Holy Difficulty Batman! Why are the bullets on stage one so fast? Why does Rumia3 move so rediculously fast? Why is... aaaaarrrggggg!
General design wise this is amazing. Backgrounds, bullets, sounds, music, everything. Everything except gameplay. In general everything moves way too fast. In comparison everything in PCB Lunatic moves at a snail's pace. Sure it looks nice, but it sure isn't fun to play (unless you're Naut of course).
Rumia3 started moving ridiculously fast for me as well at one point in stage 2, but normally her movement speed was actually
slower than the others. I must say that I share enjoyment that you predict Naut will get out of the difficulty, because it just seems to go hand in hand with how awesome this is as a whole. Well, except maybe for Cirno being harder than Meiling.
While I was installing the script, I was a little bit befuddled to find that the characters folder(and one of the characters) have the same name as the character folder for FlanChan's Explosives Expert Rumia, so I have to rename the folders when I switch between playing this game, and playing FlanChan.
The graphics were overall very nice, though the dark clouds in stage 2 were a little bit annoying because they would make the background flash from black to white suddenly as they passed, which was distracting. In stage 2, the blue arrowhead bullets blended with the blue mist of the background making them hard to see. Lastly, Cirno's 9ball aura had those little white dots over it, but that's just me nitpicking. :V
I liked your choice of music; only thing I would change would be to turn down the volume a bit on the second boss theme.
Just like everyone else though, I have to say that the AI voice was absolutely hilarious. But if the SDM is nod, then who's GDI? Or
from C&C 3, for that matter.