Two requests:
Fazioli Dark Performance and Hino Phantasm, both Normal.
I know Fazioli is completely straight, but is that the only trick to it?
I always get walled on Hino :X
Or should I just go for Lunasa because it's easier?
Always go for the one that's easier if you're only going for a 1cc. With that being said...
"Fazioli Dark Performance"; bullets are essentially straight lines, but the Normal version (and possibly Easy?) has a tendency to throw you off (psychological effect) with the gaps. One method I like to use to deal with this is to move up the screen, somewhat close to one of the waves. Then I slowly move down until I find a spot where the bullets won't cross.
"Hino Phantasm" is just memorizing a route and repeating that route until it's over. Here's a
replay of a 1 death timeout. In short, it's start at the left, slowly move towards the center, and move back to the left. I would probably try to stay at the bottom to prevent being hit from behind. It's dense, but it ends rather quickly too.
Having a LOT of trouble with Fujiyama Volcano or whatever it's called. Oh, and I'm too lazy to look through the topic for ebarrett's replay that shows that it's "easy"
http://replays.gensokyou.org/download.php?id=5763I also believe there was an alternative method of doing the part that comes after it. However, I don't like that method (and hence didn't show it as well) because it traps you at the top of the screen too easily, while the method I use can easily trap you at the bottom. Guess which one is more comfortable for the "average" player (by this, I refer to the majority)?
PCB Stage 6.
Replay for reference. Ignore stupid death(s).
I need help / clarification on:
That is all.