Author Topic: Valkyrie Sky in non-moonspeak world. Finally.  (Read 111483 times)

Ghaleon

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #300 on: November 07, 2009, 05:00:08 AM »
That Lv20 unique Swordsman requires 70 fucking Charm plus Regin's Destiny sucks balls for its requirements

People told me the same thing regarding luck and mistletoe longbow..

but the amount of dps I lost for not having 35 extra dex wasn't even close to being equal to the holy shit my damage just doubled to having a bow with better stats than a level 40 high unique from 2500 laybrinth tokens >=P... of course I don't know if your level 20 unique with weird requirements is as op.

trancehime

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #301 on: November 07, 2009, 05:05:16 AM »
People told me the same thing regarding luck and mistletoe longbow..

but the amount of dps I lost for not having 35 extra dex wasn't even close to being equal to the holy shit my damage just doubled to having a bow with better stats than a level 40 high unique from 2500 laybrinth tokens >=P... of course I don't know if your level 20 unique with weird requirements is as op.

Yes but LUK is actually GOOD on a Bowman.

CHR is at best a quaternary stat for a Swordsman.

Here's Regin's Destiny stats:

Damage: 63~84
Lightning damage: +23~
Normal Critical Rate: +1%
STR + 18~20
CHR + 9~12

In other words, it sucks. Master of the Deep Sea is twice as powerful, gives more Strength, has the superior element for Swordsmen, and a lot of other benefits that make it a weapon of choice for many Swordies even up to Lv50 (unless you're like CANAAN or burning and decide to get Lv50 Seal Weapons instead, like Earth Cutlass of Justice or Thunderbolt Merke of Chaos)

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Ghaleon

  • Long twintail-o-holic
Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #302 on: November 07, 2009, 05:19:51 AM »
before I read this post I already noticed it sucked in-game. Sorry if I couldn't communicate otherwise, the stupid 30 letter cap on messages in game is absolutely killer for me.

But yeah, your class' level 20 unique weapon is a joke compared to mine.

Helix ⑨

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #303 on: November 08, 2009, 08:18:24 PM »
Damn Wide Plain is bugged like hell, had it twice now that when you die you won't respawn. So we were doing the final boss and me and a fighter died during the stage, level 29 friend was owning the crap out of the boss but got hit aswell.... and now we are waiting 10 minutes till the boss despawns  ;D

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #304 on: November 08, 2009, 08:35:10 PM »
I guess I should ask... Does elemental damage make any real difference at all? I figured enemies might have a weakness to exploit and stuff, but lately I've been just spamming Puma all over the place and it seems to kill the cannon fodder with relative ease no matter what.

"What do you mean 'stop repeating everything you say'?"

Ghaleon

  • Long twintail-o-holic
Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #305 on: November 09, 2009, 12:47:39 AM »
I guess I should ask... Does elemental damage make any real difference at all? I figured enemies might have a weakness to exploit and stuff, but lately I've been just spamming Puma all over the place and it seems to kill the cannon fodder with relative ease no matter what.

Doesn't seem to make a diff from what I've seen. It's really hard to tell though, I'm not certain.

still though my flaming pheonix attack seems to work just fine on even the most flame-oriented enemies I've seen, and it doesn't seem to do extra damage on enemies that are typically fire-weak (such as the giant tree dudes in the forest zones, or whatever).

Helix ⑨

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #306 on: November 10, 2009, 08:31:37 PM »
Hmm I just reached level 20 and Im a little confused.

-Awakening skills: Are these PvP only skills or something? I read that you can use them in valkyrie mode when you reach full VP and press the space bar, so you can use them in stages aswell? Someone explain please :P
-About donating to the well in the abysmal place, what's the difference in donating 400-800? I donated 800 and got some pure powder, donated 400 and got an ashy key (should I use it once I reach 28 or keep it?) and another 400 and got one of those awakening skills.

8lue Wizard

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #307 on: November 10, 2009, 09:04:20 PM »
Awakening skills are PvP only, yes. I'm not sure on the details, but Valkyrie Mode is different than your PvE bomb.

The well doesn't always give you a key or an awakening skill, but when it does, it gives you an item with a higher level requirement for additional stones. I went there when I was level 10 or so, donated the maximum level and got a lvl 60 awakening skill. (oops?)

Helix ⑨

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #308 on: November 10, 2009, 09:21:31 PM »
it gives you an item with a higher level requirement for additional stones.
What do you mean with this?

And what is the difference then between donating 400 or 800, or anything in between

8lue Wizard

  • Cobalt Magician
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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #309 on: November 10, 2009, 09:29:52 PM »
400 stones = lvl 20 awakening skills/lvl 28 key
500 stones = lvl 30 awakening skills/lvl 38 key
600 stones = lvl 40 awakening skills/lvl 48 key
etc...

Helix ⑨

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #310 on: November 10, 2009, 10:09:29 PM »
That sums it up pretty nicely.
Should I sacrifice 400 till im level 30 and then switch to 500?
And start using my 28 keys once I'm 28? or will I get slaughtered then?

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #311 on: November 11, 2009, 05:34:22 AM »
Quick, someone from the Asen side look up the Record Info for Stage 4 of Vast Abyss.

I think I've finally achieved something in this game that will make me hate the Wipe side by side the whiny idiots who quit a week ago.
« Last Edit: November 11, 2009, 05:37:15 AM by Zakeri »

trancehime

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #312 on: November 11, 2009, 09:44:52 AM »
CBT's come to a close, more whiners, more BAWWW occurs.

I think I've finally achieved something in this game that will make me hate the Wipe side by side the whiny idiots who quit a week ago.

You mean gaining a high level before the wipe DIDN'T make you into a whiny idiot who quit a week ago?

Leveling is fast up to Lv28, but after that it becomes a repetitive grind that is painful as everloving fuck.

元素召唤 || pad & msl news translator robit
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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #313 on: November 11, 2009, 10:34:20 PM »
Leveling is fast up to Lv28, but after that it becomes a repetitive grind that is painful as everloving fuck.
Welcome to the wide world of MMOs.

"What do you mean 'stop repeating everything you say'?"

An Odd Sea Slug

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #314 on: November 11, 2009, 11:44:58 PM »
leveling is fast up to Lv28, but after that it becomes a repetitive grind that is painful as everloving fuck.

All the more reason to return to previous rates.

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #315 on: November 11, 2009, 11:56:58 PM »
...

I'm bored.

trancehime

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #316 on: November 12, 2009, 08:56:15 AM »
Welcome to the wide world of MMOs.

RO? Repetitive grind, actually was not painful as everloving fuck (albeit boring).
Arad Senki? Kind of repetitive, but it was actually FUN to do stages.
Lunia? Read above.
LaTale? Read above.
GunBound? The game itself is hardly repetitive - you get all sorts of funny shit - it is however kinda painful.
I could say the same for a lot of other MMORPGs that I've played, some of which you may never have heard of.

Valkyrie Sky, even from GameNGame, had one of the worst ways to handle leveling in this game. It subjected you to doing quests that were ridiculously mundane to do, even if it required minimal effort, it was still a pain to have to run the same dungeon a billion times - and wait through night time a couple of times in the process - just to get quest rewards that yield only about 6~8% EXP.

I don't say these things without any experience under my belt, man. I've been playing MMORPGs for a really long time. I know these things.

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Ghaleon

  • Long twintail-o-holic
Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #317 on: November 13, 2009, 05:17:01 AM »
That sums it up pretty nicely.
Should I sacrifice 400 till im level 30 and then switch to 500?
And start using my 28 keys once I'm 28? or will I get slaughtered then?

I solo'd the ashy key labs at level 30 rather easy. But I was a ridiculously well geared bowmen. And bowmen are the best boss-pounder I think. Fully clearing it only gave me 16 badges. You need 250 for the bottom-tier uniques that may not even be better than the level 20 uniques for your class (way worse for bowmen, seems to be better for swordsmen, dunno about other classes). I'd just stop donating 400 stones at a time altogether until you get the ashen key just once (or twice if you wanna turn one into that merchant lady..seems like a waste to me personally). Looks like you  need to do the higher level labyrinth stages in order to get a reasonable amount of badges.

You also seem to have gotten really lucky getting 1 key after 3 donations. I blew over 10k soulstones donating 400 over and over, and only came out with 2 keys. From what I hear, that's not even terribly bad luck.

sorry for late response, this thread was marked as read for me for some reason.

Helix ⑨

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #318 on: November 13, 2009, 02:20:08 PM »
Well doesn't matter now since the chars have been deleted.
And I'm all but lucky, I only get bowman drops (I was a mage) and some summoner drops. Swordsman loot seems rarer and mage loot doesn't exist. Same goes for the Auction house, it is flooded with bowman green items when there is like none or maybe 1 overpriced mage item... >.<

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #319 on: November 13, 2009, 11:42:29 PM »
Well doesn't matter now since the chars have been deleted.
And I'm all but lucky, I only get bowman drops (I was a mage) and some summoner drops. Swordsman loot seems rarer and mage loot doesn't exist. Same goes for the Auction house, it is flooded with bowman green items when there is like none or maybe 1 overpriced mage item... >.<

Its not that they drop rarely... ; its more like there's like only a hand full of bowman to buy those things. Everytime I got a rare non-bowman drop someone already wants it from me  :V :V So high the demand was for Swordsman items I sold them for stupid prices like 1.5 ~ 3 million each. And they sold in minutes.

I only ever had one green bowman drop; The Speed Bow, and that was after grinding on a stage for a day. Everything else I bought with the money sold on mage,summon,swordman drops.
« Last Edit: November 13, 2009, 11:46:51 PM by pok »

trancehime

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #320 on: November 14, 2009, 01:32:23 AM »
Its not that they drop rarely... ; its more like there's like only a hand full of bowman to buy those things. Everytime I got a rare non-bowman drop someone already wants it from me  :V :V So high the demand was for Swordsman items I sold them for stupid prices like 1.5 ~ 3 million each. And they sold in minutes.

I only ever had one green bowman drop; The Speed Bow, and that was after grinding on a stage for a day. Everything else I bought with the money sold on mage,summon,swordman drops.

You know why?

Because Swordsman shit is rare (though not as rare as mage stuff). Do you know how many hours it took to get me Hoedur's Wing Coat? It took me three fucking days. It took CANAAN over 15 levels to get his Master of Deep Sea! At Level 48 HE WAS ASKING PEOPLE FOR IT. That's how damn rare it is. >_>

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #321 on: November 15, 2009, 02:33:18 AM »
I remember people asking me for Hoedur's Wing Coat; I had two. lol.

Jana

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #322 on: December 28, 2009, 01:02:01 AM »
Holy crap, I hadn't checked. Better try to be on at... 2 AM, looks like.

Ghaleon

  • Long twintail-o-holic
Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #323 on: December 28, 2009, 01:18:31 AM »
Yeah I just saw the post myself, looking forward to this. Though I'm enjoy Touhou labyrinth still, doh. I wonder how many servers there will be. I kinda want everyone here to be on the same server so we can all be in a MoTK guild/clan/whatever.

trancehime

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #324 on: December 28, 2009, 02:14:13 AM »
[10:10:52] 姫騎士TRANCE: let's agree on a server
[10:11:15] acidus: Won't they just stick with one server first then expand as demand grows? :S
[10:11:37] 姫騎士TRANCE: IF they have more than one.

Don't worry about it man

I'll probably make my swordsman first.

元素召唤 || pad & msl news translator robit
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KrackoCloud

  • I don't mean to be greedy...
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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #325 on: December 28, 2009, 02:54:46 AM »
When I learned about this game, beta had just finished. Well, it's good to see that I'll now be able to get into it.
Any tips or suggestions on classes?

Ghaleon

  • Long twintail-o-holic
Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #326 on: December 28, 2009, 04:59:08 AM »
Well we've only done closed beta so it's hard to really make a guide that is guaranteed to be applicable as the game gets updated and whatnot. But..

Bowmen:
shoots straight ahead, very similar to your typical shooting game character (think Marisa A in EoSD type deal). Owns bosses way faster than any other class given equal gear/level and whatnot. Was considered the worst pvp class however (I think, maybe magician too. Pretty sure it was bowman though). Oh...looks ugly as @%# >=P

Swordsman(even though they all female >=P):
Can't shoot, you have to melee enemies (your sword's range is not bad for a melee weapon, but still, you have to get close to your enemies). However, melee attacks also destroy bullets. Pretty good at soloing most levels, but quite possibly the absolute worst at soloing bosses. Interesting class that's fun, but definately not the class to play if you're hoping for your typical shooting game experience. Considered good at pvp, but not the best. When grouped up, often trivializes most bosses. I'm pretty sure people who are unconfident of their abilities will be wanting a swordsman in their group.

Magician:
Probably the best class when it comes to beating stages, not so best at bosses however (not bad either though I don't think). Pretty much decent at everything I believe. My brother rolled this class, and it really looked interesting. Probably the class to pick if you enjoy shooting games with weird/innovative weaponary (like hellsinker).

Summoner:
Reimu (homing amulet type)pretty much. I mean, homing attacks, piss poor dps, and I believe has a strong ultimate attack (though I've never seen it myself, it's just what I heard). I always hear they are god at pvp, again, never seen them in action though. I believe this is considered the best class at soloing most content, bowmen is better at bosses, and magician I think is better at trash, but summoner is good at both. Not as useful at the abyssal labyrinth however from what I hear due to poor dps combined with lack of utility. But again, I have no clue. I haven't really seen these anywhere ever except wandering around town and being in parties that are not my own.

I personally played a bowman, and if you can beat Touhou games on hard (or lunatic), you'll probably be able to solo anything and everything as one, including the abyssal labyrinth. I was able to without much difficulty, but I only hit level 30 something, so I wasn't able to try the higher difficulty labyrinth stages, only the ashy key one.

trancehime

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #327 on: December 28, 2009, 05:14:14 AM »
Summoner Ultimate Attacks are a gigantic ball of flame that absorb bullets and damage enemies who are in the AoE. They are awesome in the Labyrinth as a result.

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #328 on: December 28, 2009, 09:30:30 AM »
This game is open to playing again?

I've been playing a lot of Dungeon Fighter Online lately... Might have to pick this up now that the levelling curve in DFO is so fast that a character I started a week ago is almost at the level cap (40) now.

"What do you mean 'stop repeating everything you say'?"

Jana

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #329 on: December 28, 2009, 09:55:09 AM »
Jun the Wizard, DrYagokoro the Tamer, and Jana the Defender are my characters in order of which I'll be focusing on.