| ~Hakurei Shrine~ > Rika and Nitori's Garage Experiments |
| I'll get you fat pigeon |
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| Naut:
Agh shit, FP12 causes you slowdown Stuffman? Hmm... I aparently need to redo some of my spellcards, didn't think that only that many bullets caused people slowdown. Is there a way to test for slowdown on worse specifications than my own, or do we just guesstimate what people can handle on average? My apologies for the derail, by the way. |
| JormundElver:
Add: Derails are fine :) Haha, thanks for the reactions. Also yeah, I knew about the attachments, but prior to this one I just like having a lot of scrolling boxes in my post; boxes rule. I don't have much choice with this one because it's a pretty large file and it took forever to convert over... Unlucky Fat Pigeon 13 - I probably got to fascinated when arudoc posted his proximity detonation script a long while back. I kept tacking on little bits at a time, eventually I went all out on the project and made a LW out of it. Unfortunately a rather random one (inevitably, some bombs became better then others), but neat nonetheless. There are 8 different bombs, coming in 3 different sizes. You won't see the largest until late, each one is similar to the previous one but more powerful in some way. Strategically setting them off intentionally is about the only way to make it through this (especially those red and white ones), as the bombs do not decay and will bounce around forever until they come into proximity or the boss dies. It can be captured, and yeah it looks way better with CtC graphics :( . |
| Naut:
Holy shit thats awesome. Freakin' WHITE03 blocking my vision, I almost passed it! |
| Stuffman:
--- Quote from: Naut on May 18, 2009, 11:45:03 PM ---Agh shit, FP12 causes you slowdown Stuffman? Hmm... I aparently need to redo some of my spellcards, didn't think that only that many bullets caused people slowdown. Is there a way to test for slowdown on worse specifications than my own, or do we just guesstimate what people can handle on average? --- End quote --- You just need to make the aqua bullets not spawn every frame, every other frame would be fine. Just generally, don't put more bullets than you need to make a solid wall. |
| JormundElver:
I'm sorry for your slowdown; but it is sometimes difficult for me to know what causes lag and what does not, since my computer generally doesn't slowdown on things unless I go more overboard then I usually do. The reason for the huge amounts of shots though is that using the CtC shotset, the alpha blend shots look really nice when piled in a line like that. Instead of looking like a caterpillar of aqua shots it looks like one clean blended together arm. Just tellin' ya why ;) . One more question, for the moderator: Are we allowed to post code or snippets of code that is basically not our own? Reason I ask is that I was going to post a slightly modified version of CtC's boss movement script tonight, the only changes to it made were so that it ran without the loads of other things that load up with CtC... but I'm not sure if that is allowed or not. |
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