~Beyond the Border~ > Mystia's Stored Games
Super Touhou RPG ~ Abandoned due to mod (Pesco's) screwups
Sodium:
Hey, I've replaced town before. It's just that I've replaced more scum. =V
Ramus:
--- Quote from: Pesco on October 21, 2009, 08:33:00 PM ---I don't recall you ever tackling Edible, so it doesn't exactly count as having caught him. By your definition, Rou caught scum too when he posted his list-of-suspect-everyone.
--- End quote ---
I don't tackle anyone. Not even Affinity. '3' Never commit to a single person. However, I did heal a lot.
Eh, anyway, regardless of what anyone says, I still believe being a jerk would've come to full fruition in a matter of time. Just annoying people in general causes slips. Regardless, sorry if I made any of you guys mad, but I figured it'd be an interesting experiment in whether or not people take this game too seriously.
I still claim that set up analysis is key in the fact that it's the only solid ground you get from the get go.
As far as players go, Drake did in fact start up well. Granted, no newbie does "well" in his or her first Mafia game, but Drake was at least consistent in logic. Roukanken, I liked that he jump started the game. Didn't like the three damage part, but eh. Still, take a break if you need to. I know I'll be skipping on the next game. UK, I found to be townie from the get go. My trust in that gut feeling wavered some, especially when UK made three scum claims without reason, but ultimately, I'm not sure what made me think UK was town, but I did. Affinity, oh Affinity drove me up a wall as like I said, I have a vendetta against people who lurk. I'll admit, I was OMGUSing Affinity, but that lack of reasoning as to why me over Drake drove me up a wall. Edible, I've already said what I was going to say about him. Nietz also drove me up a wall but I didn't have the most time to talk about him, he wasn't doing any damage so I left him be. Still lurked though, which, UGH! Zakeri, suspicious for the same reason as me, shifty in position. However, the way I saw it, logic was not internally consistent and he moved around too much or failed to give a solid opinion on subjects. I believe I managed to at least hang onto UK being town and Affinity being scummy. Serp, um, can't say I got much on you. You just kinda failed to make an impression on me besides, oh, Edible attacked you.
I believe that was everyone.
EDIT: Am I the only person in this entire game to have believed UK and Roukanken were both town? In fact, was I the only guy to believe UK was town?
Affinity:
Oh. Well, I guess I have nothing to say. Zak being scum... was probable but quite far behind in my mind, and Nietz was more worrying than him. Ramus sounded more and more like a misguided townie, but the way he went on with the game and his 'don't take the game seriously' thing was rather grating, especially since he just handwaved my case like that. Props to him for catching Edible though, but that's primarily because he was attacked first, in my opinion, and at odds with his playstyle of 'going for the townies first'. Nothing else to say... I think that if Edible hadn't made that slip they would have quite a bit of chance of winning.
Everyone's play seemed to be sporadic due to the new playstyle. I think I would prefer the traditional setups more at this point in time. Modding was a little bit of a mess, so yeah. Setup also needs a little tweaking, but it was very interesting and props to the idea. I want this to happen again in the near future (though that might seem impossible).
Seian Verian:
Hm... My thoughts on the players... Well, I sort of figured that UK was probably town for most of it, but I was sort of unsure. Rou... Not sure what I thought of him <_<; I think I was leaning scum Affinity and Edible I thought might be a little scummy early on, though I wasn't sure, mostly for the lurking early on, though I ironically didn't notice Zak or Nietz much on that... Edible seemed more suspicious when he put up the spellcard, but it still didn't seem like enough to make a big deal out of really >_< Serp... I think we already know what I thought really.
I'm glad to hear that I actually did play relatively well for being new. I didn't think I did that well, but then again, I'm almost always a little bit unsure of myself...
?q:
*the site finally decides to behave*
-----
I would like to apologize as the person who thought this was a good idea at all. That this game was seen as an example by potential newcomers to the Mafia circle is unfortunate, but etc.
First, I will say that the game was rushed. I didn't have much time to work on the setup then, and I would have had even less time now, so.
Second, I did an insufficient amount of homework regarding how Angel Nightless worked. The RAGE point mechanic used almost half of the time used in Mr. Flay's games, which I thought would be adequate. Actually determining if it would be adequate would have required me to know in advance how trigger-happy everyone was.
Another thing I completely forgot until the game started was to give the scum an extra RAGE point for each Townie that died, which would have made their effort more of an exercise in pushing a snowball down a hill.
The idea of the game was cool, which is something, but fundamentally favored Town - especially the healing, which Edible noticed almost immediately as a way for Town to easily put itself out of the scum's RAGE reach (heal to the cap, and then jump on the one person everyone thinks is scummy - just like regular Mafia). Giving Town players spell cards was an additional unbalancing factor. What I was hoping for was preventing some players from being entirely useless (Sara). Instead, it made for overly durable Townies.
The characters were meant to be more or less balanced with each other. Rika and Kisume were meant to be WIFOMtastic ("but what if that person is scum? OSHI--"). I'm disappointed that the Akis did not use their Neighbor talk, but these things take time, I suppose >.>
As soon as I realized that the game had gone from a broken piece of ordure to a screwed-up broken piece of ordure, I told the scum that they could end the game at any time, and I'm assuming that's what happened. The time they spent not calling the game was more time that everyone could use to basically yell at each other, run each other over with tanks, and generally get their sado-masochistic Mafia fix on without much of a worry that it would have permanent ramifications. (Oh, and it gave me more time to study what went wrong and how to fix it. For SCIENCE!)
I would like to personally apologize to the players who agreed to join and/or looked forward to this game. I try to run cool and experimental setups, but sometimes they backfire. (In this case, "backfire" isn't quite strong enough to be the term I would use, but you get the idea.) I would also like to apologize to Pesco, who has provided an object example of what happens when you agree to back up a mod who probably has OCD and a game to match.
I'm not even considering modding another game here. I think going zero-for-four in modding success is more than enough of a hint for me to get out of the business.
Again (for the third time, I think) I apologize, and I hope you got some manner of entertainment out of this experience.