Tinari:
- it's possible for MMORPGs to have well-balanced enough classes (if not all, at least most of them. Neither of us would like to see healers fighting themselves, or some damage-dealer/tanker taking on one) and give different classes at similar level ranges a close enough win ratio in pvp (though I care for gvg the most, especially because wizards [1] are more fit for teamwork -- gvg and/or MVP/raids)
- Rock/Paper/Scissors is fine too, someone having developed more skill (faster response/more experience on particular situations/more knowledge on what you and the opponent can do/more psychological preparation, etc.) than other is fine too
- someone being on a higher level or having better equipment (more attack/more defense/more stat boosts/status effects, and resistance to them, etc.) will have better chances, in the cases where previously there was balance
- that player who you've defeated deserved it. Well done. I had friends that could single-handedly eliminate 5 characters who tried to gank on him (he was mid-leveled, like the others), not before telling them that they wouldn't be able to defeat him (but also not telling them why -- the answer, he could evade their attacks through some acquired skill). That same friend once defeated a lvl. 70 character with his lvl. 60, due to being properly buffed up (through his.. support characters in alternate accounts

). As for my personal achievements, there's not much that a Wizard/High Wizard can do on pvp in RO. If someone falls for my stuff, it's their fault, not my merit. The same can be said for my case, if I happen to not have the proper resistance (except when it comes to resistance against Stun.. in order to have full resistance against it, you're required to have a very rare item -- 00.01% -- from a boss, who normally respawns one time an hour after being defeated).
- the higher level you are, the more are the possibilities for top equipments, and the more effort they take to be made/found/upgraded. By that time, you can't expect opponents to commit as much mistakes as in former levels, which is okay. This is when the skill level of its players will be similarly high, and when whoever has more equipments/levels (and number of good players, in gvg, WoEs, Castle Sieges, alliance vs. alliance, etc.) will make their advantages become more noticeable and have better chances of winning. (it's still possible to pull out strategies/combinations for invading/defending territories, but if the opponent side can't counter these, then it's their mistake. They might learn from it -- as expected from competent, skilled players --, adapt themselves, and make such battles once again have equipments/levels as an advantage)
- I used to enjoy grinding, to an extent (both solo and party hunting, for items or spot leveling). But (as I mentioned in the MMORPG thread) I quit them when I lost some 34 +8 Staves of Piercing in RO trying to get one of them to +10, and hearing, from the same mastersmith that tried to upgrade them for me, that he was able to get 2 of them to +10, out of his 10 Staves.
- new skills, features and dungeons are something that kept me and my friends playing.
[1] once, a friend of mine ranted on how, everytime I played a MMORPG (Priston Tale, RO, L2..), I would play as a magic user D:
Signum-Hime:
single-player (and 2-player) games do have stuff that you can show to others. Scores, videos, challenges.. and I'd say, they're more rewarding, more difficult. So difficult that few MMORPG players would try them, yet many people who play MMORPGs seem to pay more attention to who's better in their game(s) -- my complaint is that most of these people may haven't noticed that play time gives advantages in MMOs, thus giving an illusion/impression that their accomplishments were due to their skill alone, and that merely being a better player could make you reach the top players' level; my complaint is that the respect towards these top players isn't justified.
Personally, I don't give much value if someone says "I was playing here since the beta" or "we were the first guild to kill boss X/kill boss X with N people in the party", or "our castle X has remained uninvaded for N weeks/months before we finally dropped it for castle Y". But I care for stuff like this:
http://www.youtube.com/watch?v=cAd-vPODVOAhttp://www.youtube.com/watch?v=5L2SNX7k4v8http://www.youtube.com/watch?v=bKt1Pu6z7-whttp://www.youtube.com/watch?v=7m7WO8u28uE (I don't prefer combo movies/demonstrations over actual matches, but if I were to show one, many things could go on unnoticed on it without explanation about them; plus, that player's very good, not because of combos)
http://www.youtube.com/watch?v=DEtCWmlud7ctl;dr:
- hearing people boast that they have better equipments, or that they play better than me, when in fact he/she has the advantage of equipments/levels/numbers (instead of that person being actually better than me), is disagreeable.