you may find me as Aestylia.
Job changing is strictly fixed based on LEVEL and an arbitrary number.
The base cost is 7000, and it rises up based on your current level.
ahh. cool. I didn't notice it had a fee at all until I was 15 or something and I noticed that it was 12000Gish.. which seemed like an awful lot at the time. I figured it must grow with each change because I knew I wouldn't have been able to afford that price with my earlier switches (at the time).
I know it's 99% likely but I hope to god that they don't wipe beta toons (yeah as I said I know they prob will, just... I can dream!). I don't think I've ever ever been so damn lucky with gear in any game in my life...Except my legendary cosmic sword in disgaea 1 before I even hit level 50 lol. But even then that was 1 drop. My whole set makes pretty much everyone double-take >=(....I can kill some bosses my own level before they shoot >=P.
edit: gave up finding a group for the labyrinth. decided to blow all 10k of my soulstones and solo it. got 2 keys.
on my first try I got to stage 10, and was reading the loot menu thingie expecting the usual 60 second loot timer. only to be booted out in like 15 seconds only.. nice how they give you an extra long list of stuff to read there, and boot you in 1/4 of the time for that thing that you can't return to. woot. Whoever decided that is an idiot.
Tried again on my 2nd key, and full cleared it.. got 16 seals. How people have items that cost thousands of seals when I had to blow 10k soulstones (with high luck too I might add if that makes a diff) to get 32 potential seals' worth is beyond me.
It was definately fun to do, but they really need to allow players to do the labyrinth more often somehow. Nerf the seals it rewards if they have to even, just let people do it for the sake of challenge and fun.
Also, has anybody else noticed that the quality of balance in this game nosedives past the ancient abyss stage? Here are some thing I've noticed:
BEFORE ancient abyss:
Bosses/stages are relatively steady in terms of difficulty increase.
quests are mostly balanced in terms of helping you level steadily.. there was a huge problem with the 16-18 area though, that part was a BISH to get past. I honestly found 20-30 took less effort than 16-18.
Rarely were you needed to fully clear all 5 stages of a zone more than 3 times.
AFTER ancient abyss:
Bosses suddenly became a joke. I mean I can time them out without breaking a sweat...which I could do for most before that too, but the later portions of the sub-abyss levels were definately getting difficult.
quests often involved getting multiple drops from some mob that doesn't even spawn until the final stage of a zone, which would drop so infrequently that I'd often clear the entire stage and not get 1, and because it's the final stage in the zone, you have to reclear the whole damn zone to unlock the final stage again.
Inbalance of item quality. Sometimes I see items that require level 30-something, that are supposedly rare quality. with bad stats like "strength + 2, charm + 2, maximium weight +4". When I had better low-quality magic items at level 20 with something like "int(or whatever stat) + 10".
I love this game, and it's in beta stages so I'm expecting flaws. I'm just curious if any of the post-30 players noticed the same deal.