You know, the thread title isn't exactly accurate anymore: This is more "aid Donut in learning how to play fighting games." >_>
Not really :V If "we" were going to teach you, I'm fairly certain it would be for competitive play. All you're getting most of the time are general rules, tips and referrals. You're not being taught anything really.
I just constructed a deck for Sanae. Is it just me, or does Sanae really...suck? There's barely a good move among her arsenal. She has some sick spell cards (so much I actually put 9 Syllable Stabs in my deck), but generally those are useless in story mode.
Ugh, Story Mode Spell Card choices. I have no idea how well these
actually work for said scenario, but from the way that I
think the Story Mode Spell Cards work, I recommend taking a look at Falling Stars, Heaven Goddess: Wind (unfortunately, you and 623 issues), Cobalt Spread, and
"Night with Overly Bright Guest Stars"*. There might be other interesting ones that you can use (note that I recommended mostly Alternate Skill Cards), but I wouldn't know :V
Refer to
this page when you don't know what the hell I'm taking about.
And the rest I can't answer / confirm.
*
Only if they jump around as much as they do in SWR
Tidbit, I main Sanae "competitively".