pattern I'm too fond of seeing either.

what the hell

what the hell

I couldn't 1cc SA Normal with MarisaB?

what

what the hell
I really, really wish I was capable of 1cc'ing SA. I really, really wish SA would work on my pc again. ;_;

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #172 on: February 25, 2010, 11:47:10 PM »
So I continue spammed my way to Byakuren on Hard with ReimuB.

What the hell is this? How is this supposed to be beatable?

Furienify

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #173 on: February 26, 2010, 12:30:51 AM »
Played PCB Extra with Marisa A.

Made it up to Princess Tenko on my last life- that card was going to drop the point items I needed for the last extend to push the rest. Getting this far with Marisa was an accomplishment enough compared to Reimu hitbox.

So I'm trying to capture Princess Tenko, right. Ran keeps jumping around, I move down and misdirect the shots, then stick it out between the butterflies.

But then, while standing and letting the butterflies pass me... the first three are grazed, but the fourth kills me. What the hell? I figured all four of them were fired static. I'm 100% sure I didn't tap a single direction, I just sat there, three drifted through my sprite, the fourth inexplicably killed me.

c l e a r

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #174 on: February 26, 2010, 02:01:14 AM »
Played PCB Extra with Marisa A.

Made it up to Princess Tenko on my last life- that card was going to drop the point items I needed for the last extend to push the rest. Getting this far with Marisa was an accomplishment enough compared to Reimu hitbox.

So I'm trying to capture Princess Tenko, right. Ran keeps jumping around, I move down and misdirect the shots, then stick it out between the butterflies.

But then, while standing and letting the butterflies pass me... the first three are grazed, but the fourth kills me. What the hell? I figured all four of them were fired static. I'm 100% sure I didn't tap a single direction, I just sat there, three drifted through my sprite, the fourth inexplicably killed me.

I wonder if that's the same thing that happened to me with Murasa's first card.  I always whiff the last bullet because I was sitting on the wrong angle...

Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #175 on: February 26, 2010, 02:21:03 AM »
WHY CAN'T I PLAY UFO TODAY

Christ, this is Normal, I shouldn't have to reset S5 in practice six billion times because of clipping something.

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #177 on: February 26, 2010, 03:35:14 AM »
Stage 5 is just horrible. I bomb and die on this more than I do on SA's stage 5. Shou is the hardest Stage 5 boss in the series. And this is on Hard compared to Lunatic in the other games. UFO Stage 5 Lunatic must be a pain in the ass.

The only good things the stage have done for me today were letting me unlock it for practice and capturing Hard mode Vajra. Every other time I tried the stage, I got my ass kicked badly because of how unfair the stage is just like the rest of the game.

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #178 on: February 26, 2010, 05:23:34 AM »
SA Normal.

Made it to Stage 3 once.

Not even mad, just numb.

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Re: Touhou ANGRY RAGING SMASH SMASH Thread #6
« Reply #179 on: February 26, 2010, 08:23:25 AM »
Timed out Murasa's third nonspell.

Why's this in the rage thread?  I ragequit after dying twice to Ghost Ship and once to Dipper and forgot to save the replay.
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.