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Hitbox data for the shooters

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DarkslimeZ:

They exist for the fighting games, but what about the shooters? With as much experience as I have, I know basically what the hitboxes for the bullets are, but I think we could all benefit somewhat from the hard data.

Though, I'm not sure where to go about finding any of this stuff. Maybe someone with more knowledge of the data can tell me more?

Drake:

Hardcoded into the exe, I'm pretty sure.

Knuckx117:

still, knowing the radius of the bullets would help for those complete geeks that like numbers. o.o

DarkslimeZ:

Yes, but if you were to overlay a circle of said radius on the bullets, it would help greatly to avoid clipdeaths and such.

And besides, not all hitboxes are circular. >_> But I guess if they're hardcoded into the exe(as opposed to being listed in the same file as the actual sprites), it's no good, eh. Thanks anyway, guys~

jisakujien:

It has been a while since I looked at this stuff and I only looked into UFO in any detail.  I didn't really get far into the lasers before getting distracted by other things.

All bullets were square (even though they could be rectangles), but sprite hitboxes were sometimes rectangles.
reimu 2x2
marisa 3.5x3.5
sanae 3x3

Hitboxes of bullets are probably specified in the ecl scripts.

random related video: http://www.youtube.com/watch?v=0-vNjqlUaFo (hitboxes at double size so you can see them after youtube encodes it, a bit out of sync on the video and did not even bother with the sound)

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