Author Topic: Gensokyo tower defense  (Read 30200 times)

Ghaleon

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Re: Gensokyo tower defense
« Reply #30 on: January 08, 2010, 10:27:59 PM »
Now I'm playing this too. It's my first TD game ever. <_<

So far I've stuck to easy and perfected the 3 stages I played as Reimu. However, on Normal, I got rolled. How do you start? Having them come in from the top and bottom demands more firepower than I can set up with my starting power, so they just waltz on through with maybe 2 casualties.

Uhh, well, if it's your first TD game I might insult you with some really basic info that I'm not sure you know or not, but just making sure.

I'm sure you know you have to make a maze for one. Enemies (unless they fly) have to walk around towers, so you build them in a way so that they have to take a major detour to get to the exit. It's also fairly obvious but try to stick towers that do splash damage early in the maze, and ones that do not after them. But don't stick them all the way at the back. Problems happen when you don't try to kill everything asap (you don't finish one wave before the next begins, which is bad for flying waves, having a wave flying over your towers that just stated getting a chance to shoot at the last ground-wave is BAD).

It helps alot to build the basic shape of your maze first using the cheap towers which cost 3 power first, stick 1 or 2 good towers where you know your maze will start to really begin.

It's your choice to try and funnel the top and left into one group to kill at once or not. Both have perks. I find merging them into one maze before the start of the actual maze makes it much easier to build one.

A rule of thumb for most TD games regardinging upgrading is:

1: you MUST upgrade one or more towers to survive, 1 upgraded tower is just about ALWAYS better than 2 non upgraded ones. Bear in mind you still need alot of towers to act as walls for the enemies to walk around however (that's what the cheap tower is for), do not upgrade the cheap tower, it's just about always a bad idea. It wont kill you or anything, but I've never seen a TD game where "the cheap tower" is worth the bang for the buck more than any other tower fully upgraded (unless it has 100% sellback, which it doesn't in this case).

2: the very final upgrade is often godlike compared to the previous ones in terms of cost/benefit. In this TD game, it's unusual in that while it's often given a little extra-oomph, it's not really as required. Still though, every upgrade generally is a little bit more cost effective than the last, so it's still worth trying to upgrade one tower to level 5 before you really worry about upgrading others to 4 or whatever. You should upgrade others only when you need their function specifically to be upgraded, or if your maze is not killing enemies well anymore, and you can't afford the level 5 upgrade yet, and you KNOW you're going to leak alot before you do

3: This TD game is special in that you can order your towers to attack a specific unit (very cool). Just click on one, and all your towers in range will attack that one. There are some towers that are weird and will attack it even if it's not in range (SOME enemy has to be in range to activate their attack though). This is generally a good idea for flying waves. Boss waves can be tricky late game. sometimes I tell them to focus on a boss so I can get it in time only to fail at like 1%, and end up leaking a load of the other enemies as well because the towers were focusing on the boss. gar.

4: Always make sure that your big towers are positioned to be under flying waves. Kinda sad to have the deadly part of your maze early on focused at a corner where lily whites never go past.

5: long-range towers are deceptively bad IMO (for most TD games). I mean range is good yes, but don't stick a long range tower somewhere you can stick a short range tower thinking that it'll be good because the range will make it as good or better. The purpose for a long range tower (IMO) is to stick it further back in your maze, and have it able to shoot at enemies that are just entering your maze. You always always always want as much as possible able to shoot at the front of your maze as soon as or shortly after it enters. Eventually at wave 50+ or so you reach a point where you might not be able to do this depending on the shape of your maze, however it's important that you tailor it as much as possible to allow that as much as possible early on.

6: Kind of a given, but after your maze is established, feel free to sell your cheap towers and replace them with good ones. This doesn't have to be late game, I often start doing this as early as wave 10 or so.

ANYWAY, has anybody beat a "100" yet without the 15k power cheat? (or any other option for that matter).

I can only get to wave 90 or whatever, and beating up enemies with over 100k health is nasty.

Pesco

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Re: Gensokyo tower defense
« Reply #31 on: January 08, 2010, 11:41:29 PM »
ANYWAY, has anybody beat a "100" yet without the 15k power cheat? (or any other option for that matter).

I can only get to wave 90 or whatever, and beating up enemies with over 100k health is nasty.

Aya :V

Milkyway64

  • I AM A MAD SCIENTIST. KIND OF.
Re: Gensokyo tower defense
« Reply #32 on: January 09, 2010, 12:01:50 AM »
Evil Eyes make me rage. What are their weakness? Far as I know, they are a hoard of bosses stomping through and refusing to die.

Ghaleon

  • Long twintail-o-holic
Re: Gensokyo tower defense
« Reply #33 on: January 09, 2010, 01:22:29 AM »
Evil Eyes make me rage. What are their weakness? Far as I know, they are a hoard of bosses stomping through and refusing to die.

They take 1 less damage per level you're on. So save wave 20 are evil eyes, everything deals 20 less damage. Since cheap towers do 5, they'll do squat. Some of the maps feature evil eyes in really really early waves, SDM lobby's first is like 8 or something I forget. Anyway, if it's super early (like before 5 or so), they tend to be easy to beat. After that, you simply MUST have some kind of significantly upgraded tower (or just plain a high damage one). If you're upgrading properly they should be one of the easiest waves.

Naturally, relying on towers that hit for little damage in bursts isn't a good idea for them (like reimu's yinyang thingies which shoot a circle which then homes in, not very good against evil eyes unless it's upgraded alot).


Ghaleon

  • Long twintail-o-holic
Re: Gensokyo tower defense
« Reply #34 on: January 09, 2010, 06:08:08 AM »
Aya :V

Boo Aya has cooties.

I tried again with flan flan. wiped on wave 98 (though it was more like wave 95 or so that did the finishing leak). Everything was going perfect until wave 85-90 or something. There was a boss cirno, I could kill one, but not the other, and all my firepower was weakened focusing on cirno, resulting in every damn wave after that one leaking a few untli game over. blahh.

Nimble

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Re: Gensokyo tower defense
« Reply #35 on: January 11, 2010, 09:14:36 AM »
Just try Marisa Lunatic in SDM Hallway.

Well place Cold Inferno + Stardust Missile really own almost everything. Add some Illusion Laser and Orreries' Sun to drain whole group HP.
(Orreries' Sun can be place out of your maze. When it fully charge with 4-6 orbs (up to it's lv) if you focus on any target in it's range. It will fire all orb at once to that target and penetrate everything in the line.)

Spam Stardust Missile all the way to be your major source of damage. Cheap and very effective against single target, but absolute crap to chase moving target. So you need full upgrade Cold Inferno to slow them down. (However, Cirno will immune to Cold Inferno slowing ability, but not for Aya Geforce Fan = =")

Beware, Double Furrball are really mean to Stardust Missile if your maze give them a chance to jump between line.


But for 100.....
I need lv 6 Stardust Missile or better... damm 150k+ HP wave make Orreries' Sun like Magic Missile.....

Garlyle

  • I can't brain today
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Re: Gensokyo tower defense
« Reply #36 on: February 13, 2010, 01:40:46 AM »
Finally sat down and resumed playing this.  Took Flandre into her good old Basement and went at a run against The 100.

I only ever missed one enemy type: standard bosses.

That was it.  Nothing else.  Evil Eye bosses, multiple bosses... those went down really easy.  But standard bosses ALWAYS had more HP than I could deal in damage.  Even the first one.  Meanwhile I would obliterate enemies before they even started getting into my maze (Counter Clocks and Laevateins do such ridiculous group damage 8D)... but yeah.

I still think this might be the easiest map to have a chance at Lunatic/The 100 in because of the complete lack of flyers (I'd hate to see flying enemies with a couple hundred thousand HP...), but I'm still not sure it'd actually be possible with anyone not named Aya.

EDIT: Why is Aya's biggest weakness fast enemies?
« Last Edit: February 13, 2010, 02:45:08 AM by Garlyle »

jbsnv

  • Been afk since birth
Re: Gensokyo tower defense
« Reply #37 on: June 02, 2010, 01:05:36 AM »
i had this game for a while and i fail at it all i can do is beat it on easy i beat the lvl with the boxes on normal with marisa thats it  that and witch lvl is flandre's basement or do i need to unlock it if so how

Garlyle

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Re: Gensokyo tower defense
« Reply #38 on: June 02, 2010, 02:11:36 AM »
i had this game for a while and i fail at it all i can do is beat it on easy i beat the lvl with the boxes on normal with marisa thats it  that and witch lvl is flandre's basement or do i need to unlock it if so how
oh god the grammar.

Uh, but, moving on.

1. Steer away from Marisa.  Sadly, she's got to be the worst in the game.  She's not unusable, but you'll probably have much greater success with Reimu or Sakuya once you learn how their towers work.
2. You need to clear more stages on Normal or higher to unlock stages like Flandre's Basement and the Youkai Mountain.  Everything in the game will unlock piece by piece by completing what's already available to you on Normal.  You don't have to do it with each character - only one character needs to clear each map.

Ghaleon

  • Long twintail-o-holic
Re: Gensokyo tower defense
« Reply #39 on: June 02, 2010, 04:09:08 AM »
IMO Marisa's problem is that all her precision dps towers are not effective against fast traveling enemies, so projectiles tend to whoosh past enemies uselessly despite not having a good range. Reimu is pretty balanced, Sakuya would be fine except that one tower that spins knives around in a circle then homes in on a target with lasers is pretty op, Kinda like aya's weirdo line-shot thingies, only not THAT op (or maybe it is, and Aya's even more op camera helps).

Flan is just weird and fun. Her laevatien is super op as well, but is ground-only..so...it wont neccesarily win you the game. In case you don't know, her starbrow breaks all shoot even if nothing is in range, as long as an enemy is in range with just one of them. spread them out around the map and you have the whole screen litering with danmaku all the time, it's pretty fun to watch. Unfortunately they're pretty terrible at non-group bosses, since 3/4 of them (or more) tend to miss.

jbsnv

  • Been afk since birth
Re: Gensokyo tower defense
« Reply #40 on: June 02, 2010, 01:30:09 PM »
oh god the grammar.

Uh, but, moving on.

1. Steer away from Marisa.  Sadly, she's got to be the worst in the game.  She's not unusable, but you'll probably have much greater success with Reimu or Sakuya once you learn how their towers work.
2. You need to clear more stages on Normal or higher to unlock stages like Flandre's Basement and the Youkai Mountain.  Everything in the game will unlock piece by piece by completing what's already available to you on Normal.  You don't have to do it with each character - only one character needs to clear each map.




thats funny becase i fail with reimu and sakuya the most ive beaten missions by using marisas anti air tower lazer tower freasing tower and the tower that shoots thows blue arrows

jbsnv

  • Been afk since birth
Re: Gensokyo tower defense
« Reply #41 on: June 02, 2010, 01:39:33 PM »
IMO Marisa's problem is that all her precision dps towers are not effective against fast traveling enemies, so projectiles tend to whoosh past enemies uselessly despite not having a good range. Reimu is pretty balanced, Sakuya would be fine except that one tower that spins knives around in a circle then homes in on a target with lasers is pretty op, Kinda like aya's weirdo line-shot thingies, only not THAT op (or maybe it is, and Aya's even more op camera helps).

Flan is just weird and fun. Her laevatien is super op as well, but is ground-only..so...it wont neccesarily win you the game. In case you don't know, her starbrow breaks all shoot even if nothing is in range, as long as an enemy is in range with just one of them. spread them out around the map and you have the whole screen litering with danmaku all the time, it's pretty fun to watch. Unfortunately they're pretty terrible at non-group bosses, since 3/4 of them (or more) tend to miss.


see the thing that i noticed is marisas good agenst evrything exept bosses crows and evil butterflys of death thank god for that spirit thing that turns them into balls 

 reimu the only towers that i find good is the tower that shoots circles of bullets at the enamy and when you lvl it up to lvl 3 it shoots 2 circles and cards   the big tower that shoots big exploding balls of steel the cheap tower and the long range card tower

sakuya is the worst for me but shes yet the funest she has almost no attack power exept for the spining lazer knives and the one that shoots big knives i prity mutch use all of sakuyas towers

Ghaleon

  • Long twintail-o-holic
Re: Gensokyo tower defense
« Reply #42 on: June 02, 2010, 03:01:46 PM »
Use more of sakuya's laser towers, they are hax. Reimu's rapid fire needle tower is key. It sucks at first but it benefits from a final upgrade more than other towers.

Marisa is fine on normal, hard is fine too until the flying boss and crows. But IIRC, after the late game crow boss she never seems to recover.

jbsnv

  • Been afk since birth
Re: Gensokyo tower defense
« Reply #43 on: June 02, 2010, 03:16:41 PM »
Use more of sakuya's laser towers, they are hax. Reimu's rapid fire needle tower is key. It sucks at first but it benefits from a final upgrade more than other towers.

Marisa is fine on normal, hard is fine too until the flying boss and crows. But IIRC, after the late game crow boss she never seems to recover.

with marisa i usaly kill air bosses with 8 rapid fire stars and 4 anti air lazer towers directly in the middle
and i upgrade them to at least lvl 3

jbsnv

  • Been afk since birth
Re: Gensokyo tower defense
« Reply #44 on: June 02, 2010, 04:04:36 PM »
beaten 3 out of 6 lvls on normal so far  the lvl with the death butter flys i almost lost becase i had 1 life left at wave 25 but i beat it
on the lvl with the stones blocks on the map and the tree in the back round im having trouble with that what do i do for that lvl

Ecthel

  • Jack of all trades, lazy at most.
Re: Gensokyo tower defense
« Reply #45 on: June 02, 2010, 05:58:20 PM »
This looks pretty fun, and also sounds fun since I like unorthodox tower defense games and hate juggling.

How's the demo compared to the full version?

Ecthel

  • Jack of all trades, lazy at most.
Re: Gensokyo tower defense
« Reply #46 on: June 02, 2010, 06:14:02 PM »
Download link for a game which is presumably not free.
cough

jbsnv

  • Been afk since birth
Re: Gensokyo tower defense
« Reply #47 on: June 02, 2010, 06:17:56 PM »
cough
it is free i got it for free how else could i get it

Ecthel

  • Jack of all trades, lazy at most.
Re: Gensokyo tower defense
« Reply #48 on: June 02, 2010, 06:25:23 PM »
If it is free then why is there only a download for a demo on the website?

Anyways, tried the demo. Fortunately, one of the two characters is Marisa. Seems interesting so far, but I'll probably need to pull up the touhou wiki's tower page soon.

Edible

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Re: Gensokyo tower defense
« Reply #49 on: June 02, 2010, 06:28:01 PM »
it is free i got it for free how else could i get it

...

Ghaleon

  • Long twintail-o-holic
Re: Gensokyo tower defense
« Reply #50 on: June 02, 2010, 06:28:23 PM »
If it is free then why is there only a download for a demo on the website?

Anyways, tried the demo. Fortunately, one of the two characters is Marisa. Seems interesting so far, but I'll probably need to pull up the touhou wiki's tower page soon.

Marisa is still fun >=)

Ecthel

  • Jack of all trades, lazy at most.
Re: Gensokyo tower defense
« Reply #51 on: June 02, 2010, 06:31:09 PM »
I have a personal rule to use Marisa whenever she is available, so it works out well. BTW, What does the third option in the options menu mean?

Garlyle

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Re: Gensokyo tower defense
« Reply #52 on: June 02, 2010, 06:33:49 PM »
It's probably the best Tower Defense game out there - or at least I think it is.

Anyway: I was going to suggest the use of Reimu's circular shots (The one that shoot a ring of bullets outwards, then they all home in on a target).  The reason being that when these upgrade, they add more and faster shots on top of the damage, so each upgrade (Which are also cheap) does far more than just doubling damage.  Add a couple Anti-Youkai towers (I think it's the purple card?  It turns into a triple shot around Youkai that does more damage) to take care of Evil Eyes, and whatever her anti-air tower was if you're on a stage that actually has it, and you'll do pretty damn well.  Getting through Normal was cake with that.

Marisa, yeah - a lot of her weapons are -far- better for dealing with groups than single targets.  Patchy's Library I was able to handle really well since I could create a gauntlet using lots of Orreries' Suns, which utterly nuke enemy groups.  Unfortunately, in the end, my failing was that I just couldn't handle boss targets with that, and I've yet to find a way to deal enough damage to them.

Sakuya's laser-knife towers are hax.  That's all.  Also Aya's line-firing tower things.  Those two, that's pretty much all you need.  It's a little ridiculous.

Oh god I love using Flandre so much, but her anti-air being so... well, horrifically lacking... combined with how much her towers cost, relegates her to pretty much only her basement for Lunatic/The 100 if you want any sort of success.


Also: Edit Mode is for playing custom challenges that you created (See the wiki for more info)

Pesco

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Re: Gensokyo tower defense
« Reply #53 on: June 02, 2010, 06:36:52 PM »
Share your good Edit Mode maps here too :D

You choose which enemies and the order they appear in. Set their HP and point value and if any special setting apply to the map. It's really tough to make a balanced map.

Ecthel

  • Jack of all trades, lazy at most.
Re: Gensokyo tower defense
« Reply #54 on: June 02, 2010, 06:43:03 PM »
I will just guess that that function is n/a in the demo.  :( Oh well.

Garlyle

  • I can't brain today
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Re: Gensokyo tower defense
« Reply #55 on: June 02, 2010, 06:44:22 PM »
I will just guess that that function is n/a in the demo.  :( Oh well.
Probably not, no - same with Extra Mode, which gives you wonderfully impossible challenging things like The 100.
Speaking of which has anybody succeeded yet?  I've only made it up to like 98 myself...

Ghaleon

  • Long twintail-o-holic
Re: Gensokyo tower defense
« Reply #56 on: June 02, 2010, 07:38:11 PM »
Probably not, no - same with Extra Mode, which gives you wonderfully impossible challenging things like The 100.
Speaking of which has anybody succeeded yet?  I've only made it up to like 98 myself...

People have with Aya, but I refuse to use her. She's pretty boring, spam that one op tower, use the op camera. yawn.

I didn't even realize this game had an edit mode...interesting.

Ecthel

  • Jack of all trades, lazy at most.
Re: Gensokyo tower defense
« Reply #57 on: June 02, 2010, 07:46:29 PM »
Where did you guys buy your copies? This is a doujin I might actually be interested in picking up.

Also, I find Orreies Suns (spelling?)  hilarious for some reason. Use it all the time.

Ghaleon

  • Long twintail-o-holic
Re: Gensokyo tower defense
« Reply #58 on: June 02, 2010, 07:54:15 PM »
Where did you guys buy your copies? This is a doujin I might actually be interested in picking up.

Also, I find Orreies Suns (spelling?)  hilarious for some reason. Use it all the time.

Buying Doujin games isn't exactly easy, but N-Forza helps us out quite a bit:
http://www.shrinemaiden.org/forum/index.php?topic=566.0

edit: Yeah no wonder why I didn't play with the custom map thingie. The wave editor crashes upon launch, applocale or not. or do I have to locale something other than Japanese?

edit: Played another game, another thing I forgot to mention, Flandre's 4 of a kind tower is rather unique in that it is pretty powerful for its price BEFORE you give it any upgrades. It's generally a better idea to spam those instead of bats as soon as you can
« Last Edit: June 02, 2010, 09:48:19 PM by Ghaleon »

Re: Gensokyo tower defense
« Reply #59 on: December 18, 2010, 12:12:45 AM »
could you post a download link for the game please :3?