I've been asked to 'babysit' Ally, as it were.
Lolwut? Aye don't need babysitting. I'm perfectly capable of controlling my impulses of revealing things and information... like that time I wasn't supposed to talk about Kit's BBG, but I secretly made a copy and read it at school, then let a couple of my friends read it. Oops, I guess I shouldn't say that where Kit can read it. X3 They loved it, by the way, if it makes any difference.
Umm... I was promised cookies... Lot's of cookies...
Good answer, you only missed 100% of the question.
Why do you fuck up Rika's Garage what did we do to you
:kanakodwi:
You guys cause the great Ally to lol in her rollable throne. XD [/position of power boast that is unfounded in all ways]
Thread relocated.
Thank you much.
It would be awsomezz if you would include the UFO characters:
Nazrin
Kogasa
Icirin
UNZAN!!
Muramasa(?)
Shou
Hijiri(?)
Nue piloting one of her UFOs lol
I went to edit my first post and painfully found out that Rika's Garage has no post editing! Which means no more updates in this thread will be able to be noted there. (I'll probably make a secret thread for that in an inconspicuous area.) Don't worry, I wrote them into my ASANO list to be given a ship.
...
Hello... (echo... echo... echo...)
Umm... do I count as being 'on the project'? Ally is always bugging me about it in other places on the net, and that's really the only reason I'm here in the first place. (because she kept bugging me, and finally I cracked under the pressure of her constant nagging.)
Muahaha! My special Nag-jutsu was successful!
Well, officially I'm not really a part of it... I guess... Or rather, not by my account. I'm merely a writer affiliated with Retro Fox Studios (ask Kit), as the head of my own branch of stories under the temporary name of Twisted Fork.
To be perfectly honest, I haven't really given Touhou much thought until now, never played any of the games and the only knowledge I have on the subject is what I gleaned from Kit's postings on various other sites. Not to say that I wouldn't like it, just that I haven't really given it the time. Please don't attempt to augment my conversion rate, I'll get there on my own eventually... so, yeah.
If this doesn't satisfy you, feel free to pry a little more.
This. Except for the unknown fact that they have a project I know very little about other than they have me (the character) in it and I supposedly have a crush on another girl. o.O' Perverts. I see what you two think about me when I'm not around. Not that Lant has ever seen me IRL.
Actually, if they use the freespace 2 open engine, i think they pretty much have all that, only shaders were experimental last i checked.
The code for it is mostly things like:
-abridged edition-
#shipname
$details variable
+additional variable
#end
Written into .tbl files and then compressed, along with other game data, into .vps.
The rest is modeling and texturing your ships (using as few textures as possible, seriously, converting them to .pof and setting things like viewpoints, weapon points, the hitbox, shinemap/glowmap/bumpmap/normalmap textures, and making the effects for weapons and explosions. And customization of the engine, if you can. Oh and yeah, it has lua script support. basically, if you want a nice looking full fledged game, using an established engine really speeds things up.
Engine here (chose your version wisely, don't be afraid to ask around): http://www.hard-light.net/forums/index.php?PHPSESSID=4e6a2fff1559c1439774b9324a937cd0&board=50.0
Howto stuff here: http://www.hard-light.net/wiki/index.php/Portal:Modding
I hope noone kills me for linking to another forum :V
Lol. I'll be looking into that when we get our first piece of studio equipment in december (intended date) that way I can do a better job of keeping track of the information I gather. Kit seems to like his mess of paper. I do not like paper floating around and being difficult to organize and keep track of.
I have a couple of books on C++ coming in soon, so I should be able to start the small learner projects within the next month or so. Like you guys say, I should probably start with pong, because that will likely be the best one to replicate for collision mapping and stuff. I'll likely have to leave the graphics up to Kit and Yuna though, because I'm not even half as artistic as either one's left toe. Kit's already designed seveal ASANOs for some characters (Border Patrol makes me laugh for some reason... but it's not really all that funny.) and has worked on sketching out the first stage (Which looks very nice and scribbly at the moment.), while I've written out a large bit of dialog for Remilia's scenario (there's a part where she uses the quote "A belief is not an idea that he mind posesses. It is an idea that posesses the mind." and I thought it was kinda interesting. In BBG, Remi seemed kinda philosophical, so I kept that in play here.)
Also; if anyone knows anything about a program that makes .pmm files for 3D viewing and use, please let me know... I'm going to use MikuMikuDance to make a few videos that could be used. I could have it so that each character is in a mini-scene beside their ship in a huge hangar, and all the mini-scenes are thrown together to make a sort of trailer, among a few oher things. This would just be until we upgrade graphics.
-insert quote from Alice that I can't see in the section below-
Yeah, I'll be starting small, but I intend to progress quickly and learn a lot. I know there's doubt of this, but I'm very strongly devoted to this project. It will happen. It may not be within the next year, or maybe longer, but MotK will be the first place to find out when something happens. I would hope that some here would do me the favor of testing?
Also, are you guys still set on talking about this? Making a game of this scope would require professional developers, and they're going to want a lot of money. Up front. Which is one of many things I am certain Retro Fox Studios lacks.
I don't intend to hire anyone. This is a personal fan-project. And yes, RFS lacks financial resources for the time being. (We have a total of 6.58 in the Studio Fund, rofl.)
So yeah, it'll take a while, and multiple upgraded versions, but it'll get there.
(Stupid side-note: I'm taking names of all doubters. This way, when the product is released for testing and stuff, I can giggle merrily at your doubt. Then charge you eighty cents a minute to play my game. Nah, just kidding. I just hope you enjoy it when it does come out. I'm going to follow in the footsteps of the almighty ZUN for this: Only a trial version will be released for free download when it comes about. The full version will be purchasable in a fancy jewel case and stuff.)
In other news:
Kit has given permission to release the initial design of Patchouli's "Ampersand".