Author Topic: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.  (Read 123940 times)

Formless God

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #870 on: March 12, 2010, 04:04:36 PM »
If it's 1-5 ... Pay attention to the rockets. You can read fast enough and get out of their way.
For 2-5, bombs :V

... Okay, so I've just got to the first boss without any misses
At 240 fps or so
It was like "swing to the left, swing to the right, get to the center, repeat"

:V
« Last Edit: March 12, 2010, 04:35:28 PM by Formless God »

Nat Tea

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Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #871 on: March 12, 2010, 04:37:36 PM »
Nominations again?

I still demand memorizer week - guxt

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Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #872 on: March 12, 2010, 05:01:24 PM »
I'd say Doujin week, but then we'll probably end up with some Cave Clone, and I don't think there are any like Mushihimesama or Mushihimesama Futari, and even if there were it wouldn't be picked. And most of the ones I've tried were not exactly to my liking.

I think I'll go with that anyway then probably not even submit a score since I'll probably hate whatever game gets picked.

Formless God

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #873 on: March 12, 2010, 05:06:42 PM »
Tried Ikaruga.
Great concept, sexy graphics, MANLY explosions.
But the game runs at either 30 fps or 120 fps.

fu(ry

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #874 on: March 12, 2010, 05:12:13 PM »
I didn't like how the whole game was 100% memorization.

Memorization is fine, but the whole game being able to be memorized is pretty lame. Never was interested in learning how to properly do Stage 2, or how to do stage 3 or 4 either. Stage 4 and 5 are great though. I just can't be bothered to learn stage 4 and Stage 5 is so easy to chain. Stage 5's bosses are great though.
« Last Edit: March 12, 2010, 05:14:17 PM by Enigma »

Formless God

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #875 on: March 12, 2010, 05:22:31 PM »
Haven't got far yet but from what I've seen in S1 Hard, the game surely requires a lot of memorization.
But the boss is fun as expected as bosses always are <3. It throws two patterns at me, I switch to one polarity and dodge the other. That's new :V
Oooh and no bombs. One less thing to worry about :V

Jaimers

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Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #876 on: March 12, 2010, 05:44:14 PM »


Dodonpachi 1cc~

Wow, I gave C-S a try and I got it on my first attempt.
I have no idea how I suddenly got almost 20 million points more, as far as I know, I did nothing different...

Oh wait, I perfected the stage 3 portion. Does that make that much a difference?
And I guess C-S chained more.

Okay, I admit, that was kind of fun.  :)

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #877 on: March 12, 2010, 08:04:49 PM »
congratulations, ebarrett and jaimers!


today.. 10 seconds battle on Twinkle Star Sprites' Story Mode


and 2,101,007 points on Story Mode (I wanted to 1lc the game and clear it under 3 minutes or 3 and a half -- managed to do it once, on an arcade -- but then Memory.. existed. I've underestimated her BS potential :p)


input file with these two runs (the 10 seconds one is incomplete, instinctive ESC after messing up on stage 3 :p) here (for use with Wolfmame 0.106)
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Matsuri

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #878 on: March 12, 2010, 08:12:33 PM »
Decided I'd give DoDonPachi a try again since everyone else is doing it, and I beat Twinkle Star :P

Made it halfway through stage 5 on my first try, would have been farther if I hadn't lost 2 lives on the second stage :V

I'm only trying for a 1cc. I may hate myself enough to play Mushi Maniac for score, but not this.

cut by sbr: How the hell did you get your score so high :| I managed my 1cc last night and only ended up with less than 1mil :(

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #879 on: March 12, 2010, 08:44:23 PM »
Matsuri: you have two end-of-stage bonuses (based on time and max chain hits), what I did was to chain a lot, which tends to happen around the final stages, because the enemies usually survive longer and keep sending fiery enemies (even more during Fevers), which help you maintain your chain through the waves of stage enemies. A chain is started as soon as you destroy one enemy with shot (it's okay to weaken some of them with shot first), however, unlike PoFV, the hit chain isn't reset if you destroy another stage enemy with shot during your chain (most of the times it means not "perfecting" some enemy waves, depending on the situation, but it's very rewarding if there's fiery enemies being destroyed near the top center of the screen, and as they stop coming, your chaining would end if you didn't destroy another incoming stage enemy, which in turn keeps your chain going for a little longer)

There are some benefits for "perfecting" enemies, which I don't remember very well (filling your gauge faster may be one), but I think that it helps your survival more than your score.. (I think that if you manage to perfect consistently, the stage enemies on the opponent side become faster)
Also, there's the boss summon trick, which helps your survival: 3 (or more) flashing fiery enemies that are destroyed through chaining (this means, not directly) make you summon a boss, or counter a summoned one. Each time a boss is summoned, it becomes more difficult, so look for these 3 flashing enemies, even if you already have summoned a boss (because if there's already a boss on the opponent's side, the summon results in a lvl 3 attack instead), and, of course, try to avoid sending them to your enemy :D
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #880 on: March 12, 2010, 09:36:04 PM »
Jeebus, enough with all the DDP already.  It's Friday, so let's start the nominations.  I'll start by bringing back the games suggested last week:

Dragon Blaze
Darius Gaiden
Giga Wing
And I'll add Xexex just because. :P

Sapz

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Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #881 on: March 12, 2010, 09:40:44 PM »
Dodonpachi.

...What? :V
Let's fight.


theshirn

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Sapz

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Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #884 on: March 12, 2010, 10:04:32 PM »
Okay okay, what about Batsugun? I've heard a load of good things about that game.
Let's fight.

lumber_of_the_beast

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #885 on: March 12, 2010, 10:09:46 PM »
Blue Sabers - Operation Orbital Hammer

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #886 on: March 12, 2010, 10:17:33 PM »
How did I just get my best score on Original with Palm Normal? Didn't even catch what hit my on my last life in stage 4.

Stage 3 boss is still a pain in the ass though. How am I supposed to dodge all that crap. Palm Normal seems to have a little easier time on the stages than Palm Abnormal, but the damn bosses now take more time causing me to have to bomb more. Some of the patterns are total crap.

Matsuri

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #887 on: March 12, 2010, 10:57:25 PM »
Twinkle Star Sprites
Twinbee

are my nominations of the week.

Current list:
Dragon Blaze
Darius Gaiden
Giga Wing
Xexex
DoDonPachi
Blue Sabers - Operation Orbital Hammer
Guxt
Twinkle Star Sprites
Twinbee
Batsugun

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #888 on: March 12, 2010, 11:36:20 PM »
I'll nominate Raiden Fighters Jet.

I'll probably end up raging at it though because I get killed when trying to score. But it'd be a good excuse to put more time into the RFA port of it.

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #889 on: March 12, 2010, 11:36:55 PM »
Problem with Batsugun is that it doesn't work right in MAME. No music and corrupt background graphics here and there, but other than that, it's perfectly playable. Playing it via Saturn emulator (SSF) is also a possibility, but it's not an option available to everyone due to computer hardware requirements.

Xexex and Giga Wing are already there so I'll just wait for voting to begin.

Bananamatic

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #890 on: March 12, 2010, 11:39:03 PM »
I'll vote Darius Gaiden just so we can see huge battleships approaching fast

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #891 on: March 12, 2010, 11:42:32 PM »
We're just nominating at the moment. At least I think we are.

Though if I played on the RFA port and that got chosen, I'd have to choose Arcade difficulty instead of Normal right? I'm not as used to that one. Plus I wouldn't be able to get a screenshot then. Damn, well there's leaderboards, but then I don't know if that could be verified.

Wait, I wouldn't even be first place anyway, so why would it matter?

Bananamatic

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #892 on: March 12, 2010, 11:46:00 PM »
Well, I have nothing to nominate :V
Donut would slaughter me if I would vote for DDP anyways and I can't score for crap as in 99% of other shmups. Might as well as try something new.

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #893 on: March 12, 2010, 11:49:14 PM »
The only thing from Cave I would vote for at the moment is Mushihimesama Futari. Of course, not all of us can play that, so it obviously can't be on the list.

Wanted to stay away from the Cave clones in my nominations cause, it's still that gameplay style which I generally don't like, and we'd have to decide on either a set difficulty or have several leaderboards.

Bananamatic

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #894 on: March 12, 2010, 11:52:20 PM »
well, wasn't the idea to make us play many different shmups? We can't have Cave all the time :V

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #895 on: March 12, 2010, 11:54:36 PM »
Yeah, plus last week was Cave week.  Having two Cave games in a row would be kinda lame.

Lots of interesting stuff for this week's list so far though.

nintendonut888

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Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #896 on: March 12, 2010, 11:55:24 PM »
Well, I have nothing to nominate :V
Donut would slaughter me if I would vote for DDP anyways and I can't score for crap as in 99% of other shmups. Might as well as try something new.

I wouldn't care, because I wouldn't participate anyway. :V
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Bananamatic

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #897 on: March 12, 2010, 11:56:35 PM »
I wouldn't care, because I wouldn't participate anyway. :V
let me guess why
because they are called scoreboards
*runs*

Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #898 on: March 12, 2010, 11:59:36 PM »
I'm usually worse at scoring than Donut is, and I would still participate if I like the game.

And did I say I would have only voted for a Cave game if it was Futari? I would have voted for Deathsmiles as well cause that game looks great. But it has the same problem as Futari that we can't all play it. And I won't be able to play it until it gets released in the US.

KOA

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Re: Warning!! A Huge Battleship "STG Thread mkIII" is approaching fast.
« Reply #899 on: March 13, 2010, 12:16:35 AM »
Problem with Batsugun is that it doesn't work right in MAME. No music and corrupt background graphics here and there, but other than that, it's perfectly playable. Playing it via Saturn emulator (SSF) is also a possibility, but it's not an option available to everyone due to computer hardware requirements.

The Saturn port is more difficult due to the lack of slowdown that the PCB has.

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