(from Der Langrisser - SNES)
- First, as you start the game, goddess Lushiris gives you a brief tutorial, explaining that horsemen units are weak against pikemen. Second, at the first scenario, Leon and his subordinate Laird's horsemen units proceed to display their overleveledness against some poor local pikemen militia, which are more leveled than the protagonist. Finally, as you progress through the game (as long as you didn't
), you and your colleagues take some rest at a village.
Suddenly, monsters start appearing outside the village, and among them is a girl, Sonia, that commands them to invade the village and take revenge on the humans that have regarded her as a monster and banished her. By looking at the enemy units, it seems like an easy fight, even if it's your first time playing this scenario. However, Sonia uses a spell that raises the dead from the village's cemetery, so the playables are surrounded from both sides, and slightly outnumbered (undead units are weak against cleric-type units, which you usually don't have enough for this scenario, so you try to compensate with other classes, or try to take out the other monsters first and turtle your way against the undead). Now it looks that I must play carefully and actually think of a way to survive this mess.
So.. what happens next? Leon and Laird come in, and find the village by accident, commenting about the dragon that they've slain before. As soon as I see their sprites, and hear Leon's
theme (note that this video
), the first thing that I thought was "oh no, please tell me that I won't have to fight him! I'm screwed if I have to!". As it wasn't enough, what does Leyad say when he sees the characters at the village? Something like, "it seems like they're cornered, we can't afford to miss that chance!". As if the developers really comprehended what I felt at this moment, the protagonist says "Leon! Of all times!".
Finally (this time, for real), Leon says something like,
that's it for now
