By the way, I couldn't help but feel rather disturbed about the concept of investing the Lv Up point into SPD. Thoughts?; is it worth it in the long run?
I used to think this was a good idea. Because on paper moving faster is better than hitting harder. This is because if you move faster, you can also focus faster, and switch faster, and buff faster, etc.
However, later on I felt that this was not a good idea. The reason why is because of how speed gets converted into actual action bar filling potential. It's
100 speed = 1% per tick
200 speed = 2%
400 speed = 3%
700 = 4%
1100 = 5%
etc.
Early in the game, like 10 level up bonuses probably wont even equate to 1 point of speed since it ignores that first 100%.. Later in the game, each point of speed loses it's potency. Late in the game, characters with like 5X the speed as another character, BARELY move twice as fast, if that.
To make matters worse, because battles progress via "ticks", and you reach points where you're regenning over 10% of your bar per tick. You often have wasted speed, it doesn't carry over after your move. So For example, chen's buff with 99% action guage afterwards (I think it was 99%, I'm not sure atm), would delay you the exact same amount as though it had only 90% delay.
In the end, I feel spending a level up bonus on speed is even less valuable than spending it on an offensive stat, which in turn, is already inferior IMO to defensive stats.
For some reason I refuse to use that character. Maybe because everyone else uses her? Because she deals a little too much damage? The fact that a light breeze will OHKO her? I dunno, but I'm not using her.
Probably already figured this out, but after the first add goes down (by first I mean the one that spawns first, not the one you kill first), the boss is completely incapable of performing any sort of physical attack. Which means characters like patchy and yuyuko will suddenly become tanks, don't hide them in the back anymore.