Author Topic: The New Spellcard Help Thread  (Read 141536 times)

Bananamatic

Re: The New Spellcard Help Thread
« Reply #60 on: December 08, 2009, 06:12:15 AM »
It's not mindless at all. The first three phases are simple, I assume it's the last one you've troubled by.

What to do is fly to about halfway up the screen during the pattern-change, then try to move slowly down, left and right, dodging bullets. If you have enough power, you'll beat the pattern long before you get near the bottom of the screen. Try and filter the left-to-right and right-to-left bullets in your vision to make it easier.

Oh, and practice VoWG as much as you can, since the decision to micro or macro dodge is the same.
The 4th phase....the evil 4th phase.

It's hard to even see what is going left and what right, since the bullets are going roughly under the same angle.

I can easily read VoWG(but I can't get through the amulet walls reliably) and 2 last EoSD attempts ended with 2 QED captures.....but I've faced Grudge Bow 40 times and captured it only once and even then it was through dumb luck.

Re: The New Spellcard Help Thread
« Reply #61 on: December 08, 2009, 07:39:24 PM »
I still need paths for Marisa's 1st, 2nd, and 4th nonspells in IN. I am pissed that I constantly have to bomb/die on static attacks.

Also Mystia's first boss spellcard. I know that one is static as well, if you're doing the same thing each time, I just don't have a path for that either.

And is Mystia's last nonspell supposed to be near impossible? I've only captured that twice on Lunatic.
« Last Edit: December 08, 2009, 07:43:46 PM by Enigma »

Jaimers

  • You just did it because you're older than me.
Re: The New Spellcard Help Thread
« Reply #62 on: December 08, 2009, 08:06:25 PM »
I still need paths for Marisa's 1st, 2nd, and 4th nonspells in IN. I am pissed that I constantly have to bomb/die on static attacks.

Also Mystia's first boss spellcard. I know that one is static as well, if you're doing the same thing each time, I just don't have a path for that either.

Memorize yourself a path through, there really isn't anything else that can be said. Maybe some visual aid will help? Go ahead and copy my movements. For Mystia's, use spellcard practice until you find a suitable route through. 

And is Mystia's last nonspell supposed to be near impossible? I've only captured that twice on Lunatic.

Seeing as it screws you over 9 out of 10 times, pretty much yeah.

Re: The New Spellcard Help Thread
« Reply #63 on: December 08, 2009, 08:28:32 PM »
I think I'll stick with bombing the first one. Second one's path would probably result in my clipping the thing as I'm using the ghost team and not the border team. I already do the third one mostly like that.

I think I'll check some replays of Mystia's spell then first.

Zetzumarshen

Re: The New Spellcard Help Thread
« Reply #64 on: December 08, 2009, 08:36:50 PM »
[...]
And is Mystia's last nonspell supposed to be near impossible? I've only captured that twice on Lunatic.

Your best chance is to shotgun the familiars and hug left or right edge of screen, hoping some of them go off screen. Right seems better suited for me, I naturally always hug the right screen. Don't focus when green bullets come, just concentrate on shooting the familiars. Then pray when the blue bullets activated.

Bananamatic

Re: The New Spellcard Help Thread
« Reply #65 on: December 08, 2009, 08:59:39 PM »
orz

seriously, if I can capture the "bullshit" Rainbow UFO and her survival 90% of the time, I should be SOMEHOW able to capture her final.
I'm pretty consistent even on QED, why do I have a 1/40 on this one?
HOW
DO
YOU
DO
IT

Is there some trick I am missing? Am I doing something wrong?

flurk

  • I'M IN YOUR SHMUP
  • GRAZING YOUR BULLETS.
Re: The New Spellcard Help Thread
« Reply #66 on: December 08, 2009, 09:30:51 PM »
kaguya's second impossible request. how does one do it? is it random or must i memorise the safe spots?

"Eh, who needs brains in danmaku? Power, that's all you need!" -Kirisame Marisa

Re: The New Spellcard Help Thread
« Reply #67 on: December 08, 2009, 10:39:32 PM »
You mean Buddha's Stone Bowl/ Buddhist Diamond?

It's random. The trick though is that the lasers don't kill right away, so you can go through them when they first appear. Also, try to stay away from the bottom to reduce the chance of being walled.
« Last Edit: December 08, 2009, 10:45:02 PM by Enigma »

Lopsidation

  • Exploring the Twin Labyrinths
  • Be light of heart;
Re: The New Spellcard Help Thread
« Reply #68 on: December 08, 2009, 10:52:24 PM »
Start near the middle up inside the first ring (but not too far up or Kaguya goes crazy). As the spell progresses, stay in the middle, and dodge downward whenever necessary. It should end far before you get to the bottom.

Note that it's possible for two nigh-parallel lasers to trap you in a thin column and a star to fall straight down it, trapping you. (This happens more often than you might think.) So, remember that you have a second to move through the lasers even after they phase in.
"Happiness is like a cat, If you try to coax it or call it, it will avoid you; it will never come. But if you pay no attention to it and go about your business, you'll find it rubbing against your legs and jumping into your lap."

Seian Verian

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Re: The New Spellcard Help Thread
« Reply #69 on: December 08, 2009, 10:54:02 PM »
Nothing to do with spellcards, but does anyone have any tips for scoring in PoFV? I wanna try to stock up lives to help me get through.

Re: The New Spellcard Help Thread
« Reply #70 on: December 08, 2009, 11:29:30 PM »
Nothing to do with spellcards, but does anyone have any tips for scoring in PoFV? I wanna try to stock up lives to help me get through.
lv2 bombs, and lots of them.

If you can help it, bomb closer to the top of the screen so anything spawning during your bomb (including enemy bombs) is eaten by it instantly.

Krimmydoodle

  • We must apply more SCIENCE!
Re: The New Spellcard Help Thread
« Reply #71 on: December 09, 2009, 08:52:35 AM »
Any tricks to tackling King Kraken Strike that I should know about?  It's the only part I don't have any level of consistency on in S3 (that includes the pre-boss streamspam, although that part is made significantly easier after planning out the route with ReimuB).

Edit: huh, managed to pull off what I wanted.  Still would be nice to know if anyone has any tricks though.
« Last Edit: December 09, 2009, 09:15:03 AM by Krim »
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

Just a GBZero

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Re: The New Spellcard Help Thread
« Reply #72 on: December 09, 2009, 06:08:20 PM »
Any tips for Hollow Giant "Woo"?  Still havent caught it yet, and allways waste more bombs/lives on it than I would like.

Lybydose

  • Isn't cool enough to have a title
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Re: The New Spellcard Help Thread
« Reply #73 on: December 09, 2009, 09:49:32 PM »
Any tips for Hollow Giant "Woo"?  Still havent caught it yet, and allways waste more bombs/lives on it than I would like.

She always shoots a wave of bullets straight down the middle of the screen, then a short pause, then a wave aimed at you, then a short pause, then 4 waves aimed at you, then it repeats.

There are several ways to do this.  The fastest capture is usually achieved by staying near the bottom.  Misdirect the first aimed wave to the left side of the screen, then quickly move back to the right side through the initial bullets that were shot down the middle before they start expanding.  This will direct the four aimed waves to the right side.  You can then just go back to the left, which should be relatively clear.

Another popular method involves circling around her.  If you misdirect all the aimed waves to the top of the screen, most of them will end up off-screen, so you'll have less bullets to deal with.


Re: The New Spellcard Help Thread
« Reply #74 on: December 09, 2009, 10:40:59 PM »
And it's still very easy to mess up on Woo.


Ephemerality 137 using Youmu and Yuyuko. It's like impossible to get rid of a meaningful amount of familiars, especially on later waves where you have to dodge crap as well. Even with Malice Cannon, I could never get rid of enough familiars to matter. I've only captured the thing twice in spell practice, one with Youmu solo which does me no good due to not being solo and border team, that and the fact the card is total BS.

General Headquarters Crisis is a pain too. I can't get this one memorized. And even if I did it's too damn easy to clip something.
« Last Edit: December 09, 2009, 10:42:35 PM by Enigma »

Lopsidation

  • Exploring the Twin Labyrinths
  • Be light of heart;
Re: The New Spellcard Help Thread
« Reply #75 on: December 09, 2009, 10:45:35 PM »
Just dodge it? As far as I can tell, both waves have a sort of "grain", so you can usually move right through a wave in one big motion after you read it.
"Happiness is like a cat, If you try to coax it or call it, it will avoid you; it will never come. But if you pay no attention to it and go about your business, you'll find it rubbing against your legs and jumping into your lap."

ebarrett

Re: The New Spellcard Help Thread
« Reply #76 on: December 10, 2009, 01:48:30 AM »
Ephemerality 137 using Youmu and Yuyuko. It's like impossible to get rid of a meaningful amount of familiars, especially on later waves where you have to dodge crap as well. Even with Malice Cannon, I could never get rid of enough familiars to matter. I've only captured the thing twice in spell practice, one with Youmu solo which does me no good due to not being solo and border team, that and the fact the card is total BS.

Errrrr there's no reason NOT to obliterate enough familiars if you have Youmu or Marisa on your team. If you're having trouble with this card just focus on shooting the familiars and forget about Keine, and remember that getting rid of the two or three innermost familiars each wave is already a "meaningful amount" since these are the ones which will send more bullets in your general direction - and faster, since they're closer to you - if you let them burst. Border Team has a very hard time with this card, though, since you can't rely on Reimu to destroy anything reliably.

As for GHC: choose a side, get under the inner corner of the outer familiar rings (the ones which appear to the left and right of Keine) and find a rhythm where you dodge the waves while moving to the outside and use the time between waves to regain ground back towards the initial position so you don't get pushed all the way to the corner. Expect to occasionally 1. almost time it out and 2. get pushed nearly all the way to the corner; don't panic and remember that the waves are pretty much all alike in the way that the bullets crisscross, so what works once will most likely work twice.



Also don't use Malice Cannon. Just don't.

Re: The New Spellcard Help Thread
« Reply #77 on: December 10, 2009, 02:05:16 AM »
Flandre's spellcard, Secret [Counter Clock].

The second wave is just
what
how

This and the last few seconds of Q.E.D. are the only thing standing in my way of a perfect EoSD Extra (well, that and my keyboard's repeated attempts to kill me, but I'm getting a new laptop in two weeks~).
The first wave is easy, just go to the left. The third is also simple, stay in the center until the clock arms pass and then move up, by which time Flan will be dead. The second wave is what gets me. I've been moving to the right, which lets me avoid the clock arm. Then, I'm pretty much at the mercy of the red bullets. Are they random, or aimed, or what? Where they go seems almost completely luck-based, and it's really annoying to perfect the stage then get killed by random bullets. :(


Also ATTWBN is incredibly boring at anything below max rank.


EDIT: Odd, as soon as I complain about it I capture it. Well.
Still, any info on how the card works would be very much appreciated, so I don't have to just luck my way through it.
« Last Edit: December 10, 2009, 02:24:37 AM by Serafie »

Re: The New Spellcard Help Thread
« Reply #78 on: December 10, 2009, 02:59:25 AM »
Flandre's spellcard, Secret [Counter Clock].

The second wave is just
what
how

The red bullets are all aimed, and can be kind of streamed to an extent.  Just only move when a bullet is actually going to hit you.  Don't let the speed scare you; the gaps are huge.


Quote
Also ATTWBN is incredibly boring at anything below max rank.

Flandre is completely unaffected by rank unless you hack it.  At least, that's what I've been told.

Re: The New Spellcard Help Thread
« Reply #79 on: December 10, 2009, 04:44:40 AM »
Nazrin's final card, on Hard/Lunatic. I just can't find a good method of doing this. I always get really paranoid when those blue diamonds are practically right on top of me, spawning bullets. I know that the first two waves are perfectly aligned with each other, but I have no idea after that.

Re: The New Spellcard Help Thread
« Reply #80 on: December 10, 2009, 11:42:34 AM »
orz

seriously, if I can capture the "bullshit" Rainbow UFO and her survival 90% of the time, I should be SOMEHOW able to capture her final.
I'm pretty consistent even on QED, why do I have a 1/40 on this one?
HOW
DO
YOU
DO
IT

Is there some trick I am missing? Am I doing something wrong?

Well, the rainbow card really isn't bullshit. It takes some good reading but that's really all there is to it.
Grudge Bow is a hard card but its a question of bullet reading. I'm afraid there is no advice to be had here. Survival card?

On the topic of UFO extra, i'd like th

Krimmydoodle

  • We must apply more SCIENCE!
Re: The New Spellcard Help Thread
« Reply #81 on: December 10, 2009, 11:47:18 AM »
On the topic of UFO extra, i'd like th

*wonders if there's a joke in this or if there was some massive accidental deletion that went unnoticed.
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

Bananamatic

Re: The New Spellcard Help Thread
« Reply #82 on: December 10, 2009, 01:43:30 PM »
*wonders if there's a joke in this or if there was some massive accidental deletion that went unnoticed.
yeah it almost as if he said candlejack btw the surviv

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
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Re: The New Spellcard Help Thread
« Reply #83 on: December 10, 2009, 01:45:40 PM »
So, Story of Eastern Wind Extra. That last spell. HOW
Seriously, I don't even care if it requires 4 bombs. I've wasted more than that and still haven't gotten past it.

flurk

  • I'M IN YOUR SHMUP
  • GRAZING YOUR BULLETS.
Re: The New Spellcard Help Thread
« Reply #84 on: December 10, 2009, 08:20:03 PM »
You mean Buddha's Stone Bowl/ Buddhist Diamond?

It's random. The trick though is that the lasers don't kill right away, so you can go through them when they first appear. Also, try to stay away from the bottom to reduce the chance of being walled.

very very sorry. i actually mean spell 178. midnight (hard). my mistake >_<

edit: i just succeeded in 177, its normal mode, but can't seem to deploy the same strat for 178.

yeah it almost as if he said candlejack btw the surviv
candlejack? what does candl
« Last Edit: December 10, 2009, 08:29:09 PM by flurk »

"Eh, who needs brains in danmaku? Power, that's all you need!" -Kirisame Marisa

Re: The New Spellcard Help Thread
« Reply #85 on: December 10, 2009, 08:42:36 PM »
That one is random also. You'll have to quickly read where the openings are then move to them. You can't just memorize a path through.

flurk

  • I'M IN YOUR SHMUP
  • GRAZING YOUR BULLETS.
Re: The New Spellcard Help Thread
« Reply #86 on: December 10, 2009, 10:05:57 PM »
yeah but where are the openings? >_< what i did for normal mode is to stand right next to where the first bullet will hit. it doesn't seem to work for hard mode.

"Eh, who needs brains in danmaku? Power, that's all you need!" -Kirisame Marisa

Helepolis

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Re: The New Spellcard Help Thread
« Reply #87 on: December 11, 2009, 07:28:53 AM »
Spellcard 178?? "End of Imperishable Night -Midnight-"  I assume you mean, the final spells.

The bullets have very small hitbox here for some reason so you basically need to place yourself correctly between the crossing bullets and not move at all (reading and sense of feeling is needed). Start from either left of Kaguya or right and with each wave go in an arch to the bottom then to the otherside, you should finish the card before reaching the other side.

This really shouldn't be much of a trouble.

Re: The New Spellcard Help Thread
« Reply #88 on: December 11, 2009, 10:31:58 AM »
On the topic of UFO extra, i'd like th

Ehh? Oops... wonder how that happened.

Anyway, i wanted to ask if anyone had some advice for the Nue's survival cards final seconds but i think i just figured it out on my own, so never mind.

flurk

  • I'M IN YOUR SHMUP
  • GRAZING YOUR BULLETS.
Re: The New Spellcard Help Thread
« Reply #89 on: December 11, 2009, 06:23:13 PM »
aha thanks. i just did it twice out of 10 tries :D once just moving left/right from where i start, and the other one sort of following your instructions except i started from the bottom left corner

edit: i beat mokou for the first time last night! wohoo! i just started using vsync patch and downed her at first try. >: D also 1cced pcb hard (my frist pcb 1cc)

THANK YOU, VSYNC PATCH!

"Eh, who needs brains in danmaku? Power, that's all you need!" -Kirisame Marisa