Author Topic: Touhou RAGE Thread  (Read 176763 times)

Re: Touhou RAGE Thread
« Reply #930 on: August 08, 2009, 10:50:56 PM »
Ffffff, Ran again. :c

I was using MarisaA and was actually doing really well; one clipdeath on Charming Bullshit from all Sides was my only death the whole stage. I even managed to capture Kokkuri-san's Contract for the first time!

On Ran's last card, I was at her last stage before I even realized it, having failed to make a safespot that time. As the blue balls came at me, I started praying...praying...suddenly...! The bullets slowed down! I had done it! I had finally captured Ran's last card! =D
Then the slowdown the game goes through made me misjudge my distance and I ran into one of the bubble bullets. You know, the ones that are completely non-threatening during that card. ;_;

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Re: Touhou RAGE Thread
« Reply #931 on: August 09, 2009, 12:24:17 AM »
"WHY I NO MOVE BAWWWWWW"

Being a cheapskate with my bandwidth, so the quality's down a bit.
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Re: Touhou RAGE Thread
« Reply #932 on: August 09, 2009, 03:46:05 AM »
Today I came extremely close to finally capturing 221 in IN... if I stayed alive just a split second longer, I would have cleared it... ugh.

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Re: Touhou RAGE Thread
« Reply #933 on: August 09, 2009, 06:01:33 PM »
I attempted to play Mystic Square.  No further words are necessary.

If further words are necessary, Yuki/Mai is one of the most poorly designed boss battles ZUN has ever put together.

Re: Touhou RAGE Thread
« Reply #934 on: August 09, 2009, 06:54:08 PM »
I attempted to play Mystic Square.  No further words are necessary.

If further words are necessary, Yuki/Mai is one of the most poorly designed boss battles ZUN has ever put together.

Oooh, Mystic Square. I don't like that game at all. (Okay, its not terrible but still...) Yuki/Mai aren't my biggest beef with it though. Yumeko is the one i don't like. And Shinki after her. Why not?

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Re: Touhou RAGE Thread
« Reply #935 on: August 09, 2009, 09:09:08 PM »
Yuki/Mai aren't my biggest beef with it though. Yumeko is the one i don't like. And Shinki after her. Why not?
Since I'm not playing on Lunatic, I've only heard about Yumeko's FASTER THAN LIGHT aimed attacks.  On Normal she's not that taxing...~

Shinki is actually a decent fight once you know what her attack patterns are.  (Okay, yet another random kunai and white bullet spaOHWHAT WHY AM I GETTING SNOWED IN)  Unfortunately, you have to go through the entire game to fight her.

Re: Touhou RAGE Thread
« Reply #936 on: August 10, 2009, 06:12:28 AM »
Ugh, I hate it when that happens. It happened to me on my very first Suwako clear. I got to her last spellcard and almost captured it on my first try, but got hit by a stray bullet before all the bullets got canceled out ;-;
Exactly what happened to me on one of my runs. Thanks to Mishaguji-sama I fail Extra.

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Re: Touhou RAGE Thread
« Reply #937 on: August 10, 2009, 06:22:03 AM »
1 death, 0 bomb Yumeko Lunatic clear.

Why, why, why does the 6th Phase wall only on Lunatic?
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
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[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

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Re: Touhou RAGE Thread
« Reply #938 on: August 10, 2009, 06:25:10 AM »
Yuki and Mai aren't THAT bad. I've beaten them with only one bomb before, and that was back in November. I admit a couple attacks are balls-to-the-wall hard, but nothing a good player can't handle.  ;) In any case, Mima and Eirin are much more poorly designed bosses.
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Re: Touhou RAGE Thread
« Reply #939 on: August 10, 2009, 06:44:20 AM »
I wanna know if this is rageworthy or not, especially since it makes me confuse more than it makes me angry.

During a random attempt at PCB Hard, I died to what appeared to be nothing during Alice's "Maiden's Bunraku" spellcard. [1] [2] [3] I can only assume that it was either an invisible red bullet, or the laser became active the moment I destroyed the doll.

Aside from that, I died twice because my thumb slipped and made me run into a bullet during Chen's last pattern, and again during Alice's second midboss opener.

EDIT: Now with a replay Also, kinda gave up at the end there.
« Last Edit: August 10, 2009, 07:31:21 AM by Desert »
Yup, still lurking.

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Re: Touhou RAGE Thread
« Reply #940 on: August 10, 2009, 08:19:53 AM »
I captured Uncontainable Nuclear Reaction at last...but it's a hollow victory due to the dive in framerate I get on it. So I cranked it up to 1/3 frame rate, and remembered how unplayable it is. I mean, the sun bullets were so jerky they moved in visible frames (as in it would be in one spot one moment, then another the next). And if I want any kind of legit run of UFO once it comes out, I'll have to be playing like this (and it'll STILL slow down thanks to BROFIST). V_V
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

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Re: Touhou RAGE Thread
« Reply #941 on: August 10, 2009, 10:48:35 AM »
balls-to-the-wall hard
Quote
poorly designed
This would actually be a good distinction to try and work out, since the usual definition of "poorly designed" is "I can't do it and I feel it's unfair".

I decided to turn around and try MS Hard last night to see what would happen.  I was surprised at how little anything changed, at least until I got to Yumeko.  Now I'm getting the sense of what people are talking about.

This business about bullets dropping on you at 90 MPH is not pleasant.  Cue Shinki.

I also died to Mai just after realizing that she uses Icicle Fall -Easy- as one of her attack waves, but I think that was my own fault.  (Better than Yuki's Eternal Meek...)

LHCling

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Re: Touhou RAGE Thread
« Reply #942 on: August 10, 2009, 11:16:11 AM »
I also died to Mai just after realizing that she uses Icicle Fall -Easy- as one of her attack waves, but I think that was my own fault.  (Better than Yuki's moving Eternal Meek...)
Fixed.

Also, if you haven't seen my Stage 5 MS Lunatic run (which shows a pretty good Yumeko run I think): http://www.youtube.com/watch?v=8GUBtoZFPhQ

Here's an interesting one. Alice's Final Phase for MS Extra with Marisa.
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Re: Touhou RAGE Thread
« Reply #943 on: August 10, 2009, 02:33:05 PM »
When the damage you deal after you lose a life in MoF FINISHES OFF VoWG, that's pretty rage-worthy.
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Re: Touhou RAGE Thread
« Reply #944 on: August 10, 2009, 05:17:24 PM »
Lost 4 lives in EoSD Stage 5 Normal mode =(

EoSD really isn't the hardest Normal mode, but it's always hard adapting to a new game and having to learn it.
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nintendonut888

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Re: Touhou RAGE Thread
« Reply #945 on: August 10, 2009, 07:06:22 PM »
Tip: Mai's Icicle Fall Easy-like attack can be dodged the same way as Icicle Fall Easy, even on lunatic. Seriously.

And I do my best not to make badly designed and hard the same thing. I think Eirin is badly designed because her spell cards are hard for all the wrong reasons, and I call Mima badly designed because...well...her attacks are either pathetic or impossible.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Re: Touhou RAGE Thread
« Reply #946 on: August 10, 2009, 08:09:02 PM »
Lost 4 lives in EoSD Stage 5 Normal mode =(

EoSD really isn't the hardest Normal mode, but it's always hard adapting to a new game and having to learn it.

Actually, I'm pretty sure EoSD is the second hardest windows game on normal, and quite a step up from PCB, IN and MoF, but still quite far from SA (I die to stage 5 alone more often than in a full run of most other Normals). PoFV doesn't count. Seriously.

Suggestion : Do a run with the sole intent of unlocking Stage 6 Practice. Put max lives and bombs if you want. Remilia is really hard at first (she ate 3 continues on my first run), but after some practice she's pretty easy apart from her last 2 spellcards.
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Re: Touhou RAGE Thread
« Reply #947 on: August 10, 2009, 08:33:16 PM »
I've been getting better at PCB Normal, but no matter how good I do, I always do horrible at the Prismrivers boss fight, especially the last two cards and Lunasa's last noncard. It always seems like I have no idea how large the hitboxes for their bullets are - I try to fit through them, but I always end up dying. This is really irritating, especially considering the fact that I have much less trouble with Youmu.

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Re: Touhou RAGE Thread
« Reply #948 on: August 10, 2009, 09:34:14 PM »
And I do my best not to make badly designed and hard the same thing. I think Eirin is badly designed because her spell cards are hard for all the wrong reasons, and I call Mima badly designed because...well...her attacks are either pathetic or impossible.
Go on about Eirin, please (I really don't care about Mima).  Omoikane's Brain and her second nonspell don't count; the nonspell is definitely poorly designed and O. Brain is hard for the wrong reasons.

Quote
Tip: Mai's Icicle Fall Easy-like attack can be dodged the same way as Icicle Fall Easy, even on lunatic. Seriously.
I suspected as much, although it's still not difficult if you run up the sides of the screen.

Also, I prefer Yuki's moving version of Eternal Meek because that means she goes higher up on the screen = more dodging time.

@above poster:  Have you tried fighting either of the other two Prismrivers?
As for clipdeaths, Prism Concerto is definitely the card for it - you're probably better off macrododging half the walls.

Also @BaitySM:  Who's that red-white person you're using in that vid?  I thought MS only had one playable character (Mima).
« Last Edit: August 10, 2009, 09:58:30 PM by u? »

Re: Touhou RAGE Thread
« Reply #949 on: August 10, 2009, 10:27:33 PM »
Have you tried fighting either of the other two Prismrivers?
As for clipdeaths, Prism Concerto is definitely the card for it - you're probably better off macrododging half the wall
I've tried them, but I think that Lyrica's noncard is almost as difficult as Lunasa's and that Lunasa has the easiest solo card of the three. Thanks for the advice about Prism Concerto, though.

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Re: Touhou RAGE Thread
« Reply #950 on: August 10, 2009, 10:30:05 PM »
tEoSD is the second easiest Windows Normal (out of 6, 7, 8, 10, 11, 12), the first being Mountain of Faith

edit: well, I'm not sure. they might tie.
« Last Edit: August 10, 2009, 10:32:05 PM by lgb »
Regarding score threads: For the time being, I'm not going to be online much; I would suggest that you simply do as you normally do, because I will come back and I will want those threads when I do.

nintendonut888

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Re: Touhou RAGE Thread
« Reply #951 on: August 10, 2009, 10:37:20 PM »
Go on about Eirin huh? 'kay.

Geneology of the Skyborn is difficult because it jabs out lasers like spears with unclear hitboxes. if it weren't for that it'd be easy.

Her second nonspell is totally yeah.

Game of Rising has spawned those blue bullets meant to box you in on TOP of me before. I have a thing against bullets spawning on top of me with no chance to survive, sorry. Not to mention it continues the non-spell's bad design choices.

Her third non-spell is hard because it spawns so many bubble bullets you can't see their centers because they keep overlapping. Tell me how the fuck that is fair or fun.

Omoikane's Brain is my least favorite spell card in the series. It forces you onto a thin line of what you can do without getting hit, making VERY uncomfortable dodges at lightning speed and firing LOL IRRELEVANT BULLETS THAT EXIST ONLY TO CLOUD YOUR VISION AND MAKE IT EVEN HARDER TO SEE.

Fourth non-spell is the other kind of dumb design, where it's WAY too easy for its place in the game.

Keep saying Apollo 13 is either fair or fun. You sound as deranged as I apparently do when I call Life Spring Infinity fair.

Astronomical Entombing...this is just preference, but I dislike random dodging cards that force you into such a tiny space. Same reason I dislike Earth in a Pot (which further cements this as my single least favorite stage in Touhou).

Ironically, Hourai Elixir is the only spell card in the whole stage I enjoy. I just wish I didn't die on the fourth phase so often so I could enjoy the last phase more.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

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Re: Touhou RAGE Thread
« Reply #952 on: August 10, 2009, 10:59:22 PM »
Re: Genealogy - I didn't know it was that hard to get out of the way of the big red things without much care for where their hitboxes are?

I have to agree about Game of Rising, it would actually be much better in virtually every way if it weren't for the blue bullets.  (Although then it wouldn't be inspired by the Game of Life, but then I kind of hoped for better in that regard anyway.)

Isn't Eirin's third spell more or less the same as Kaguya's, only harder for some reason?

I don't think the irrelevant bullets mean much in Omoikane's Brain.  Thinking about it, the irrelevant bullets are what make Touhou patterns look cool/hard/etc.  Not that that makes up for much; it's still a painful card to play.

Y'know, I'm not out to get you or disagree with you in particular.  'Just wanted to point that out based on your Life Spring ∞ comment, since sometimes from this side I feel like I'm being more mean than I should be.

Astronomical Entombing doesn't compare to Earth in a Pot very well (I have the same criticism of Earth/Pot).  You have plenty of room to maneuver in A. Entombing and the bullets are much easier to read... not to mention easier to see.

Hourai Elixir would be cooler if there was a trick that would let you fast-forward through the first 60 seconds tbh; once I got over the concept of the card I stopped liking it so much.
« Last Edit: August 10, 2009, 11:01:13 PM by u? »

Re: Touhou RAGE Thread
« Reply #953 on: August 10, 2009, 11:05:46 PM »
tEoSD is the second easiest Windows Normal (out of 6, 7, 8, 10, 11, 12), the first being Mountain of Faith

From personal experience it was something like SA > EoSD >> MoF = PCB >>>> IN from hardest to easiest.

Note that this comes from the guy who thinks Phantasm is the easiest extra stage.
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Re: Touhou RAGE Thread
« Reply #954 on: August 10, 2009, 11:37:20 PM »
:wikipedia:
Here's Eirin in a nutshell [6A and B].

Midboss Non-Spell: micromemorizing
Midboss (First) Spell Card: micromemorizing

6A:
"First" Phase: micromemorizing / reading
"Geneology of the Skyborn": micromemorizing + micrododging
Second Phase: micrododging + reading + familiar dodging / breaking
"Game of Rising": Hitbox confidence + reading + (very rarely) macrododging
Third Phase: reading + macrododging
"Omoikane's Brain": micromemorizing + slight luck factor
Fourth Phase: reading (crisscross) + (some) micrododging
"Apollo 13": reading (crisscross) + some luck
"Astronomical Entombing": derpderpderp familiar breaking / micrododging (or a combination between the two)
"Hourai Elixir": memorizing + reading
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
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[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

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Re: Touhou RAGE Thread
« Reply #955 on: August 11, 2009, 12:50:46 AM »
Familiar breaking on A. Entombing is for wusses.

Also, what micromemorizing on Eirin's Klein Bottle nonspells?  They crisscross a lot, but they're not difficult.

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Re: Touhou RAGE Thread
« Reply #956 on: August 11, 2009, 02:39:38 AM »
WHAT THE FUCK AM I SUPPOSE TO DO?

I keep dying to Sieki with 1 hit left, 1 HP left!

Aya is a slut, fuck her, she always royally fucks me over with her shit.  Even though I try to stream her stuff, some random bullet that I should have taken out always does me in.  If she only not take one life away ALL THE FUCKING TIME, and just screw off, I would have one more against Sieki.

One thing I have to ask, how does Sieki keep spamming her boss summons?  Not that I have that much of a problem with it.  All you have to do is avoid the impact area (unlike Komachi who aims at you AND have stuff all around), but when Lily comes with her summon together, I am screwed.

Re: Touhou RAGE Thread
« Reply #957 on: August 11, 2009, 04:13:45 PM »
VoWG just threw a type of wall at me I've never seen before.  ???

Obviously I died, but it was a wtf moment to be sure.
Quote from Myosotis:
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Re: Touhou RAGE Thread
« Reply #958 on: August 11, 2009, 08:00:43 PM »
So much hate in me atm.

I'm actually not entirely familiar with the gameplay and scoring system of PoFV, like when score depends on automatic spell attacks, how to influence spell gauge and so on.

BUT, I just don't understand Shiki at all. She's obviously so full of crap. I played story mode with Sakuya on hard, and I have Shiki on her last life, and I'm constantly looking at her spell gauge to time my attacks. She just planted a boss in my face, and she's on her first spell meter. I think kay, I throw in my own level 4 spell to kill her off, she instantly counters with ANOTHER boss. Ok, bad timing with the scoring and stuff I thought, kill off the boss and look at her spell meter, it's on two. Good, no impending bo- WHAT THE HELL ANOTHER ONE? Dying like mad, I desperation-counter with my own level 4 spell to FINALLY KILL HER OFF seeing her spell meter just hit three. Guess what, she counters with YET ANOTHER boss (Leaving her spell meter still at 3 wtf?) and I die. In my rage, instead of hitting yes to continue I hit the "no" which is on by default, and just wasted a crapload of time which leaves me with demotivation to ever play PoFV story mode again. Good shit.

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Re: Touhou RAGE Thread
« Reply #959 on: August 11, 2009, 08:20:21 PM »
I don't know how much you care about this post if you're never going to play PoFV again, but there's an explanation for how she keeps throwing out boss attacks.  As you perform chains (constantly blow up fairies and spirits without taking breaks), the Spell Point score in the upper left corner rises.  If you stop chaining and allow the Spell Point meter to fall, your Spell Points reset to 0.  If your Spell Points surpass 100000, 300000, or 500000, then you throw a boss attack (with a Level 3 attack on top of the 500000 point boss attack).  By using her Spell Points, Shiki was constantly throwing out boss attacks without using up her Spell Gauge charges.

That said, because of the time it takes to fill up a full Spell Gauge and charge a Level 4 attack, it's better to instead rely on Spell Points to throw out boss attacks, and use your Spell Gauge for defensive Level 2 attacks when you face an unavoidable wall of bullets.  Against the AI, it's much more important to play defensively rather than offensively.  Throwing out a boss attack to "finally kill her off" is the wrong way to go about it.  Rather, it's all about outlasting the opponent.
« Last Edit: August 11, 2009, 08:25:06 PM by Krim »
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.