~Beyond the Border~ > Mystia's Stored Games

Himelander Mafia Thread (Over! Scum Win!)

Pages: << < (165/166) > >>

Kefit:


--- Quote from: Bardiche on February 26, 2010, 05:47:39 PM ---Mafia's simply not a game where you gaily join hands and saunter off into a happy ending. It's a game based on paranoia, suspicion and deceit. The thrill of deceiving or the satisfaction of bringing deceit to light is what makes Mafia a fun game for most people, but it does tend to make people knock heads whenever they feel the other party is being, to put it nicely, "a little bit disagreeing".
--- End quote ---

As soon as this game ended, Alice and I laughed with each other for a while about how everything went down. This is just a game folks. We should be able to join hands and saunter into the happy sunset afterward. There is room in this game for vigorous prosecution of suspicions, but such attacks shouldn't be personal or be taken personally.

This game started out bad for scum, but then town imploded on itself with multiple suicides and a complete lack of sanity from any players aside from myself, Alex, and maybe Cid. It also didn't help that I was too busy to really participate during the last two days except for the end of day six.

Near the end I was pretty certain that one of Alex or Alice was scum. Alex scum was not as implausible as the scum seemed to have thought, and Alice's play in the early game was downright terrible. That the three of us were now all on the same wavelength seemed unbelievable in light of the fact that all three of us working together hadn't caught a scum in days. I was going to push hard for Alice vs Alex on D7, but I made the mistake of thinking we had another day until LyLo. Double vig for scum came completely out of the blue, fuck, I've never even played in a game where scum have single vig.

Kudos to Alice for his play in the last couple of days. He deserves this win for that alone. Alex and I may have played good sane and level-headed townies, but Alice managed to make some of the best town posts in the game as scum. k4u also did a fine job of staying out of the spotlight without being so lurktastic as to draw attention to herself (i.e. Jam).

On a final note, paranoia and hesitation lead to town downfall. UK's paranoia near the near the end of this game is a great example of how distracting and ultimately useless paranoia generally is. Here's the thing about paranoia - you might be right a small percentage of the time, but by succumbing to it you fail almost every time regardless of the underlying facts due to the devastating effect it has on the social sphere of the game. Hesitation, on the other hand, allows scum to make challenges and still look townie, or results in a waste of special powers.

Anyway, this was fun. I might even play in the next one.

Kefit:

Also, I don't care if you guys are town or scum, but please for the love of god follow a few simple steps for making better posts:

1) When you quote, don't just make a quote without a name tag. I don't care if you are quoting the post immediately previous to your own. Every single quote you make should be labeled with the name tag of the speaker. Ideally, the quote tag should also employ the link functionality so that the reader may go straight to the post being quoted if he so wishes.

2) Less is more. Shotgun attacks on people (whether criticizing gameplay over the course of an entire game or picking apart a post sentence by sentence) only function to diminish the impact of each individual point that you make and ultimately confuse the reader. Pick a small number of your best points and weave them into a coherent argument.

If you follow these steps, people might actually bother to read your posts. God knows I just skipped over a lot of walls of unlabeled quote blocks this game. And if they bother to read your posts, they might understand your argument. And if they understand your argument, they might even agree to pursue your favored plan of action. If someone states that they don't understand your argument, then the onus is on yourself to rewrite it in a more comprehensible manner.

Yes I am speaking to a few specific players here - Bard, UK - but most players of this game who aren't me, Alex, Alice, or maybe Kilga would benefit from a boost to their persuasive writing skills.

Kilgamayan:


--- Quote from: Kefit on February 26, 2010, 08:45:20 PM ---Anyway, this was fun. I might even play in the next one.

--- End quote ---

SUCCESS

Kefit:

I hate you so much.

btw this game was Tass vs Chardish on drugs to the very end.

El Cideon:


--- Quote from: Kiro on February 26, 2010, 04:12:38 PM ---Cid: How come you went public with your roleclaim? Like I mentioned midgame, you could have just hidden in the background, get the Day 3 kill on Ciato (which I missed, otherwise, I'd have had 2 nukes early), and then do a Cop check with no one aware at all.
--- End quote ---

Because town was so goddamn paranoid that anyone actively seeking challenges was automatically scummy that I figured coming out and giving them the reason why I wanted to was the only way I'd be able to make the role work.

I also considered every possibility that might screw with the role except for scum dayvig. Man, that came out of nowhere. I laughed my ass off on seeing it--it was actually somewhat of a relief to be killed by that point.

Rather mystified at the townie reads people were giving me, I have to admit. Even before the copclaim. Thought I was playing pretty assy--just had way too much else going on outside the game to keep up and add more than vague general observations.

Pages: << < (165/166) > >>

Go to full version