Author Topic: Supreme Commander thread  (Read 8689 times)

Ghaleon

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Re: Supreme Commander thread
« Reply #30 on: March 02, 2010, 09:41:11 PM »
less need for an economics degree. 

NOOOOOOOOO... Economy is bar-none the most important thing in an RTS for me... Though I wouldn't say you need a degree for Supreme commander. The economy definitely has more depth than most RTS games, but it's not really all that complicated IMO. Or maybe they're just saying that for something else *shrugs*.

Helion

  • I am the very model of a scientist salarian
Re: Supreme Commander thread
« Reply #31 on: March 02, 2010, 09:44:39 PM »
An important part of SupCom was crashing my economy: deciding what you could afford with a crash during early game was pretty vital. Usually a tech rush would be a very good reason.
And now they've taken that away.

helvetica

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Re: Supreme Commander thread
« Reply #32 on: March 03, 2010, 12:13:39 AM »
NOOOOOOOOO... Economy is bar-none the most important thing in an RTS for me... Though I wouldn't say you need a degree for Supreme commander. ~*~~*~~*~the economy~*~~*~~*~ definitely has more depth than most RTS games, but it's not really all that complicated IMO. Or maybe they're just saying that for something else *shrugs*.

I totally agree and why to this day I still adore TA/SupCom.  It's a level of macromanagement and strategy unmatched by any other RTS model.  I literally feel like the eye in the sky god orchestrating an entire legion of killing machines, rather than just a grunt with a better view.  There are gambits and ploys that makes Boxer and Flash look like kids playing in the school yard.  Being able to make a comeback when outnumbered and outteched by hedging your bets on that ONE kill makes it even more exciting.  Superior numbers and even superior tech doesn't mean anything if you use them like a blunt object rather than a precision scalpel.

I think objectively Supreme Commander 2 looks to be a good game, with a lot of depth and definitely captures a scale still no RTS dares to reach (and are actually trying to get away from).  Problem is, it's not SupCom1/TA except for sharing races and units.  The economics are simpler, instead of tiers that wholly replace existing units you upgrade units in place, and there's a lot more emphasis on the big shiny killer robots than a swarm of tiny ones.

I dunno, I'll probably get it because MORE GAMES NEED STRATEGIC ZOOM >:(  And nukes, not prissy little Starcraft nukes, but vaporizing all living life in a 20 block radius nukes.
« Last Edit: March 03, 2010, 12:15:56 AM by Yagami Hayate »


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He thought that on that same day he was to take the city of Priam, but he little knew what was in the mind of Jove, who had many another hard-fought fight in store alike for Danaans and Trojans."


Re: Supreme Commander thread
« Reply #33 on: March 03, 2010, 02:18:38 AM »
Nukes just got nerfed.  My some-what upgraded ACU survived a nuke at point-blank because I was dumb enough to think my friend would cover me when I went afk.

It dealt around 22000 damage and I had around 44000 hit points before it raped all my extractors and research stations.

Assault bot spam is OP so far.  Loving Aeon and its complete lack of naval units.

Edit:  Sins of a Solar Empire has a some-what strategic zoom and is one of the best space RTS's out there IMO.
« Last Edit: March 03, 2010, 02:20:12 AM by SupremeBogus »

Ghaleon

  • Long twintail-o-holic
Re: Supreme Commander thread
« Reply #34 on: March 03, 2010, 07:44:16 AM »
Edit:  Sins of a Solar Empire has a some-what strategic zoom and is one of the best space RTS's out there IMO.

Yeah I like that game too, I just can't *REALLY* get into it for some reason. I think it's the fact that hero ships are too battle-changing IMO. A well timed combo between two flagships or whatever can really make a fleet that would get stomped totally own.

I really like how slow combat and travel is though. It really forces you to think about battles in terms of avoiding and starting. It's not just a matter of "start this fight cuz I can win it". Becaue committing to one really makes it so that you can't defend yourself with the same fleet until it's way too late. Which is another nice touch, in the sense that it forces you to have multiple groups, not just a bowmen/grunt/cavelry type seperation, but so that you can actually be prepared on multiple fronts.

I still was totally choked with how they omgwtfed up rise of nations with rise of legends. It's a fun game, and has some interesting innovations of its own. But IMO if you have a successful game that's unique, and you make a so-called spiritual sequal, don't trash what made the first game one of a kind, ffs.

helvetica

  • Arcade Maid
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Re: Supreme Commander thread
« Reply #35 on: March 03, 2010, 11:59:36 AM »
SoSE is more of a realtime 4x game than an RTS.  Homeworld is a much better space RTS anyways, and Sword of the Stars a better space 4x game.


Twitter: @hipsterfont | Discord: helvetica#0573 | LINE: hipsterfont

He thought that on that same day he was to take the city of Priam, but he little knew what was in the mind of Jove, who had many another hard-fought fight in store alike for Danaans and Trojans."


Ghaleon

  • Long twintail-o-holic
Re: Supreme Commander thread
« Reply #36 on: March 03, 2010, 07:14:21 PM »
SoSE is more of a realtime 4x game than an RTS.  Homeworld is a much better space RTS anyways, and Sword of the Stars a better space 4x game.

That's exactly what I liked about sins...Sword in the stars, I know I did some research on that, don't know why I never ended up playing it, probably just forgot about it. I really should though.

helvetica

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Re: Supreme Commander thread
« Reply #37 on: March 04, 2010, 05:21:28 AM »
Ugh I want more people to play FA with so I can stop being terrible :(

I've REALLY gotten bad in the 2 years I took off D:


Twitter: @hipsterfont | Discord: helvetica#0573 | LINE: hipsterfont

He thought that on that same day he was to take the city of Priam, but he little knew what was in the mind of Jove, who had many another hard-fought fight in store alike for Danaans and Trojans."


Helion

  • I am the very model of a scientist salarian
Re: Supreme Commander thread
« Reply #38 on: March 06, 2010, 10:42:31 AM »
I never really stopped being terrible  :V

helvetica

  • Arcade Maid
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  • United Federation
Re: Supreme Commander thread
« Reply #39 on: March 07, 2010, 08:17:16 PM »
I never really stopped being terrible  :V

I got up to 1950 on the ranked 1v1 ladder but then I stopped playing shortly before FA came out (Otakon killed any desire to play for a while).


Twitter: @hipsterfont | Discord: helvetica#0573 | LINE: hipsterfont

He thought that on that same day he was to take the city of Priam, but he little knew what was in the mind of Jove, who had many another hard-fought fight in store alike for Danaans and Trojans."


helvetica

  • Arcade Maid
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  • United Federation
Re: Supreme Commander thread
« Reply #40 on: March 10, 2010, 05:11:38 AM »
I got Supcom 2 tonight and will post my thoughts and impressions.

Not for a few days though, Chaos Rising is live tomorrow at midnight :O


Twitter: @hipsterfont | Discord: helvetica#0573 | LINE: hipsterfont

He thought that on that same day he was to take the city of Priam, but he little knew what was in the mind of Jove, who had many another hard-fought fight in store alike for Danaans and Trojans."