Author Topic: Valkyrie Sky in non-moonspeak world. Finally.  (Read 111480 times)

Ghaleon

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #330 on: December 28, 2009, 10:23:18 AM »
I have Ghaleon the archer so far. Haven't made my 2nd and 3rd character yet.

Helix ⑨

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #331 on: December 28, 2009, 01:58:20 PM »
Well there's an update and a newsthing called official launch or something so I guess it's back online.
Currently updating so I'll see in a bit.

They removed factions right? That's nice, now I'm not the only one on Bran side anymore  ;D But too bad they removed the beta characters.

trancehime

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #332 on: December 28, 2009, 02:33:18 PM »
AtyAestylia the Knight, part of Gensokyo

SHiNKi the Conjurer, part of Shrinemaiden

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Helix ⑨

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #333 on: December 28, 2009, 02:42:57 PM »
Does anyone know if 'skill critical hit' also effects a fighter's skill or is it for magic only? Would seem obvious to me that it'd be normal critical hit but it says  physical aswell when you hover over skill critical.

trancehime

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #334 on: December 28, 2009, 02:45:11 PM »
Does anyone know if 'skill critical hit' also effects a fighter's skill or is it for magic only? Would seem obvious to me that it'd be normal critical hit but it says  physical aswell when you hover over skill critical.

Skill Critical Hit is for every skill, for all classes

This is why Fighters want INT over STR

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Sodium

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #335 on: December 28, 2009, 03:45:56 PM »
Meh, don't feel like playing Tamer so I'm making a Summoner.

Anyways, name is RGBUFO.

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #336 on: December 28, 2009, 05:56:10 PM »
I'm Chanku, a swordsman

Helix ⑨

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #337 on: December 28, 2009, 09:23:57 PM »
I made a fighter named Karst btw.
But not sure if I will continue with it, it seems a lot more dull than the mage I had during beta.

Also, why didn't I get the 'participate in the beta' titles? :(

trancehime

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #338 on: December 28, 2009, 11:52:11 PM »
I made a fighter named Karst btw.
But not sure if I will continue with it, it seems a lot more dull than the mage I had during beta.

Also, why didn't I get the 'participate in the beta' titles? :(

i think it's only erite frontier

which sucks

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Sodium

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #339 on: December 29, 2009, 12:30:42 AM »
I got 50-something thousand fishing contest points, and was 28th. =3

Yeah, I was there to originally restore some stamina, and then ended up fishing for a while.

Ghaleon

  • Long twintail-o-holic
Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #340 on: December 29, 2009, 06:45:41 AM »
level 10 and the pet vendor still wont sell pets or give the quest for a free one. Yet I see people who are levels as low as 4 with pets. Anybody know what unlocks the pet vendor into actually dealing business with you?

Nat Tea

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #341 on: December 29, 2009, 02:54:56 PM »
My nicks:

Lunivesta (Mage)
Abruran (Hunter)
Fairy (Conjurer)

Strangely, I did see a bowman named Youkai.

a bunch of crazies in a world remotely norse.
Horie dorie~
Pixiv: http://pixiv.me/choja / PSO2: Choja (Ship5) / 3DS: 3496-9942-9472 / PSVITA: choja206 (English) / chojahiragawajpn (Japanese) / Cosplays: Koishi Komeiji, Kogasa Tatara
Tumblr contains cooking and cosplay. Twitter contains me retweeting everything.
I draw but I do not use artist title. I also write, but I have been inactive lately. I want to get better at those things and more!

trancehime

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #342 on: December 29, 2009, 03:39:01 PM »
level 10 and the pet vendor still wont sell pets or give the quest for a free one. Yet I see people who are levels as low as 4 with pets. Anybody know what unlocks the pet vendor into actually dealing business with you?

Quest for pet is at Lv11

Valkyrie Sky OBT Level Cap is at Level 20

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Helix ⑨

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #343 on: December 29, 2009, 04:11:29 PM »
What's up with durability.
I got a sword yesterday a blue one.
And it had 36 maximum durability, so some of it got lost and I repaired it and I noticed it only has 34 max dura left. So I log on today and the maximum durability dropped to 32! What's the deal with this, why would your weapons slowly die? That's freaking useless.

Gammeru

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #344 on: December 29, 2009, 04:43:05 PM »
Ruinaterra - Swords(wo)man
Hardcastle - Archer
Galatine - Tamer

Holy cow they really slowed down the Swordy's attack speed.

Sodium

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #345 on: December 29, 2009, 07:05:39 PM »
Every time you repair something, the max durability drops 1 point(from my experience). So yeah.

Ghaleon

  • Long twintail-o-holic
Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #346 on: December 29, 2009, 07:49:26 PM »
The durability thing is really damn stupid IMO. and level 20 being the cap? damn.

I think they nerfed swordsman attackspeed because they really trivilized bosses in groups. I mean every time I had a swordsman in the group, I'd be bored to tears at how the bosses basically didn't do shit but fly around randomly shooting everywhere but within a 90 degree angle  towards the players >=P.

I'm curious though, how do swordsmen not get owned by bosses who chuck their weapon? Do they use leap smash and become invincible at that moment?

Helix ⑨

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #347 on: December 29, 2009, 08:58:15 PM »
I don't really know being newb at it myself. But one of the passive skills is a counter attack where you deal damage if you get hit instead of dying.

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #348 on: December 29, 2009, 09:33:29 PM »
I guess I've kinda jumped on this bandwagon.

Don't know if I really will be playing much.

I'm a level 5 magician right now. Cadmas

KrackoCloud

  • I don't mean to be greedy...
  • ... but white rice is my favorite food.
Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #349 on: December 29, 2009, 09:49:48 PM »
Nuage - Lv6 Mage

Considering getting a Wizard some other time.
I happened to find Patchouli and got into the Shrinemaiden guild really quickly, but it was embarassing to see myself at the bottom of the list.

Ghaleon

  • Long twintail-o-holic
Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #350 on: December 29, 2009, 10:17:06 PM »
Nuage - Lv6 Mage

Considering getting a Wizard some other time.
I happened to find Patchouli and got into the Shrinemaiden guild really quickly, but it was embarassing to see myself at the bottom of the list.

uhhh. Don't make a wizard. Mage and wizard are the same job. Each job has 3 classes, but you can switch between those 3 classes in that job wheneve ryou want pretty much (once you meet the requirements, which  you will by level 10-15 or so. Probably sooner if you intentionally meet them.

push 'x' to open the class change window, notice how wizard is there, click on that, and see what the requirements are.

The way classes and jobs work is kinda like final fantasy tactics. You have a job, and you get job points, and you spend job points to purchase skills for that class, once you get the skills you want, you class change to another class (you're limited to the the mage/wizard/whatever it's called classes though, no swordsman/bowman/summoner classes for you), and then gain that class' skills.

You can have 4 skills equipped at any one time (you can purchase as many as you like though). Once you are setting your skills in the skill menu, open up the skill tree, and put them on the corners of that tree. When you have one skill connected to another on adjacent corners of the tree (it's really more like a box but whatever), you'll gain a passive skill without spending any job points. This passive skill's effect is based on what class the 2 skills surrounding it is. The power of the passive skill is determined by the lowest level skill adjacent to it (so lets say you have level 2 magic missle and level 4 ice bolt connected to it, it will be power level 2.

Anyway, anybody notice the stage 3 boss in blaze valley's "punch" animation seems a whole lot more deadly than before? I mean I don't really remember being killed by it when I was halfway across the screen (not the bullets, just his sudden punch), but now it's getting me nearly every time! I can't imagine wtf a swordsman is supposed to do about it but cower in the corner.

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #351 on: December 29, 2009, 11:54:37 PM »
Downloading game again now. Will likely be a summoner again.

About weapon durability... Is there a cap to how low it can go, or can it eventually be lost?

On that subject, whats the point of weapon durability in an MMO? They all seem to have it, but all it does is amount to an (extremely) minor money sink every few dungeons.

"What do you mean 'stop repeating everything you say'?"

Gammeru

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #352 on: December 29, 2009, 11:58:44 PM »
I'm curious though, how do swordsmen not get owned by bosses who chuck their weapon? Do they use leap smash and become invincible at that moment?
Getting hit by the boss' weapon counts as being hit by an enemy body, in which case the Swordy will either be pushed back or, if they have the fighter's passive, counterattack. The latter is much more useful since you're invincible while counterattacking, but there's still a slight window for a bullet to hit you before the animation begins.

But if the Swordy is being hit by the boss' weapon then they are doing something wrong. The only example I can think of at the moment is Bifrost, Stair Bridge, Stage 3. There's a good delay between his attacks and a prudent Swordy will dash every time he swings his staff.

E: damn, meant to say latter
« Last Edit: January 01, 2010, 07:02:55 AM by Gammeru »

Ghaleon

  • Long twintail-o-holic
Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #353 on: December 30, 2009, 12:10:24 AM »
Getting hit by the boss' weapon counts as being hit by an enemy body, in which case the Swordy will either be pushed back or, if they have the fighter's passive, counterattack. The former is much more useful since you're invincible while counterattacking, but there's still a slight window for a bullet to hit you before the animation begins.

But if the Swordy is being hit by the boss' weapon then they are doing something wrong. The only example I can think of at the moment is Bifrost, Stair Bridge, Stage 3. There's a good delay between his attacks and a prudent Swordy will dash every time he swings his staff.

I think you haven't gotten far. Stage 3 bifrost is the first, and by far, easiest of the weapon chuckers. It gets worse trust me. In particular, I had a grand time with "bel-something" the grim-reaper looking boss who throws his scythe. The level 50 pros like Canaan or whatever couldn't tell me how to avoid it other than "use your ultimate".

I've played sword a little bit, only hit level 4 or so. But when an enemy collides with me, they don't get bumped back like the tutorial says, instead I look like I'm falling, and my character is stunned, unable to move or attack for like 3 seconds, most likely resulting in death (3 seconds of no moving when a monster is already close enough to hit you is pretty much game over). Also, if someone bumps me without shooting while I'm in that animation, I die. I experimented around with it on purpose, and it always happens. Is this "enemy gets bumped back" something that only occurs after a certain level or something?


Quote
Downloading game again now. Will likely be a summoner again.

About weapon durability... Is there a cap to how low it can go, or can it eventually be lost?

On that subject, whats the point of weapon durability in an MMO? They all seem to have it, but all it does is amount to an (extremely) minor money sink every few dungeons.

Good question for most MMOs, this one is different though. It has a reason, and it's a stupid one.

When you repair, the item's MAX durability takes a hit, as its max durability goes down, the quality of the item does too. So for example if you have a weapon with +20 strength at 40 durability, it will have something like +10 strength after you repair it 20 times. I don't know if it's exactly that kind of ratio, but that's the point of it in Valkarie sky.

so if you're stuck with an item for a really long time and you have no luck replacing it, you get punished further for having bad luck by making what little you have worse! wonderful >=P.
You haven't played very far then I don't think. Stage 3 Bifrost is by far the EASIEST weapon chucking boss out there. another which is more difficult (boss chucks weapon further, and is heat-seeking) is the 3rd firey zone one. Scarlet valley I think it's called? The final boss. The hardest still is the 3rd or 4th, I forget, zone in the uthgarde area. Boss is a grimireaper looking dude whose name starts with 'B' (I forget), I swear to god if he throws his scythe, it hits you. end of story. One time I was literally hugging the bottom of the screen, and the guy was on the top. And he threw the scythe. I boosted all the way to the opposite corner, and the scythe actually followed me all the way t here and killed me (it's not slow moving btw). BS boss fight ever. I even asked the level 50s at the time what they do to avoid it, they said "use your ultimate", I kid you not.
« Last Edit: December 30, 2009, 12:15:27 AM by Ghaleon »

KrackoCloud

  • I don't mean to be greedy...
  • ... but white rice is my favorite food.
Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #354 on: December 30, 2009, 12:20:11 AM »
Ugh. VS is starting to crash a lot.
Did anyone else have this problem before?

DarkslimeZ

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #355 on: December 30, 2009, 12:22:18 AM »
KrackoCloud: Yeah, all the time.

I'm downloading again, but is the level cap really 20? Why?

[14:12] <~BoredTSO> you need to have enough fissile material in a certain density to reach supercriticality

trancehime

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #356 on: December 30, 2009, 12:45:25 AM »
KrackoCloud: Yeah, all the time.

I'm downloading again, but is the level cap really 20? Why?

Dunno. But GM_RomaN was 20 when he was on.

There's a contest to see who gets to 20 before Jan 3. Some of my guildies already hit 20 >_> (Not the MotK guild, talkin' about Gensokyo)

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #357 on: December 30, 2009, 01:38:12 AM »
Well I hope the cap does get raised. They must of had some issues with things past 20.

Least its not like sword of the new world (I think)
where you get level 20 and then have to pay to be able to go onto higher levels.

DarkslimeZ

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #358 on: December 30, 2009, 02:49:13 AM »
So, how does one get into a guild again? If I need to be invited, someone from the MoTK guild please invite me. My character is Darkslime(original!).

:p

[14:12] <~BoredTSO> you need to have enough fissile material in a certain density to reach supercriticality

trancehime

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #359 on: December 30, 2009, 03:00:44 AM »
So, how does one get into a guild again? If I need to be invited, someone from the MoTK guild please invite me. My character is Darkslime(original!).

:p

whisper SHiNKi / Patchouli / Sillia / KanakoYasaka

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