Author Topic: Split (working title)  (Read 2472 times)

Lopsidation

  • Exploring the Twin Labyrinths
  • Be light of heart;
Split (working title)
« on: January 25, 2010, 05:12:09 PM »
I'm working on a game! My first real game, actually.

Here's the latest version.
Keep in mind these are the prot type graphics, hopefully it won't look anything like this if when it's done.

Blue circles- you control these.
Blue rectangles- walls. You bounce off them.
Red rectangle- button. One of the walls is intangible when it's pressed down.
Purple spikes- spikes! Don't touch.
Stars- collect them all to go to the next level.

Anyway, I'm making this thread to motivate myself into actually getting it finished. If I don't update for a week, either 1) Yell at me or 2) My computer was eaten.
Also if you have suggestions on what to add or what's so terribly stupid that I should delete it now, tell me! I'll put in a Shrinemaiden level set if you guys are interested enough.

Stay tuned for the next exciting post on: basic gameplay ideas! Or: How on earth do I play this thing, seriously
« Last Edit: January 26, 2010, 11:43:56 PM by Lopsidation »
"Happiness is like a cat, If you try to coax it or call it, it will avoid you; it will never come. But if you pay no attention to it and go about your business, you'll find it rubbing against your legs and jumping into your lap."

Lopsidation

  • Exploring the Twin Labyrinths
  • Be light of heart;
Re: Split (working title)
« Reply #1 on: January 25, 2010, 06:33:49 PM »
Oh man I'm back!
Basically, how you play is: you tap an arrow to start moving in that direction. Or rather, tapping an arrow splits a new circle from all the ones you have so far.

In the upper left hand corner, the player tapped right, waited a bit, then tapped up. The final arrangement of the balls is:
o o
o   o
as shown in the picture.

Using this you can make a few simple puzzles, like the one in the lower right of the pic where you have 2 'splits' to collect the stars.
Split is probably going to be mostly a puzzle game, building off this idea to make trickier and trickier puzzles.
"Happiness is like a cat, If you try to coax it or call it, it will avoid you; it will never come. But if you pay no attention to it and go about your business, you'll find it rubbing against your legs and jumping into your lap."

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Split (working title)
« Reply #2 on: January 25, 2010, 07:43:51 PM »
I'm moving this to Akyu's Arcade, it fits there better and I think you're more likely to get worthwhile responses there.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Lopsidation

  • Exploring the Twin Labyrinths
  • Be light of heart;
Re: Split (working title)
« Reply #3 on: January 26, 2010, 01:01:33 AM »
Okay, thanks.

Today I worked on ridiculously accurate corner collision detection. I need this because before, after bouncing off a corner, circles could spend a frame or two still touching it. This completely messes up positioning, even with the quick fix I had before.

So, I programmed it to bring the ball exactly to where it would hit the corner before bouncing. It works!

Next up, possibly tomorrow: I link to a version you can actually play. It might even have a couple of actual levels!
« Last Edit: January 30, 2010, 12:09:49 AM by Lopsidation »
"Happiness is like a cat, If you try to coax it or call it, it will avoid you; it will never come. But if you pay no attention to it and go about your business, you'll find it rubbing against your legs and jumping into your lap."

Lopsidation

  • Exploring the Twin Labyrinths
  • Be light of heart;
Re: Split (working title)
« Reply #4 on: January 26, 2010, 11:43:03 PM »
Here it is.

Has two simple puzzles and one more complicated one. Hm, maybe I should start calling it the alpha version instead of the prot type. If it doesn't respond, click it and try again- that's a weird behavior in Flash.

How do you like it?
"Happiness is like a cat, If you try to coax it or call it, it will avoid you; it will never come. But if you pay no attention to it and go about your business, you'll find it rubbing against your legs and jumping into your lap."

Bananamatic

Re: Split (working title)
« Reply #5 on: January 27, 2010, 12:19:28 AM »
I'm going to be boring so I'll just say that I like it. :V

Lopsidation

  • Exploring the Twin Labyrinths
  • Be light of heart;
Re: Split (working title)
« Reply #6 on: January 30, 2010, 12:07:02 AM »
Coded pittraps (collapse after a ball rolls across them) and cracked walls (break after they're bounced on) today. Also I have a new system of wall declarations where I can just declare some variables and a wall will automatically be a certain type.

There's a problem though! If a ball's trapped inside a wall (like if a button closes the wall under it) the normal behavior is just to keep rolling until it gets out. But this creates all sorts of weird bugs, like a ball rolling from a pittrap into a solid wall.

Also, just 1 reply? If noone's interested in this I'll just post the link when I'm finally done.
"Happiness is like a cat, If you try to coax it or call it, it will avoid you; it will never come. But if you pay no attention to it and go about your business, you'll find it rubbing against your legs and jumping into your lap."