~Beyond the Border~ > Mystia's Stored Games

Yume Nikki Mafia - Over

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Nietz:

On the general, I tried to give more or less of an equal chance to every faction. Madotsuki was immune to night kills, so it might have taken a lot of bullshitting but she had a good chance of winning if she made it to LYLO. The main drawback is that she had not only to win, but to prevent others from winning before.

Both Town and Scum had a fair number of roles, though most of them proved to be of little use, specially to scum. Poniko/Uboa could've hit any of them but I figured it had a bigger chance to hit scum. What I was secretly hoping to happen though was Madotsuki stabbing Poniko and getting taken away by Uboa  ;D.

Oh yes, the game had a possible BAD END, in case Poniko was left with Madotsuki or a scum and they killed each other. But then again, Yume Nikki has a Bad End.

Frankly, most of the scum play did suck, and I was indeed wary of the combination that turned up in the roll. But random is random.

Town had many good players, but I think that Serp was particularly good at playing Cop. Early game had everyone pointing out how pro-town and confirmed he was, so at that point he probably saw an NK coming his way and started acting a little more scummy for safety. His Edible clear on day 2 probably felt scummy as well, but would have been a very clear breadcrumb in case he was killed. I was only disappointed that he didn't suspect his results on Zakeri on day 3.

Speaking of breadcrumb, Lizardman was initially supposed to be a breadcrumber:

--- Quote ---{Note to Jan: In case I decide to use the Breadcrumber role, the player won't know he is one. But if he's NK'ed, the flavor text will contain a sequence of numbers with the name of his killer encoded. (I'm thinking of using ASCII values followed by ROT13 to decode it. Ex.: 67 82 70 80 66 -> CRFPB -> PESCO)}
--- End quote ---
I gave up on it because I had already told that every role would've been fully explained on PM and flip, and also because I though not all players would have an equal chance at cracking it. (Frankly, I think only Alice would have stood a chance.)

The drop-outs did suck, but the main disappointment was not being able to use more dreamworlds.


--- Quote from: Pesco47 on May 25, 2009, 05:24:08 PM ---I didn't particularly like rolling scum a second time, but it happened.

--- End quote ---
You try to rolling it four times in a row to see how it feels...

?q:

Speaking frankly, I hate the Dream SK role.  Zakeri had to win the same way donut did in RWoS!, except donut had like five fewer roles gunning for him.

Kilgamayan:


--- Quote from: Kilgamayan in the other thread on May 15, 2009, 04:04:39 PM ---##Yuyuko Doll: pesco47

--- End quote ---

I believe I had that one right.

?lice Bl?ckb?rn:

This game was weird. D1 I knew that a scum lynch would likely occur, given how we lynched 3 people and statistically one of them would be likely to be scum.

D2 was quite horrible, we spent the entire day chasing around bad leads and then decided to lynch Sodium Chlorate hours before deadline.

FWIW, I do *not* deserve any MVPs for this game. Quite literally my D1 performance was made of a mix of being too busy for this game and just not wanting to deal with mafia, and D2 was essentially a prolonged bout of being too lazy followed by "shit shit I'm in this game need to read through" followed by "oh cool Sodium Citrate is being obvscum again why isn't he lynched yet".

It was an interesting academic excersize for me after this game to see if there was any way for someone like me to win if they replaced in for UK around the time of the situation, and I am going to go with no if the replacement happened at the beginning of D3. By D3 the game was in a state of quasicollusive-lockdown, even if the final scum could have gotten Roukanken and Zakeri as mis-lynches then he wouldn't have gotten Serp as one, and even if he did the cop results would have been enough to turn quasicollusive-lockdown into true collusive lockdown.

Around D2, if umu had pursued a more active approach on Zakeri instead of floundering then the day would have been salvageable. Affinity would be a mis-lynch, I would probably make a decent mis-lynch due to my play in this game (it was pretty much horrible by any standards) and scum could have handily won even *if* Sodium Bromate had gotten himself lynched later after all.

Overall, my point is that I think everyone floundered around and Town just happened to luck out and win. A real pity, as I quite liked the setup (except for the D3 dream world. fuck that shit.)

Also, I'm stealing the Number World rules for useage in a future game. And yeah, ASCII+ROT13 sounds like something I'd catch, as I used to be able to read ROT13 in my head once (hooray being a regular on many scifi/roguelikes newsgroups for like the longest actual time), so yeah it would have been a fun puzzle but imho it would have given entirely too much information in the end (like a complete scum identity).

Finally, sadfaes at dud Uboa.

Carthrat:

Nice setup, shame about the dropouts. :(

My own ideas tended to be wrong, but never let it be said I can't be convinced by townies on the right path? >_>

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