Author Topic: Spellcard Help Topic  (Read 145728 times)

?q

  • Lurking librarian
  • and moe sound effect
Re: Spellcard Help Topic
« Reply #270 on: August 19, 2009, 11:52:37 AM »
anyone remedied the bendy lasers of Byakuren and Toramaru yet?

I keep dying on those two... like 2 times on each try.
For Byakuren's third spell, you don't have to move very much until the stars start getting shot at you.
Shou's nonspells all telegraph themselves, although your reaction time has to be quick.
And then there's bombing as a decent alternative to dying.

Bananamatic

Re: Spellcard Help Topic
« Reply #271 on: August 19, 2009, 02:45:40 PM »
I die on Koishi's spellcards, but...

which non-spellcards are you referring to?

Pretty much all of the zig-zag ones, especially with the huge bullets.


Slaves

  • uHHH,
  • *
  • uHHHHHHHHHH,,,
Re: Spellcard Help Topic
« Reply #272 on: August 19, 2009, 03:13:44 PM »
for CAPTAIN MURASA's 2nd card, is it safer to be in the middle of the screen or near/at the bottom? this card and the survival card are the bane of my existence*


*in stage 4

Re: Spellcard Help Topic
« Reply #273 on: August 19, 2009, 04:12:34 PM »
I die on Koishi's spellcards, but...

which non-spellcards are you referring to?

Pretty much all of the zig-zag ones, especially with the huge bullets.
For the big bean bullets, you can't just be in focus mode to dodge them. I recommend small bursts of unfocused speed to get through one wall of beans before going back to focused. With the smaller bullet walls, you're better off doing the same thing, though you can dodge them focused all the time.

Bananamatic

Re: Spellcard Help Topic
« Reply #274 on: August 19, 2009, 05:29:45 PM »
I die on Koishi's spellcards, but...

which non-spellcards are you referring to?

Pretty much all of the zig-zag ones, especially with the huge bullets.
For the big bean bullets, you can't just be in focus mode to dodge them. I recommend small bursts of unfocused speed to get through one wall of beans before going back to focused. With the smaller bullet walls, you're better off doing the same thing, though you can dodge them focused all the time.
I'm doing better overall on the stage, got all the way to Subterranean Rose once.
But her survival is pretty much constant bombing for me, as I can't get through the waves fast enough....

Re: Spellcard Help Topic
« Reply #275 on: August 19, 2009, 06:51:44 PM »
I die on Koishi's spellcards, but...

which non-spellcards are you referring to?

Pretty much all of the zig-zag ones, especially with the huge bullets.
For the big bean bullets, you can't just be in focus mode to dodge them. I recommend small bursts of unfocused speed to get through one wall of beans before going back to focused. With the smaller bullet walls, you're better off doing the same thing, though you can dodge them focused all the time.
I'm doing better overall on the stage, got all the way to Subterranean Rose once.
But her survival is pretty much constant bombing for me, as I can't get through the waves fast enough....
Philosophy? I die on that too :(

Re: Spellcard Help Topic
« Reply #276 on: August 19, 2009, 07:17:38 PM »
for CAPTAIN MURASA's 2nd card, is it safer to be in the middle of the screen or near/at the bottom? this card and the survival card are the bane of my existence*


*in stage 4

For the survival card generally you move slowly around the perimeter of the screen.

Re: Spellcard Help Topic
« Reply #277 on: August 19, 2009, 07:39:43 PM »
Speaking of which, Kogasa's second spellcard. How are you supposed to capture it if there's a chance a drop of rain forms right over you?

Slaves

  • uHHH,
  • *
  • uHHHHHHHHHH,,,
Re: Spellcard Help Topic
« Reply #278 on: August 19, 2009, 08:38:24 PM »
Speaking of which, Kogasa's second spellcard. How are you supposed to capture it if there's a chance a drop of rain forms right over you?

my strategy is as follows:

stay in the middle of the screen, not at the bottom. stay under Kogasa as long as possible, once the bullets thicken up, move out to the side until they spread out. don't move out too far, though, cause the bullets will probably spawn on you if you do. keep repeating this until it's cleared.

i've got a replay of stage 2 here, not dying on anything but Kogasa's 3rd card(dumb mistake)

Bananamatic

Re: Spellcard Help Topic
« Reply #279 on: August 19, 2009, 10:56:18 PM »
Okay, now I'm raging.
Got all the way to Embers of Love without dying with 0 power(except for Sanae, but I can never get past her without dying), managed to escape the flying phalli for 90 seconds then died.

Genetics - 2 lives gone. Why are the spell timers so long here....
Survival - last 2 lives gone. I'm busy enough with not getting walled at the sides, and there are these stupid flowers which I have to constantly escape. Sucks. Easily the worst survival card I've been against so far.

Got to Subterranean Rose 2 times, once with 2 lives which I've managed to waste 1/2 through and then with 1 life and got 2/3 through....

Thaws

  • _m廿廿m_
Re: Spellcard Help Topic
« Reply #280 on: August 20, 2009, 05:02:39 AM »
for CAPTAIN MURASA's 2nd card, is it safer to be in the middle of the screen or near/at the bottom? this card and the survival card are the bane of my existence*


*in stage 4


For the 2nd card, I'm not sure if it matters whether you're at the bottom or middle, since no matter where you are, you'd have to worry about the same number of bullets anyways (those above you).
I don't know if you noticed this, but the bullets' angles seem to be determined by the angle of you from Murasa. So basically, just try to be as directly below Murasa as possible and it'd make the card much easier.

Slaves

  • uHHH,
  • *
  • uHHHHHHHHHH,,,
Re: Spellcard Help Topic
« Reply #281 on: August 20, 2009, 05:21:59 AM »
For the 2nd card, I'm not sure if it matters whether you're at the bottom or middle, since no matter where you are, you'd have to worry about the same number of bullets anyways (those above you).
I don't know if you noticed this, but the bullets' angles seem to be determined by the angle of you from Murasa. So basically, just try to be as directly below Murasa as possible and it'd make the card much easier.

that may be so, but you tend to panic less if there are less bullets on the screen. :V

thanks for the advice on the angling, i was going to ask if there was a way to keep them from angling so much, but i didn't know how to word it properly.

RainfallYoshi

  • Yoshi of Skies & Rains
  • Who is it that calls for me?
Re: Spellcard Help Topic
« Reply #282 on: August 20, 2009, 10:48:43 PM »
I'm slowly making progress at IN Extra, but I'm still raging at some of these spellcards.

Past "Old History"
I always end up running into a white bullet when I'm trying to stream the read ones. Usually just end up bombing with Reimu's last spell, which takes the rest of Keine's HP. I can't seem to stream as fast as this card wants me to.

Limiting Edict "Iwakasa's Curse"
Curving bullets + Curving daggers = Rage Everytime I try to maneuver around the daggers I just end up running into things anyways. Any tricks on this card?

Fujiwara "Flaw of Forgiving Shrine"
What a complete mind rape of a card. I can't seem to keep my eyes on all the crap going on at one time. I usually run sideways into a bullet or get backshot. Am I correct in that it's best to try and stay in the middle? It seems like if I move too much from the middle that I end up panicking and get run into the side of the screen.

Forgiveness "Honest Man's Death"
WALL. I have no idea how I'm supposed to do this card. Seriously, how does this crap work.

?q

  • Lurking librarian
  • and moe sound effect
Re: Spellcard Help Topic
« Reply #283 on: August 20, 2009, 11:06:57 PM »
Past "Old History"
I always end up running into a white bullet when I'm trying to stream the read ones. Usually just end up bombing with Reimu's last spell, which takes the rest of Keine's HP. I can't seem to stream as fast as this card wants me to.
Keine shoots aqua bullets against humans and white bullets against youkai.  The aqua bullets are faster, but otherwise not different.
In other words, unfocus while Keine is shooting the initial wave and you shouldn't have to worry about them lingering while you're streaming.

Quote
Limiting Edict "Iwakasa's Curse"
Curving bullets + Curving daggers = Rage Everytime I try to maneuver around the daggers I just end up running into things anyways. Any tricks on this card?
The green bullets are the worst thing about this spell.  Other than that, there's not really a trick other than the path that gets you around and behind the daggers.
(This would actually be a fun spell to time out...)

Quote
Fujiwara "Flaw of Forgiving Shrine"
What a complete mind rape of a card. I can't seem to keep my eyes on all the crap going on at one time. I usually run sideways into a bullet or get backshot. Am I correct in that it's best to try and stay in the middle? It seems like if I move too much from the middle that I end up panicking and get run into the side of the screen.
The experts agree that if you stay at about the height of the bottom of Mokou's spell circle, you're in the best position to dodge this spell.  Sometimes you can fit in between the ofuda bullets as they rain down/up.
This spell is also trivializable, but I'll leave that one for you to figure out~

Quote
Forgiveness "Honest Man's Death"
WALL. I have no idea how I'm supposed to do this card. Seriously, how does this crap work.
This is a trick card in every sense of the word.
Try moving toward the laser.  (You heard me)

CK Crash

  • boozer
Re: Spellcard Help Topic
« Reply #284 on: August 20, 2009, 11:13:40 PM »
Old History was always harder than her last spellcard for me. I've had better luck starting outside the two middle "walls" at the beginning and moving towards the center. There is always the risk of running into a bullet at the last second, but it isn't as hard as it seems. Stay either focused or unfocused the whole time unless you want to confuse yourself.

For Iwakasa's Curse, I just stay in one place dodging the spirals, and once the red knives get close, I choose a new spot to dodge the spirals from until it starts to clear up under Mokou again.

Flaw of Forgiving Shrine should be an "always capture". Dodge diagonally through each wave, and just remember that you have to dodge each wave twice. Do it one step at a time, and you be able to stay under Mokou the whole time.

Honest's Man's Death is a tricky one. It's 100% streaming, but you have to dodge TOWARDS the laser, because it doesn't become solid until it reaches your position. If it's coming from the right, just a simple tap to the right should be enough. The problem arises when you have to combine this with your streaming and feinting, but that just takes practice.

If you would like, I can make some replays for you.

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: Spellcard Help Topic
« Reply #285 on: August 20, 2009, 11:15:29 PM »
Fujiwara "Flaw of Forgiving Shrine"
What a complete mind rape of a card. I can't seem to keep my eyes on all the crap going on at one time. I usually run sideways into a bullet or get backshot. Am I correct in that it's best to try and stay in the middle? It seems like if I move too much from the middle that I end up panicking and get run into the side of the screen.

The best way to do this, I find, is to go inside the blue wave of bullets as it comes down around 1/3 of the way up the screen, then go inside the wave of purple bullets that comes from the bottom, then move downwards slightly and go inside the wave of purple bullets headed downward. It's best to do this at the peak of each wave as it gives you more time to react. This card is deceptively simple; it's basically just a few precise sideways dodges.

Forgiveness "Honest Man's Death"
WALL. I have no idea how I'm supposed to do this card. Seriously, how does this crap work.

Basically, everything in this card is streamed at you; that includes all the bullets and the lasers. The laser's hitbox only activates when it reaches the where your hitbox was when it started firing, so you can move ever so slightly towards the direction of the laser and it will just pass through you. You then head in the other direction through a gap in the bullets and repeat, alternating left and right.

As for myself, how the shit do you beat the Hard version of Nazrin's final stage 1 card (with, say, Reimu A)? I imagine it would involve flying inside the wheel of pendants at points, but the bullet walls always get too dense for me to try that after more than a few seconds.

EDIT: lol wat slowpoke'd
Let's fight.

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: Spellcard Help Topic
« Reply #286 on: August 20, 2009, 11:18:02 PM »
Here is the ultimate strategy for EX Keine's first spell card:

There is a safespot on the bottom of the screen, just above the first "e" in enemy. Just stand there until it is time to stream. For the second wave, there is a similar safespot BETWEEN the first "e" and the "n". This should be enough to kill the spell card.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

?q

  • Lurking librarian
  • and moe sound effect
Re: Spellcard Help Topic
« Reply #287 on: August 20, 2009, 11:22:46 PM »
Here is the ultimate strategy for EX Keine's first spell card:

There is a safespot on the bottom of the screen, just above the first "e" in enemy. Just stand there until it is time to stream. For the second wave, there is a similar safespot BETWEEN the first "e" and the "n". This should be enough to kill the spell card.
^^This advice works.  I use the second "e" in enemy (bottom center) and between the "m" and "y", but I guess it depends on which direction you stream.

Also, I always thought Past was easy and Future was arghwalls in the way of my streaming.

Bananamatic

Re: Spellcard Help Topic
« Reply #288 on: August 20, 2009, 11:29:28 PM »
Flaw of Forgiving Shrine can be done no movement with a little luck.

And why don't I get 3 replies so fast :V
Koishi's 2 heart cards. I can do them through random left/right, but sometimes the bullets cross themselves and I get effectively pwnt.

Genetics.
Of.
The.
Subconscious.
Because one survival card is enough. Is there a simple way to defeat it instead of timing it out without memorizing her pattern?

And how does the survival actually work?
All I know is that I should start top right, then move top left at the end of the first wave, start the next one top right.....but how do the flowers move then?

CK Crash

  • boozer
Re: Spellcard Help Topic
« Reply #289 on: August 20, 2009, 11:52:55 PM »
For the heart cards, the paths of the hearts are never so dense you can't cross them. Just keep crossing with the same rhythm, as soon as you can. Waiting for an obvious opening only makes it more difficult.

The flowers are created when Koishi's "shadow" is underneath the bullets. From the looks of it, the survival is pretty much static, so watching a replay would probably help a lot.

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: Spellcard Help Topic
« Reply #290 on: August 21, 2009, 12:26:24 AM »
And why don't I get 3 replies so fast :V

Because no-one can beat Genetics. ;)

For the two heart cards, there's not much in the way of advice to be given except 'dodge left and right while not flying into a heart', it's just dodging (there might be more advice but I suck ass at those two cards so I wouldn't know).

For Philosophy, all the waves are static, as Onthenet said. I've forgotten how Koishi moves in the first two waves, so just watch a replay and memorize her general direction and avoid that, I guess. For the third wave, start as near the bottom-right as you can while being inside a square, and fly through the waves downwards and to the right ASAP after Koishi flies away from you. The bullets travelling sideways are all at the exact same height, so you can just fly unfocused fast through, say, two waves. Same goes for the downwards waves. I've never capped this card myself, but that method should work. In theory.

Genetics... I have no idea. That card scares the crap out of me. :V

And,
How the shit do you beat the Hard version of Nazrin's final stage 1 card?
Let's fight.

Re: Spellcard Help Topic
« Reply #291 on: August 21, 2009, 12:39:56 AM »
I think I bombed it (and I probably did it wrong), but I stayed at the bottom of the screen (no going down any further) and tried dodging split-second crystals.

I think what you're supposed to do is as the pendulums start moving out, you sneak past them and get out as they come back in.

Re: Spellcard Help Topic
« Reply #292 on: August 21, 2009, 12:46:16 AM »
Because no-one can beat Genetics. ;)

There's no trick to Genetics besides being as high as possible on the screen when Koishi charges towards you. It's just insane dodging.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

Bananamatic

Re: Spellcard Help Topic
« Reply #293 on: August 21, 2009, 12:56:44 AM »
Hopefully these 1-2 bomb Genetics timeouts weren't just random luckouts.
But dying 3 times in the second half of Subterranean Rose....

Re: Spellcard Help Topic
« Reply #294 on: August 21, 2009, 01:01:25 AM »
I died 4 times to Subterrean Rose as Marisa A once.
I immediately had a Jack D / Coke because I was so angry.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

constellation

Re: Spellcard Help Topic
« Reply #295 on: August 21, 2009, 05:31:31 AM »
personally I think the... second phase is it? of subterranean rose to be the hardest

cause like, it keeps pushing you down, and it's kinda difficult to find a way back up. my brain isn't quite used to charging through rings of bullets haha

Re: Spellcard Help Topic
« Reply #296 on: August 21, 2009, 11:39:36 AM »
Is there any trick to Nitori's mid-boss spellcard on Lunatic? I'm trying to do a Perfect Run of the Stage and aside from that single spellcard its somewhat easy. I just can't beat it. Sometimes i manage to survive for around 15 seconds but i have no idea about how to do it consistently. And it looks like one of those cards where you have to understand something in order to avoid getting caved in.

Also, if someone knows a trick to Alice's first spellcard in PCB. That's another stage i want to perfect but that spellcard is the only thing that i can't beat. Its simply too fast. That leads me to believe there is something to it. Then again, it might just be Ephemerality 137 in PCB format.

RainfallYoshi

  • Yoshi of Skies & Rains
  • Who is it that calls for me?
Re: Spellcard Help Topic
« Reply #297 on: August 21, 2009, 06:38:22 PM »
Thanks for all the help from everyone. I'm starting to get her spellcards down, even though her nonspells are still hellish.

New triumphs, new troubles.

Hollow Giant "Woo"
I can't tell if this is hard or if it isn't. It's a really strange card. It seems mostly like random dodging but something isn't right about it... I can't figure out if it's easy or not.

Fujiyama Volcano
Really, why do you do this to me Mokou? What is this mess? The explosions have some really huge radius that always manages to get me.

zky

Re: Spellcard Help Topic
« Reply #298 on: August 21, 2009, 06:58:23 PM »
Is there any trick to Nitori's mid-boss spellcard on Lunatic? I'm trying to do a Perfect Run of the Stage and aside from that single spellcard its somewhat easy. I just can't beat it. Sometimes i manage to survive for around 15 seconds but i have no idea about how to do it consistently. And it looks like one of those cards where you have to understand something in order to avoid getting caved in.

This was posted earlier in the thread.

Quote from: stargroup
Water Sign "Hydro Camouflage"

Yeah this spell is seriously a bitch. This one took me like 20 tries to capture.
When you start, go about an inch or so from the bottom of screen for the first wave. Since Nitori's position is fixed on the first wave, you want to start there since this is where there will be the largest gap between the diagonal streams of bullets. Take one or two tries to find it. After that, just follow Nitori, watching her vertical movement, placing yourself at where the gap is widest. Or you could do it the manly way and just read it. The rest is simple, just dodge the bubbles from within your restricted horizontal movement.

?q

  • Lurking librarian
  • and moe sound effect
Re: Spellcard Help Topic
« Reply #299 on: August 21, 2009, 07:16:25 PM »
Hollow Giant "Woo"
I can't tell if this is hard or if it isn't. It's a really strange card. It seems mostly like random dodging but something isn't right about it... I can't figure out if it's easy or not.
Ideally you make it so that Mokou shoots most of her familiars toward the nearest edge of the screen so you don't have to worry about as many bullets.  Many try circling around her.  Sometimes it works.

Quote
Fujiyama Volcano
Really, why do you do this to me Mokou? What is this mess? The explosions have some really huge radius that always manages to get me.
There was a nice video posted somewhere about how to do this one.
Fujiyama Volcano is Mokou's most difficult spell card, outside Imperishable Clipdeath.