Resurrection Butterfly.
Decided to give the no-bomb/break POC method a try after watching a practice run by .ASP. Not trying to squeeze through the bubble bullets too early but still reaching the POC is an entire thing of its own, but dodging the red waves halfway up the screen to get to that position is something I wanted to look into.
So in terms of survival and capture, is it clear-cut that it's better to dodge the waves at a point where they've yet to fully extend, or to tackle it from the bottom third of the screen? From the few practice runs I've done with this in mind I would say dodging up close eliminates most of the 'trick' waves I stumble over when hugging the bottom. I'm not at the level to always know if I should be staying near the bottom or dodging up because the bullets are about to cover the area below. Also, at times I end up using my judgement to chase myself to the other side of a laser.
So far the success rate is a little higher with the close-up method, but the smaller space makes me nervous when I could instead be tackling it farther down, if only I wasn't overlooking something obvious when it comes to waves that look like they're covering the entire space centered on Yuyuko and between the sets of bubble bullets.
How it looks so far:
Close-up.Almost a bottom feeder.Btw, how to get more points in PCB? I can't reach the 1000 item extend.
Late for this, oh well. Basing it off your recent PCB 1cc. Apologies in advance for bringing up obvious points.
First off, here?s an approximation of the items to be collected in each stage. Done on Normal difficulty, farmed Alice?s fairies.
Stage One - 55
Stage Two - 86
Stage Three - 171
Stage Four - 667
Stage Five - 267
Stage Six ? 303
Total ? 1549
No bonus fairies no matter how quickly you defeat Cirno, so work out a path to not fumble point and power items. Or since you were so close to activating a border you could spend a little time firing unfocused at her, bomb the section before her, or finish off her opener right after she fires a wave.
You can take your time with midboss Alice?s spell to collect cherry items (and time the destruction of her attack) so a border activates soon after. Then you can focus more on your avoidance and how you sweep your fire over the enemies. Don?t forget to chase down the durable fairies if you happen to bomb. Hopefully an unfocused one if you?re at the bottom.
Stage four, sets of durable fairies falling down before the suicide bullet enemies. All about timing and trying not to linger any longer than needed to destroy the fairy you?re firing on. Definitely need to be close to them for this one if you want any chance of reaching the POC in between. Don?t worry too much if you lag behind a little, I?m pretty sure they have some sort of extra armor that they lose when they finish coming down. Personally, I?d bomb if you miss a step. The game drowns you in lives anyway.
After this we're greeted with our first set of enemies with suicide bullets. Take it easy, you have plenty of time to think about it if you're not firing blindly. Looking at you, Reimu A! Make a sweep, reach the POC, repeat. Remember, they can't ram into you but don't be shooting or stay up there too long or you'll be eating a green arrowhead. Aside from the part where the suicide bullets are aimed at you, the red variants of the round bullets also launch at varying speeds depending on how far you are from the enemy at the time of its destruction.
For the third set of enemies firing slow suicide bullets it can be a little tricky to reach the POC for both sets of waves. You'll have to be mindful of your angle to the enemy when shooting them down so the suicide bullets that aren't aimed at you are not blocking your quick access to the POC. Less risky is to stay on the bottom and pick up items from only one of the enemy rows, then both with the POC for the next wave.
Fourth set of enemies feature a combination of the previous three sets. Because suicide bullets from the third set are much more scarce you actually stand a chance of reaching the POC earlier without giving too much regard to your position. If it gets too messy on any of these sets then remember that you can quit shooting and only have to deal with the aimed arrowheads they fire before leaving.
You may or may not be aware of the border prolonging method for post-Lily White waves. Basically, you?re going to monitor your shooting and break the border when the screen is packed with bullets. And resume shooting so they don?t keep firing. Probably need to set off a bomb to get it started depending on what you did with those suicide enemies and where your cherry level ended up. The ideal time is to break it when the two sets of enemies coming from both sides are firing purple shots. That way you?ll be free to move for the POC as the two sets following that will be suicide bullet launchers.
More timing with the durable fairies coming straight down. For the shotgun fairies it would be beneficial to start on the left and avoid the shots on the right by moving up. That way you can run for the POC during the short period of peace between the quad sets.
What you did for the beginning of stage five with that bomb was great. Otherwise, plan your border during the Prismriver battle and take into account the seven cherry items that will drop before the section you bombed on, and one more cherry item before the items really start falling off. From there to Youmu it?s all about working out a path (definitely too obvious).
I guess that's all for now. I know I left out some things like what to do for complications with Lily White, but that may be too much unnecessary information. Leave it for a guide.
Even with all this done it'll be a close cut to break 1,400. It won't happen the right way everytime, and deaths will surely cut into point items produced at the end of a spell. So more shotgun fairies must be taken out and the simplest way is calculated bombing. There's a post in the PCB hi-score thread detailing this with a replay to accomodate. If you need more bombs going into it then I would recommend suiciding to the enemies that fly across the screen above the POC. There will be a set or two right after the durable fairies and before the shotgun fairies fly down.