Somebody who can edit posts, go to the info thread and paste the table with proper structure here.
The first column indicates the different characters that can be found in that stage. The first number are the ones that appear only in that stage, and the second number (+?) are Embodiments that appear in both that stage, and the stage before it. (To compensate, they aren't found as often as the other two).
The second column indicates how many Embodiments are possible to spawn in the stage; or rather, the number times 100 gives around how much IE is possible to obtain in that stage.
The third column indicates how many lives you can obtain in that stage, and also how many net lives you'll have if you got every Embodiment and always got lives. The fourth column is similar but with Bombs.
EDIT: Going to put some things I said in earlier threads here.
Perhaps in stage 1, when Jan explodes, he releases the entire 100 IE, that creates an Embodiment nigh-immediately. By then, the player will be accustomed to seeing IE, and if they see the IE gather when there's such a huge amount and they get a bomb or life piece, they'll almost certainly be convinced to replicate that scenario.
You have pros and cons of summoning Embodiments.
In scoring there would be a qualm of to-collect-or-not-to-collect. If you summon an Embodiment and not die, you get all 100 IE back, in addition to extra graze possibilities which nets you multiplier and max-value Points. On the flip side, the pattern decided (originally) will be randomized, so depending on where you are in the stage and what pattern you get it might throw you totally off. If you bomb or die you lose IE and also some of the stored IE as well, which altogether would be worse than just collecting all the IE in the first place. It will require planning, that's for sure.
Survival on the other hand is simpler, but you still have a decision to make. If you want lives or bombs you do need to summon Embodiments, but you can't bomb them all because if you kill them you get bombs back (redundant gain), and if you die while trying to survive to get the life piece the result is the same, redundant. If you kill it as soon as possible you get your bomb piece quickly, which is the method with the best danger-reward ratio, but all in all going for lives is more beneficial. It's all if the player decides whether or not they want to take a risk with the stage, in both scoring and survival. It's just that the reasons for doing so are different.