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Hitbox data for the shooters

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DarkslimeZ:

Neato. But how can a hitbox be 3.5 pixels by 3.5 pixels? That seems just a little strange.

Garlyle:


--- Quote from: jisakujien on January 10, 2010, 10:41:36 PM ---random related video: http://www.youtube.com/watch?v=0-vNjqlUaFo (hitboxes at double size so you can see them after youtube encodes it, a bit out of sync on the video and did not even bother with the sound)

--- End quote ---

How the hell did you do this!?  That... that video is -awesome-.

No seriously, I want to see more.

Prime 2.0:

So do I. For that matter, upload some stuff with proper hitbox sizes to somewhere other than youtube so we can see it.

Naut:


--- Quote from: jisakujien on January 10, 2010, 10:41:36 PM ---All bullets were square (even though they could be rectangles), but sprite hitboxes were sometimes rectangles.

--- End quote ---

Sounds misleading. Hitboxes are distance from center (circular, not rectangular), so if something is < x pixels away from you in any direction, you will die. Or this is how I always understood it, and it would actually be much more inefficient to calculate them as rectangular regions... So is this just a mistake or are hitboxes in Touhou seriously that fucking stupid?


--- Quote from: Darkslime on January 13, 2010, 08:22:59 PM ---Neato. But how can a hitbox be 3.5 pixels by 3.5 pixels? That seems just a little strange.

--- End quote ---

Just because you can't really draw something in half a pixel doesn't mean the computer can't calculate it properly.

jisakujien:



crashes on byakuren and st5 midboss nazrin's fake lasers, been too lazy/busy to look into fixing it for weeks
also th12 runs terrible on my laptop

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