Author Topic: Spellcard Help Topic  (Read 145729 times)

Bananamatic

Re: Spellcard Help Topic
« Reply #300 on: August 21, 2009, 07:17:43 PM »
Thanks for all the help from everyone. I'm starting to get her spellcards down, even though her nonspells are still hellish.

New triumphs, new troubles.

Hollow Giant "Woo"
I can't tell if this is hard or if it isn't. It's a really strange card. It seems mostly like random dodging but something isn't right about it... I can't figure out if it's easy or not.

Fujiyama Volcano
Really, why do you do this to me Mokou? What is this mess? The explosions have some really huge radius that always manages to get me.

Hollow Giant - At the beginning, go left, then move back through the red danmaku to the right before it falls apart, then slowly go back left through the purple stuff, then micrododge the blue danmaku at the left side.
After the light blue, she repeats the pattern, so just stay left, move through the red stuff, and repeat.
There might be some better tactics, but this atleast avoids the nasty situations where she manages you to pin against a wall with the blue waves as she will fire it from the right side while you are already in the middle dodging the second purple wave, giving you enough space to dodge it.
And yeah, it's pretty much random dodging, so try to read the bullets and dodge them. It's not THAT dense, but it can create bad situations.

Fujiyama Volcano....ugh. Ask somebody better than me, and don't worry about having to bomb as it is probably her 2nd or 3rd hardest spellcard.
Mokou's Extra is one of the most forgiving IMO as her survival is loleasy and even though I've managed to mess up nearly everything, I still got to her last card.

As for me, Kogasa's train card(her last one) on Normal.....100% bomb.

P♂ zeal

  • Haha,
  • old chap
Re: Spellcard Help Topic
« Reply #301 on: August 21, 2009, 09:09:20 PM »

As for me, Kogasa's train card(her last one) on Normal.....100% bomb.
when it first starts, stay near the bottom of the screen, dodge the bullets coming from the left train, then dodge the right train's bullets, but stay near the middle of the bottom of the screen.
The upward trains should completely miss you if you don't go too high up on the screen.
rinse and repeat until kogasa is the dead.

Bananamatic

Re: Spellcard Help Topic
« Reply #302 on: August 22, 2009, 12:23:03 AM »
How does Nue's blue UFO card actually work?
One time I just shoot and she doesn't even manage to get a single backshot at me, other times the UFOs just don't get destroyed and I get wtfpwned by the lasers.
Do the UFOs actually affect the lasers somehow?

SanaeB, btw.

?q

  • Lurking librarian
  • and moe sound effect
Re: Spellcard Help Topic
« Reply #303 on: August 22, 2009, 12:27:05 AM »
Yes they do.  The lasers radiate out from the UFOs, and the sources of the lasers circle clockwise around the UFOs.

So as the UFOs go around Nue, the lasers go around the UFOs.

What that means is that you should be able to tell in advance where the lasers are coming from and if they are coming toward you.  Of course, if you're about to get sideswiped by a UFO you should probably move.  If you're about to get sideswiped by a UFO and the lasers are swinging your way you might want to bomb instead.

Affinity

  • hoho
  • ... but I have promises to keep.
Re: Spellcard Help Topic
« Reply #304 on: August 22, 2009, 12:58:41 AM »
For Kogasa's train card on Normal at least, notice that the trains that go downwards only either go left or right, but not both.  Therefore, when you see the train coming on the left, go right, and vice versa.  It becomes much easier as you only have to dodge the arrow bullets and one or two wayward amulets.

I also find it strange that the only kunai in the game appears in Nazrin's first spellcard.

I'm also wondering if there is any sure way to capture Nazrin's midboos card on stage 5; it looks like a watered down version of Syou's first endstage spellcard at first, but it's paradoxixcally much harder due to the fact that the bullets always trap me one way or the other.

Bananamatic

Re: Spellcard Help Topic
« Reply #305 on: August 22, 2009, 01:54:29 AM »
Clipdeath Chimera, I hate you :-[
Got through it once with 3 deaths, and the green ufo card doesn't seem friendly either.....it's those lasers which fly around me when I'm trapped.

zky

Re: Spellcard Help Topic
« Reply #306 on: August 22, 2009, 02:21:46 AM »
I'm also wondering if there is any sure way to capture Nazrin's midboos card on stage 5; it looks like a watered down version of Syou's first endstage spellcard at first, but it's paradoxixcally much harder due to the fact that the bullets always trap me one way or the other.

Just don't stay at the bottom. Stay as far up as you're comfortable getting, and just dodge. Since the bullets are pretty much random, there's not really much else I can say about this card.

Bananamatic

Re: Spellcard Help Topic
« Reply #307 on: August 22, 2009, 02:24:58 AM »
IMO, stage 5 has nothing which isn't worth bombing as soon as the bullets pop up.
Except for Nazrin's opener, maybe.

Re: Spellcard Help Topic
« Reply #308 on: August 22, 2009, 03:17:35 AM »
Clipdeath Chimera, I hate you :-[
Got through it once with 3 deaths, and the green ufo card doesn't seem friendly either.....it's those lasers which fly around me when I'm trapped.
But Danmahkoo Chimera is so much fun

The thing about the green UFOs is that if you blast them, their laser pillar is gone.

Bananamatic

Re: Spellcard Help Topic
« Reply #309 on: August 22, 2009, 04:06:51 PM »
Still having troubles in UFO extra.
These faeries....anything else except for reflexes and memorization?

And the UFO cards.....especially the red one, as the blue one is a little luck based depending on where she spawns them.
Sometimes I capture it, sometimes I completely fail it...

Re: Spellcard Help Topic
« Reply #310 on: August 22, 2009, 05:18:01 PM »
Still having troubles in UFO extra.
These faeries....anything else except for reflexes and memorization?

And the UFO cards.....especially the red one, as the blue one is a little luck based depending on where she spawns them.
Sometimes I capture it, sometimes I completely fail it...
I think it's just reflexes and memorization, but it seems like if you follow the angle of the bullet streams, you'll have an easier time.

Now, it's just the purple bullet streams and the marching lines of glowing bullets that crisscross which freaking annoy me. I definitely lose a life/bomb there.

Off Topic: Why is it that if I don't die on Red UFO Invasion of Rage, I either die on Green UFO Invasion of Loyalty or Undefined Darkness?

?q

  • Lurking librarian
  • and moe sound effect
Re: Spellcard Help Topic
« Reply #311 on: August 22, 2009, 10:00:43 PM »
Off Topic: Why is it that if I don't die on Red UFO Invasion of Rage, I either die on Green UFO Invasion of Loyalty or Undefined Darkness?
Because Green UFOs is vaguely luck-based and Undefined Darkness is a horrible spell card?

Krimmydoodle

  • We must apply more SCIENCE!
Re: Spellcard Help Topic
« Reply #312 on: August 22, 2009, 10:48:50 PM »
The worst part of Green UFOs (the curved lasers pulsing from the main lasers) is actually static and not luck-based at all.  To find the right height such that you maximize your dodging space between the curved lasers, align yourself between the Japanese lettering and the English "Undefined Fantastic Object" on your stats column to the right.  As long as you're that high up the screen, you shouldn't have to fear the curved lasers at all.  After positioning yourself between the lasers, all that's left is to dodge the green bullets, which isn't that bad.
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

Re: Spellcard Help Topic
« Reply #313 on: August 22, 2009, 11:03:26 PM »
Murasa's survival card and Byakuren's first and last cards are driving me insane.  The survival card I thought I knew how to do, but apparently don't.  Byakuren's last card ends up caging me in constantly.  Her first card I know how to do, I just suck at it. :V

Bananamatic

Re: Spellcard Help Topic
« Reply #314 on: August 22, 2009, 11:07:35 PM »
After positioning yourself between the lasers, all that's left is to dodge the green bullets, which isn't that bad.
It isn't that bad, it's terrible >.>

I assume that unless I have enough power at the red UFO card, I am basically screwed?

?q

  • Lurking librarian
  • and moe sound effect
Re: Spellcard Help Topic
« Reply #315 on: August 22, 2009, 11:11:03 PM »
The worst part of Green UFOs (the curved lasers pulsing from the main lasers) is actually static and not luck-based at all.
I disagree with this statement and agree with Bananamatic's rebuttal.
The lasers aren't quite so terrible; just don't dodge at the bottom of the screen.

Re: Spellcard Help Topic
« Reply #316 on: August 22, 2009, 11:22:30 PM »
After positioning yourself between the lasers, all that's left is to dodge the green bullets, which isn't that bad.
It isn't that bad, it's terrible >.>

MMmm, no, it really isn't. The curved lasers are static so stay at the same height, and if I recall correctly, the green lasers from the UFOs are based on your position. If you position yourself right, you can probably capture the card in 3 or so iterations with ReimuA. When you're caged within the curved lasers, you have plenty of room to dodge the stray green bullets. The design of the card sucks, but it isn't terrible.

I assume that unless I have enough power at the red UFO card, I am basically screwed?

You don't need to destroy a single red UFO. Just use the sides of the screen to misdirect, and fit between the UFOs at the center when the time presents itself.

And the UFO cards.....especially the red one, as the blue one is a little luck based depending on where she spawns them.
Sometimes I capture it, sometimes I completely fail it...

Both Red UFOs and Blue UFOs are static. The former is misdirection, the latter involves simply knowing which UFOs you need to kill, and which you can forget about.

Bananamatic

Re: Spellcard Help Topic
« Reply #317 on: August 22, 2009, 11:31:51 PM »
Advanced a bit on Nue again:
From 3 deaths on Danmaku Chimera, to 3 deaths on the green UFOs, to 3 deaths on the fog/danmaku whateveryoucallit.
She goes to wherever I am, so lure her to the top then shoot her there.
But there is too much crap EVERYWHERE.

I've seen how fast bjw took it apart with ReimuA....how much slower would it be with SanaeB?

I still don't understand the red UFO misdirection though.
Sometimes that card goes down extremely fast, sometimes I bomb 2 times and die....

Re: Spellcard Help Topic
« Reply #318 on: August 23, 2009, 12:15:32 AM »
Advanced a bit on Nue again:
From 3 deaths on Danmaku Chimera, to 3 deaths on the green UFOs, to 3 deaths on the fog/danmaku whateveryoucallit.
She goes to wherever I am, so lure her to the top then shoot her there.
But there is too much crap EVERYWHERE.

I've seen how fast bjw took it apart with ReimuA....how much slower would it be with SanaeB?

I still don't understand the red UFO misdirection though.
Sometimes that card goes down extremely fast, sometimes I bomb 2 times and die....
With Danmaku Chimera, all I do is wait by a laser and wait for it to turn into glowing bullets (but not too close). When they start moving, I move in the direction the bullet is going. When it passes two arrays (which begin to slow down), I immeadiately turn back the way I came from.

With the Red UFOs, what I did was when they came out, I started blasting like hell (left if they went counter-clockwise, right if they went clockwise) until they were about to ram into me. By then, the fiery bullets began to move to the side of the screen that I was on and I'd slip into the middle, blasting away at Nue until the UFOs came out again.

If anything, I think her non-spellcards are nightmares.

SanaeB FTW

Bananamatic

Re: Spellcard Help Topic
« Reply #319 on: August 23, 2009, 12:17:03 AM »
Advanced a bit on Nue again:
From 3 deaths on Danmaku Chimera, to 3 deaths on the green UFOs, to 3 deaths on the fog/danmaku whateveryoucallit.
She goes to wherever I am, so lure her to the top then shoot her there.
But there is too much crap EVERYWHERE.

I've seen how fast bjw took it apart with ReimuA....how much slower would it be with SanaeB?

I still don't understand the red UFO misdirection though.
Sometimes that card goes down extremely fast, sometimes I bomb 2 times and die....
With Danmaku Chimera, all I do is wait by a laser and wait for it to turn into glowing bullets (but not too close). When they start moving, I move in the direction the bullet is going. When it passes two arrays (which begin to slow down), I immeadiately turn back the way I came from.

With the Red UFOs, what I did was when they came out, I started blasting like hell (left if they went counter-clockwise, right if they went clockwise) until they were about to ram into me. By then, the fiery bullets began to move to the side of the screen that I was on and I'd slip into the middle, blasting away at Nue until the UFOs came out again.

If anything, I think her non-spellcards are nightmares.

SanaeB FTW

And if I pick the wrong side, I'm clusterfucked, right?

Re: Spellcard Help Topic
« Reply #320 on: August 23, 2009, 12:39:58 AM »
I think I've worked out Red UFO.

Call the UFO underneath Nue #1.
Odd waves, number the saucers anticlockwise.
Even waves, number them clockwise.

If you can kill number 3 or 4, you can stream the rest of the wave with absolutely no problem. You'll take a while to capture, maybe 4 waves (it's like Source of Rains in terms of dealing damage) but you'll get there.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

Krimmydoodle

  • We must apply more SCIENCE!
Re: Spellcard Help Topic
« Reply #321 on: August 23, 2009, 10:25:39 AM »
Okay, I was saying that Green UFOs is easy once you know the curved lasers are static, but there's one more thing I realized that I'll point out to help people.  Due to the way the green bullets are fired, it'll generally be most dense in the center of the screen and least dense toward the sides.  In most cases (that I've seen, at least), Nue stays close enough to the walls that naturally following her will keep you out of the dense waves.  However, if Nue moves closer to the center, don't follow her, and wait out the wave on the side instead.  If you're caught in a center column, you get something like this, so don't let it happen.

Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

Re: Spellcard Help Topic
« Reply #322 on: August 23, 2009, 04:17:27 PM »
Advanced a bit on Nue again:
From 3 deaths on Danmaku Chimera, to 3 deaths on the green UFOs, to 3 deaths on the fog/danmaku whateveryoucallit.
She goes to wherever I am, so lure her to the top then shoot her there.
But there is too much crap EVERYWHERE.

I've seen how fast bjw took it apart with ReimuA....how much slower would it be with SanaeB?

I still don't understand the red UFO misdirection though.
Sometimes that card goes down extremely fast, sometimes I bomb 2 times and die....
With Danmaku Chimera, all I do is wait by a laser and wait for it to turn into glowing bullets (but not too close). When they start moving, I move in the direction the bullet is going. When it passes two arrays (which begin to slow down), I immeadiately turn back the way I came from.

With the Red UFOs, what I did was when they came out, I started blasting like hell (left if they went counter-clockwise, right if they went clockwise) until they were about to ram into me. By then, the fiery bullets began to move to the side of the screen that I was on and I'd slip into the middle, blasting away at Nue until the UFOs came out again.

If anything, I think her non-spellcards are nightmares.

SanaeB FTW

And if I pick the wrong side, I'm clusterfucked, right?
No. If you find out that you can't kill any, move up a bit so that you don't get hit by any passing UFOs, stream the fiery bullets, and once you get the chance, return to your position.

Bananamatic

Re: Spellcard Help Topic
« Reply #323 on: August 24, 2009, 12:43:49 PM »
Salamander Shield and Event Horizon on Hard :V

?q

  • Lurking librarian
  • and moe sound effect
Re: Spellcard Help Topic
« Reply #324 on: August 24, 2009, 01:03:38 PM »
Salamander Shield and Event Horizon on Hard :V
Salamander Shield:  The fire waves are static; the lasers are aimed.  Stay centered until the lasers start, and then stream them.  Give yourself a lot of crossover space when you approach the sides, because you'll need enough room to get around two lasers.
Because there's no luck factor involved, this is probably Kaguya's easiest attack.

Event Horizon:  I'm pretty sure this card is static.  I normally stay near the bottom of the screen, slightly off center.  For the most part the stars form lanes as they pass by you, but not all of them.  Memorize the familiars' pattern and avoid them even if you're not in human mode, as they will drop stars on you.

Re: Spellcard Help Topic
« Reply #325 on: August 24, 2009, 01:14:11 PM »
Salamander Shield and Event Horizon on Hard :V

Couple of replays:

Event Horizon: http://replays.gensokyou.org/download.php?id=4503

There's a path you can follow on all difficulties that's pretty much identical to this. The only difference is that the "lane" gets smaller as the difficulty goes up. Earns you loads of time points as well.

Salamander Shield: http://replays.gensokyou.org/download.php?id=4502

Kaguya's second easiest card (after Buddhist Diamond). This method works every time on Hard, but the Lunatic card is an abomination in comparison.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

Bananamatic

Re: Spellcard Help Topic
« Reply #326 on: August 24, 2009, 01:22:18 PM »
And is it just me or is Brilliant Dragon Bullet on Hard easier than Dragon's Necklace on Normal?

?q

  • Lurking librarian
  • and moe sound effect
Re: Spellcard Help Topic
« Reply #327 on: August 24, 2009, 01:45:05 PM »
And is it just me or is Brilliant Dragon Bullet on Hard easier than Dragon's Necklace on Normal?
It's not just you.
On Brilliant Dragon Bullet you can actually see a symmetric pattern in the lasers instead of random shiny things coming down at you.

LHCling

  • Metang@
  • ( 。゚ 3っ   )っ
Re: Spellcard Help Topic
« Reply #328 on: August 24, 2009, 01:51:12 PM »
And is it just me or is Brilliant Dragon Bullet on Hard easier than Dragon's Necklace on Normal?
It's not just you.
On Brilliant Dragon Bullet you can actually see a symmetric pattern in the lasers instead of random shiny things coming down at you.
Lasers are aimed. All difficulties.
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

?q

  • Lurking librarian
  • and moe sound effect
Re: Spellcard Help Topic
« Reply #329 on: August 24, 2009, 02:37:24 PM »
And is it just me or is Brilliant Dragon Bullet on Hard easier than Dragon's Necklace on Normal?
It's not just you.
On Brilliant Dragon Bullet you can actually see a symmetric pattern in the lasers instead of random shiny things coming down at you.
Lasers are aimed. All difficulties.
Aware of that.
It's still easier to parse when you see two symmetric patterns instead of a picket fence of lasers.