I'm kinda glad that the RL cash items are pretty useless so far. My biggest fear was this game becomming stupid, useless, or impossibly tedious to play due to overpowered making themselves standard cash shop items. Looks like the cash shop items are of little consequence.
Bag space is indeed a huge issue. The fact that you catch so many different kinds of fish, including the old ones even when you use high end bait, along with the rare minigame fish, then the fact that after cooking them, you can have 3 different varieties of each kind of fish after cooking (6 if you count chilli recipes). Plus the odd linen, bronze, whatever from fishing (along with running dungeons of course). My bags and stash are completely full all the time, and that's with me vendoring half the stuff a player should be allowed to keep. And that's without even having a seperate set of gear! (which is almost neccesary due to the screwed up durability system).
BUT, I'm still pleased that they aren't ruining the game further with screwed up OP cash shop items. I just hope they don't advertise a buncha features, and when the patch actually hits, they release all kinds of crap that nobody likes (I mean none of the bad changes that NOBODY likes were mentioned in the developers diaries, it was just kinda stuffed in with the release as if nobody would notice).
I just hope level 40 wont be the cap for too long, that's still kind of a lowish level. That's the level for the lowest tier of the labyrinth, which only rewards 16 badges on a full clear IIRC.
Does anybody know how people are supposedly reliably get keys next patch anyway, now that factions are gone and soulstone mine thingies will probably be gone too?