~Beyond the Border~ > Rumia's Party Games
Questions, doubts, requests, answers - Public discussion thread.
<< < (64/68) > >>
CyberAngel:
Is there an interest in a thread similar to Don't Roll To Dodge? Namely, a playthrough of Tactics Ogre: Knight of Lodis, but different people get to control different characters. I'd need up to 7 other people and will be able to update on a daily basis.
SlimeKid:
Are there any normal guidelines to creating quests or games that are simple in their rules or their mechanics, but still have the ability to span for long amounts of times even with a basic sort of plot? Also, is it wrong to mimic ideas taken from other games? After looking at the Roll to Dodge game here, I like the idea of rolling a die and getting a success of a failure afterwards, and I'm trying to formulate and expand on some plot that I can use for a game I wanna make myself!
Hello Purvis:
No real guideline that must be adhered to. Just try not to have cybering in it and you oughta be cool.

As for borrowing ideas, it's generally cool as long as you don't pretend that they're your ideas.
Iceassassin25:
With these games will there be a one where the story follows some random manlet going on an adventure while the players make bad moves and get him killed right off the bat for using "seduce" on Yuuka?
Mr.Ownage:
Hi, everyone!

Taking a read in some of the ongoing Quests (Koakuma and Alice, mainly) was an interesting and great experience, to say the least. By the end of it, two questions regarding them came up :

-It was mentioned that anyone is free to participate in Quests if they wish. If it's a character-related Quest, how does that work? The players take turns in "controlling" the main character (this is kinda what I've noticed in Koakuma Quest but I may be wrong) or do they take on the roles of other characters?

-Will there be a Remilia Quest sometime? Or there was one by now? I'd reckon that would be quite an experience to play through.
Navigation
Message Index
Next page
Previous page

Go to full version