Author Topic: Spellcard Help Topic  (Read 145714 times)

Re: Spellcard Help Topic
« Reply #870 on: November 05, 2009, 03:32:59 PM »
Byakuren's first... just what the hell is up with that one?

It seems like a card that leaves some tiny gaps and then fill out those with even more bullets. I know i have only tried the stage 7 or so times but everything besides Super-Human seems more difficult than VoWG Lunatic.

I'm guessing (hoping) that it's because of lack of insight...

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: Spellcard Help Topic
« Reply #871 on: November 05, 2009, 07:28:31 PM »

Re: Spellcard Help Topic
« Reply #872 on: November 07, 2009, 11:02:43 PM »
So uhh...
Help on Karakasa Surprising Flash.  Everyone in the replays seems to dodge it perfectly, but my eyes get crossed about halfway through O_O

LHCling

  • Metang@
  • ( 。゚ 3っ   )っ
Re: Spellcard Help Topic
« Reply #873 on: November 07, 2009, 11:17:23 PM »
Spoiler:
Surprise!

It's just read and dodge really. Two set "methods" of dodging are commonly used. Move "with" the rotation of the lasers, or move "against" the rotation of the lasers. One other method of dodging includes moving up and down (I probably would advise against it though). More often than not, you'll end up using both common methods to dodge. Most people prefer to move with the rotation.

tl;dr practicing this a lot really helps. Just a note that more often than not, standing still would keep you alive.

@Slaves unfortunately, I could never capture that Spell Card consistently. For some reason, its counterpart in Phantasm was so much easier (probably less dense).
« Last Edit: November 07, 2009, 11:30:28 PM by Baity »
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Slaves

  • uHHH,
  • *
  • uHHHHHHHHHH,,,
Re: Spellcard Help Topic
« Reply #874 on: November 07, 2009, 11:27:12 PM »
is there a trick to Charming Siege that i'm missing? i fucking hate this card. ;_;

Bananamatic

Re: Spellcard Help Topic
« Reply #875 on: November 08, 2009, 12:42:21 AM »
is there a trick to Charming Siege that i'm missing? i fucking hate this card. ;_;
bomb

Formless God

Re: Spellcard Help Topic
« Reply #876 on: November 08, 2009, 01:50:01 AM »
You just have to pray that Ran doesn't move around TOO much >_>"

Bananamatic

Re: Spellcard Help Topic
« Reply #877 on: November 08, 2009, 02:22:32 AM »

Re: Spellcard Help Topic
« Reply #878 on: November 08, 2009, 09:58:39 PM »
I'm assuming there is no advice for Byakurens first eh? Aside form being god that is?

Well. Doesn't matter. Instead, is there any tips for Border of Life and Death? If i could learn of some way to beat that, i might be able to perfect the stage.

bomb

Play Phantasm instead. If not then you want to stay under Ran as much as possible and try to use your experience with bubble hitboxes (assuming you have such experience).

Yeah, i guess it sucks. ZUN sometimes does mess up cards making them BS and while some players might be able to get around that and not think of it as BS, the majority will probably not be able to capture it anywhere near consistently.



Kanako Yasaka

Re: Spellcard Help Topic
« Reply #879 on: November 08, 2009, 10:00:19 PM »
Well for Ran's Charming Siege, there's Yukari's Mesh of Light and Darkness, which may be worse. :| I can't do it AT ALL.

Re: Spellcard Help Topic
« Reply #880 on: November 08, 2009, 10:07:09 PM »
Well for Ran's Charming Siege, there's Yukari's Mesh of Light and Darkness, which may be worse. :| I can't do it AT ALL.

Mesh of Light and Darkness. I have a pretty funny story about that one. Recently i have tried to capture it but all of the three times i tried it, i died. With only a few inches left. Pretty annoying actually. It robbed me of a no-miss Phantasm clear (bombs suck... except at her survival attack and BoLaD)

Talking about the mesh. Is there any specific tactic for doing it? Well, i probably can capture it consistently a couple of days/weeks from now.


Bananamatic

Re: Spellcard Help Topic
« Reply #881 on: November 08, 2009, 10:45:25 PM »
Mesh of Light and Darkness. I have a pretty funny story about that one. Recently i have tried to capture it but all of the three times i tried it, i died. With only a few inches left. Pretty annoying actually. It robbed me of a no-miss Phantasm clear (bombs suck... except at her survival attack and BoLaD)

Talking about the mesh. Is there any specific tactic for doing it? Well, i probably can capture it consistently a couple of days/weeks from now.
I always dodge the bullets first, then the lasers. But it tends to BS me once in a while.

Jaimers

  • You just did it because you're older than me.
Re: Spellcard Help Topic
« Reply #882 on: November 09, 2009, 01:10:36 AM »
Well. Doesn't matter. Instead, is there any tips for Border of Life and Death? If i could learn of some way to beat that, i might be able to perfect the stage.

The best way to capture this card is to make yourself a safespot.
Basically misdirect the butterflies and bubbles, then lure Yukari to the left and camp in between the two streams of blue arrow bullets.
The rest of the bullets she then fires will all miss you.
Copy the movements used here.

is there a trick to Charming Siege that I'm missing? i fucking hate this card. ;_;

I think I heard somewhere that there are aimed elements to the card and that minimum movement was key.
I can be talking complete rubbish right now though, so don' t get mad when this turns out to be completely false.  :V

ebarrett

Re: Spellcard Help Topic
« Reply #883 on: November 09, 2009, 01:32:24 AM »
[Charming Siege] I think I heard somewhere that there are aimed elements to the card and that minimum movement was key.

That is correct. Which is why the answer to Charming Siege is MarisaA.  :V

Everyone else is likely to be forced to scramble long before the card is killed off; you start dodging a tiny bit to the left, then a less tiny bit to the right, and then you throw the pattern off balance and this happens.

Re: Spellcard Help Topic
« Reply #884 on: November 09, 2009, 06:47:48 AM »
I've been curious about this for a while: are the white beams in "Undulation Ray" aimed to it you?

Also, is there a trick to "Wizard Fox Thoughts"?  My current strategy is "move very slightly to the right or left to avoid the bullets aimed directly at you, and hope you don't get hit by any of the other bullets."  This is probably not a good strategy.

lumber_of_the_beast

Re: Spellcard Help Topic
« Reply #885 on: November 09, 2009, 01:42:50 PM »
Can anyone offer advice on Cherry Blossom Sign "Perfect Cherry Blossom of Sumizome -Seal-"? In particular, I'm wondering if any of the BUTTERFLIES OF DOOM are actually aimed at me, or if I can safely ignore them as long as I only make very very tiny movements.

?q

  • Lurking librarian
  • and moe sound effect
Re: Spellcard Help Topic
« Reply #886 on: November 09, 2009, 01:43:04 PM »
Also, is there a trick to "Wizard Fox Thoughts"?  My current strategy is "move very slightly to the right or left to avoid the bullets aimed directly at you, and hope you don't get hit by any of the other bullets."  This is probably not a good strategy.
You're halfway there.
You should only need to move in one direction on the waves that are actually going to hit you.

?q

  • Lurking librarian
  • and moe sound effect
Re: Spellcard Help Topic
« Reply #887 on: November 09, 2009, 01:44:55 PM »
@lotb - There's not really much of a trick to Seal. (arf arf)
The cherry petal bullets are random and start to get dense after a while.  I don't remember if the butterflies are quite aimed at you, but micrododging them probably won't help a lot anyway...  One of the butterfly walls always has a hole in it; go through the gap it leaves behind in the pattern.

Other than that, be prepared to bomb.  It's a long spell card that gets more dense at around the same time you get forced to the bottom of the screen.

LHCling

  • Metang@
  • ( 。゚ 3っ   )っ
Re: Spellcard Help Topic
« Reply #888 on: November 09, 2009, 09:19:17 PM »
The butterflies are aimed.

The rule of "moving as little as possible" works pretty well here. You still have to be careful as there are butterflies aimed around your position and such though. Where possible, I try to dodge it using horizontal movements only, and try to stay at the center of the screen (don't be aggressive in trying to take control though). You might have to move up / down a bit to dodge the other bullets though.
« Last Edit: November 09, 2009, 09:23:27 PM by Baity »
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: Spellcard Help Topic
« Reply #889 on: November 09, 2009, 09:33:52 PM »
Reimu "Visionary Miko"
How to do it consistently?

Re: Spellcard Help Topic
« Reply #890 on: November 10, 2009, 01:36:51 AM »
Can anyone offer advice on Cherry Blossom Sign "Perfect Cherry Blossom of Sumizome -Seal-"? In particular, I'm wondering if any of the BUTTERFLIES OF DOOM are actually aimed at me, or if I can safely ignore them as long as I only make very very tiny movements.
Basically just dodge every time you hear the bullet sound. When she starts going batshit insane, dodge a little bit every 2 bullet sounds.

lmagus

  • I HATE VoWG
    • My Youtube
Re: Spellcard Help Topic
« Reply #891 on: November 10, 2009, 11:36:36 AM »
Asteroid Belt

why is it so hard (almost impossible) to pay attention to horizontal and vertical bullets? >.<
Current Goal: PCB Lunatic 1cc
Watch me on Youtube

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Spellcard Help Topic
« Reply #892 on: November 10, 2009, 12:42:50 PM »
Asteroid Belt

why is it so hard (almost impossible) to pay attention to horizontal and vertical bullets? >.<

Because it is Marisa da ze.

The large stars are static moving pattern. Your biggest worry is ( which is pretty logical ) the stars from the sides. Basically there is no solid tactic to this card. If you are using Scarlet Team or Remilia solo you can place the familiar in front of Marisa to decrease spellcard lenght.

Otherwise just pray that the stars from the sides do not form large walls. Generally for me, the card is standard bombing when I feel getting closed in.

Helix ⑨

  • No Pain, No Gain
  • No Guts, No Glory
    • my youtube, 95% touhou vids, mainly extras and last words.
Re: Spellcard Help Topic
« Reply #893 on: November 10, 2009, 04:52:17 PM »
I really need help with Reimu's last word from IN "Fantasy Heaven". I have a perfect pattern planned out till the timer hits 10 seconds left, it's possible for me to dodge one wave after that but I can't find any opening at all to move afterwards. Here is my replay, it is a bit sloppy but I came as far as all my other best attempts, which is 4 seconds left.
http://replays.gensokyou.org/download.php?id=5878

Edit:
Here is a better replay: http://replays.gensokyou.org/download.php?id=5880
it shows the kind of path I wanna take after 10 seconds, but I get completely walled in the corner.
« Last Edit: November 10, 2009, 05:00:23 PM by Kawaii Yokai »

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Spellcard Help Topic
« Reply #894 on: November 10, 2009, 09:17:03 PM »
I really need help with Reimu's last word from IN "Fantasy Heaven". I have a perfect pattern planned out till the timer hits 10 seconds left, it's possible for me to dodge one wave after that but I can't find any opening at all to move afterwards. Here is my replay, it is a bit sloppy but I came as far as all my other best attempts, which is 4 seconds left.
http://replays.gensokyou.org/download.php?id=5878

Edit:
Here is a better replay: http://replays.gensokyou.org/download.php?id=5880
it shows the kind of path I wanna take after 10 seconds, but I get completely walled in the corner.

Have you checked the sticky thread of IN? I posted like almost all Last Word replays in there.

Helix ⑨

  • No Pain, No Gain
  • No Guts, No Glory
    • my youtube, 95% touhou vids, mainly extras and last words.
Re: Spellcard Help Topic
« Reply #895 on: November 10, 2009, 09:22:45 PM »
No, as a matter of fact I have not.

edit: I checked it and it's pretty much identical (a few other choices but the general directions are the same) to how far I got, untill the last point where you defy all laws of human dodging and you magically avoid everything. I doubt I can recreate that keeping in mind that Reimu's movement affects the bullet spawn points.
« Last Edit: November 10, 2009, 09:28:18 PM by Kawaii Yokai »

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Spellcard Help Topic
« Reply #896 on: November 10, 2009, 09:40:09 PM »
The thing is, after 10seconds you need to try to perform the exact movements and feel the card. It is really hard to explain any tactic here ( as I have seen no tactic yet ). It all comes down to drilling untill you start surviving longer.

For me it was like dying many times at 10 seconds then I kept on dying around 6 seconds, eventually at 3 and I even had really hellish 00 deaths often as well.


Re: Spellcard Help Topic
« Reply #897 on: November 11, 2009, 01:19:26 AM »
Every single card Keine uses on Lunatic except for Land Scheme "Three Treasures - Country", which I can usually capture with border team but fail at with any other. The others though are all bomb it or die for me.

Re: Spellcard Help Topic
« Reply #898 on: November 11, 2009, 04:25:07 AM »
Every single card Keine uses on Lunatic except for Land Scheme "Three Treasures - Country", which I can usually capture with border team but fail at with any other. The others though are all bomb it or die for me.

my tip is focus, and dont let go

LHCling

  • Metang@
  • ( 。゚ 3っ   )っ
Re: Spellcard Help Topic
« Reply #899 on: November 11, 2009, 05:23:58 AM »
Attachments are in order (don't forget to rename if required) of the Spell Cards you were having difficulty with.

Most of them are just memorizing the patterns (or dodging to the side as they come), with a few notable exceptions.

  • "First Pyramid" is memorization
  • "Ephemerality 137" is a familiar destroying exercise; unless you want to do hardcore dodging like I did (took a solid 30 or so attempts). Recommended to destroy 2-3 familiars per wave.
  • "GHC" is memorization. It's recommended to destroy the front 4 familiars. Don't get too aggressive in doing this though. If you're feeling walled, move to the side as I do and wait for an opening
  • "The Legend of Gensokyo" is... streaming / memorization. You should start from the "m" on the enemy marker (and about as high up as I am), and stream to the left at around the speed that I was at. The Spell Card should end pretty quickly
  • Same thing as above for "Gods' Realm", only this time you start at the bottom of the screen and on the "n", and stream to the right. Replay not attached for the reason being that it's optional, and really, really easy

That should be it... unless I mix up my replays there or something.
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者