| ~Beyond the Border~ > Akyu's Arcade |
| Advance Wars: Days of Ruin |
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| Ghaleon:
I believe they nerfed the co powers that hard because they basically were so powerful in previous av games, that they pretty much had their own "class" system for them. For DoR, it's pretty much cauldar who is in a different class. The leveling system is indeed cool. But I think it has a deeper, more nefarious purpose... ok no not really. I think it's there in an effort to make "meat shielding" using infantry less desireable. Rockets and infantry were kind of an unfair combo alot of the time, now if you do that you're potentially feeding your enemy experience. |
| Stuffman:
Yeah, the changes made in DoR really improved the game. Veterancy favors high-power units since they get more kills, so it's easy for them to get defense bonuses that greatly improve their cost effectiveness. The price hike on infantry combined with units getting easy veterancy from killing them went a long way towards nerfing them so that manspam isn't the name of the game anymore, plus mechs are a bit more attractive, and bikes speed up the capture phase nicely. The scaled-down big tanks were a good change too, they're less extreme so they see more play. All these factors make expensive units more viable, where previous AWs were all about covering the field with cheap masses since bigger units were so inefficient cost-wise. COs have a much more subtle effect on the game now which I suppose is for the best. I prefer the AW2 system for COs but I doubt they would ever balance it thoroughly. |
| Sean:
--- Quote from: N-Forza on June 01, 2009, 06:19:42 AM ---Days of Ruin was a pretty good game. The series needed some scaling back but I think they nerfed the CO Powers a little too much, althought the unit leveling was a nice touch. --- End quote --- I'm on the fence about this. On one hand, I do think the CO Powers took a really big hit. At the same time I can see why it was done. Some CO Powers in the previous games (ESPECIALLY in Dual Strike with the Tag System) were pretty badly overpowered. Aside from that, I enjoy Days of Ruin, but I prefer the more lighthearted atmosphere of the previous games. I still need to finish it though, I think I'm like halfway into Mission 23. |
| Ghaleon:
--- Quote from: Sean on June 02, 2009, 09:59:05 PM ---I'm on the fence about this. On one hand, I do think the CO Powers took a really big hit. At the same time I can see why it was done. Some CO Powers in the previous games (ESPECIALLY in Dual Strike with the Tag System) were pretty badly overpowered. Aside from that, I enjoy Days of Ruin, but I prefer the more lighthearted atmosphere of the previous games. I still need to finish it though, I think I'm like halfway into Mission 23. --- End quote --- I think DoR is an improvement overall in terms of design. However it hurts to play somewhat because it just has less stuff, less units, less cos, less tiles, etc.. Personally I hate it when a game series features less stuff in a later incarnation. A good exmple is heroes of might and magic 3 to homm 4. |
| ?q:
--- Quote from: theshim on May 28, 2009, 02:36:34 AM ---You mean the laser, right? You can't actually destroy the mortars, can you? Because, if you can, I will be enraged. The damn mortars probably doubled the length of the mission. --- End quote --- Oh, wait. The lasers. I must have remembered something wrong. Those mortars were hideous though. Lin overall had the best lines in the game. Gage had the best theme though - easily. Hey Stuffman, how familiar with AW are you? I didn't expect someone here to talk about infantry spam, let alone unit variety. |
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