~Hakurei Shrine~ > Help Me, Eirin!

Some of my observations and further questions

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Ghaleon:

sorry for the spammy amount of posts lately >=P, but I had some observations about eosd that would be nice if they can be confirmed in hopes of improving my chancels of lunatic, along with some random questions.

1: Sometimes I get myself killed thinking I should have been safe when I wasn't, this is due to the hitbox of some bullets being larger than I expect. I mean, the very large round doughnut bullets on the final boss for example, your hitbox can normally get nailed by the outer ring of them and you still live, you just have to try avoid being hit by the inner 2/3 correct?
Some other projectiles that are larger than normal (though not as large as that) often can hit your hitbox slightly if you touch the outer perimeter of the projectile. HOWEVER, some of them, no matter how slightly you touch weird parts of it, you die. Good examples of this are those stupid swords/knives, whatever the maid boss chucks, and those little kunais in the game. Correct me if I'm wrong please.

2: Alot of enemy attacks can come from off screen (maid boss a good example again), however can a projectile ever come from UNDER? I'm always paranoid about hugging the bottom of the screen for the final boss when she's casting something like "Red magic", or "curse of vlad thepes" (or whatever its called).. But I haven't noticed anything coming from below yet during those moves, I am not sure though cuz I'm too busy crapping my pants on those moves too >=P

3: Alot of moves are made much easier to avoid by trying to move as little as possible when the shot happens, stage 4 early trash is probably the only thing I've actually memorized to do this with, and stage 3 stream-kunai thrower fairies. Some other moves just seem impossible to dodge sometimes (and only sometimes), that I wonder if they operate in a similar manner. Often they absolutely require me moving more even if I try to stand still during the initial shot, but sometimes it's so easy, and sometimes its not. So I can't help but wonder if your position can be used to manipulate the move to make it much easier too. Moves I'm talking about are ones like red magic, luna-something (maid boss), etc. I find marionette and corpse clock can be easier (for me personally) when I swing from one far end of the screen to the other between shots. If you could name me some moves where your movement influences how easy or hard a move is without neccesarily being a simple "move a tad just as they shoot" move, I'd appreciate it.

As for other questions:

1: what is slowdown rate? is that how much your computer chugs cuz there is so much stuff on screen? I'd assume so but my computer is really kinda overkill for this game so I find it hard to believe its slowing down at all (even if only 0.3% >=P)

2: I'm thinking of beating this game on lunatic next, just gonna skip hard. Is this unwise? Is beating lunatic with continues considered an accomplishment, or is that a 1 cc only type deal too.

3: I notice alot of good players like Marissa A. While I understand she's supposed to do excellent boss damage, I find it's really no better than Marissa B's, or Reimu A's...for me anyway. Is it considered gimping myself by intending to try and beat lunatic for my first time with Reimu A? I personally like how much better she is at killing trash, and furthermore alot of the time I'm so busy saving my skin, that I can't bother to aim at the boss, so with her I can still do decent damage to any boss even if they on the opposite side of the screen (they really love to fly all the way to the left and right for me. soooo annoying).

theshirn:

1) Sakya's knives have BS hitboxes.  I hate those things.

2) Umm...Cranberry Trap aside, I don't think so?

As far as the other questions go,

1) your slowdown rate is the percentage below 60 FPS your game ran at on average, I believe,

2) VERY VERY VERY VERY VERY BAD IDEA.  The jump from Normal to Hard is very significant, but the jump from Hard to Lunatic is a whole different world.  Don't skip Hard.

3) ReimuA does crap, crap, crap damage.  ReimuB can do a lot, but only while shotgunning, and with too much of MarisaB's shot spread out and the damn lasers flicking on and off her damage is inconstant as well.  MarisaA may have a harder time with the stages (homing types always have it easy...or do they take it easy?) but she will do her full damage at the bottom of the screen if you're right under the boss, and that's quite a bit.

If stages kill you more than bosses, by all means, use ReimuA.  But I tend to die on cards that should have been over 5-10 seconds earlier with MarisaA.

Of course, another point against MarisaA is the Patchy battle, but I honestly don't find it all THAT bad.

Schpwuette:


--- Quote from: Ghaleon ---2: I'm thinking of beating this game on lunatic next, just gonna skip hard. Is this unwise? Is beating lunatic with continues considered an accomplishment, or is that a 1 cc only type deal too.
--- End quote ---

Why not give lunatic a go? You can judge for yourself whether you think you're ready for it...
But theshim is right, the gap between hard and lunatic is bigger than that between normal and hard.
Heh, when I decided to try MoF lunatic without ever even seeing hard, I got utterly squashed. Spent an hour trying to perfect stage 1 and then lost all my lives to stage 2 T.T

theshim gives good answers. Pay heed to them!

Azinth:


--- Quote ---2: I'm thinking of beating this game on lunatic next, just gonna skip hard. Is this unwise? Is beating lunatic with continues considered an accomplishment, or is that a 1 cc only type deal too.
--- End quote ---

To answer the second part of the question, a run is only considered legitimately successful if it is a 1cc.  You probably noticed that you aren't allowed to save replays if you've continued, since such a run is basically a failure.  Also, it's only legitimate if it's beaten with default lives of 3.  I noticed with your current 1ccs that you beat them with max (5) lives.  This is okay if you're just beginning, but now that you've beaten the game with max lives you should start playing with default, as it makes managing lives and bombs much more difficult and thus encourages you to play on a higher level.  You'd be surprised just how big a difference those two lives can make.

And for the first part... I wouldn't really recommend it.  Lunatic is absolute leagues above any other difficulty.  You seem to be getting into things fairly fast, but going straight to lunatic after a week of playing will probably end in failure and frustration.  Most people don't even get their first lunatic 1cc until about a year in (though there are some exceptions)  Of course, this doesn't mean you can't give lunatic a shot just to see what it's like.  I wouldn't count on being able to beat it right away, or even soon at all.

You might also want to try 1cc'ing a few of the other Touhou games as well if you haven't already, since it's always good to experience a good variety of levels and patterns.  There's a lot to enjoy with Touhou, no need to rush straight to lunatic right from the get-go.



Ghaleon:

I just don't want to forget the enemy attack patterns and whatnot of this game by moving to another personally >=P.

I've tried lunatic somewhat so far, and so far it doesn't seem much worse than normal was on my first few tries. Ie, get to stage 3 with full continues.

As for 5 lives thing, I've seen 5 different lunatic difficulty replays so far, and all but 1 used 5 lives, so I just figured it was a given. my first try 1 ccing with reimu I would have done it with 3 anyway >=P (especially if I used my bombs more liberally at the end).

I honestly think my biggest weakness overall though is just that I still haven't really memorized the game yet. I don't know where enemies spawn (for the most part), how they shoot, etc... that and my innability to aim well at a boss when I'm busy dodging their attacks.

I'll try hard though anyway since everyone feels like it's silly  not to.

a part of me wants to try and beat normal with no bombs too. oh what to do. It's just so much more fun and satisfying to defeat a boss with no bombs.

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