Author Topic: Spellcard Help Topic  (Read 145714 times)

Re: Spellcard Help Topic
« Reply #150 on: July 11, 2009, 11:45:36 PM »
Help with Alice's mid-boss *non*-card in PCB, please (the attack before Maiden's Bunraku). It's driving me crazy.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

ghost333

  • A retired Lunatic
Re: Spellcard Help Topic
« Reply #151 on: July 12, 2009, 12:18:13 AM »
this is somehow a tough one usually i enter this one with about 45000+ cherry which gives me a border.

my tactic:
stay at the bottom and mid, unfocus my eyes from the sprites and lock them at the center of the games play screen , this gives me a wider image of the play area and since the arrows are very bright u can still see them with your peripheral vision.
last step:  DODGE.... i cant see any pattern i just dodge.

played with sakuyaB on lunatic.
replay: http://replays.gensokyou.org/download.php?id=3933



Re: Spellcard Help Topic
« Reply #152 on: July 12, 2009, 12:22:28 AM »
Any tips for Idling Wave no-horizontal on Normal? ::)

You're weird. I like that. You also get 10 points for inspiring me enough to play Touhou for a few moments.

Replay

Edit: lol1.5% slowdown... looks like I should reboot my computer or something.

As for me... I think I might've asked this before, but let me ask again just for my own sake.  How the hell do you dodge Eirin's midboss nonspell (IN stage 6 if it wasn't obvious) consistently?  That damn crisscross pattern always manages to get me, no matter how I try to approach it.

I'm not really sure if there's some sort of magic trick when it comes to reading this pattern; you simply need to be able to look at the incoming waves and determine where a safe spot will appear. Of course, because the bullets are nicely spread, luck will pop up quite often. While you'll be sacrificing a lot of damage, dodging in the corners typically creates the largest gaps between the bullets. Sorry I couldn't be much of a help :(

Help with Alice's mid-boss *non*-card in PCB, please (the attack before Maiden's Bunraku). It's driving me crazy.

I'm pretty sure that the patterns are static, but how they spread is dependent on where she is on the screen (and of course, you can control this by moving to her right or left). If you use the same movements each time, you can completely trivialize this card :)
« Last Edit: July 12, 2009, 12:24:09 AM by bjw »

Heartbeam

Re: Spellcard Help Topic
« Reply #153 on: July 12, 2009, 12:28:05 AM »
It's a static pattern, and though it may shift with Alice's movements she'll be returning to the center for her red/blue waves which should pose the highest threat. 



For her second set of red/blue waves.  Hopefully you'll have her down before the set after the next.  Now, these shots don't do a great job of showing the exact movements but it should give you an idea of where to set your sights when reading for open spaces. 

I guess another replay wouldn't hurt.  The rest isn't worth watching, though.

http://replays.gensokyou.org/download.php?id=3935
« Last Edit: July 12, 2009, 12:38:17 AM by Heartbeam »

ghost333

  • A retired Lunatic
Re: Spellcard Help Topic
« Reply #154 on: July 12, 2009, 01:05:48 AM »
actually of sb can guide me to how to supergraze Deadly Dance "Law of Mortality -Demon World-"
i would really ty him/her

btw:about alice mid-non-card attack  u can actually try to super graze next to alice by getting inside the spiral of the arrows....also u can do the same at the first non-spell at the beginning of the stage.

Heartbeam

Re: Spellcard Help Topic
« Reply #155 on: July 12, 2009, 01:39:02 AM »
http://replays.gensokyou.org/download.php?id=3936

Here you go.  An important notice is when the pattern changes direction while you're on top of Yuyuko (if you started circling from her left).  You'll want to be near the top of the screen or the bubbles from the right will flood what little space you have.  Sakuya's speed should be just right for this.

And thank you for the request.  That was very exciting to try and I could never motivate myself to make it work at least once.
« Last Edit: July 12, 2009, 01:42:59 AM by Heartbeam »

Nuclear Fusion

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Re: Spellcard Help Topic
« Reply #156 on: July 12, 2009, 02:20:17 AM »
Help with Alice's mid-boss *non*-card in PCB, please (the attack before Maiden's Bunraku). It's driving me crazy.

It's a static attack.

I don't have a replay available, but here's my strategy for it.

Red Wave - go right at a semi even pace
Blue Wave - Go left, dodge a little bit up if anything comes at you from the side.
Third Wave (green?) - Go right, try and get back to the centre, minimal movement.
Fourth Wave (teal?) - Stay centre, again, minimal movement.
Red Wave - Go right for a little bit, then just go left.
Blue Wave - When you see the red bullet, tap right, then go left again.

That should clear the card.

I should have a replay sometime soon, I'm hoping tonight.
If anybody has a good anger quote, let me know and it'll be the new sig

Re: Spellcard Help Topic
« Reply #157 on: July 12, 2009, 04:33:25 AM »
I'm not really sure if there's some sort of magic trick when it comes to reading this pattern; you simply need to be able to look at the incoming waves and determine where a safe spot will appear. Of course, because the bullets are nicely spread, luck will pop up quite often. While you'll be sacrificing a lot of damage, dodging in the corners typically creates the largest gaps between the bullets. Sorry I couldn't be much of a help :(

Much appreciated.:)  Even though I haven't really found a useable pattern to it, I'm slowly improving, and can now dodge it about 50% of the time.  I guess it's sort of one of those VoWG-esque patterns where if you grind it enough the gaps just magically start appearing.

Alright, so I've just one more attack in IN that's still troubling me:  Hourai Jewel.  What's the best method for tackling it, i.e. a method that has the least chance of me getting myself walled?  I know it can be micromemorized, but I'd like to not have to go that far.  Like, what's the best time to switch directions?

nintendonut888

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Re: Spellcard Help Topic
« Reply #158 on: July 12, 2009, 05:26:00 AM »
The best time to switch going left is at the corner of the right screen. When you pass the "v" of the rainbow bullets and get into an opening, dash diagonally when the bullets stop shooting to switch directions. For switching right, I find crossing the "v" in the center is the best time. For some reason, switching in the left corner doesn't work for me...

And yeah, I hate Eirin's stage 6 non-card too. Really annoying.
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Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

ghost333

  • A retired Lunatic
Re: Spellcard Help Topic
« Reply #159 on: July 12, 2009, 10:15:09 AM »
http://replays.gensokyou.org/download.php?id=3936

Here you go.  An important notice is when the pattern changes direction while you're on top of Yuyuko (if you started circling from her left).  You'll want to be near the top of the screen or the bubbles from the right will flood what little space you have.  Sakuya's speed should be just right for this.

And thank you for the request.  That was very exciting to try and I could never motivate myself to make it work at least once.

the change of direction is ofc the big problem the big ones always traps me

Re: Spellcard Help Topic
« Reply #160 on: July 12, 2009, 06:25:39 PM »
Any tips for Idling Wave no-horizontal on Normal? ::)

You're weird. I like that. You also get 10 points for inspiring me enough to play Touhou for a few moments.

Replay

Edit: lol1.5% slowdown... looks like I should reboot my computer or something.

I'm much weirder than you think. The real challenge I was trying to do also included No-Focus, and using Marisa. It's almost completely uncontrollable, as tapping sends you way too far. But I did it some time ago, with a lot of luck.

Replay

"My friends are coming for Poker tonight. We will require Koolaid."

Re: Spellcard Help Topic
« Reply #161 on: July 12, 2009, 10:05:19 PM »
Kay, so I've been fighting Koishi.

Ancestors Standing Beside Your Bed is OK now.
Danmaku Paranoia, I sometimes freak out, but not much of a biggie.
Release of the Id and Superego are killing me, but again, not much of a deal.
Youkai Polygraph, Rorschach in Danmaku is ok, and Embers of Love is no sweat.

So WHY THE HELL is Genetics of the Subconscious so HARD? If anything, it looks like Rorschach, except way, way faster. Anyone know any easy way to dodge the fast moving bullets?

Drake

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Re: Spellcard Help Topic
« Reply #162 on: July 12, 2009, 10:20:30 PM »
Bottom-Left
Top Left
Bottom-Right
Top-Right
Near
Top-Right

Top Left
Bottom-Right
Near
Bottom-Left
Top-Left
Bottom-Right
Top-Right
Near
Bottom-Left
Top-Right


Koishi starts off moving in the first pattern, then repeats the second one twice, which upon finishing the timer runs out. Plan accordingly.

This is the pattern to Genetics. That is all. There's no 'easy' way to do it.

Also, be reminded that the heart bullets' hitbox is fairly small. You can fit one hitbox length around the tip and ass.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Kanako Yasaka

Re: Spellcard Help Topic
« Reply #163 on: July 14, 2009, 10:10:14 PM »
Okay, (s)hitlist for EoSD extra.

Kagome Kagome- Is this supposed to be absolute bullshit or something? Or is there some kind of hidden trick that I'm missing?
Maze of Love- Is it better to go around flandre or just staying at the bottom? Whenever I go around her I never seem to go fast enough and get killed by the blue bullets.
Starbow Break- Is the safespot at the very top left corner? Or is it a tap to the side or something? I don't want to risk dying here. :\

Drake

  • *
Re: Spellcard Help Topic
« Reply #164 on: July 15, 2009, 12:22:20 AM »
The yellow bubbles in Kagome are either randomly fired or are aimed. Stay inside the cage if you don't want to die. Believe in the hitbox of the yellow bullets more than the green ones. Also, at the beginning there a long period where you can just shotgun Flandre for a big chunk of damage.

Once you get the pattern of Maze of Love it's easier to beat, but I don't want to and just say screw it and go with the bottom. Left left left wait wait right.

Top of the screen underneath the N in Enemy.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Zetzumarshen

Re: Spellcard Help Topic
« Reply #165 on: July 15, 2009, 02:28:48 AM »
Kagome-kagome : first yellow bubbles are random, but sometimes matches with your position. The second one are always aimed.

stargroup

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Re: Spellcard Help Topic
« Reply #166 on: July 15, 2009, 10:43:33 PM »
For Maze of Love you have to stick pretty close to Flandre in order to get through fast enough. Just get as close to her as possible that you can still dodge the bullets. Takes a bit of practice, but in the end, either way works, and it just depends on what you're better at.

RainfallYoshi

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Re: Spellcard Help Topic
« Reply #167 on: July 18, 2009, 02:21:45 AM »
EoSD Extra is just a whole other monster.

I need some help with a few stage portions, but the main wall I'm hitting right now is that stupid Maze of Love. It still baffles me to where I just can't seem to function correctly and just die.

3 bullshit deaths this run:

- Ran sideways into a bullet on the fairy right before Patchy. I would have made it through but for some reason I felt the need to waste a life. This spot is also a tricky spot for me sometimes though. *HELP*

- Ran right into a wall of red in the fairy barrage right after Patchy. I have no idea why, that part is normally just easy-peasy streaming.

- For one reason or another I backed into a bullet during Cranberry Trap. I normally can either capture this card or at least get through it using 1 bomb. Dunno why I decided to back up into a bullet that I could have easily dodged.

Here's the replay for you guys to see my fail Touhou skills: http://replays.gensokyou.org/download.php?id=4005

Drake

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Re: Spellcard Help Topic
« Reply #168 on: July 18, 2009, 03:01:28 AM »
Oh hell yes. I was making a replay to show how I do Maze of Love (except I failed), and ended up pretty much acing everything. I was literally a second away from capturing QED.

Follow the replay for the stage portion at the very least, it was perfect aside from a bomb on Silent Selene and a lolrandom death at the end of Royal Flare.

EDIT: lol forgot the replay

EDIT: I should TAS QED. That'd be cool.
« Last Edit: July 18, 2009, 03:07:21 AM by Drake »

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Re: Spellcard Help Topic
« Reply #169 on: July 18, 2009, 05:22:18 PM »
Okay, (s)hitlist for EoSD extra.

Kagome Kagome- Is this supposed to be absolute bullshit or something? Or is there some kind of hidden trick that I'm missing?

Yes - don't stay in the bottom rectangle, but the one above that. Or the one above that, if you're feeling bold. Avoids walls. The three bursts of yellow bullets are fired non-aimed - non-aimed, non-aimed - aimed, non-aimed - aimed.

Re: Spellcard Help Topic
« Reply #170 on: July 18, 2009, 11:51:38 PM »
- Ran sideways into a bullet on the fairy right before Patchy. I would have made it through but for some reason I felt the need to waste a life. This spot is also a tricky spot for me sometimes though. *HELP*

- Ran right into a wall of red in the fairy barrage right after Patchy. I have no idea why, that part is normally just easy-peasy streaming.

My strategy in the stage was mostly "Restart if I die", so this may not be too useful, but here's what I did :

Fairy before Patchy : Focus on the incoming walls of blue bullets. I find it easier to macro-dodge them unfocused than try to fit between them unfocused, and the red bullets shouldn't be too hard to avoid when you do that. I usually ended up near the corners for the last wave, but I'm not really sure why.

Fairies after Patchy : You can't change directions between the last waves, so make sure you're not getting too close to the corners in the last three waves or so. Go up if you have to.
"My friends are coming for Poker tonight. We will require Koolaid."

Re: Spellcard Help Topic
« Reply #171 on: July 21, 2009, 11:36:41 PM »
I FINALLY BEAT KOISHI.

However, as much as I am celebrating, I have yet to capture Philosophy of a Hated Person. I'm particularly thrown off by the second barrage of yellow criss-crossing bullets. Help?

Re: Spellcard Help Topic
« Reply #172 on: July 22, 2009, 02:35:33 AM »
I FINALLY BEAT KOISHI.

However, as much as I am celebrating, I have yet to capture Philosophy of a Hated Person. I'm particularly thrown off by the second barrage of yellow criss-crossing bullets. Help?


Here's a quick image I just tossed up:



Red diagonals are the maze-like pattern. The orange line outlines the path of the flower/virus/explosions. The blue circles and line is where you should be.

Basically, the flowers follow the general outline of that orange line. It always does the same thing. It will start on one side, go down, move to the other side, then go back up. What you should be doing is sticking to the top and always being on the opposite side. When the flowers are in the top left and are starting to move down, you should move to the left, because soon enough, the flowers will be on the top right. Same goes in reverse.

Re: Spellcard Help Topic
« Reply #173 on: July 22, 2009, 06:14:00 AM »
You need to be at the top left of the screen at the end of phase 1 for that to as effective as possible though.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

Re: Spellcard Help Topic
« Reply #174 on: July 22, 2009, 07:52:32 PM »
Okay, (s)hitlist for EoSD extra.

Kagome Kagome- Is this supposed to be absolute bullshit or something? Or is there some kind of hidden trick that I'm missing?
Maze of Love- Is it better to go around flandre or just staying at the bottom? Whenever I go around her I never seem to go fast enough and get killed by the blue bullets.
Starbow Break- Is the safespot at the very top left corner? Or is it a tap to the side or something? I don't want to risk dying here. :\

Don't use the safespot. Its so cheasy! About Kagome Kagome... that spell is pretty easy. Make sure to dodge all the green bullets coming down. I have never had it bullshit me. I could only guess that a yellow bubble could come at you when you are trapped by the green bullets. If that happens just bomb. Kagome Kagome should be the least of your trouble.

LHCling

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Re: Spellcard Help Topic
« Reply #175 on: July 23, 2009, 11:45:56 PM »
"Tele-Mesmerism" at Lunatic. Can anybody time it out? Or even get close enough to it? Closest I got so far is 13 seconds left on the timer with Yukari.

...this is actually fun.

EDIT: YES! OMG WHAT?!

...done.

EDIT 2:
Replay.
Video test of above replay.
« Last Edit: July 24, 2009, 12:32:04 AM by BaitySM »
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Re: Spellcard Help Topic
« Reply #176 on: July 24, 2009, 01:05:56 AM »
Maze of Love- Is it better to go around flandre or just staying at the bottom? Whenever I go around her I never seem to go fast enough and get killed by the blue bullets.

For Maze of Love, try to stick around the perimeter of the magic circle surrounding her. If you venture out too far, you'll end up getting lost in the speed and die. As for sticking to the bottom... well, it's static, if that helps. If you're comfortable without a visible hitbox and can nudge comfortably between bullets, then go ahead.

Re: Spellcard Help Topic
« Reply #177 on: July 24, 2009, 01:14:34 AM »
You need to be at the top left of the screen at the end of phase 1 for that to as effective as possible though.
I'm always there by then, so no worries. It's the freakishly narrow gaps that the yellow bullets make and how the blooming roses actually start at the top-left that make me want to RAGEQUIT.

Flay_wind

Re: Spellcard Help Topic
« Reply #178 on: July 24, 2009, 01:50:56 PM »
Need help with SA extra. I just don't understand Koishi's survival card - that circular thing. I always getting trapped in circle and have to bomb. Which is usually 4 times and 0 power isn't fun at all.

Re: Spellcard Help Topic
« Reply #179 on: July 24, 2009, 04:07:11 PM »
Need help with SA extra. I just don't understand Koishi's survival card - that circular thing. I always getting trapped in circle and have to bomb. Which is usually 4 times and 0 power isn't fun at all.

Do you mean Youkai Polygraph?

Its difficult to explain something so easy. Stick to the center as long as you can. When you are about to be caved in by the bullets make a quick dodge to the edge of the screen. The bullets are spawned on the laser depending on your position. If you are close to Koishi the bullets will spawn close to Koishi and if you are away from her the bulelts will spawn away from her. I have never failed the spellcard but its only because i had seen some replays of it before actually getting there. Try watching a replay and you should see what i mean. If its the other survival card you should try and heed the advice earlier in this thread.