Getting hit by the boss' weapon counts as being hit by an enemy body, in which case the Swordy will either be pushed back or, if they have the fighter's passive, counterattack. The former is much more useful since you're invincible while counterattacking, but there's still a slight window for a bullet to hit you before the animation begins.
But if the Swordy is being hit by the boss' weapon then they are doing something wrong. The only example I can think of at the moment is Bifrost, Stair Bridge, Stage 3. There's a good delay between his attacks and a prudent Swordy will dash every time he swings his staff.
I think you haven't gotten far. Stage 3 bifrost is the first, and by far, easiest of the weapon chuckers. It gets worse trust me. In particular, I had a grand time with "bel-something" the grim-reaper looking boss who throws his scythe. The level 50 pros like Canaan or whatever couldn't tell me how to avoid it other than "use your ultimate".
I've played sword a little bit, only hit level 4 or so. But when an enemy collides with me, they don't get bumped back like the tutorial says, instead I look like I'm falling, and my character is stunned, unable to move or attack for like 3 seconds, most likely resulting in death (3 seconds of no moving when a monster is already close enough to hit you is pretty much game over). Also, if someone bumps me without shooting while I'm in that animation, I die. I experimented around with it on purpose, and it always happens. Is this "enemy gets bumped back" something that only occurs after a certain level or something?
Downloading game again now. Will likely be a summoner again.
About weapon durability... Is there a cap to how low it can go, or can it eventually be lost?
On that subject, whats the point of weapon durability in an MMO? They all seem to have it, but all it does is amount to an (extremely) minor money sink every few dungeons.
Good question for most MMOs, this one is different though. It has a reason, and it's a stupid one.
When you repair, the item's MAX durability takes a hit, as its max durability goes down, the quality of the item does too. So for example if you have a weapon with +20 strength at 40 durability, it will have something like +10 strength after you repair it 20 times. I don't know if it's exactly that kind of ratio, but that's the point of it in Valkarie sky.
so if you're stuck with an item for a really long time and you have no luck replacing it, you get punished further for having bad luck by making what little you have worse! wonderful >=P.
You haven't played very far then I don't think. Stage 3 Bifrost is by far the EASIEST weapon chucking boss out there. another which is more difficult (boss chucks weapon further, and is heat-seeking) is the 3rd firey zone one. Scarlet valley I think it's called? The final boss. The hardest still is the 3rd or 4th, I forget, zone in the uthgarde area. Boss is a grimireaper looking dude whose name starts with 'B' (I forget), I swear to god if he throws his scythe, it hits you. end of story. One time I was literally hugging the bottom of the screen, and the guy was on the top. And he threw the scythe. I boosted all the way to the opposite corner, and the scythe actually followed me all the way t here and killed me (it's not slow moving btw). BS boss fight ever. I even asked the level 50s at the time what they do to avoid it, they said "use your ultimate", I kid you not.